Imports the full shipped working copy of Red Planet v4.10 so the repo is
self-contained: buildable (source) and runnable (data). ~110 MB, committed
directly to git per project decision.
Contents (assets/RP411/):
- AUDIO/ (~97 MB) 223 .wav + audio config/res
- VIDEO/ (~10 MB) .X meshes, .SKL/.det/.sph geometry, .met materials,
.pcc/.png/.pcx textures, .vsh/.psh shaders, material tables
- GAUGE/ (~0.8 MB) HUD .GIM images, .PCC/.PCX bitmaps, gauge config
- SPOOLS/ runtime replay output dir (kept via .gitkeep)
- Root config/launch: environ.ini, RPDPL.INI, JOYSTICK.INI, TEST.EGG,
RPL4.RES, *.bat launchers
- Runtime binaries: rpl4opt.exe (shipped reference build), libsndfile-1.dll,
oalinst.exe (OpenAL redist installer), sleep.exe
Housekeeping:
- .gitignore: re-include assets/**/*.exe and *.dll (global rules skip them);
keep Thumbs.db and runtime *.spl out.
- .gitattributes: mark asset media (.wav/.png/.pcc/.gim/.x/.skl/... ) binary.
- docs/ASSETS.md: runtime layout, config chain (environ.ini -> RPDPL.INI ->
video/audio/gauge paths), launch args, and per-directory asset inventory.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
233 lines
6.2 KiB
INI
233 lines
6.2 KiB
INI
//
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// New format INI file to handle day or night (uses definitions from old
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// arenday.ini and arennite.ini files
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//
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// Note that compare and branch statements support matching with wildcards (*)
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// of multiple arguments ie:
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//
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// compare=location,time,scenario
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// branch=arena1,day,*,arena_defaults
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// branch=arctic,*,*,arena_defaults
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//
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// All munga/renderer settings on the page are processed first,
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// then all the include pages are visited, finally the compare/branch is
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// evaluated. There can be only one compare per page, as many branches as you
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// like. The branches are tested in the order they appear, the first branch
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// that matches will be the one taken, the rest will be ignored. ANY page may
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// contain compare/branch statements.
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//
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// Compare currently knows about location, weather, time and scenario. Any
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// or all of these can be used in any order.
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//
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// GOTCHA: because of some internal restrictions, all light= statements must
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// appear on one page. Several pages may contain light= statements, but if the
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// branching structure of the INI file causes it to visit two pages containing
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// light= statements, an error will result. The ambient= setting should also
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// appear only once for the time being.
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//
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// BE AWARE: That it is ok to have various settings get encountered twice, the
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// last one encountered will be the one that sticks. So it is possible to
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// define defaults at the top of an INI file that will be overridden lower
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// down in the branching structure.
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//
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// This is the main page, where the INI reader will always start.
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[main]
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debug=False
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include=dpl_defaults
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compare=location,time
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//
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branch=*,day,day_dpl_default
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branch=*,night,night_dpl_default
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//
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branch=*,*,day_dpl_defaults
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//------------------------------------------------------------------------------
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// Default settings page, this insures that all required dpl settings will be
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// made so the program will run ok. All these settings can be overridden later
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// in the load process.
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//------------------------------------------------------------------------------
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[dpl_defaults]
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objectpath=.\video
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materialpath=.\video
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texmappath=.\video
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viewangle=40.0
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clip=0.25 5000.0
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[day_dpl_default]
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backgnd=0.4 0.6 0.8
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ambient=0.42150 0.41550 0.4102050
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light = 0.880 0.876870 0.876870 220.0 30.0 0.0
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clouds= 0.55 0.2 0.05
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cloudemit= 1.0 0.3 0.0
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include=effects
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compare=weather
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branch=clear,dayclear
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branch=fog,dayfog
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branch=soup,daysoup
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[night_dpl_default]
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backgnd=0.4 0.6 0.8
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//ambient=0.2150 0.1550 0.2102050
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//light = 0.70 0.4 0.8 220.0 30.0 0.0
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include=effects
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compare=weather
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branch=clear,niteclear
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branch=fog,nitefog
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branch=soup,nitesoup
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//nosearchlightfog=5.0 400.0 0.1 0.07 0.15
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ambient=0.3 0.36 0.42
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light=0.1 0.08 0.36 -50 10 0
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clouds= 0.0726175 0.0726175 0.464706
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cloudemit = 0.1 0.1 0.1
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[dayclear]
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fog=-150.0 475.0 0.2528 0.155110431 0.110202
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[dayfog]
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fog=-100.0 375.0 0.2528 0.155110431 0.110202
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[daysoup]
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fog=-100.0 250.0 0.2528 0.155110431 0.110202
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[niteclear]
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//fog=120.0 600.0 0.08 0.05 0.01
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fog=-120.0 475.0 0.1 0.07 0.15
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[nitefog]
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//fog=-300.0 400.0 0.08 0.05 0.01
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fog=25.0 400.0 0.294118 0.294118 0.294118
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[nitesoup]
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fog=-150.0 225.0 0.294118 0.294118 0.294118
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[effects]
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effect=booster smoke
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effect=scrape sparks
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effect=crash effect
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effect=demoboom
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effect=demoburn
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[booster smoke]
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id=0
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version=2
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// texture (left, top, right, bottom)
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texbounds=0.07325 0.07325 0.42675 0.42675
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rotate=1
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size=2.0
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velocity=2.0
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color=0.0 100 255 70 0
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color=0.3 100 255 200 200
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color=0.5 050 255 255 255
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color=1.0 000 255 255 255
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gravity=0.0
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varianceX=0.152
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varianceY=0.152
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varianceZ=0.152
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count=3
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life=3.0
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[scrape sparks]
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id=1
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version=2
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// texture (left, top, right, bottom)
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texbounds=0.0 0.5 0.5 1.0
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rotate=0
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size=0.10
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velocity=4.0
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color=0 255 255 255 255
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color=0.85 255 255 200 30
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color=0.9 128 255 130 0
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color=0.95 64 255 0 0
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color=1 32 180 0 0
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gravity=-15.0
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count=6
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life=1
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[crash effect]
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id=6
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version=2
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// texture (left, top, right, bottom)
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texbounds=0.07325 0.07325 0.42675 0.42675
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rotate=1
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size=4.0
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velocity=3.0
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color=0.0 100 255 70 0
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color=0.3 100 255 255 255
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color=0.5 050 255 255 255
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color=1.0 000 255 255 255
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gravity=1.5
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varianceX=0.152
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varianceY=0.152
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varianceZ=0.152
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count=10
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life=3.0
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[demoboom]
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id=0
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independent=1
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version=2
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// texture (left, top, right, bottom)
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texbounds=0.07325 0.07325 0.42675 0.42675
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rotate=1
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size=0.5
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velocity=5.0
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color=0.0 100 255 70 0
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color=0.9 080 255 70 0
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color=1.0 000 255 255 255
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gravity=0
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varianceX=0.152
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varianceY=0.152
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varianceZ=0.152
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count=20
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life=3.0
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maxIssue=65
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releasePeriod=0.5
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duration=1.0
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[demoburn]
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id=1
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independent=1
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version=2
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// texture (left, top, right, bottom)
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texbounds=0.07325 0.07325 0.42675 0.42675
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rotate=1
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size=0.8
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velocity=0.5
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color=0.0 100 255 0 0
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color=0.8 080 255 200 0
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color=1.0 000 255 255 255
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gravity=5.0
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varianceX=0.352
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varianceY=0.352
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varianceZ=0.352
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count=2
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life=4.5
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maxIssue=65
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releasePeriod=0.1
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duration=7
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[comments]
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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//SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
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//SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
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//SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
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//SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
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//SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
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//SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
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//SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
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//SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
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//SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000
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//SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
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//SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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