Files
RP412/MUNGA/CONSOLE.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

86 lines
2.2 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "console.h"
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsoleApplicationReadyToRunMessage::
ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID):
NetworkClient::Message(
ConsoleApplicationReadyToRunMessageID,
sizeof(ConsoleApplicationReadyToRunMessage)
)
{
readyToRunHostID = ready_to_run_host_ID;
}
//~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~~~~
ConsoleApplicationStateResponseMessage::ConsoleApplicationStateResponseMessage(
HostID responding_host_ID,
Enumeration application_state,
Enumeration application_type
):
NetworkClient::Message(
ConsoleApplicationStateResponseMessageID,
sizeof(ConsoleApplicationStateResponseMessage)
)
{
respondingHostID = responding_host_ID;
applicationState = application_state;
application = application_type;
}
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsoleApplicationEndMissionMessage::
ConsoleApplicationEndMissionMessage(
HostID player_host_ID,
int final_score
):
NetworkClient::Message(
ConsoleApplicationEndMissionMessageID,
sizeof(ConsoleApplicationEndMissionMessage)
)
{
playerHostID = player_host_ID;
finalScore = final_score;
}
//~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
ConsoleApplicationAbortMissionMessage::
ConsoleApplicationAbortMissionMessage(
HostID player_host_ID
):
NetworkClient::Message(
ConsoleApplicationAbortMissionMessageID,
sizeof(ConsoleApplicationAbortMissionMessage)
)
{
playerHostID = player_host_ID;
}
//~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~~~~
ConsoleApplicationTeamEndMissionMessage::
ConsoleApplicationTeamEndMissionMessage(
HostID player_host_ID,
int player_score,
int team_ID,
int team_score
):
NetworkClient::Message(
ConsoleApplicationTeamEndMissionMessageID,
sizeof(ConsoleApplicationTeamEndMissionMessage)
)
{
playerHostID = player_host_ID;
playerScore = player_score;
teamID = team_ID;
teamScore = team_score;
}
//==============================================================================