Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "color.h"
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#include "cstr.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ RGBColor functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//###########################################################################
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//###########################################################################
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//
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void Convert_From_Ascii(const char *str, RGBColor *color)
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{
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Check_Pointer(str);
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Check_Signature(color);
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CString parse_string(str);
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Check_Pointer(parse_string.GetNthToken(0));
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color->Red = atof(parse_string.GetNthToken(0));
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Check_Pointer(parse_string.GetNthToken(1));
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color->Green = atof(parse_string.GetNthToken(1));
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Check_Pointer(parse_string.GetNthToken(2));
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color->Blue = atof(parse_string.GetNthToken(2));
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Check(color);
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}
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//
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//###########################################################################
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//###########################################################################
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//
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Logical RGBColor::TestInstance() const
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{
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return True;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ RGBAColor functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//###########################################################################
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//###########################################################################
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//
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void Convert_From_Ascii(const char *str, RGBAColor *color)
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{
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Check_Pointer(str);
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Check_Signature(color);
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CString parse_string(str);
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Check_Pointer(parse_string.GetNthToken(0));
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color->Red = atof(parse_string.GetNthToken(0));
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Check_Pointer(parse_string.GetNthToken(1));
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color->Green = atof(parse_string.GetNthToken(1));
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Check_Pointer(parse_string.GetNthToken(2));
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color->Blue = atof(parse_string.GetNthToken(2));
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Check_Pointer(parse_string.GetNthToken(3));
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color->Alpha = atof(parse_string.GetNthToken(3));
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Check(color);
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}
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