README.md rewritten around the lineage: Red Planet 4.10 on the Tesla 1 pod platform, 4.11 the Win32 port, 4.12 the Steamification of 4.11 - with the arcade-to-consumer replacement table, current status (v4.12.1 verified on three machines), playing/building/docs sections brought up to date. And ahead of internet-wide beta testing: lobby search now applies the worldwide distance filter - Steam defaults to roughly same-region results, which would have hidden lobbies from cross-region testers even though joining them works fine. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
809 lines
22 KiB
C++
809 lines
22 KiB
C++
#include "..\munga_l4\mungal4.h"
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#pragma hdrstop
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#include "rpl4lobby.h"
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#ifndef RP412_STEAM
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//########################################################################
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// No Steam SDK in this build: the lobby is unavailable, everything
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// else (single player, LAN -net races) works as always.
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//########################################################################
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Logical RPL4Lobby_Available() { return False; }
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Logical RPL4Lobby_InRoom() { return False; }
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int RPL4Lobby_Host(HINSTANCE, HWND) { return LobbyRoomLeft; }
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int RPL4Lobby_Join(HINSTANCE, HWND) { return LobbyRoomLeft; }
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int RPL4Lobby_Room(HINSTANCE, HWND) { return LobbyRoomLeft; }
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void RPL4Lobby_PushRaceResults() { }
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void RPL4Lobby_PullRaceResults() { }
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#else
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#include "rpl4fe.h"
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#include "rpl4console.h"
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#include "..\munga_l4\l4steamtransport.h"
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#pragma pack(push, 8)
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#include "steam/steam_api.h"
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#pragma pack(pop)
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#include <stdio.h>
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//########################################################################
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// Lobby state - one lobby at a time, alive across races
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//########################################################################
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namespace
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{
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enum { kMaxLobbyMembers = 4 };
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const char kLobbyTagKey[] = "rp412";
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const char kGoKey[] = "go";
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CSteamID gLobby;
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Logical gInLobby = False;
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int gLastGoNonce = 0; // launches we already answered
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int gShownResultsNonce = 0; // score sheets we already displayed
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const char kResultsKey[] = "res";
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// async call-result plumbing
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Logical gCallDone = False;
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Logical gCallOK = False;
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CSteamID gCallLobby;
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class LobbyCalls
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{
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public:
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CCallResult<LobbyCalls, LobbyCreated_t> createResult;
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CCallResult<LobbyCalls, LobbyMatchList_t> listResult;
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CCallResult<LobbyCalls, LobbyEnter_t> enterResult;
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void OnCreated(LobbyCreated_t *result, bool io_failure)
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{
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gCallOK = !io_failure && result->m_eResult == k_EResultOK;
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gCallLobby = CSteamID(result->m_ulSteamIDLobby);
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gCallDone = True;
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}
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void OnList(LobbyMatchList_t *result, bool io_failure)
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{
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gCallOK = !io_failure && result->m_nLobbiesMatching > 0;
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if (gCallOK)
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{
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gCallLobby = SteamMatchmaking()->GetLobbyByIndex(0);
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}
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gCallDone = True;
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}
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void OnEnter(LobbyEnter_t *result, bool io_failure)
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{
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gCallOK = !io_failure &&
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result->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess;
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gCallLobby = CSteamID(result->m_ulSteamIDLobby);
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gCallDone = True;
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}
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};
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LobbyCalls gCalls;
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Logical WaitForCall(int timeout_ms)
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{
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DWORD deadline = GetTickCount() + timeout_ms;
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while (!gCallDone)
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{
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SteamAPI_RunCallbacks();
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if ((LONG)(GetTickCount() - deadline) >= 0)
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{
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return False;
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}
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Sleep(50);
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}
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return gCallOK;
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}
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//---------------------------------------------------------------
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// Member data: what every pod publishes on entering the room
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//---------------------------------------------------------------
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void SanitizeName(const char *in, char *out, int out_size)
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{
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int n = 0;
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for (int i = 0; in[i] != '\0' && n < out_size - 1; ++i)
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{
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char c = in[i];
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if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
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(c >= '0' && c <= '9') || c == ' ' || c == '-' || c == '_')
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{
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out[n++] = c;
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}
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}
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out[n] = '\0';
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if (n == 0)
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{
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strcpy(out, "Pilot");
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}
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}
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void PublishMemberData()
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{
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char value[64];
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "ip",
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SteamNetTransport_GetFakeAddressString());
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sprintf(value, "%d", SteamNetTransport_GetFakeConsolePort());
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "cp", value);
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sprintf(value, "%d", SteamNetTransport_GetFakeGamePort());
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "gp", value);
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char name[32];
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SanitizeName(SteamFriends()->GetPersonaName(), name, sizeof(name));
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "nm", name);
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char vehicle[24], color[16], badge[24];
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RPL4FrontEnd_GetLoadout(vehicle, color, badge);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "vh", vehicle);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "cl", color);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "bd", badge);
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}
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Logical IsOwner()
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{
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return gInLobby &&
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SteamMatchmaking()->GetLobbyOwner(gLobby) == SteamUser()->GetSteamID();
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}
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//---------------------------------------------------------------
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// Launch: roster into lobby data, peers into the transport, and
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// the hosted-race path primed on the owner
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//---------------------------------------------------------------
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struct MemberInfo
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{
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CSteamID id;
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char ip[32];
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int consolePort;
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int gamePort;
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char name[32];
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char vehicle[24];
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char color[16];
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char badge[24];
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Logical published;
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};
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int CollectMembers(MemberInfo *members)
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{
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int count = SteamMatchmaking()->GetNumLobbyMembers(gLobby);
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if (count > kMaxLobbyMembers)
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{
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count = kMaxLobbyMembers;
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}
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for (int i = 0; i < count; ++i)
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{
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MemberInfo *member = &members[i];
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memset(member, 0, sizeof(*member));
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member->id = SteamMatchmaking()->GetLobbyMemberByIndex(gLobby, i);
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strncpy(member->ip,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "ip"),
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sizeof(member->ip) - 1);
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member->consolePort = atoi(
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cp"));
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member->gamePort = atoi(
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "gp"));
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strncpy(member->name,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "nm"),
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sizeof(member->name) - 1);
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strncpy(member->vehicle,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "vh"),
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sizeof(member->vehicle) - 1);
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strncpy(member->color,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cl"),
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sizeof(member->color) - 1);
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strncpy(member->badge,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "bd"),
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sizeof(member->badge) - 1);
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member->published =
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member->ip[0] != '\0' && member->consolePort > 0 && member->gamePort > 0;
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}
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return count;
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}
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void RegisterRoster(MemberInfo *members, int count)
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{
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SteamNetTransport_SetEnginePorts(1501);
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for (int i = 0; i < count; ++i)
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{
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if (members[i].published)
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{
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SteamNetTransport_RegisterPeer(
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members[i].ip, members[i].consolePort, members[i].gamePort,
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members[i].id.ConvertToUint64());
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}
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}
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}
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// Owner side: prime RPL4FE + WinMain's hosted-race path
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void PrimeHostedRace(MemberInfo *members, int count)
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{
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static char pods_env[512];
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static char addr_env[64];
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static char port_env[32];
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CSteamID self = SteamUser()->GetSteamID();
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FEHostedPilot pilots[kMaxLobbyMembers];
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int pilot_count = 0;
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char pods[512] = "";
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for (int i = 0; i < count; ++i)
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{
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if (members[i].id == self || !members[i].published)
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{
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continue;
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}
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FEHostedPilot *pilot = &pilots[pilot_count++];
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memset(pilot, 0, sizeof(*pilot));
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sprintf(pilot->address, "%s:1502", members[i].ip);
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strncpy(pilot->name, members[i].name, sizeof(pilot->name) - 1);
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strncpy(pilot->vehicle, members[i].vehicle, sizeof(pilot->vehicle) - 1);
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strncpy(pilot->color, members[i].color, sizeof(pilot->color) - 1);
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strncpy(pilot->badge, members[i].badge, sizeof(pilot->badge) - 1);
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if (pods[0] != '\0')
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{
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strcat(pods, ",");
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}
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strcat(pods, members[i].ip);
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strcat(pods, ":1501");
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}
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RPL4FrontEnd_SetHostedPilots(
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SteamNetTransport_GetFakeAddressString(), pilots, pilot_count);
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sprintf(pods_env, "RP412HOSTPODS=%s", pods);
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putenv(pods_env);
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sprintf(addr_env, "RP412HOSTADDR=%s", SteamNetTransport_GetFakeAddressString());
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putenv(addr_env);
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strcpy(port_env, "RP412HOSTPORT=1501");
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putenv(port_env);
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}
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//---------------------------------------------------------------
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// The room screen (front-end style: green on black)
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//---------------------------------------------------------------
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const COLORREF kGreenBright = RGB(64, 255, 64);
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const COLORREF kGreenDim = RGB(24, 140, 24);
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struct RoomState
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{
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HWND window;
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HFONT textFont;
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HFONT titleFont;
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RECT launchRect; // owner only
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RECT leaveRect;
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Logical launchClicked;
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Logical leaveClicked;
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Logical closed;
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MemberInfo members[kMaxLobbyMembers];
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int memberCount;
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};
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RoomState *gRoom = NULL;
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void PaintRoom(RoomState *room)
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{
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(room->window, &ps);
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RECT client;
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GetClientRect(room->window, &client);
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HDC mem = CreateCompatibleDC(hdc);
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HBITMAP surface = CreateCompatibleBitmap(hdc, client.right, client.bottom);
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HBITMAP old_surface = (HBITMAP) SelectObject(mem, surface);
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FillRect(mem, &client, (HBRUSH) GetStockObject(BLACK_BRUSH));
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SetBkMode(mem, TRANSPARENT);
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SelectObject(mem, room->titleFont);
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SetTextColor(mem, kGreenBright);
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RECT title = client;
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title.top = client.bottom / 28;
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title.bottom = title.top + client.bottom / 10;
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DrawTextA(mem, "STEAM RACE LOBBY", -1, &title,
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DT_CENTER | DT_TOP | DT_SINGLELINE);
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SelectObject(mem, room->textFont);
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int row_h = client.bottom / 16;
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int top = client.bottom / 4;
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int left = client.right / 4;
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int right = 3 * client.right / 4;
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char text[128];
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for (int i = 0; i < room->memberCount; ++i)
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{
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MemberInfo *member = &room->members[i];
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RECT row;
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row.left = left;
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row.right = right;
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row.top = top + i * row_h;
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row.bottom = row.top + row_h;
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Logical is_owner_row =
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SteamMatchmaking()->GetLobbyOwner(gLobby) == member->id;
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SetTextColor(mem, member->published ? kGreenBright : kGreenDim);
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sprintf(text, "%s%s", member->name[0] ? member->name : "(joining...)",
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is_owner_row ? " [HOST]" : "");
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DrawTextA(mem, text, -1, &row, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
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if (member->vehicle[0] != '\0')
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{
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sprintf(text, "%s / %s", member->vehicle, member->color);
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DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
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}
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}
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SetTextColor(mem, kGreenDim);
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RECT hint;
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hint.left = left;
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hint.right = right;
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hint.top = top + kMaxLobbyMembers * row_h + row_h / 2;
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hint.bottom = hint.top + row_h;
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DrawTextA(mem,
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IsOwner() ? "You are the console: launch when everyone is in."
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: "Waiting for the host to launch...",
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-1, &hint, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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HBRUSH frame = CreateSolidBrush(kGreenBright);
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if (IsOwner())
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{
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FrameRect(mem, &room->launchRect, frame);
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SetTextColor(mem, kGreenBright);
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DrawTextA(mem, "L A U N C H R A C E", -1, &room->launchRect,
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DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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}
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FrameRect(mem, &room->leaveRect, frame);
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SetTextColor(mem, kGreenBright);
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DrawTextA(mem, "LEAVE LOBBY", -1, &room->leaveRect,
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DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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DeleteObject(frame);
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BitBlt(hdc, 0, 0, client.right, client.bottom, mem, 0, 0, SRCCOPY);
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SelectObject(mem, old_surface);
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DeleteObject(surface);
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DeleteDC(mem);
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EndPaint(room->window, &ps);
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}
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LRESULT CALLBACK
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RoomWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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RoomState *room = gRoom;
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switch (message)
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{
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case WM_PAINT:
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if (room != NULL)
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{
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PaintRoom(room);
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return 0;
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}
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break;
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case WM_LBUTTONDOWN:
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if (room != NULL)
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{
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POINT point = { (int)(short) LOWORD(lParam), (int)(short) HIWORD(lParam) };
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if (IsOwner() && PtInRect(&room->launchRect, point))
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{
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room->launchClicked = True;
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}
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else if (PtInRect(&room->leaveRect, point))
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{
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room->leaveClicked = True;
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}
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return 0;
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}
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break;
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case WM_ERASEBKGND:
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return 1;
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}
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return DefWindowProcA(hwnd, message, wParam, lParam);
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}
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//---------------------------------------------------------------
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// The room loop: pump Steam + Windows, watch for launch/leave
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//---------------------------------------------------------------
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int RunRoom(HINSTANCE instance, HWND main_window)
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{
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static Logical class_registered = False;
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if (!class_registered)
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{
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class_registered = True;
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WNDCLASSA window_class;
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memset(&window_class, 0, sizeof(window_class));
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window_class.style = CS_HREDRAW | CS_VREDRAW;
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window_class.lpfnWndProc = RoomWndProc;
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window_class.hInstance = instance;
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window_class.hCursor = LoadCursor(NULL, IDC_ARROW);
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window_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
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window_class.lpszClassName = "RPLobby";
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RegisterClassA(&window_class);
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}
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RECT client;
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GetClientRect(main_window, &client);
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RoomState room;
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memset(&room, 0, sizeof(room));
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room.window = CreateWindowExA(
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0, "RPLobby", "",
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WS_CHILD | WS_VISIBLE,
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0, 0, client.right, client.bottom,
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main_window, NULL, instance, NULL);
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if (room.window == NULL)
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{
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return LobbyRoomClosed;
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}
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int text_h = client.bottom / 40;
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if (text_h < 16) text_h = 16;
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if (text_h > 24) text_h = 24;
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room.textFont = CreateFontA(-(text_h * 3 / 2), 0, 0, 0, FW_NORMAL,
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FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
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"Consolas");
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room.titleFont = CreateFontA(-(text_h * 2), 0, 0, 0, FW_BOLD,
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FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
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CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
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"Consolas");
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int row_h = client.bottom / 36;
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if (row_h < 18) row_h = 18;
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if (row_h > 30) row_h = 30;
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int col_w = client.right / 4;
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room.launchRect.left = (client.right - col_w) / 2;
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room.launchRect.right = room.launchRect.left + col_w;
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room.launchRect.top = client.bottom - 6 * row_h;
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room.launchRect.bottom = room.launchRect.top + 2 * row_h;
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room.leaveRect.left = (client.right - col_w / 2) / 2;
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room.leaveRect.right = room.leaveRect.left + col_w / 2;
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room.leaveRect.top = client.bottom - 3 * row_h;
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room.leaveRect.bottom = client.bottom - row_h;
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gRoom = &room;
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PublishMemberData();
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int outcome = -1;
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DWORD last_refresh = 0;
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while (outcome < 0)
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{
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MSG msg;
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while (PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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{
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room.closed = True;
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}
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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SteamAPI_RunCallbacks();
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if (!IsWindow(main_window) || room.closed)
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{
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outcome = LobbyRoomClosed;
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break;
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}
|
|
if (room.leaveClicked)
|
|
{
|
|
SteamMatchmaking()->LeaveLobby(gLobby);
|
|
gInLobby = False;
|
|
// plain menu launches must not inherit lobby hosting
|
|
RPL4FrontEnd_SetHostedPilots(NULL, NULL, 0);
|
|
static char clear_env[] = "RP412HOSTPODS=";
|
|
putenv(clear_env);
|
|
outcome = LobbyRoomLeft;
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Owner launch: roster into lobby data + local prime
|
|
//
|
|
if (room.launchClicked)
|
|
{
|
|
room.launchClicked = False;
|
|
room.memberCount = CollectMembers(room.members);
|
|
Logical all_published = True;
|
|
for (int i = 0; i < room.memberCount; ++i)
|
|
{
|
|
if (!room.members[i].published)
|
|
{
|
|
all_published = False;
|
|
}
|
|
}
|
|
if (all_published && room.memberCount >= 1)
|
|
{
|
|
++gLastGoNonce;
|
|
char go[800];
|
|
sprintf(go, "%d:", gLastGoNonce);
|
|
for (int i = 0; i < room.memberCount; ++i)
|
|
{
|
|
char entry[96];
|
|
sprintf(entry, "%s|%d|%d|%I64u;", room.members[i].ip,
|
|
room.members[i].consolePort, room.members[i].gamePort,
|
|
room.members[i].id.ConvertToUint64());
|
|
if (strlen(go) + strlen(entry) < sizeof(go))
|
|
{
|
|
strcat(go, entry);
|
|
}
|
|
}
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, go);
|
|
RegisterRoster(room.members, room.memberCount);
|
|
PrimeHostedRace(room.members, room.memberCount);
|
|
outcome = LobbyLaunchHost;
|
|
break;
|
|
}
|
|
DEBUG_STREAM << "Lobby: not everyone is ready yet\n" << std::flush;
|
|
}
|
|
|
|
//
|
|
// Member: watch for the owner's go signal
|
|
//
|
|
if (!IsOwner())
|
|
{
|
|
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
|
|
if (go != NULL && go[0] != '\0')
|
|
{
|
|
int nonce = atoi(go);
|
|
if (nonce > gLastGoNonce)
|
|
{
|
|
gLastGoNonce = nonce;
|
|
// register every rostered peer with the transport
|
|
SteamNetTransport_SetEnginePorts(1501);
|
|
const char *cursor = strchr(go, ':');
|
|
cursor = (cursor != NULL) ? cursor + 1 : go;
|
|
while (*cursor != '\0')
|
|
{
|
|
char ip[32];
|
|
int console_port = 0, game_port = 0;
|
|
unsigned __int64 steam_id = 0;
|
|
int n = 0;
|
|
while (cursor[n] != '\0' && cursor[n] != '|' &&
|
|
n < (int) sizeof(ip) - 1)
|
|
{
|
|
ip[n] = cursor[n];
|
|
++n;
|
|
}
|
|
ip[n] = '\0';
|
|
cursor += n;
|
|
if (*cursor == '|')
|
|
{
|
|
console_port = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
game_port = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
steam_id = _strtoui64(++cursor, NULL, 10);
|
|
}
|
|
while (*cursor != '\0' && *cursor != ';') ++cursor;
|
|
if (*cursor == ';') ++cursor;
|
|
|
|
if (ip[0] != '\0' && console_port > 0 && game_port > 0)
|
|
{
|
|
SteamNetTransport_RegisterPeer(
|
|
ip, console_port, game_port, steam_id);
|
|
}
|
|
}
|
|
outcome = LobbyLaunchMember;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Refresh the member list once a second
|
|
//
|
|
DWORD now = GetTickCount();
|
|
if ((LONG)(now - last_refresh) >= 1000)
|
|
{
|
|
last_refresh = now;
|
|
room.memberCount = CollectMembers(room.members);
|
|
InvalidateRect(room.window, NULL, FALSE);
|
|
RedrawWindow(room.window, NULL, NULL, RDW_UPDATENOW);
|
|
}
|
|
Sleep(50);
|
|
}
|
|
|
|
DestroyWindow(room.window);
|
|
DeleteObject(room.textFont);
|
|
DeleteObject(room.titleFont);
|
|
gRoom = NULL;
|
|
return outcome;
|
|
}
|
|
}
|
|
|
|
//########################################################################
|
|
// Public API
|
|
//########################################################################
|
|
|
|
Logical
|
|
RPL4Lobby_Available()
|
|
{
|
|
return SteamNetTransport_GetFakeAddressString()[0] != '\0';
|
|
}
|
|
|
|
Logical
|
|
RPL4Lobby_InRoom()
|
|
{
|
|
return gInLobby;
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_Host(HINSTANCE instance, HWND main_window)
|
|
{
|
|
gCallDone = False;
|
|
SteamAPICall_t call =
|
|
SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, kMaxLobbyMembers);
|
|
gCalls.createResult.Set(call, &gCalls, &LobbyCalls::OnCreated);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: CreateLobby failed\n" << std::flush;
|
|
return LobbyRoomLeft;
|
|
}
|
|
gLobby = gCallLobby;
|
|
gInLobby = True;
|
|
gLastGoNonce = 0;
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kLobbyTagKey, "1");
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, "");
|
|
DEBUG_STREAM << "Lobby: hosting " << gLobby.ConvertToUint64() << "\n" << std::flush;
|
|
return RunRoom(instance, main_window);
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_Join(HINSTANCE instance, HWND main_window)
|
|
{
|
|
gCallDone = False;
|
|
SteamMatchmaking()->AddRequestLobbyListStringFilter(
|
|
kLobbyTagKey, "1", k_ELobbyComparisonEqual);
|
|
// the default lobby search is distance-filtered (roughly same
|
|
// region) - RP412 races are worldwide
|
|
SteamMatchmaking()->AddRequestLobbyListDistanceFilter(
|
|
k_ELobbyDistanceFilterWorldwide);
|
|
SteamAPICall_t call = SteamMatchmaking()->RequestLobbyList();
|
|
gCalls.listResult.Set(call, &gCalls, &LobbyCalls::OnList);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: no open race lobby found\n" << std::flush;
|
|
return LobbyRoomLeft;
|
|
}
|
|
|
|
CSteamID target = gCallLobby;
|
|
gCallDone = False;
|
|
call = SteamMatchmaking()->JoinLobby(target);
|
|
gCalls.enterResult.Set(call, &gCalls, &LobbyCalls::OnEnter);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: join failed\n" << std::flush;
|
|
return LobbyRoomLeft;
|
|
}
|
|
gLobby = gCallLobby;
|
|
gInLobby = True;
|
|
// answer only launches newer than anything already in the lobby
|
|
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
|
|
gLastGoNonce = (go != NULL) ? atoi(go) : 0;
|
|
DEBUG_STREAM << "Lobby: joined " << gLobby.ConvertToUint64() << "\n" << std::flush;
|
|
return RunRoom(instance, main_window);
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_Room(HINSTANCE instance, HWND main_window)
|
|
{
|
|
if (!gInLobby)
|
|
{
|
|
return LobbyRoomLeft;
|
|
}
|
|
return RunRoom(instance, main_window);
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_PushRaceResults()
|
|
{
|
|
if (!gInLobby || !IsOwner() || RPL4LocalConsole_ResultCount() == 0)
|
|
{
|
|
return;
|
|
}
|
|
SteamAPI_RunCallbacks();
|
|
|
|
char sheet[600];
|
|
sprintf(sheet, "%d:", gLastGoNonce);
|
|
for (int i = 0; i < RPL4LocalConsole_ResultCount(); ++i)
|
|
{
|
|
int host_ID, score;
|
|
if (!RPL4LocalConsole_GetResult(i, &host_ID, &score))
|
|
{
|
|
continue;
|
|
}
|
|
const char *name = RPL4LocalConsole_GetResultName(host_ID);
|
|
char entry[80];
|
|
sprintf(entry, "%d|%d|%.30s;", host_ID, score,
|
|
(name != NULL) ? name : "");
|
|
if (strlen(sheet) + strlen(entry) < sizeof(sheet))
|
|
{
|
|
strcat(sheet, entry);
|
|
}
|
|
}
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kResultsKey, sheet);
|
|
gShownResultsNonce = gLastGoNonce; // the owner sees its own screen
|
|
DEBUG_STREAM << "Lobby: results published (" << sheet << ")\n" << std::flush;
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_PullRaceResults()
|
|
{
|
|
if (!gInLobby || IsOwner() || gLastGoNonce == gShownResultsNonce)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// The owner publishes right after its race teardown - ours may
|
|
// finish first, so give the sheet a moment to arrive
|
|
//
|
|
const char *sheet = NULL;
|
|
DWORD deadline = GetTickCount() + 8 * 1000;
|
|
for (;;)
|
|
{
|
|
SteamAPI_RunCallbacks();
|
|
sheet = SteamMatchmaking()->GetLobbyData(gLobby, kResultsKey);
|
|
if (sheet != NULL && sheet[0] != '\0' && atoi(sheet) == gLastGoNonce)
|
|
{
|
|
break;
|
|
}
|
|
if ((LONG)(GetTickCount() - deadline) >= 0)
|
|
{
|
|
return; // no sheet for this race - skip the screen
|
|
}
|
|
Sleep(100);
|
|
}
|
|
gShownResultsNonce = gLastGoNonce;
|
|
|
|
RPL4LocalConsole_ClearResults();
|
|
const char *cursor = strchr(sheet, ':');
|
|
cursor = (cursor != NULL) ? cursor + 1 : sheet;
|
|
while (*cursor != '\0')
|
|
{
|
|
int host_ID = atoi(cursor);
|
|
int score = 0;
|
|
char name[32] = "";
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
if (*cursor == '|')
|
|
{
|
|
score = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
++cursor;
|
|
int n = 0;
|
|
while (cursor[n] != '\0' && cursor[n] != ';' &&
|
|
n < (int) sizeof(name) - 1)
|
|
{
|
|
name[n] = cursor[n];
|
|
++n;
|
|
}
|
|
name[n] = '\0';
|
|
cursor += n;
|
|
}
|
|
while (*cursor != '\0' && *cursor != ';') ++cursor;
|
|
if (*cursor == ';') ++cursor;
|
|
|
|
if (host_ID > 0)
|
|
{
|
|
RPL4LocalConsole_InjectResult(host_ID, score, name);
|
|
}
|
|
}
|
|
DEBUG_STREAM << "Lobby: results pulled for race " << gLastGoNonce << "\n" << std::flush;
|
|
}
|
|
|
|
#endif // RP412_STEAM
|