CydandClaude Fable 5 1e15519e90 1920x1080 internal cockpit canvas with pod-bezel occlusion
The cockpit is now a fixed 1920x1080 canvas (uniformly scaled down on
smaller monitors, min 25%):

  [ MFD UL 640 ][ MFD UC 640 ][ MFD UR 640 ]  <- native glass, 1920 wide
             [ viewscreen 800x600 centered ]
  [ MFD LL ]       [ Map ]        [ MFD LR ]  <- bottom edge

Playtest direction: the original pods MFDs partially occluded the main
display, and that is used here on purpose - the panes overlap the
viewscreen and render over it (viewscreen pinned to the bottom of the
sibling z-order, WS_CLIPSIBLINGS everywhere, so the 3D present clips
around every pane). Top-row glasses are gauge-canvas native 640x480 -
three across is exactly 1920. Red MFD buttons at half height; the amber
map columns stack contiguous like the pod strips. The auto-fit
scale/L4MFDSCALE machinery is gone - the canvas is the design space.

Verified live at 100% scale: contiguous native top row over the
centered viewscreen, bottom cluster overlapping its lower edge, map and
gauges updating (BOOST values moving, presets lit).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 15:26:22 -05:00

Red Planet 4.12

Red Planet is the VWE pod-racing game built on the in-house MUNGA engine (Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the consumer port: a version of Red Planet that can be sold on Steam and played over internet multiplayer, without cockpit-pod hardware.

Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.

Goals

  1. Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
  2. Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
  3. No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
  4. Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.

See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.

Building

Unchanged from 4.11 for now — see BUILD.md (VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe). Toolchain modernization is a roadmap item.

Repo Role
RP411 Upstream arcade source (this repo's base)
VRIO Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in
TeslaSuite TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501)
S
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