Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
47 lines
959 B
C++
47 lines
959 B
C++
#include "L4AUDLVL.h"
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bool PRESET_isImplemented(int bank, int presetn)
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{
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PRESETINFO preset = allPresets[bank-1][presetn];
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if (preset.sampleNum <= 0 || preset.sampleNum >= 5)
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{
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return false;
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}
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for (int i=0; i < preset.sampleNum; i++)
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{
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if (preset.samples[i].implemented)
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{
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return true;
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}
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}
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return false;
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}
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int PRESET_getNumSamples(int bank, int preset)
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{
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return allPresets[bank-1][preset].sampleNum;
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}
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SAMPLEINFO PRESET_getSampleInfo(int bank, int preset, int sampleInd)
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{
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SAMPLEINFO default;
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default.chan = SampleChannel::CHANNEL_CENTER;
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default.file = "";
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default.implemented = false;
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default.loop = SampleLoop::LoopAtWill;
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if (sampleInd < 0 || sampleInd >= allPresets[bank-1][preset].sampleNum)
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{
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return default;
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}
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return allPresets[bank-1][preset].samples[sampleInd];
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}
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void PRESET_setBufferIndex(int bank, int preset, int sampleInd, int index)
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{
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allPresets[bank-1][preset].samples[sampleInd].bufferIndex = index;
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} |