Files
RP412/MUNGA_L4/DXUtils.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

33 lines
806 B
C++

#include "DXUtils.h"
#if defined(PIX_PROFILE)
#include <time.h>
#include <d3dx9.h>
#include <windows.h>
#include <math.h>
#include <strsafe.h>
namespace D3DUtils
{
// Class constructor. Takes the necessary information and
// composes a string that will appear in PIXfW.
ScopeProfiler::ScopeProfiler( WCHAR* Name, int Line )
{
WCHAR wc[ MAX_PATH ];
StringCchPrintf( wc, MAX_PATH, L"%s @ Line %d.\0", Name, Line );
D3DPERF_BeginEvent( D3DCOLOR_XRGB( rand() % 255, rand() % 255, rand() % 255 ), wc );
srand( static_cast< unsigned >( time( NULL ) ) );
}
// Makes sure that the BeginEvent() has a matching EndEvent()
// if used via the macro in D3DUtils.h this will be called when
// the variable goes out of scope.
ScopeProfiler::~ScopeProfiler( )
{
D3DPERF_EndEvent( );
}
}
#endif