Round five reached the race - full mesh on all three machines, eggs, ACKs, mission running - but the owner raced ALONE. Cause: the engine self-runs a pod at WaitingForLaunch when its console host is not online (the arcade no-console fallback), and the owner''s in-process console never connects to its own pod. On fast-loading owners the self-run beat the console''s staging gate, so RunMission was never sent and the members sat staged at black screens until someone hit the & emergency-abort key. gConsoleMarshalsLaunch (APPMGR) now tells the engine an in-process console owns the launch: the network-race install sets it and the owner holds at WaitingForLaunch with everyone else; plain single player leaves it False and auto-runs as always. Verified on loopback: all pods staged - RUN is back in the hosted-race log and both the hosted race and the single-player cycle pass. Also: unhandled-exception minidumps (rpl4crash.dmp beside the exe, dbghelp loaded lazily) so test-machine crashes hand back stacks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
706 lines
19 KiB
C++
706 lines
19 KiB
C++
#include "..\munga_l4\mungal4.h"
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#pragma hdrstop
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#include "rpl4console.h"
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#include "rpl4fe.h"
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#include "..\munga\appmgr.h"
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#include "..\munga\appmsg.h"
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#include "..\munga\console.h"
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#include "..\rp\rpcnsl.h"
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#include "..\munga_l4\l4app.h"
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#include "..\munga_l4\l4net.h"
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#include "..\munga_l4\l4nettransport.h"
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#define CONSOLE_NET_PORT 1501 // arcade default (matches L4NET.CPP)
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//########################################################################
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// The local console runs on ITS OWN THREAD, like the real console: it
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// stays alive across the whole session, owns the mission clock, and
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// raises the stop request when the selected length expires. The game
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// thread's per-frame tick is the only place engine calls happen - it
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// reports state transitions to the console thread and executes the
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// requested StopMissionMessage dispatch (the engine is single
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// threaded; cross-thread dispatch is not safe).
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//
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// NETWORK RACES (lobby owner as console): the same tick additionally
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// marshals REMOTE pods over the NetTransport wire, speaking the exact
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// arcade console protocol - egg chunks + ACK, state queries,
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// RunMission when everyone reaches WaitingForLaunch, StopMission at
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// expiry, EndMission score intake. The owner's own pod runs in
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// network mode (it meshes like any pod) but is fed its egg locally
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// and driven by direct engine calls, so the console never needs a
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// connection to itself.
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//
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// Results flow in through gConsoleScoreSink (RP layer) for the local
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// pod and EndMission wire messages for remote pods: the same final
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// scores every pod sent the arcade console at mission end.
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//########################################################################
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namespace
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{
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enum ConsolePhase
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{
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PhaseWaiting = 0, // waiting for the mission to start running
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PhaseRunning, // mission running, console thread watching the clock
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PhaseStopped // stop dispatched, waiting for teardown
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};
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ConsolePhase gPhase = PhaseWaiting;
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int gMissionSeconds = 0;
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Application *gWatchedApp = NULL;
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HANDLE gConsoleThread = NULL;
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// shared with the console thread
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volatile LONG gMissionRunning = 0;
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volatile LONG gStopRequested = 0;
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volatile LONG gShuttingDown = 0;
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volatile LONG gRunStartTick = 0;
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volatile LONG gLengthMs = 0;
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// collected mission results (this session's last race)
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enum { maxResults = 16 };
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struct FinalScore
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{
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int hostID;
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int score;
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};
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FinalScore gResults[maxResults];
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int gResultCount = 0;
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//---------------------------------------------------------------
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// Network race state: remote pods marshaled over the wire
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//---------------------------------------------------------------
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enum { maxRemotePods = 8 };
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enum { remoteRxSize = 8192 };
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struct RemotePod
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{
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char address[64]; // console channel, "ip[:port]"
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NetTransport::Connection
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connection;
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int state; // last reported application state (-1 unknown)
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Logical eggAcknowledged;
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DWORD lastQueryTick;
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DWORD eggSentTick; // 0 = never sent
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Logical scored;
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char rx[remoteRxSize]; // wire frame reassembly
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int rxCount;
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};
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RemotePod gRemotePods[maxRemotePods];
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int gRemotePodCount = 0;
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Logical gNetworkRace = False;
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char gEggPath[MAX_PATH] = "";
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char *gEggWire = NULL; // newline->NUL image for chunking
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int gEggWireSize = 0;
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Logical gLocalEggFed = False;
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Logical gRunSent = False;
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Logical gRemoteStopsSent = False;
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DWORD gRemoteStopTick = 0;
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// pilot names in [pilots] order; host IDs start at FirstLegalHostID+1
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// (the console reserves the first), so host 2 = pilot index 0
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enum { firstPilotHostID = 2 };
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char gPilotNames[maxRemotePods + 1][32];
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int gPilotNameCount = 0;
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//---------------------------------------------------------------
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// The console thread: the mission clock lives here
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//---------------------------------------------------------------
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DWORD WINAPI ConsoleThreadProc(LPVOID)
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{
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while (!gShuttingDown)
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{
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Sleep(250);
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if (gMissionRunning && !gStopRequested)
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{
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LONG length_ms = gLengthMs;
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if (length_ms > 0 &&
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(LONG)(GetTickCount() - (DWORD) gRunStartTick) >= length_ms)
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{
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InterlockedExchange(&gStopRequested, 1);
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}
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}
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}
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return 0;
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}
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//---------------------------------------------------------------
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// Final-score intake (game thread: the RP-layer sink for the
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// local pod, the wire pump for remote pods)
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//---------------------------------------------------------------
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void CollectFinalScore(int host_ID, int score)
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{
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if (gResultCount < maxResults)
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{
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gResults[gResultCount].hostID = host_ID;
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gResults[gResultCount].score = score;
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++gResultCount;
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}
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DEBUG_STREAM << "LocalConsole: final score, host " << host_ID
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<< " = " << score << "\n" << std::flush;
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}
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//---------------------------------------------------------------
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// The wire: the arcade console protocol over NetTransport
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//---------------------------------------------------------------
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void SendWire(RemotePod *pod, int client_ID, const void *message, int size)
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{
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char packet[sizeof(NetworkPacketHeader) + 1400];
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if (size > (int) sizeof(packet) - (int) sizeof(NetworkPacketHeader))
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{
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return;
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}
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memset(packet, 0, sizeof(NetworkPacketHeader));
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NetworkPacketHeader *header = (NetworkPacketHeader *) packet;
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header->clientID = (NetworkClient::ClientID) client_ID;
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header->gameID = 0;
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header->fromHost = 1; // the console's reserved host ID
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memcpy(packet + sizeof(NetworkPacketHeader), message, size);
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NetTransport_Get()->Send(
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pod->connection, packet, (int) sizeof(NetworkPacketHeader) + size);
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}
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void SendEggTo(RemotePod *pod)
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{
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int chunk_count = (gEggWireSize + 999) / 1000;
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for (int i = 0; i < chunk_count; ++i)
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{
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int offset = i * 1000;
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int length = gEggWireSize - offset;
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if (length > 1000)
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{
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length = 1000;
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}
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NetworkManager__ReceiveEggFileMessage chunk(
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i, gEggWireSize, gEggWire + offset, length);
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SendWire(pod, NetworkClient::NetworkManagerClientID,
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&chunk, (int) chunk.messageLength);
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}
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pod->eggSentTick = GetTickCount();
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DEBUG_STREAM << "LocalConsole: egg sent to " << pod->address
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<< " (" << chunk_count << " chunks)\n" << std::flush;
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}
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void PumpRemote(RemotePod *pod)
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{
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//
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// Read whatever the wire has pending
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//
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for (;;)
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{
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int space = remoteRxSize - pod->rxCount;
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if (space <= 0)
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{
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break;
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}
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int received = NetTransport_Get()->Receive(
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pod->connection, pod->rx + pod->rxCount, space);
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if (received <= 0)
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{
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break; // no data / disconnected
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}
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pod->rxCount += received;
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if (received < space)
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{
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break;
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}
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}
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//
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// Parse complete frames: NetworkPacketHeader + engine message
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//
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const int header_size = (int) sizeof(NetworkPacketHeader);
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const int base_size = (int) sizeof(Receiver__Message);
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for (;;)
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{
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if (pod->rxCount < header_size + base_size)
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{
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break;
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}
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NetworkPacketHeader *header = (NetworkPacketHeader *) pod->rx;
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Receiver__Message *base = (Receiver__Message *)(pod->rx + header_size);
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int total = header_size + (int) base->messageLength;
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if (total < header_size + base_size || total > remoteRxSize)
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{
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DEBUG_STREAM << "LocalConsole: garbage frame from "
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<< pod->address << " - dropping buffer\n" << std::flush;
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pod->rxCount = 0;
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break;
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}
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if (pod->rxCount < total)
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{
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break;
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}
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if ((int) header->clientID == (int) NetworkClient::ConsoleClientID)
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{
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if ((int) base->messageID == ConsoleApplicationStateResponseMessageID)
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{
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ConsoleApplicationStateResponseMessage *message =
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(ConsoleApplicationStateResponseMessage *) base;
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if (pod->state != (int) message->GetApplicationState())
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{
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DEBUG_STREAM << "LocalConsole: " << pod->address
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<< " state -> " << (int) message->GetApplicationState()
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<< "\n" << std::flush;
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}
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pod->state = (int) message->GetApplicationState();
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}
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else if ((int) base->messageID == ConsoleApplicationEndMissionMessageID)
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{
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ConsoleApplicationEndMissionMessage *message =
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(ConsoleApplicationEndMissionMessage *) base;
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CollectFinalScore(
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(int) message->GetPlayerHostID(),
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(int) message->GetFinalScore());
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pod->scored = True;
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}
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// VTV telemetry (IDs 2-6) skips through for now
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}
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else if ((int) header->clientID == (int) NetworkClient::NetworkManagerClientID)
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{
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if ((int) base->messageID == (int) L4NetworkManager::AcknowledgeEggFileMessageID)
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{
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if (!pod->eggAcknowledged)
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{
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DEBUG_STREAM << "LocalConsole: " << pod->address
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<< " EGG ACK (mesh complete)\n" << std::flush;
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}
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pod->eggAcknowledged = True;
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}
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}
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memmove(pod->rx, pod->rx + total, pod->rxCount - total);
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pod->rxCount -= total;
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}
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}
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void MarshalRemotes()
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{
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DWORD now = GetTickCount();
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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RemotePod *pod = &gRemotePods[i];
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// state poll, once a second (the arcade console's cadence)
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if ((LONG)(now - pod->lastQueryTick) >= 1000)
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{
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Application::StateQueryMessage query(1);
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SendWire(pod, NetworkClient::ApplicationClientID,
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&query, (int) query.messageLength);
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pod->lastQueryTick = now;
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}
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PumpRemote(pod);
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// egg feed: 5s retry until the pod ACKs (post-mesh)
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if (pod->state == (int) Application::WaitingForEgg &&
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!pod->eggAcknowledged &&
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(pod->eggSentTick == 0 || (LONG)(now - pod->eggSentTick) >= 5000))
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{
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SendEggTo(pod);
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}
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}
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}
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Logical AllRemotesInState(int state)
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{
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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if (gRemotePods[i].state != state)
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{
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return False;
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}
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}
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return True;
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}
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Logical AllRemotesScored()
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{
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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if (!gRemotePods[i].scored)
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{
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return False;
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}
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}
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return True;
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}
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void DisconnectRemotes()
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{
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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if (gRemotePods[i].connection != NetTransport::InvalidConnection)
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{
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NetTransport_Get()->Close(gRemotePods[i].connection);
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gRemotePods[i].connection = NetTransport::InvalidConnection;
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}
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}
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}
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void DispatchLocalStop()
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{
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DEBUG_STREAM << "LocalConsole: stopping local pod\n" << std::flush;
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InterlockedExchange(&gMissionRunning, 0);
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Application::StopMissionMessage message(0);
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application->Dispatch(&message);
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gPhase = PhaseStopped;
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}
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//---------------------------------------------------------------
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// The game-thread tick: state reporting + engine-safe execution
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//---------------------------------------------------------------
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void ConsoleTick()
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{
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if (application == NULL)
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{
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return;
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}
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if (gPhase != PhaseWaiting && application != gWatchedApp)
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{
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return;
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}
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int state = application->GetApplicationState();
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switch (gPhase)
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{
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case PhaseWaiting:
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if (gNetworkRace)
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{
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MarshalRemotes();
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//
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// Feed our own pod its egg locally: it meshes like any
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// pod but the console drives it without a connection
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//
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if (!gLocalEggFed && state == Application::WaitingForEgg)
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{
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L4NetworkManager *network_manager =
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(L4NetworkManager *) application->GetNetworkManager();
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if (network_manager != NULL)
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{
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network_manager->FeedLocalEgg(gEggPath);
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gLocalEggFed = True;
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DEBUG_STREAM << "LocalConsole: local egg fed\n" << std::flush;
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}
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}
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//
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// Everyone staged: launch the race everywhere
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//
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if (!gRunSent &&
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state == Application::WaitingForLaunch &&
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AllRemotesInState(Application::WaitingForLaunch))
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{
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DEBUG_STREAM << "LocalConsole: all pods staged - RUN\n" << std::flush;
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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Application::RunMissionMessage run;
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SendWire(&gRemotePods[i], NetworkClient::ApplicationClientID,
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&run, (int) run.messageLength);
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}
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Application::RunMissionMessage local_run;
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application->Dispatch(&local_run);
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gRunSent = True;
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}
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}
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if (state == Application::RunningMission)
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{
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gPhase = PhaseRunning;
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gWatchedApp = application;
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gResultCount = 0;
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InterlockedExchange(&gRunStartTick, (LONG) GetTickCount());
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InterlockedExchange(&gStopRequested, 0);
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InterlockedExchange(&gMissionRunning, 1);
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DEBUG_STREAM << "LocalConsole: mission running, length "
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<< gMissionSeconds << "s\n" << std::flush;
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}
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break;
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case PhaseRunning:
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if (gNetworkRace)
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{
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// telemetry + final scores keep flowing during the race
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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PumpRemote(&gRemotePods[i]);
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}
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}
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if (state != Application::RunningMission)
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{
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// mission ended some other way (pilot exit etc.)
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InterlockedExchange(&gMissionRunning, 0);
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gPhase = PhaseStopped;
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DisconnectRemotes();
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}
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else if (gStopRequested)
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{
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//-----------------------------------------------------
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// The console clock expired: end the race exactly the
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// way the arcade console did. Remote pods stop first;
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// the local pod holds on briefly so their EndMission
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// scores can land before our own teardown.
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//-----------------------------------------------------
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if (!gNetworkRace)
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{
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DEBUG_STREAM << "LocalConsole: time expired - stopping mission\n" << std::flush;
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DispatchLocalStop();
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}
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else if (!gRemoteStopsSent)
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{
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DEBUG_STREAM << "LocalConsole: time expired - stopping remote pods\n" << std::flush;
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for (int i = 0; i < gRemotePodCount; ++i)
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{
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Application::StopMissionMessage stop(0);
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SendWire(&gRemotePods[i], NetworkClient::ApplicationClientID,
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&stop, (int) stop.messageLength);
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}
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gRemoteStopsSent = True;
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gRemoteStopTick = GetTickCount();
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}
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else if (AllRemotesScored() ||
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(LONG)(GetTickCount() - gRemoteStopTick) >= 5000)
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{
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DispatchLocalStop();
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DisconnectRemotes();
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}
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}
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break;
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case PhaseStopped:
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// The application tears itself down after a stop (arcade
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// pods were relaunched per mission). WinMain's race loop
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// asks MissionCompleted() and cycles back to the setup
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// screen in the same process.
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break;
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}
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}
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//---------------------------------------------------------------
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// Shared install plumbing
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//---------------------------------------------------------------
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void InstallCommon(int mission_seconds)
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{
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// debug: L4CONSOLELEN overrides the mission length (test races)
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const char *override_string = getenv("L4CONSOLELEN");
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if (override_string != NULL && atoi(override_string) > 0)
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{
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mission_seconds = atoi(override_string);
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DEBUG_STREAM << "LocalConsole: L4CONSOLELEN override, "
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<< mission_seconds << "s\n" << std::flush;
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}
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gMissionSeconds = mission_seconds;
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InterlockedExchange(&gLengthMs, (LONG) mission_seconds * 1000);
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gPhase = PhaseWaiting;
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gWatchedApp = NULL;
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gRunSent = False;
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gRemoteStopsSent = False;
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gLocalEggFed = False;
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// game-thread execution point
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gPerFrameHook = &ConsoleTick;
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// results intake from the RP layer
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gConsoleScoreSink = &CollectFinalScore;
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// the console itself lives on its own thread, like the real one
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if (gConsoleThread == NULL)
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{
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gConsoleThread = CreateThread(
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NULL, 0, ConsoleThreadProc, NULL, 0, NULL);
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}
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DEBUG_STREAM << "LocalConsole: installed (length "
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<< mission_seconds << "s, console thread "
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<< (gConsoleThread != NULL ? "up" : "FAILED") << ")\n" << std::flush;
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}
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}
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void
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RPL4LocalConsole_Install(int mission_seconds)
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{
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gNetworkRace = False;
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gRemotePodCount = 0;
|
|
gPilotNameCount = 0;
|
|
// single player launches itself (the engine's no-console self-run)
|
|
gConsoleMarshalsLaunch = False;
|
|
InstallCommon(mission_seconds);
|
|
}
|
|
|
|
Logical
|
|
RPL4LocalConsole_InstallNetworkRace(
|
|
int mission_seconds,
|
|
const char *egg_path,
|
|
const char *remote_pod_list,
|
|
const char *pilot_names
|
|
)
|
|
{
|
|
gNetworkRace = True;
|
|
gRemotePodCount = 0;
|
|
gPilotNameCount = 0;
|
|
|
|
// the owner pod must stage at WaitingForLaunch with everyone else -
|
|
// this console launches the whole mesh at once
|
|
gConsoleMarshalsLaunch = True;
|
|
|
|
strncpy(gEggPath, egg_path, sizeof(gEggPath) - 1);
|
|
gEggPath[sizeof(gEggPath) - 1] = '\0';
|
|
|
|
//
|
|
// The wire image of the egg: file newlines become NULs, exactly
|
|
// what the arcade console sent (RPMission.ToEggFileMessages)
|
|
//
|
|
if (gEggWire != NULL)
|
|
{
|
|
delete[] gEggWire;
|
|
gEggWire = NULL;
|
|
gEggWireSize = 0;
|
|
}
|
|
FILE *egg_file = fopen(egg_path, "rb");
|
|
if (egg_file == NULL)
|
|
{
|
|
DEBUG_STREAM << "LocalConsole: cannot read egg " << egg_path << "\n" << std::flush;
|
|
return False;
|
|
}
|
|
fseek(egg_file, 0, SEEK_END);
|
|
long raw_size = ftell(egg_file);
|
|
fseek(egg_file, 0, SEEK_SET);
|
|
char *raw = new char[raw_size];
|
|
fread(raw, 1, raw_size, egg_file);
|
|
fclose(egg_file);
|
|
|
|
gEggWire = new char[raw_size];
|
|
gEggWireSize = 0;
|
|
for (long b = 0; b < raw_size; ++b)
|
|
{
|
|
if (raw[b] == '\r')
|
|
{
|
|
continue; // \r\n collapses to one NUL
|
|
}
|
|
gEggWire[gEggWireSize++] = (raw[b] == '\n') ? '\0' : raw[b];
|
|
}
|
|
delete[] raw;
|
|
|
|
//
|
|
// Pilot names in [pilots] order (results screen labels)
|
|
//
|
|
if (pilot_names != NULL)
|
|
{
|
|
const char *cursor = pilot_names;
|
|
while (*cursor != '\0' && gPilotNameCount < maxRemotePods + 1)
|
|
{
|
|
int length = 0;
|
|
while (cursor[length] != '\0' && cursor[length] != ',' &&
|
|
length < (int) sizeof(gPilotNames[0]) - 1)
|
|
{
|
|
gPilotNames[gPilotNameCount][length] = cursor[length];
|
|
++length;
|
|
}
|
|
gPilotNames[gPilotNameCount][length] = '\0';
|
|
++gPilotNameCount;
|
|
cursor += length;
|
|
if (*cursor == ',')
|
|
{
|
|
++cursor;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Connect to every remote pod's console channel. Blocking with
|
|
// retry, like the arcade console redialing a pod that is still
|
|
// booting; runs before the engine block so nothing is waiting.
|
|
//
|
|
NetTransport_Get()->Startup();
|
|
const char *cursor = remote_pod_list;
|
|
while (*cursor != '\0' && gRemotePodCount < maxRemotePods)
|
|
{
|
|
RemotePod *pod = &gRemotePods[gRemotePodCount];
|
|
memset(pod, 0, sizeof(*pod));
|
|
pod->state = -1;
|
|
pod->connection = NetTransport::InvalidConnection;
|
|
|
|
int length = 0;
|
|
while (cursor[length] != '\0' && cursor[length] != ',' &&
|
|
length < (int) sizeof(pod->address) - 1)
|
|
{
|
|
pod->address[length] = cursor[length];
|
|
++length;
|
|
}
|
|
pod->address[length] = '\0';
|
|
cursor += length;
|
|
if (*cursor == ',')
|
|
{
|
|
++cursor;
|
|
}
|
|
|
|
SOCKADDR_IN console_address;
|
|
NetTransport_Get()->Resolve(pod->address, &console_address);
|
|
if (console_address.sin_port == 0)
|
|
{
|
|
console_address.sin_port = htons(CONSOLE_NET_PORT);
|
|
}
|
|
|
|
DEBUG_STREAM << "LocalConsole: connecting to pod " << pod->address
|
|
<< "...\n" << std::flush;
|
|
pod->connection = NetTransport_Get()->Connect(&console_address, 0);
|
|
if (pod->connection == NetTransport::InvalidConnection)
|
|
{
|
|
DEBUG_STREAM << "LocalConsole: could not reach pod "
|
|
<< pod->address << "\n" << std::flush;
|
|
return False;
|
|
}
|
|
++gRemotePodCount;
|
|
}
|
|
|
|
DEBUG_STREAM << "LocalConsole: network race, " << gRemotePodCount
|
|
<< " remote pod(s) connected\n" << std::flush;
|
|
|
|
InstallCommon(mission_seconds);
|
|
return True;
|
|
}
|
|
|
|
Logical
|
|
RPL4LocalConsole_MissionCompleted()
|
|
{
|
|
return gPhase == PhaseStopped;
|
|
}
|
|
|
|
int
|
|
RPL4LocalConsole_ResultCount()
|
|
{
|
|
return gResultCount;
|
|
}
|
|
|
|
Logical
|
|
RPL4LocalConsole_GetResult(int index, int *host_ID, int *score)
|
|
{
|
|
if (index < 0 || index >= gResultCount)
|
|
{
|
|
return False;
|
|
}
|
|
*host_ID = gResults[index].hostID;
|
|
*score = gResults[index].score;
|
|
return True;
|
|
}
|
|
|
|
const char *
|
|
RPL4LocalConsole_GetResultName(int host_ID)
|
|
{
|
|
int index = host_ID - firstPilotHostID;
|
|
if (index < 0 || index >= gPilotNameCount)
|
|
{
|
|
return NULL;
|
|
}
|
|
return gPilotNames[index];
|
|
}
|