3b775e19d98337d837b6501c84a1c8c8b4668936
The assembled shell could exceed the work area (1291px tall at default scale) - on a 1080p monitor the whole lower row, map included, hung off the bottom of the screen, which read as the map not rendering, and the lamp-reactive preset buttons were unreachable down there. (The render and click paths themselves were verified fine: a synthetic press on a map preset button lights it through the game lamp command.) The layout now measures SPI_GETWORKAREA and fits: the pane scale steps down (to 20% minimum) and the viewscreen takes the leftover height at the 3D aspect, shrinking below native when needed - Present stretches, so the scene scales cleanly. Rows and viewscreen center in the shell, which is sized to the work area. Verified: at 70% panes in a 1392-high work area the viewscreen reduced to 609x457 with everything on screen. The plasma glass sits out of the cockpit for the moment (PlasmaScreen::Hide) per playtest direction. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Red Planet 4.12
Red Planet is the VWE pod-racing game built on the in-house MUNGA engine
(Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the
consumer port: a version of Red Planet that can be sold on Steam and played
over internet multiplayer, without cockpit-pod hardware.
Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.
Goals
- Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
- Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
- No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
- Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.
See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.
Building
Unchanged from 4.11 for now — see BUILD.md
(VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe).
Toolchain modernization is a roadmap item.
Related repositories
| Repo | Role |
|---|---|
| RP411 | Upstream arcade source (this repo's base) |
| VRIO | Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in |
| TeslaSuite | TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501) |
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