Files
RP412/MUNGA/APPMSG.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

47 lines
1.8 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "appmsg.h"
#include "app.h"
//~~~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~~
Application__StateQueryMessage::Application__StateQueryMessage(HostID requesting_host)
: NetworkClient::Message(Application::StateQueryMessageID, sizeof(Application__StateQueryMessage))
{
requestingHost = requesting_host;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~~
Application__RunMissionMessage::Application__RunMissionMessage()
: NetworkClient::Message(Application::RunMissionMessageID, sizeof(Application__RunMissionMessage))
{
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__StopMissionMessage::Application__StopMissionMessage(Enumeration exit_code)
: NetworkClient::Message(Application::StopMissionMessageID, sizeof(Application__StopMissionMessage))
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__AbortMissionMessage::Application__AbortMissionMessage(Enumeration exit_code)
: NetworkClient::Message(Application::AbortMissionMessageID, sizeof(Application__AbortMissionMessage))
{
exitCode = exit_code;
}
//~~~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
Application__SuspendMissionMessage::Application__SuspendMissionMessage()
: NetworkClient::Message(Application::SuspendMissionMessageID, sizeof(Application__SuspendMissionMessage))
{
}
//~~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
Application__ResumeMissionMessage::Application__ResumeMissionMessage()
: NetworkClient::Message(Application::ResumeMissionMessageID, sizeof(Application__ResumeMissionMessage))
{
}
//==============================================================================