3f691cacb3184aa45fad1eb77f7c454dc32885b9
Round six raced all three machines (staging fix confirmed) and then exposed what happens when a pod leaves mid-mission - which arcade pods never did. The B crash dump named it exactly: VTV::TakeDamageMessageHandler resolved message->inflictingEntity to NULL (the entity belonged to the departed owner) and dereferenced it - Verify is compiled out in release. Collision damage from an entity that no longer exists is now ignored. And the race B and C were left in was a zombie: the owner (console) had aborted, so the mission clock would count up forever and the death/respawn flow hung with nobody to arbitrate. Lobby-member races now set gConsoleLossEndsMission: losing the console mid-mission posts StopMission locally, the pod tears down, and lands back in the lobby room. Arcade -net pods keep the re-listen-and-wait behavior. Loopback hosted race still green. For the drivers: the ampersand key is the arcade mission-abort - that was every crash-on-keypress so far; and a sleeping Bluetooth pad wakes on the Xbox button and hot-connects within 3 seconds (PadRIO re-probes). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Red Planet 4.12
Red Planet is the VWE pod-racing game built on the in-house MUNGA engine
(Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the
consumer port: a version of Red Planet that can be sold on Steam and played
over internet multiplayer, without cockpit-pod hardware.
Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.
Goals
- Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
- Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
- No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
- Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.
See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.
Building
Unchanged from 4.11 for now — see BUILD.md
(VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe).
Toolchain modernization is a roadmap item.
Related repositories
| Repo | Role |
|---|---|
| RP411 | Upstream arcade source (this repo's base) |
| VRIO | Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in |
| TeslaSuite | TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501) |
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