Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
50 lines
772 B
C++
50 lines
772 B
C++
#pragma once
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#define WIN32_WINNT 0x0500
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#define WINVER 0x0500
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#include <stddef.h>
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#include <float.h>
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#include <math.h>
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#include <limits.h>
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#include <iostream>
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#include <fstream>
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#include <iomanip>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include <ctype.h>
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#if defined(__BCPLUSPLUS__)
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#include <alloc.h>
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#endif
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#if defined(LBE4)
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#include <strstrea.h>
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#else
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#include <strstream>
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#endif
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enum
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{
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NullExitCodeID = 0,
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AbortExitCodeID
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};
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#include "trace.h"
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#if !defined(NO_PRECOMPILED_HEADERS)
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#include "cstr.h"
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#include "namelist.h"
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#include "notation.h"
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#include "slot.h"
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#include "chain.h"
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#include "schain.h"
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#include "vchain.h"
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#include "table.h"
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#include "tree.h"
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#include "hash.h"
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#include "origin.h"
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#endif |