Files
RP412/MUNGA/RETICLE.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

105 lines
2.1 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "reticle.h"
//##########################################################################
//########################### Class Reticle #########################
//##########################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Reticle::Reticle()
{
//
// NOTE...most of these things should be initialization parameters to the constructor
//
reticleState = ReticleOn;
reticlePosition.x = 0.0f;
reticlePosition.y = 0.0f;
pickPointingOn = False;
rayIntersection.x = 0.0f;
rayIntersection.y = 0.0f;
rayIntersection.z = 0.0f;
targetEntity = 0;
targetDamageZone = -1;
reticleElementMask = AllEnabledGroup; // all reticle elements are on
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
Reticle::TestInstance() const
{
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ResourceDescription::ResourceID
Reticle::CreateModelResource(
ResourceFile *resource_file,
const char* model_name,
NotationFile *model_file,
const ResourceDirectories *,
ModelResource *model
)
{
Check(resource_file);
Check_Pointer(model_name);
Check(model_file);
ModelResource *local_model = model;
if (!local_model)
{
local_model = new ModelResource;
Register_Pointer(local_model);
}
if(
!model_file->GetEntry(
"gamedata",
"ReticleX",
&local_model->reticlePosition.x
)
)
{
local_model->reticlePosition.x = 0.0f;
}
if(
!model_file->GetEntry(
"gamedata",
"ReticleY",
&local_model->reticlePosition.y
)
)
{
local_model->reticlePosition.y = 0.0f;
}
//
//---------------------------
// Write out the new resource
//---------------------------
//
if(!model)
{
ResourceDescription *new_res =
resource_file->AddResource(
model_name,
ResourceDescription::GameModelResourceType,
1,
ResourceDescription::Preload,
local_model,
sizeof(local_model)
);
Unregister_Pointer(local_model);
delete local_model;
Check(new_res);
return new_res->resourceID;
}
else
{
return 0;
}
}