From Nathan's crash dump: an access violation reading 8093e920, fourteen minutes into a session, on 4.12.115. rpl4opt!PatchLevelOfDetail::SetupPatch+0xbb rpl4opt!Static3DPatchSource::StartImplementation+0x50 rpl4opt!AudioRenderer::ExecuteBackground+0x9e The faulting instruction is g_buffers[index] with index = 0x20000000 - 536 million - and the array base in eax at 0093e920, which is exactly the address it died on. So the index was garbage, and the dump says where the garbage came from: the stack slot holding info.bufferIndex. PRESET_getSampleInfo builds a SAMPLEINFO to return when it is asked for a zone the preset does not have. It sets chan, file, implemented and loop - and not bufferIndex. Every caller tests bufferIndex >= 0 before using it, so "no such zone" was meant to be rejected there; instead the test read whatever was on the stack, and passed whenever that happened to be positive. AL_getBuffer then indexed the array with it, unchecked. Why it asked for a zone that is not there: the loop runs to sourceSet.count, which was fixed when the audio source was built, from whichever level of detail was selected at the time. SetDistance re-picks the level of detail by distance on the line immediately before SetupPatch runs, and the zone counts across the recovered banks are nothing like uniform - of 200 presets, 46 have no zones at all, and the rest run 1 to 4. So a sound that moved far enough to drop to a quieter patch could ask that patch for a zone it never had. In the dump: count 3, died asking for zone 2. Fixed at all three levels, because any one of them alone would have held: the default carries bufferIndex = -1 so the existing guard works, AL_getBuffer returns AL_NONE rather than reading past its array, and SetupPatch asks for no more zones than the patch it is actually using has. Verified: the dump's own numbers reproduce arithmetically, and two full races run clean. The distance-dependent trigger itself was reasoned from the dump rather than reproduced here - it needs a sound to cross a level of detail boundary into a shorter patch - so the belt-and-braces. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
1271 lines
35 KiB
C++
1271 lines
35 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4audres.h"
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#include "l4audhdw.h"
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#include "l4audio.h"
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#include "l4audlvl.h"
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#include "l4audwtr.h"
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#include "..\munga\audcmp.h"
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#include "..\munga\audseq.h"
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#include "..\munga\audrend.h"
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#include "..\munga\namelist.h"
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#include "..\munga\app.h"
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#include "..\munga\notation.h"
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#include "openal\al.h"
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#include "sndfile.h"
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ALuint *g_buffers;
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int g_numBuffers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bass trim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// RP412AUDIOBASS, 0.0..1.0, default 1.0 (the mix exactly as authored), stepped
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// live by the Home/End keys.
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//
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// The arcade pod ran the game at unity and did its volume and tone shaping in
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// hardware -- an external amplifier and a 3-way crossover. A desktop player has
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// neither, so the low band needs a control in software. This is the crossover's
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// low trim; the master volume (L4AUDRND.cpp) is the amplifier's.
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//
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// It cannot be an EFX filter: the OpenAL this game ships implements only
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// AL_FILTER_LOWPASS, so there is no low shelf or bandpass to lean on, and the
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// one direct filter a source gets is already carrying the authored brightness
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// model. So the trim is a GAIN, applied per zone in the mix.
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//
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// That works because of HOW the low end is built. RP's soundbanks carry their
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// weight in discrete deep layer zones whose per-zone tuning bakes out to a very
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// low playback rate -- 13 zones sit below 8 kHz, between 3.4 and 5.2 octaves
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// below their recorded pitch, against 81% of the set at 22 kHz and up. A zone's
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// baked rate is therefore a reliable proxy for which band it occupies, so
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// attenuating the low-rate zones is a genuine low-band trim rather than a blunt
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// overall cut.
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//
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// Ramp: untouched at or above 22050 Hz, full trim at or below 5512 Hz, log
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// interpolated between, so nothing steps abruptly at a threshold. Each buffer's
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// DEPTH is fixed at load; the trim itself is read at mix time, which is what
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// lets the keys move it while sounds are playing.
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//
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static const ALsizei kBassTrimFullRate = 5512; // at/below: full trim
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static const ALsizei kBassTrimNoneRate = 22050; // at/above: untouched
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static const char kBassTrimFile[] = "bass.cfg";
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static const float kBassTrimStep = 0.05f;
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static float *g_bufferBassDepth = NULL; // one per loaded buffer
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static float g_bassTrim = 1.0f;
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//
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// How much of the trim a buffer at this rate takes: 0 = untouched, 1 = fully.
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//
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static float
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RPBassDepthForRate(ALsizei rate)
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{
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if (rate >= kBassTrimNoneRate) return 0.0f;
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if (rate <= kBassTrimFullRate) return 1.0f;
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const float span = (float)log((double)kBassTrimNoneRate / (double)kBassTrimFullRate);
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return (float)log((double)kBassTrimNoneRate / (double)rate) / span;
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}
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void
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RPBassTrimInitialize()
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{
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g_bassTrim = 1.0f;
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if (const char *setting = getenv("RP412AUDIOBASS"))
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{
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float value = (float)atof(setting);
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if (value >= 0.0f && value <= 1.0f)
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{
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g_bassTrim = value;
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}
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}
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//
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// Whatever the player last set with the keys wins, exactly as the master
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// volume behaves -- environ.ini only decides where an untouched machine
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// starts out.
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//
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if (FILE *cfg = fopen(kBassTrimFile, "rt"))
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{
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float value = -1.0f;
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if (fscanf(cfg, "%f", &value) == 1 && value >= 0.0f && value <= 1.0f)
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{
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g_bassTrim = value;
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}
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fclose(cfg);
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}
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Tell("Audio bass trim " << (int)(g_bassTrim * 100.0f + 0.5f) << "%\n");
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}
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void
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RPBassTrimStep(int direction)
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{
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g_bassTrim += (direction > 0) ? kBassTrimStep : -kBassTrimStep;
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if (g_bassTrim < 0.0f) g_bassTrim = 0.0f;
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if (g_bassTrim > 1.0f) g_bassTrim = 1.0f;
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g_bassTrim = (float)((int)(g_bassTrim / kBassTrimStep + 0.5f)) * kBassTrimStep;
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if (FILE *cfg = fopen(kBassTrimFile, "wt"))
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{
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fprintf(cfg, "%.2f\n", g_bassTrim);
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fclose(cfg);
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}
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Tell("Audio bass trim " << (int)(g_bassTrim * 100.0f + 0.5f) << "%\n");
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}
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float
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RPBassTrim()
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{
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return g_bassTrim;
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}
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//
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// The gain a zone takes at the current trim. 1.0 whenever the player has not
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// touched it, so the default costs one multiply by one.
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//
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float
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RPBufferBassGain(int buffer_index)
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{
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if (g_bassTrim >= 0.999f || g_bufferBassDepth == NULL
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|| buffer_index < 0 || buffer_index >= g_numBuffers)
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{
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return 1.0f;
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}
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return 1.0f - (1.0f - g_bassTrim) * g_bufferBassDepth[buffer_index];
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}
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//#############################################################################
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//####################### AudioObjectStream #############################
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//#############################################################################
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//
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//#############################################################################
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// AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::AudioObjectStream(
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ResourceDescription *resource_description,
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Entity *the_entity
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):
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PlugStream(resource_description)
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{
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entity = the_entity;
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}
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//
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//#############################################################################
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// AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::AudioObjectStream()
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{
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entity = NULL;
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}
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//
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//#############################################################################
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// ~AudioObjectStream
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//#############################################################################
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//
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AudioObjectStream::~AudioObjectStream()
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{
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}
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//
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//#############################################################################
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// TestInstance
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//#############################################################################
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//
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Logical
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AudioObjectStream::TestInstance() const
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{
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PlugStream::TestInstance();
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if (entity != NULL)
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{
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Check(entity);
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}
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return True;
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}
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//
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//#############################################################################
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// MakeObjectImplementation
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//#############################################################################
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//
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RegisteredClass*
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AudioObjectStream::MakeObjectImplementation(Enumeration class_ID)
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{
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Check(this);
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Verify(class_ID != RegisteredClass::NullClassID);
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//
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//-----------------------------------------------------------------------
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// HACK - Constructors should be referenced through registration, for
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// now just use a switch statement
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//-----------------------------------------------------------------------
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//
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RegisteredClass *object;
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switch (class_ID)
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{
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//
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// Static resources ...
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//
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case RegisteredClass::PatchLevelOfDetailClassID:
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object = new PatchLevelOfDetail(this);
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break;
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case RegisteredClass::PatchResourceClassID:
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object = new PatchResource(this);
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break;
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case RegisteredClass::AudioResourceIndexClassID:
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object = new AudioResourceIndex(this);
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break;
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//
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// Location and sources ...
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//
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case RegisteredClass::L4AudioLocationClassID:
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object = new L4AudioLocation(this, entity);
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break;
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case RegisteredClass::DirectPatchSourceClassID:
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object = new DirectPatchSource(this, entity);
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break;
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case RegisteredClass::Dynamic3DPatchSourceClassID:
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object = new Dynamic3DPatchSource(this, entity);
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break;
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case RegisteredClass::Static3DPatchSourceClassID:
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object = new Static3DPatchSource(this, entity);
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break;
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//
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// Audio components ...
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//
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case RegisteredClass::AudioControlMixerClassID:
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object = new AudioControlMixer(this, entity);
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break;
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case RegisteredClass::AudioControlMultiplierClassID:
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object = new AudioControlMultiplier(this, entity);
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break;
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case RegisteredClass::AudioResourceSelectorClassID:
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object = new AudioResourceSelector(this, entity);
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break;
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case RegisteredClass::AudioControlSmootherClassID:
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object = new AudioControlSmoother(this, entity);
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break;
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case RegisteredClass::AudioSampleAndHoldClassID:
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object = new AudioSampleAndHold(this, entity);
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break;
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case RegisteredClass::AudioControlSendClassID:
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object = new AudioControlSend(this, entity);
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break;
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case RegisteredClass::AudioControlSequenceClassID:
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object = new AudioControlSequence(this, entity);
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break;
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case RegisteredClass::AudioControlSplitterClassID:
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object = new AudioControlSplitter(this, entity);
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break;
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case RegisteredClass::AudioLFOClassID:
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object = new AudioLFO(this, entity);
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break;
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//
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// Audio watchers ...
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//
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case RegisteredClass::AudioMotionTriggerClassID:
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object = new AudioMotionTrigger(this, entity);
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break;
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case RegisteredClass::AudioMotionScaleClassID:
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object = new AudioMotionScale(this, entity);
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break;
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case RegisteredClass::AudioHingeScaleClassID:
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object = new AudioHingeScale(this, entity);
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break;
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case RegisteredClass::AudioScalarTriggerClassID:
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object = new AudioScalarTrigger(this, entity);
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break;
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case RegisteredClass::AudioScalarScaleClassID:
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object = new AudioScalarScale(this, entity);
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break;
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case RegisteredClass::AudioLogicalTriggerClassID:
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object = new AudioLogicalTrigger(this, entity);
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break;
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case RegisteredClass::AudioEnumerationTriggerClassID:
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object = new AudioEnumerationTrigger(this, entity);
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break;
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case RegisteredClass::AudioIntegerTriggerClassID:
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object = new AudioIntegerTrigger(this, entity);
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break;
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case RegisteredClass::AudioControlsButtonTriggerClassID:
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object = new AudioControlsButtonTrigger(this, entity);
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break;
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case RegisteredClass::AudioStateTriggerClassID:
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object = new AudioStateTrigger(this, entity);
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break;
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case RegisteredClass::AudioIdleWatcherClassID:
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object = new AudioIdleWatcher(this, entity);
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break;
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case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
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object = new AudioEnumerationDeltaTrigger(this, entity);
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break;
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case RegisteredClass::AudioScalarDeltaTriggerClassID:
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object = new AudioScalarDeltaTrigger(this, entity);
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break;
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case RegisteredClass::L4AudioCollisionTriggerClassID:
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object = new L4AudioCollisionTrigger(this, entity);
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break;
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case RegisteredClass::AudioMessageWatcherClassID:
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object = new AudioMessageWatcher(this, entity);
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break;
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case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
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object = new AudioControlsButtonMessageWatcher(this, entity);
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break;
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//
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// Inherited behavior
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//
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default:
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object = PlugStream::MakeObjectImplementation(class_ID);
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break;
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}
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return object;
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}
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//
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//#############################################################################
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// CreatedObjectImplementation
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//#############################################################################
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//
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void
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AudioObjectStream::CreatedObjectImplementation(
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RegisteredClass *object,
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ObjectID object_ID
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)
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{
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Check(this);
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Check(object);
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Verify(object_ID != NullObjectID);
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//
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// std::Decide which index to add object to
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//
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switch (object->GetClassID())
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{
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case RegisteredClass::PatchLevelOfDetailClassID:
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case RegisteredClass::PatchResourceClassID:
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case RegisteredClass::AudioResourceIndexClassID:
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AddGlobalPlug(Cast_Object(Plug*, object), object_ID);
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break;
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default:
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AddLocalPlug(Cast_Object(Plug*, object), object_ID);
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break;
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}
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}
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//
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//#############################################################################
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// BuildFromPageImplementation
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//#############################################################################
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//
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void
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AudioObjectStream::BuildFromPageImplementation(
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NameList *name_list,
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Enumeration class_ID_enumeration,
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ObjectID object_ID
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)
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{
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Check(this);
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Verify(class_ID_enumeration != RegisteredClass::NullClassID);
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Verify(object_ID != NullObjectID);
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//
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//-----------------------------------------------------------------------
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// HACK - Page interpreters should be referenced through registration,
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// for now just use a switch statement
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//-----------------------------------------------------------------------
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//
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RegisteredClass::ClassID
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class_ID = (RegisteredClass::ClassID)class_ID_enumeration;
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switch (class_ID)
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{
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//
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// Static resources ...
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//
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case RegisteredClass::PatchLevelOfDetailClassID:
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PatchLevelOfDetail::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::PatchResourceClassID:
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PatchResource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioResourceIndexClassID:
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AudioResourceIndex::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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//
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// Location and sources ...
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//
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case RegisteredClass::L4AudioLocationClassID:
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L4AudioLocation::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::DirectPatchSourceClassID:
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DirectPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::Dynamic3DPatchSourceClassID:
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Dynamic3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::Static3DPatchSourceClassID:
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Static3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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|
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//
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// Audio components ...
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//
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case RegisteredClass::AudioControlMixerClassID:
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AudioControlMixer::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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case RegisteredClass::AudioControlMultiplierClassID:
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AudioControlMultiplier::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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|
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case RegisteredClass::AudioResourceSelectorClassID:
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AudioResourceSelector::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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|
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case RegisteredClass::AudioControlSmootherClassID:
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AudioControlSmoother::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
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|
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case RegisteredClass::AudioSampleAndHoldClassID:
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AudioSampleAndHold::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
|
|
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|
case RegisteredClass::AudioControlSendClassID:
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AudioControlSend::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
|
|
|
|
case RegisteredClass::AudioControlSequenceClassID:
|
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AudioControlSequence::BuildFromPage(this, name_list, class_ID, object_ID);
|
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break;
|
|
|
|
case RegisteredClass::AudioControlSplitterClassID:
|
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AudioControlSplitter::BuildFromPage(this, name_list, class_ID, object_ID);
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break;
|
|
|
|
case RegisteredClass::AudioLFOClassID:
|
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AudioLFO::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Audio watchers ...
|
|
//
|
|
case RegisteredClass::AudioMotionTriggerClassID:
|
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AudioMotionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
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break;
|
|
|
|
case RegisteredClass::AudioMotionScaleClassID:
|
|
AudioMotionScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioHingeScaleClassID:
|
|
AudioHingeScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarTriggerClassID:
|
|
AudioScalarTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarScaleClassID:
|
|
AudioScalarScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioLogicalTriggerClassID:
|
|
AudioLogicalTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationTriggerClassID:
|
|
AudioEnumerationTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIntegerTriggerClassID:
|
|
AudioIntegerTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonTriggerClassID:
|
|
AudioControlsButtonTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioStateTriggerClassID:
|
|
AudioStateTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIdleWatcherClassID:
|
|
AudioIdleWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
|
|
AudioEnumerationDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarDeltaTriggerClassID:
|
|
AudioScalarDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::L4AudioCollisionTriggerClassID:
|
|
L4AudioCollisionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioMessageWatcherClassID:
|
|
AudioMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
|
|
AudioControlsButtonMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Inherited behavior
|
|
//
|
|
default:
|
|
PlugStream::BuildFromPageImplementation(name_list, class_ID, object_ID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// BuiltFromPageImplementation
|
|
//#############################################################################
|
|
//
|
|
void
|
|
AudioObjectStream::BuiltFromPageImplementation(
|
|
Enumeration class_ID,
|
|
ObjectID object_ID,
|
|
const CString &object_name
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(class_ID != RegisteredClass::NullClassID);
|
|
Verify(object_ID != NullObjectID);
|
|
Check(&object_name);
|
|
|
|
//
|
|
// std::Decide which index to add object to
|
|
//
|
|
if (object_name.Length() == 0)
|
|
return;
|
|
|
|
switch (class_ID)
|
|
{
|
|
case RegisteredClass::PatchLevelOfDetailClassID:
|
|
case RegisteredClass::PatchResourceClassID:
|
|
case RegisteredClass::AudioResourceIndexClassID:
|
|
AddGlobalObjectID(object_ID, object_name);
|
|
break;
|
|
|
|
default:
|
|
AddLocalObjectID(object_ID, object_name);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//#############################################################################
|
|
//###################### L4AudioResourceManager #########################
|
|
//#############################################################################
|
|
|
|
//
|
|
//#############################################################################
|
|
// L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::L4AudioResourceManager()
|
|
{
|
|
g_buffers = NULL;
|
|
g_numBuffers = 0;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::~L4AudioResourceManager()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
L4AudioResourceManager::TestInstance() const
|
|
{
|
|
Node::TestInstance();
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// PreloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::PreloadResources(
|
|
NotationFile *notation_file
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(notation_file);
|
|
//Check(audio_hardware);
|
|
|
|
//Determine how many loadable samples exist
|
|
g_numBuffers=0;
|
|
|
|
for(int i=1; i <= 2; i++)
|
|
{
|
|
for (int j=0; j < 100; j++)
|
|
{
|
|
if (PRESET_isImplemented(i,j))
|
|
{
|
|
g_numBuffers += PRESET_getNumSamples(i,j);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Generate the buffers
|
|
if (g_numBuffers > 0)
|
|
{
|
|
//Generate buffers
|
|
alGetError();
|
|
g_buffers = new ALuint[g_numBuffers];
|
|
alGenBuffers(g_numBuffers,g_buffers);
|
|
ALenum error;
|
|
if ((error = alGetError()) != AL_NO_ERROR)
|
|
{
|
|
DEBUG_STREAM << "OpenAL has encountered an error while initializing the buffers." << std::endl;
|
|
delete [] g_buffers;
|
|
g_buffers = NULL;
|
|
g_numBuffers = 0;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Parallel to g_buffers: how much of the bass trim each zone takes.
|
|
//
|
|
RPBassTrimInitialize();
|
|
g_bufferBassDepth = new float[g_numBuffers];
|
|
for (int b = 0; b < g_numBuffers; b++)
|
|
{
|
|
g_bufferBassDepth[b] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
int bufferInd = 0;
|
|
//Load buffers
|
|
for(int i=1; i<=2 && bufferInd < g_numBuffers; i++)
|
|
{
|
|
for(int j=0; j<100 && bufferInd < g_numBuffers; j++)
|
|
{
|
|
if (PRESET_isImplemented(i,j))
|
|
{
|
|
for (int k=0; k < PRESET_getNumSamples(i,j) && bufferInd < g_numBuffers; k++)
|
|
{
|
|
SAMPLEINFO info = PRESET_getSampleInfo(i,j,k);
|
|
|
|
//Load WAV to buffer
|
|
char *data;
|
|
int size;
|
|
|
|
//Open WAV
|
|
char fullname[50];
|
|
strcpy_s(fullname,50,"AUDIO\\");
|
|
strcat_s(fullname,50,info.file);
|
|
SF_INFO *sfInfo = new SF_INFO[2];
|
|
//SF_INFO is working different than expected!
|
|
sfInfo->format = 0;
|
|
SNDFILE *file = sf_open(fullname,SFM_READ,sfInfo);
|
|
|
|
if (file == NULL)
|
|
{
|
|
DEBUG_STREAM << "Failed to open." << std::endl;
|
|
}
|
|
|
|
unsigned long formatBits = 0;
|
|
unsigned long sampleRate = sfInfo->samplerate;
|
|
size = sfInfo->frames;
|
|
|
|
bool isMono = (sfInfo->channels == 1);
|
|
|
|
if (sfInfo->format & SF_FORMAT_PCM_S8)
|
|
{
|
|
formatBits = 8;
|
|
} else if (sfInfo->format & SF_FORMAT_PCM_16)
|
|
{
|
|
formatBits = 16;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "BAD FORMAT" << std::endl;
|
|
}
|
|
|
|
ALenum format;
|
|
if (formatBits == 8)
|
|
{
|
|
if (isMono)
|
|
{
|
|
format = AL_FORMAT_MONO8;
|
|
} else
|
|
{
|
|
size *= 2;
|
|
format = AL_FORMAT_STEREO8;
|
|
}
|
|
} else if (formatBits == 16)
|
|
{
|
|
size *= 2;
|
|
if (isMono)
|
|
{
|
|
format = AL_FORMAT_MONO16;
|
|
} else
|
|
{
|
|
size *= 2;
|
|
format = AL_FORMAT_STEREO16;
|
|
}
|
|
}
|
|
|
|
ALsizei alSampleRate = sampleRate;
|
|
|
|
//Load size & data
|
|
delete [] sfInfo;
|
|
data = new char[size];
|
|
sf_read_raw(file,data,size);
|
|
sf_close(file);
|
|
|
|
//
|
|
// Record which band this zone sits in, for the Home/End bass
|
|
// trim. Fixed per buffer; the trim itself is read at mix time.
|
|
//
|
|
if (g_bufferBassDepth != NULL)
|
|
{
|
|
g_bufferBassDepth[bufferInd] = RPBassDepthForRate(alSampleRate);
|
|
}
|
|
|
|
//Feed the buffer
|
|
alBufferData(g_buffers[bufferInd],format,data,size,alSampleRate);
|
|
PRESET_setBufferIndex(i,j,k,bufferInd);
|
|
bufferInd++;
|
|
|
|
delete [] data;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Load the sound banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
/*NameList *name_list;
|
|
NameList::Entry *entry;
|
|
|
|
Verify(notation_file->EntryCount("AudioResources") >= 2);
|
|
|
|
name_list = notation_file->MakeEntryList("AudioResources");
|
|
Register_Object(name_list);
|
|
entry = name_list->GetFirstEntry();
|
|
Check(entry);
|
|
while (entry != NULL)
|
|
{
|
|
Check(entry);
|
|
if (entry->IsName("front_audio_resource"))
|
|
{
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetFrontCard());
|
|
audio_hardware->GetFrontCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
else
|
|
{
|
|
Verify(entry->IsName("rear_audio_resource"));
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetRearCard());
|
|
audio_hardware->GetRearCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
entry = entry->GetNextEntry();
|
|
}
|
|
Unregister_Object(name_list);
|
|
delete name_list;*/
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Create static audio objects
|
|
//----------------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
// Get static audio stream resource
|
|
//
|
|
ResourceDescription *resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
resource_description =
|
|
application->GetResourceFile()->FindResourceDescription(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType
|
|
);
|
|
Check(resource_description);
|
|
resource_description->Lock();
|
|
|
|
//
|
|
// Parse the audio object stream
|
|
//
|
|
AudioObjectStream audio_object_stream(resource_description, NULL);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
resource_description->Unlock();
|
|
}
|
|
|
|
ALuint AL_getBuffer(int index)
|
|
{
|
|
//
|
|
// 0 is AL_NONE - "no buffer" - which alSourcei accepts and which detaches
|
|
// the source rather than crashing. An index that is out of range means a
|
|
// zone that does not exist, and the only thing an unchecked lookup here
|
|
// can do about it is read whatever lies past the array.
|
|
//
|
|
if (g_buffers == NULL || index < 0 || index >= g_numBuffers)
|
|
{
|
|
return 0;
|
|
}
|
|
return g_buffers[index];
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// UnloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::UnloadResources(
|
|
)
|
|
{
|
|
Check(this);
|
|
// Check(audio_hardware);
|
|
|
|
//Unload wav data
|
|
if (g_numBuffers > 0)
|
|
{
|
|
alGetError();
|
|
alDeleteBuffers(g_numBuffers,g_buffers);
|
|
ALenum error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
DEBUG_STREAM << "OpenAL reached an error when attempting to delete its buffers." << std::endl;
|
|
}
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Release banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
// Check(audio_hardware->GetFrontCard());
|
|
// audio_hardware->GetFrontCard()->ReleaseAllBanks();
|
|
// Check(audio_hardware->GetRearCard());
|
|
// audio_hardware->GetRearCard()->ReleaseAllBanks();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateStaticAudioStreamResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateStaticAudioStreamResource(
|
|
ResourceFile *resource_file
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Open the notation file for the static stream resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
Tell("Opening Audio Script audio\\static.scp\n");
|
|
NotationFile notation_file("audio\\static.scp");
|
|
Check(¬ation_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Build the static audio object stream
|
|
//----------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(¬ation_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Add the resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *res_description;
|
|
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::CreateEntityAudioObjects(
|
|
Entity *entity,
|
|
AudioRepresentation audio_representation
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
Verify(
|
|
audio_representation == InternalAudioRepresentation ||
|
|
audio_representation == ExternalAudioRepresentation
|
|
);
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the audio resource for this entity
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *audio_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
audio_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
entity->GetResourceID(),
|
|
ResourceDescription::AudioStreamListResourceType
|
|
);
|
|
if (audio_resource_description == NULL)
|
|
return;
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the appropriate resource for an internal or external
|
|
// representation
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *stream_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
Check(audio_resource_description);
|
|
stream_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
audio_resource_description->resourceID,
|
|
(audio_representation == InternalAudioRepresentation) ?
|
|
ResourceDescription::InternalAudioStreamResourceType :
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
if (stream_resource_description == NULL)
|
|
return;
|
|
Check(stream_resource_description);
|
|
stream_resource_description->Lock();
|
|
audio_resource_description->Lock();
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Make the audio object stream
|
|
//------------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream
|
|
audio_object_stream(
|
|
stream_resource_description,
|
|
entity
|
|
);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
stream_resource_description->Unlock();
|
|
audio_resource_description->Unlock();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// DestroyEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::DestroyEntityAudioObjects(Entity *entity)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Stop and delete all audio objects
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Entity::AudioSocketIterator
|
|
iterator(entity);
|
|
Component
|
|
*component;
|
|
AudioComponent
|
|
*audio_component;
|
|
|
|
Check(&iterator);
|
|
while ((component = iterator.ReadAndNext()) != NULL)
|
|
{
|
|
audio_component = Cast_Object(AudioComponent*, component);
|
|
Check(audio_component);
|
|
audio_component->ReceiveControl(StopAudioControlID, 0.0f);
|
|
audio_component->ReceiveControl(FlushMessagesAudioControlID, 0.0f);
|
|
}
|
|
iterator.DeletePlugs();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateModelAudioResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateModelAudioStreamResource(
|
|
ResourceFile *resource_file,
|
|
const char *model_name,
|
|
NotationFile *model_file,
|
|
const ResourceDirectories*
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
Check_Pointer(model_name);
|
|
Check(model_file);
|
|
|
|
const char *script_name = NULL;
|
|
ResourceDescription::ResourceID resource_id_list[3];
|
|
size_t list_length = 0;
|
|
|
|
resource_id_list[0] = ResourceDescription::NullResourceID;
|
|
resource_id_list[1] = ResourceDescription::NullResourceID;
|
|
resource_id_list[2] = ResourceDescription::NullResourceID;
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the external audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "external", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// If not, create it
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the internal audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "internal", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
// If not, create it
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the audio entity model
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
const char *audio_entity_model = NULL;
|
|
|
|
if (model_file->GetEntry("audio", "model", &audio_entity_model))
|
|
{
|
|
//
|
|
// The resource should already exist
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
audio_entity_model,
|
|
ResourceDescription::ModelListResourceType
|
|
);
|
|
if (res_description == NULL)
|
|
{
|
|
std::cout << "audio_entity_model == " << audio_entity_model;
|
|
Fail("L4AudioResourceManager::CreateModelAudioStreamResource - model not found");
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If either script has been created, then create the resource list
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (list_length > 0)
|
|
{
|
|
ResourceDescription *res_description =
|
|
resource_file->AddResourceList(
|
|
model_name,
|
|
ResourceDescription::AudioStreamListResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
resource_id_list,
|
|
list_length
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
return ResourceDescription::NullResourceID;
|
|
}
|