Files
RP412/MUNGA/FILESTUB.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

81 lines
1.7 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "filestrm.h"
#include <fcntl.h>
#include <io.h>
#include <sys\stat.h>
//#############################################################################
//########################### FileStream ################################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
FileStream::OpenImplementation(
const char *file_name,
Logical read_only
)
{
if (read_only)
{
return _open(file_name, _O_BINARY | _O_RDONLY);
}
else
{
return _open(file_name, _O_BINARY | _O_CREAT | _O_TRUNC | _O_WRONLY, _S_IWRITE);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void FileStream::FlushImplementation(int file_handle)
{
_commit(file_handle);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void FileStream::CloseImplementation(int file_handle)
{
_close(file_handle);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
size_t
FileStream::SeekImplementation(
int file_handle,
size_t where,
Logical from_end
)
{
return _lseek(file_handle, (long)where, (from_end) ? SEEK_END : SEEK_SET);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
size_t
FileStream::ReadImplementation(
int file_handle,
void *buffer,
size_t length
)
{
return _read(file_handle, buffer, length);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
size_t
FileStream::WriteImplementation(
int file_handle,
const void *buffer,
size_t length
)
{
return _write(file_handle, buffer, length);
}