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RP412/tools/mapview/build_mapview.py
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Cyd b1b82d5da1 A map viewer that draws tracks the way the map screen does
Pan with the arrows, zoom with plus and minus, [ and ] for the next
track. Self-contained HTML with the track data and palette embedded;
nothing here ships, and pack-dist.ps1 does not look at it.

It follows the engine rather than approximating it. NavDisplay derives
metersPerPixel from the zoom and sets LODIndex to it; L4GaugeImage::Draw
takes the first LOD whose scale is at least that value and draws nothing
once the value runs past the largest, so objects vanish rather than
simplify. Both map gauges are here because they disagree - nav is the
448x416 radar screen with LOD following zoom, gps the 125x203 panel whose
config pins LOD at 1.0. The HUD reports what is dropped, and is honest
that this content barely exercises it: every placement in every track is
cn3 with one LOD at scale 1000.

The map is not a phosphor screen. Primitives carry palette indices and
the palette is whichever the port was configured with - for the pod's
secondary port, configure(0,sec,270,0x00ff,clut0,rgb,secpal.pcc). PCC is
PCX, so the palette is the last 769 bytes. Walls are grey because index
51 is #4b4b4b; background is index 0, black; a primitive with colour 0
keeps the display's staticColor, 0x3C. Per-file palettes, not a global
one - 39 of 40 gauge PCCs differ - so the port's configured palette is
the one that counts.
2026-08-07 12:40:52 -05:00

149 lines
5.9 KiB
Python

"""Build the map viewer: every track, drawn the way the pod's map draws it.
This is a dev tool, not something that ships. It exists to answer "what
does the map screen actually show here?" without booting the game, which
matters because the answer is not obvious: the engine drops whole objects
at low zoom rather than simplifying them, and you cannot see that happen
from a static picture.
What it reproduces, from the engine:
NavDisplay::CalculateBounds (RP_L4/RPL4GAUG.cpp:1587)
pixelsPerMeter = (halfWidth<<1) / currentScale
metersPerPixel = 1 / pixelsPerMeter
LODIndex = metersPerPixel // N = 1.0 pixels/meter
L4GaugeImage::Draw (MUNGA_L4/L4GAUIMA.cpp:908)
for (i = 0; i < LODCount; ++i)
if (LOD_value <= LODScales[i]) break;
if (i < LODCount) draw LODList[i]; // else NOT DRAWN AT ALL
That last line is the whole point. LODScales ascend, so index 0 is the
finest, and when the LOD value runs past the largest scale the object is
skipped entirely. Zooming out in this viewer makes objects vanish exactly
where the pod makes them vanish.
The GPS gauge is the other case: L4GAUGE.CFG has gps(R,ModeAlwaysActive,
(125,203),1.0), so its LOD value is pinned at 1.0 by the config and only
its scale follows the track. Both modes are here - G switches.
Usage: build_mapview.py <rpl4tool-listing.txt> <out.html>
"""
import json, os, re, struct, sys
HERE = os.path.dirname(os.path.abspath(__file__))
sys.path.insert(0, os.path.join(HERE, '..', 'pages'))
import navmap # noqa: E402 (path first)
ROOT = 'c:/VWE/RP412'
RES = open(ROOT + '/assets/RP411/RPL4.RES', 'rb').read()
LISTING, OUT = sys.argv[1], sys.argv[2]
TABLE = navmap.resource_table(RES, LISTING)
def gauge_image(addr):
"""The whole stream, every LOD - not just the finest, which is what
the page builder wants and exactly what a viewer must not assume."""
o = addr
def i32():
nonlocal o
v = struct.unpack_from('<i', RES, o)[0]; o += 4; return v
def f32():
nonlocal o
v = struct.unpack_from('<f', RES, o)[0]; o += 4; return v
vcount = i32()
if not (0 < vcount < 100000):
return None
verts = [[round(f32(), 2) for _ in range(3)] for _ in range(vcount)]
lodcount = i32()
if not (0 < lodcount < 64):
return None
scales = [f32() for _ in range(lodcount)]
lods = []
for lod in range(lodcount):
pcount = i32()
if not (0 < pcount < 100000):
return None
prims = []
for _ in range(pcount):
i32() # type: only primitiveVector
colour = i32()
attrs = i32()
n = i32()
if not (0 < n <= vcount * 4):
return None
prims.append({'c': colour, 'a': attrs,
'i': [i32() for _ in range(n)]})
lods.append({'s': scales[lod], 'p': prims})
return {'v': verts, 'l': lods}
images, bad = {}, 0
for rid, r in TABLE.items():
if r['desc'].endswith(': GaugeImage'):
img = gauge_image(r['addr'])
if img is None:
bad += 1
else:
img['n'] = r['desc'].split(':')[0]
images[rid] = img
print('gauge images: %d (%d unreadable)' % (len(images), bad), file=sys.stderr)
CONSOLE = {}
xml = open(ROOT + '/tools/console-config/RPConfig.xml', encoding='utf-8-sig').read()
for m in re.finditer(r'<map\s+key="([^"]+)"\s+name="([^"]+)"', xml):
CONSOLE[m.group(1)] = m.group(2)
tracks = []
for rid, r in sorted(TABLE.items()):
m = re.match(r'^(\w+): Map stream of (\d+) instances$', r['desc'])
if not m:
continue
key, count = m.group(1), int(m.group(2))
placed, noart = [], 0
for gid, pos, q in navmap.instances(RES, r['addr'], r['size'], count,
set(images)):
if gid is None:
noart += 1 # the map screen skips these
continue
placed.append([gid,
round(pos[0], 2), round(pos[1], 2), round(pos[2], 2),
round(q[0], 5), round(q[1], 5), round(q[2], 5),
round(q[3], 5)])
tracks.append({'key': key, 'name': CONSOLE.get(key, key),
'noart': noart, 'i': placed})
print(' %-14s %4d placed, %2d without map art'
% (key, len(placed), noart), file=sys.stderr)
# The map is not a phosphor screen. Primitives carry palette indices, and
# the palette is whatever the port was configured with - for the pod's
# secondary screen, where the nav display lives, L4GAUGE.CFG says
# configure(0, sec, 270, 0x00ff, clut0, rgb, secpal.pcc). So the walls
# (index 51) come out grey, not green. PCC is PCX: 0x0C then 256 RGB
# triples in the last 769 bytes.
PALETTE_FILE = ROOT + '/assets/RP411/GAUGE/secpal.pcc'
raw = open(PALETTE_FILE, 'rb').read()
if len(raw) < 769 or raw[-769] != 0x0C:
sys.exit('%s has no VGA palette where PCX keeps one' % PALETTE_FILE)
base = len(raw) - 768 # absolute: -768+255*3 wraps round to 0
palette = ['#%02x%02x%02x' % tuple(raw[base + i * 3:base + i * 3 + 3])
for i in range(256)]
# nav(A, ModeAlwaysActive, (448,416), 0x00, 0x3C, ...): the screen is
# 448x416, the background is colour 0 and static objects default to 0x3C.
# A primitive whose own colour is 0 keeps the colour already set, which is
# that default - see L4GaugeImage::Draw.
data = {'images': images, 'tracks': tracks, 'palette': palette,
'staticColor': 0x3C, 'background': 0x00, 'screen': [448, 416]}
blob = json.dumps(data, separators=(',', ':'))
read = lambda n: open(os.path.join(HERE, n), encoding='utf-8').read()
open(OUT, 'w', encoding='utf-8').write(
read('mapview.tpl').format(css=read('mapview.css'), js=read('mapview.js'),
data=blob))
print('wrote %s (%.0f KB, %d tracks)'
% (OUT, len(blob) / 1024, len(tracks)), file=sys.stderr)