Files
RP412/MUNGA/SPHERE.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

41 lines
1.1 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "sphere.h"
//
//###########################################################################
//###########################################################################
//
Logical Sphere::Contains(const Point3D &A_Point) const
{
Vector3D diff;
diff.Subtract(center,A_Point);
return radius*radius >= diff.LengthSquared();
}
//
//###########################################################################
//###########################################################################
//
Logical Sphere::Intersects(const Sphere &sphere) const
{
Vector3D temp;
Scalar r;
r = radius + sphere.radius;
temp.Subtract(center, sphere.center);
return temp.LengthSquared() <= r*r;
}
//
//###########################################################################
//###########################################################################
//
std::ostream& operator<<(std::ostream& Stream, const Sphere &A_Sphere)
{
Stream << "\n\tSphere Centerpoint: " << A_Sphere.center;
return Stream << "\n\tRadius: " << A_Sphere.radius;
}