974cc6e1204a60246560af643c48cd890e5ed8ff
Round-three diagnosis from the three-machine logs: the console channel connected first try on SDR both ways - then died seconds later with end reason 5010 (PeerSentNoConnection). Cause: the arcade engine closes its console LISTENER the moment the console connects (correct under TCP, where accepted sockets outlive the listener), but Steam''s CloseListenSocket closes all accepted connections ungracefully. The members silently killed their console connection at accept; the owner''s next packet got no-connection back, no eggs were ever fed, and all three pods sat waiting. The transport now bridges the semantics: an engine close only marks the listener (new callers are rejected, pending queue dropped); the Steam socket is destroyed in Cleanup at mission teardown. Re-listening on the same engine port reopens the marked listener. The loopback self-test now covers exactly this: accept, close the listener, then push data both ways over the accepted connection - PASSED (ping 1, survives listener close 1). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Red Planet 4.12
Red Planet is the VWE pod-racing game built on the in-house MUNGA engine
(Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the
consumer port: a version of Red Planet that can be sold on Steam and played
over internet multiplayer, without cockpit-pod hardware.
Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.
Goals
- Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
- Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
- No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
- Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.
See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.
Building
Unchanged from 4.11 for now — see BUILD.md
(VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe).
Toolchain modernization is a roadmap item.
Related repositories
| Repo | Role |
|---|---|
| RP411 | Upstream arcade source (this repo's base) |
| VRIO | Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in |
| TeslaSuite | TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501) |
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