Files
RP412/MUNGA_L4/L4GREND.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

151 lines
3.4 KiB
C++

#pragma once
#include "..\munga\gaugrend.h"
#include "l4vb16.h"
#include "l4plasma.h"
#include "l4gauima.h"
#include "l4wrhous.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class L4GaugeRenderer:
public GaugeRenderer
{
public:
//--------------------------------------------------------------------
// Construction, Destruction, Testing
//--------------------------------------------------------------------
L4GaugeRenderer(bool windowed, int *secondaryIndex, int *aux1Gauge, int *aux2Gauge);
~L4GaugeRenderer();
void
LocalEmergencyShutdown();
Logical
TestInstance() const;
//--------------------------------------------------------------------
// Profiling support
//--------------------------------------------------------------------
protected:
Scalar
GetCurrentFramePercentage();
//--------------------------------------------------------------------
// GraphicsPort methods
//--------------------------------------------------------------------
public:
void
BuildGraphicsPort(
int port_number,
const char *name,
int rotation,
int bitAllocation,
SVGA16::PaletteID palette_ID,
L4GraphicsPort::ChannelEnableID enable_ID,
Palette8 *palette
);
void
RemapGraphicsPort(
int port_number,
SVGA16::PaletteID palette_ID,
L4GraphicsPort::ChannelEnableID enable_ID,
Palette8 *palette
);
void
BuildExternalGraphicsPort(
int port_number,
const char *name,
int bitAllocation
);
//
//--------------------------------------------------------------------
// 'palette ramping'
//--------------------------------------------------------------------
//
void
FadeToWhite(Scalar number_of_seconds);
void
FadeToNormal(Scalar number_of_seconds);
//
//--------------------------------------------------------------------
// Accessors
//--------------------------------------------------------------------
//
GraphicsDisplay
*GetExternalDisplay()
{
Check(this);
return externalDisplay;
}
//
//--------------------------------------------------------------------
// Configuration
//--------------------------------------------------------------------
//
void
ConfigureForModel(
const char *configuration_name,
Entity *entity
);
//
//--------------------------------------------------------------------
// ExecuteImplementation
//--------------------------------------------------------------------
//
protected:
void
ExecuteForeground();
Logical
ExecuteBackgroundDisplayUpdate();
void
LoadMissionImplementation(
Mission *mission
);
virtual void
NotifyOfNewInterestingEntity(Entity *entity);
virtual void
NotifyOfBecomingUninterestingEntity(Entity *entity);
void
ShutdownImplementation();
void
SuspendImplementation();
void
ResumeImplementation();
//
//--------------------------------------------------------------------
// Video effects
//--------------------------------------------------------------------
//
public:
void
SpecialEffect(VideoEffectType type, Scalar duration);
protected:
void
ProcessVideoEffects();
//
//--------------------------------------------------------------------
// Protected data
//--------------------------------------------------------------------
//
protected:
Logical
palettesAreActive;
GraphicsDisplay
*graphicsDisplay,
*externalDisplay;
Logical
scrambleVideoFlag;
Time
scrambleVideoTimeout;
};