Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#pragma once
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#include "..\munga_l4\l4grend.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~ RPL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~
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class RPL4GaugeRenderer : public L4GaugeRenderer
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{
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public:
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//
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//--------------------------------------------------------------------
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// Construction, Destruction, Testing
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//--------------------------------------------------------------------
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//
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RPL4GaugeRenderer(bool windowed, int *secondaryIndex, int *aux1Gauge, int *aux2Gauge);
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~RPL4GaugeRenderer();
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Logical TestInstance() const;
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void NotifyOfNewInterestingEntity(Entity *entity);
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void NotifyOfBecomingUninterestingEntity(Entity *entity);
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//
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//--------------------------------------------------------------------
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// LoadMissionImplementation
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// ShutdownImplementation
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// SuspendImplementation
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// ResumeImplementation
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//
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// These are virtual functions defined by the Renderer class.
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// Derived classes must call these methods.
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//--------------------------------------------------------------------
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//
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void LoadMissionImplementation(Mission *mission);
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void ShutdownImplementation();
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};
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