CydandClaude Fable 5 b0def79de2 Rebindable input: vRIO bindings profile ported, full board coverage
PadRIO now loads bindings.txt (vRIO profile grammar: key/pad/padaxis
lines with toggle, deflect/rate, invert/deadzone options) written
self-documenting with the full default layout on first run. The
default is vRIO board-complete map - number and letter rows are the
MFD banks as printed on the panel, F-keys the secondary/screen
columns, numpad the pilot keypad (0x50-0x5F delivered as arcade RIO
KeyEvents, a new PadRIO capability), Space/arrows the joystick
column - with the desktop driving keys carved out: WASD stick, Q/E
pedals, PgUp/PgDn throttle, B reverse (vRIO gap key; R returns to
its bank). Pad bindings unchanged in spirit, plus Panic on LB and
config on Start/Back; axis signs are encoded in the profile now, so
L4PADFLIP flips on top of it.

Default profile parses with zero rejected lines (68 key buttons, 8
key axes, 12 pad buttons, 5 pad axes); single-player cycle and the
key-bomb tests stay green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 10:18:36 -05:00

Red Planet 4.12

Red Planet is the VWE pod-racing game built on the in-house MUNGA engine (Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the consumer port: a version of Red Planet that can be sold on Steam and played over internet multiplayer, without cockpit-pod hardware.

Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.

Goals

  1. Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
  2. Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
  3. No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
  4. Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.

See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.

Building

Unchanged from 4.11 for now — see BUILD.md (VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe). Toolchain modernization is a roadmap item.

Repo Role
RP411 Upstream arcade source (this repo's base)
VRIO Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in
TeslaSuite TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501)
S
Description
No description provided
Readme
87 MiB
Languages
C++ 86.5%
C 13%
PowerShell 0.3%
Assembly 0.2%