The other half of the setup-page-as-room work, both halves Cyd's ask. JOIN STEAM GAME now sits down where it stands. The mission column - scenario buttons and the track, time, weather and length drop-downs - greys out and MIRRORS the host: the owner's published setup is mapped from display names back to catalog indices on every heartbeat, so a member watches the host change the track from inside their own setup screen. The right column stays theirs - callsign, role, vehicle, colour, badge, recording - and republishes as they change it, so the host's roster tracks them the same way. LAUNCH GAME reads WAITING FOR THE HOST and answers to nobody; the go arrives through the same timer, registers the peers, and leaves the menu as a member launch. JOIN becomes LEAVE LOBBY while seated. The room screen is now unused by both roles - kept compiled, but nobody's flow reaches it. A member's launch also now sets the RECORDING flag from its own pick. Nothing on the member path ever set it before - the same published-but-never-acted-on seam as the member cam - so a member who ticked RECORDING recorded nothing, all the way back to the feature landing. One host at a time, while the flow is young: HOST STEAM GAME first runs the same worldwide search joining uses, and if an RP412 lobby is already open anywhere it refuses with A LOBBY IS ALREADY OPEN - JOIN IT rather than opening a second room nobody can tell from the first. Check-then-create is not airtight against two people clicking in the same breath, but for a playtest group on voice it is the rule that was asked for. If the host leaves, ownership would migrate silently and turn some member's page into a host's - the member poll treats inheriting ownership as THE LOBBY CLOSED and steps out instead. The old modal exits are gone with it: steamAction, the post-loop RPL4Lobby_Join call, and the member's room re-entry path. The menu's modal loop now ends only at launch or close, whoever you are. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
1644 lines
49 KiB
C++
1644 lines
49 KiB
C++
#include "..\munga_l4\mungal4.h"
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#pragma hdrstop
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#include "rpl4lobby.h"
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#ifndef RP412_STEAM
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//########################################################################
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// No Steam SDK in this build: the lobby is unavailable, everything
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// else (single player, LAN -net races) works as always.
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//########################################################################
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Logical RPL4Lobby_Available() { return False; }
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Logical RPL4Lobby_Configured() { return False; }
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Logical RPL4Lobby_InRoom() { return False; }
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int RPL4Lobby_HostOpen() { return HostOpenFailed; }
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int RPL4Lobby_JoinOpen(HWND) { return JoinOpenNothingFound; }
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int RPL4Lobby_MemberPoll() { return MemberPollClosed; }
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void RPL4Lobby_GetSetup(char *a, char *b, char *c, char *d, char *e)
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{ a[0] = b[0] = c[0] = d[0] = e[0] = '\0'; }
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Logical RPL4Lobby_IsOwner() { return False; }
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void RPL4Lobby_Pump() { }
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void RPL4Lobby_PublishSetup() { }
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int RPL4Lobby_RosterLines(char [][48], int) { return 0; }
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Logical RPL4Lobby_HostLaunch() { return False; }
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void RPL4Lobby_Leave() { }
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int RPL4Lobby_Join(HINSTANCE, HWND) { return LobbyRoomLeft; }
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int RPL4Lobby_Room(HINSTANCE, HWND) { return LobbyRoomLeft; }
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void RPL4Lobby_PushRaceResults() { }
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void RPL4Lobby_PullRaceResults() { }
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#else
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#include "rpl4fe.h"
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#include "rpl4console.h"
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#include "rpl4build.h" // generated: RP412_VERSION, for the build guard
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#include "..\munga_l4\l4steamtransport.h"
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#pragma pack(push, 8)
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#include "steam/steam_api.h"
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#pragma pack(pop)
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#include <stdio.h>
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//########################################################################
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// Lobby state - one lobby at a time, alive across races
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//########################################################################
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namespace
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{
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// A full grid is eight pods, as the pod hall ran it. The egg builder
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// carries the owner plus maxExtraPilots (8), so eight members fit
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// with room to spare.
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enum { kMaxLobbyMembers = 8 };
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const char kLobbyTagKey[] = "rp412";
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const char kGoKey[] = "go";
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CSteamID gLobby;
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Logical gInLobby = False;
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int gLastGoNonce = 0; // launches we already answered
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int gShownResultsNonce = 0; // score sheets we already displayed
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const char kResultsKey[] = "res";
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const char kScenarioKey[] = "sc";
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//-------------------------------------------------------------------
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// Simulation protocol revision. Bump this whenever a change makes
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// two builds simulate the same mission differently - it is not the
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// wire format alone. Map entity ownership is dealt by advancing a
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// shared cursor once per map entity, so anything that changes which
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// entities are dealt at all silently desynchronizes who owns what.
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//
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// 2 - doorframes became local Hermit clockwork and are no longer
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// dealt, which shifts every subsequent map entity's owner
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// 1 - the 3-machine verified Steam build
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//-------------------------------------------------------------------
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const char kNetRevision[] = "2";
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const char kNetRevKey[] = "nr";
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// this member picked Live Cam rather than a grid slot
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const char kCamKey[] = "cam";
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//
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// The exact build, so a room cannot mix them.
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//
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// kNetRevision above is hand-maintained and only bumped when someone
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// decides a change alters the simulation - which means two DIFFERENT
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// builds normally carry the same revision and will happily race each
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// other. That is fine when the difference really is cosmetic and
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// disastrous when the judgement was wrong, and it is not a judgement
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// anyone should have to make correctly every time. The patch number is
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// the repository's commit count, so this compares the actual binary.
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//
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// Both guards stay: the revision still refuses a mix that is known to
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// simulate differently even between builds that agree here, which
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// matters for anyone hand-editing a version.
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//
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const char kBuildKey[] = "bld";
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// the owner's mission setup, shown to everyone in the room
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const char kMapKey[] = "mp";
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const char kTimeKey[] = "td";
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const char kWeatherKey[] = "wx";
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const char kLengthKey[] = "ln";
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// async call-result plumbing
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Logical gCallDone = False;
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Logical gCallOK = False;
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CSteamID gCallLobby;
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class LobbyCalls
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{
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public:
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CCallResult<LobbyCalls, LobbyCreated_t> createResult;
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CCallResult<LobbyCalls, LobbyMatchList_t> listResult;
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CCallResult<LobbyCalls, LobbyEnter_t> enterResult;
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void OnCreated(LobbyCreated_t *result, bool io_failure)
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{
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gCallOK = !io_failure && result->m_eResult == k_EResultOK;
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gCallLobby = CSteamID(result->m_ulSteamIDLobby);
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gCallDone = True;
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}
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void OnList(LobbyMatchList_t *result, bool io_failure)
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{
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gCallOK = !io_failure && result->m_nLobbiesMatching > 0;
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if (gCallOK)
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{
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gCallLobby = SteamMatchmaking()->GetLobbyByIndex(0);
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}
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gCallDone = True;
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}
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void OnEnter(LobbyEnter_t *result, bool io_failure)
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{
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gCallOK = !io_failure &&
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result->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess;
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gCallLobby = CSteamID(result->m_ulSteamIDLobby);
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gCallDone = True;
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}
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};
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LobbyCalls gCalls;
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Logical WaitForCall(int timeout_ms)
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{
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DWORD deadline = GetTickCount() + timeout_ms;
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while (!gCallDone)
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{
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SteamAPI_RunCallbacks();
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if ((LONG)(GetTickCount() - deadline) >= 0)
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{
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return False;
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}
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Sleep(50);
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}
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return gCallOK;
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}
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//---------------------------------------------------------------
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// Member data: what every pod publishes on entering the room
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//---------------------------------------------------------------
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void SanitizeName(const char *in, char *out, int out_size)
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{
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int n = 0;
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for (int i = 0; in[i] != '\0' && n < out_size - 1; ++i)
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{
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char c = in[i];
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if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
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(c >= '0' && c <= '9') || c == ' ' || c == '-' || c == '_')
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{
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out[n++] = c;
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}
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}
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out[n] = '\0';
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if (n == 0)
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{
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strcpy(out, "Pilot");
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}
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}
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Logical IsOwner()
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{
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return gInLobby &&
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SteamMatchmaking()->GetLobbyOwner(gLobby) == SteamUser()->GetSteamID();
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}
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void PublishMemberData()
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{
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char value[64];
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "ip",
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SteamNetTransport_GetFakeAddressString());
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sprintf(value, "%d", SteamNetTransport_GetFakeConsolePort());
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "cp", value);
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sprintf(value, "%d", SteamNetTransport_GetFakeGamePort());
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "gp", value);
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//
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// The name in the room is the CALLSIGN from the setup screen, not
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// the Steam persona. Publishing the persona meant the box a player
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// types their name into had no effect on anything they could see -
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// and because it never came from a file, wiping the install
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// directory did not shake it loose either.
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//
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// The persona is kept as the fallback for somebody who has never
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// set a callsign: better to appear as yourself than as "Pilot".
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//
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char name[32];
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const char *callsign = RPL4FrontEnd_Callsign();
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if (callsign != NULL && callsign[0] != '\0' &&
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strcmp(callsign, "Pilot") != 0)
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{
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SanitizeName(callsign, name, sizeof(name));
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}
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else
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{
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SanitizeName(SteamFriends()->GetPersonaName(), name, sizeof(name));
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}
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "nm", name);
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char vehicle[24], color[16], badge[24];
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RPL4FrontEnd_GetLoadout(vehicle, color, badge);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "vh", vehicle);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "cl", color);
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "bd", badge);
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//
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// Live Cam. The loadout above still goes out unchanged - the pick
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// is a role, not a vehicle, and it is only acted on for the host,
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// so a member's own row must go on showing what it will really
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// fly. The room screen reads this against the owner's row.
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//
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SteamMatchmaking()->SetLobbyMemberData(gLobby, kCamKey,
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RPL4FrontEnd_IsCameraRole() ? "1" : "0");
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// football: this member's own team and position pick
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "tm",
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RPL4FrontEnd_TeamKey(RPL4FrontEnd_GetTeamIndex()));
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SteamMatchmaking()->SetLobbyMemberData(gLobby, "ps",
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RPL4FrontEnd_PositionKey(RPL4FrontEnd_GetPositionIndex()));
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// what this build simulates like, so a mismatched room cannot launch
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SteamMatchmaking()->SetLobbyMemberData(gLobby, kNetRevKey, kNetRevision);
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// and which build it actually IS - see kBuildKey
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SteamMatchmaking()->SetLobbyMemberData(gLobby, kBuildKey, RP412_VERSION);
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//---------------------------------------------------------------
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// Only the owner's menu decides the mission, so the owner also
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// publishes what it picked: the scenario (members need it to know
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// whether their team/position pick matters) and the setup
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// everyone is about to fly into.
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//---------------------------------------------------------------
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if (IsOwner())
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{
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// members check these before they act on the owner's go, and
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// a joiner checks the build before it even sits down
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SteamMatchmaking()->SetLobbyData(gLobby, kNetRevKey, kNetRevision);
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SteamMatchmaking()->SetLobbyData(gLobby, kBuildKey, RP412_VERSION);
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SteamMatchmaking()->SetLobbyData(gLobby, kScenarioKey,
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RPL4FrontEnd_IsFootballSelected() ? "football" : "race");
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SteamMatchmaking()->SetLobbyData(gLobby, kMapKey,
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RPL4FrontEnd_SelectedMapName());
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SteamMatchmaking()->SetLobbyData(gLobby, kTimeKey,
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RPL4FrontEnd_SelectedTimeName());
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SteamMatchmaking()->SetLobbyData(gLobby, kWeatherKey,
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RPL4FrontEnd_SelectedWeatherName());
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SteamMatchmaking()->SetLobbyData(gLobby, kLengthKey,
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RPL4FrontEnd_SelectedLengthName());
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}
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}
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Logical FootballLobby()
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{
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if (!gInLobby)
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{
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return False;
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}
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const char *scenario = SteamMatchmaking()->GetLobbyData(gLobby, kScenarioKey);
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return (scenario != NULL && strcmp(scenario, "football") == 0);
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}
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//-------------------------------------------------------------------
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// Lobby data read back as a string, empty when the owner has not
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// published it yet (a member can be in the room a beat before the
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// owner's first publish lands).
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//-------------------------------------------------------------------
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const char *LobbyText(const char *key)
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{
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if (!gInLobby)
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{
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return "";
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}
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const char *text = SteamMatchmaking()->GetLobbyData(gLobby, key);
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return (text != NULL) ? text : "";
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}
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//---------------------------------------------------------------
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// Launch: roster into lobby data, peers into the transport, and
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// the hosted-race path primed on the owner
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//---------------------------------------------------------------
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struct MemberInfo
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{
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CSteamID id;
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char ip[32];
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int consolePort;
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int gamePort;
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char name[32];
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char vehicle[24];
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char color[16];
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char badge[24];
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char team[32]; // football pick
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char position[16];
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char netRev[8]; // simulation protocol revision
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char build[24]; // the exact build, see kBuildKey
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Logical camera; // picked Live Cam (acted on for the host)
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Logical published;
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};
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int CollectMembers(MemberInfo *members)
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{
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int count = SteamMatchmaking()->GetNumLobbyMembers(gLobby);
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if (count > kMaxLobbyMembers)
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{
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count = kMaxLobbyMembers;
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}
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for (int i = 0; i < count; ++i)
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{
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MemberInfo *member = &members[i];
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memset(member, 0, sizeof(*member));
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member->id = SteamMatchmaking()->GetLobbyMemberByIndex(gLobby, i);
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strncpy(member->ip,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "ip"),
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sizeof(member->ip) - 1);
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member->consolePort = atoi(
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cp"));
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member->gamePort = atoi(
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "gp"));
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strncpy(member->name,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "nm"),
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sizeof(member->name) - 1);
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strncpy(member->vehicle,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "vh"),
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sizeof(member->vehicle) - 1);
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strncpy(member->color,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cl"),
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sizeof(member->color) - 1);
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strncpy(member->badge,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "bd"),
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sizeof(member->badge) - 1);
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strncpy(member->team,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "tm"),
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sizeof(member->team) - 1);
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strncpy(member->position,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "ps"),
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sizeof(member->position) - 1);
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strncpy(member->netRev,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, kNetRevKey),
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sizeof(member->netRev) - 1);
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strncpy(member->build,
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, kBuildKey),
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sizeof(member->build) - 1);
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member->camera = (atoi(
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SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, kCamKey)) != 0)
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? True : False;
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member->published =
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member->ip[0] != '\0' && member->consolePort > 0 && member->gamePort > 0;
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}
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return count;
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}
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void RegisterRoster(MemberInfo *members, int count)
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{
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SteamNetTransport_SetEnginePorts(1501);
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for (int i = 0; i < count; ++i)
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{
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if (members[i].published)
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{
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SteamNetTransport_RegisterPeer(
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members[i].ip, members[i].consolePort, members[i].gamePort,
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members[i].id.ConvertToUint64());
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}
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}
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}
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// Owner side: prime RPL4FE + WinMain's hosted-race path
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void PrimeHostedRace(MemberInfo *members, int count)
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{
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static char pods_env[512];
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static char addr_env[64];
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static char port_env[32];
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CSteamID self = SteamUser()->GetSteamID();
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FEHostedPilot pilots[kMaxLobbyMembers];
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int pilot_count = 0;
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char pods[512] = "";
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for (int i = 0; i < count; ++i)
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{
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if (members[i].id == self || !members[i].published)
|
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{
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continue;
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}
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FEHostedPilot *pilot = &pilots[pilot_count++];
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memset(pilot, 0, sizeof(*pilot));
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sprintf(pilot->address, "%s:1502", members[i].ip);
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strncpy(pilot->name, members[i].name, sizeof(pilot->name) - 1);
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strncpy(pilot->vehicle, members[i].vehicle, sizeof(pilot->vehicle) - 1);
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strncpy(pilot->color, members[i].color, sizeof(pilot->color) - 1);
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strncpy(pilot->badge, members[i].badge, sizeof(pilot->badge) - 1);
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strncpy(pilot->team, members[i].team, sizeof(pilot->team) - 1);
|
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strncpy(pilot->position, members[i].position, sizeof(pilot->position) - 1);
|
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pilot->camera = members[i].camera;
|
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|
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if (pods[0] != '\0')
|
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{
|
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strcat(pods, ",");
|
|
}
|
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strcat(pods, members[i].ip);
|
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strcat(pods, ":1501");
|
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}
|
|
|
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RPL4FrontEnd_SetHostedPilots(
|
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SteamNetTransport_GetFakeAddressString(), pilots, pilot_count);
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|
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sprintf(pods_env, "RP412HOSTPODS=%s", pods);
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putenv(pods_env);
|
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sprintf(addr_env, "RP412HOSTADDR=%s", SteamNetTransport_GetFakeAddressString());
|
|
putenv(addr_env);
|
|
strcpy(port_env, "RP412HOSTPORT=1501");
|
|
putenv(port_env);
|
|
}
|
|
|
|
//---------------------------------------------------------------
|
|
// Leaving and launching, callable from either screen.
|
|
//
|
|
// These began as blocks inside the room's message loop, which meant
|
|
// only the room could do either - and the host no longer lives in
|
|
// the room: hosting is claimed from the setup menu, where the track
|
|
// is still changeable and the roster shows under GAME LENGTH. The
|
|
// room keeps calling them; the menu calls them too.
|
|
//---------------------------------------------------------------
|
|
|
|
void LeaveLobbyNow()
|
|
{
|
|
if (!gInLobby)
|
|
{
|
|
return;
|
|
}
|
|
SteamMatchmaking()->LeaveLobby(gLobby);
|
|
gInLobby = False;
|
|
// plain menu launches must not inherit lobby hosting
|
|
RPL4FrontEnd_SetHostedPilots(NULL, NULL, 0);
|
|
static char clear_env[] = "RP412HOSTPODS=";
|
|
putenv(clear_env);
|
|
}
|
|
|
|
//
|
|
// The owner's go: verify the room, publish the roster, prime the
|
|
// hosted-race path. Answers False when somebody has not published or
|
|
// is the wrong build - the caller says so however it says things.
|
|
//
|
|
Logical OwnerLaunchNow()
|
|
{
|
|
MemberInfo members[kMaxLobbyMembers];
|
|
int member_count = CollectMembers(members);
|
|
Logical all_published = True;
|
|
Logical all_same_build = True;
|
|
|
|
for (int i = 0; i < member_count; ++i)
|
|
{
|
|
if (!members[i].published)
|
|
{
|
|
all_published = False;
|
|
}
|
|
if (strcmp(members[i].netRev, kNetRevision) != 0)
|
|
{
|
|
all_same_build = False;
|
|
DEBUG_STREAM << "Lobby: " << members[i].name
|
|
<< " simulates like rev '" << members[i].netRev
|
|
<< "', we are rev '" << kNetRevision << "'\n" << std::flush;
|
|
}
|
|
//
|
|
// The exact build too. An empty string is an older build that
|
|
// predates the key and cannot be trusted to match either.
|
|
//
|
|
if (strcmp(members[i].build, RP412_VERSION) != 0)
|
|
{
|
|
all_same_build = False;
|
|
DEBUG_STREAM << "Lobby: " << members[i].name
|
|
<< " is build '"
|
|
<< (members[i].build[0] ? members[i].build : "(older)")
|
|
<< "', we are '" << RP412_VERSION << "'\n" << std::flush;
|
|
}
|
|
}
|
|
if (!all_published || !all_same_build || member_count < 1)
|
|
{
|
|
DEBUG_STREAM << "Lobby: not everyone is ready yet\n" << std::flush;
|
|
return False;
|
|
}
|
|
|
|
++gLastGoNonce;
|
|
char go[800];
|
|
sprintf(go, "%d:", gLastGoNonce);
|
|
for (int i = 0; i < member_count; ++i)
|
|
{
|
|
char entry[96];
|
|
sprintf(entry, "%s|%d|%d|%I64u;", members[i].ip,
|
|
members[i].consolePort, members[i].gamePort,
|
|
members[i].id.ConvertToUint64());
|
|
if (strlen(go) + strlen(entry) < sizeof(go))
|
|
{
|
|
strcat(go, entry);
|
|
}
|
|
}
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, go);
|
|
RegisterRoster(members, member_count);
|
|
PrimeHostedRace(members, member_count);
|
|
return True;
|
|
}
|
|
|
|
//
|
|
// The member's side of the same coin: has anything happened that this
|
|
// station must act on? Answers in the header's RPL4LobbyMemberPoll
|
|
// values - nothing / launch (peers already registered) / closed (we
|
|
// have already left).
|
|
//
|
|
int MemberPollNow()
|
|
{
|
|
if (!gInLobby)
|
|
{
|
|
return MemberPollClosed;
|
|
}
|
|
|
|
//
|
|
// The host leaving hands Steam's lobby ownership to somebody
|
|
// else - which would silently turn a joiner's page into a host's.
|
|
// For now there is one host and it is whoever opened the lobby:
|
|
// if ownership lands on us, the host is gone, so fold the room.
|
|
//
|
|
if (IsOwner())
|
|
{
|
|
DEBUG_STREAM << "Lobby: the host left - closing\n" << std::flush;
|
|
LeaveLobbyNow();
|
|
return MemberPollClosed;
|
|
}
|
|
|
|
//
|
|
// A room whose owner simulates differently than we do would
|
|
// desynchronize silently rather than fail, so sit the race out
|
|
// instead of flying into it.
|
|
//
|
|
const char *owner_rev = LobbyText(kNetRevKey);
|
|
if (owner_rev[0] != '\0' &&
|
|
strcmp(owner_rev, kNetRevision) != 0)
|
|
{
|
|
DEBUG_STREAM << "Lobby: owner simulates like rev '"
|
|
<< owner_rev << "', we are rev '" << kNetRevision
|
|
<< "' - not launching\n" << std::flush;
|
|
LeaveLobbyNow();
|
|
return MemberPollClosed;
|
|
}
|
|
|
|
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
|
|
if (go != NULL && go[0] != '\0')
|
|
{
|
|
int nonce = atoi(go);
|
|
if (nonce > gLastGoNonce)
|
|
{
|
|
gLastGoNonce = nonce;
|
|
// register every rostered peer with the transport
|
|
SteamNetTransport_SetEnginePorts(1501);
|
|
const char *cursor = strchr(go, ':');
|
|
cursor = (cursor != NULL) ? cursor + 1 : go;
|
|
while (*cursor != '\0')
|
|
{
|
|
char ip[32];
|
|
int console_port = 0, game_port = 0;
|
|
unsigned __int64 steam_id = 0;
|
|
int n = 0;
|
|
while (cursor[n] != '\0' && cursor[n] != '|' &&
|
|
n < (int) sizeof(ip) - 1)
|
|
{
|
|
ip[n] = cursor[n];
|
|
++n;
|
|
}
|
|
ip[n] = '\0';
|
|
cursor += n;
|
|
if (*cursor == '|')
|
|
{
|
|
console_port = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
game_port = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
steam_id = _strtoui64(++cursor, NULL, 10);
|
|
}
|
|
while (*cursor != '\0' && *cursor != ';') ++cursor;
|
|
if (*cursor == ';') ++cursor;
|
|
|
|
if (ip[0] != '\0' && console_port > 0 && game_port > 0)
|
|
{
|
|
SteamNetTransport_RegisterPeer(
|
|
ip, console_port, game_port, steam_id);
|
|
}
|
|
}
|
|
return MemberPollLaunch;
|
|
}
|
|
}
|
|
return MemberPollNothing;
|
|
}
|
|
|
|
//---------------------------------------------------------------
|
|
// The room screen (front-end style: green on black)
|
|
//---------------------------------------------------------------
|
|
const COLORREF kGreenBright = RGB(64, 255, 64);
|
|
const COLORREF kGreenDim = RGB(24, 140, 24);
|
|
|
|
struct RoomState
|
|
{
|
|
HWND window;
|
|
HFONT textFont;
|
|
HFONT titleFont;
|
|
RECT launchRect; // owner only
|
|
RECT leaveRect;
|
|
RECT teamRect; // football: cycle my team
|
|
RECT positionRect; // football: cycle my position
|
|
Logical launchClicked;
|
|
Logical leaveClicked;
|
|
Logical pickChanged;
|
|
Logical closed;
|
|
MemberInfo members[kMaxLobbyMembers];
|
|
int memberCount;
|
|
};
|
|
|
|
RoomState *gRoom = NULL;
|
|
|
|
void PaintRoom(RoomState *room)
|
|
{
|
|
PAINTSTRUCT ps;
|
|
HDC hdc = BeginPaint(room->window, &ps);
|
|
|
|
RECT client;
|
|
GetClientRect(room->window, &client);
|
|
|
|
HDC mem = CreateCompatibleDC(hdc);
|
|
HBITMAP surface = CreateCompatibleBitmap(hdc, client.right, client.bottom);
|
|
HBITMAP old_surface = (HBITMAP) SelectObject(mem, surface);
|
|
|
|
FillRect(mem, &client, (HBRUSH) GetStockObject(BLACK_BRUSH));
|
|
SetBkMode(mem, TRANSPARENT);
|
|
|
|
SelectObject(mem, room->titleFont);
|
|
SetTextColor(mem, kGreenBright);
|
|
RECT title = client;
|
|
title.top = client.bottom / 28;
|
|
title.bottom = title.top + client.bottom / 10;
|
|
DrawTextA(mem,
|
|
FootballLobby() ? "STEAM FOOTBALL LOBBY" : "STEAM RACE LOBBY",
|
|
-1, &title, DT_CENTER | DT_TOP | DT_SINGLELINE);
|
|
|
|
SelectObject(mem, room->textFont);
|
|
// wider than the old middle-half: the right column now carries
|
|
// full catalog names, and in football three of them
|
|
int left = client.right / 6;
|
|
int right = client.right - client.right / 6;
|
|
char text[128];
|
|
|
|
//---------------------------------------------------------------
|
|
// The buttons are laid out upward from the bottom edge while the
|
|
// roster runs down from the top, so everything between the title
|
|
// and the topmost button has to share one band.
|
|
//---------------------------------------------------------------
|
|
int ceiling = client.bottom;
|
|
if (FootballLobby() && room->teamRect.top > 0)
|
|
{
|
|
ceiling = room->teamRect.top;
|
|
}
|
|
else if (IsOwner() && room->launchRect.top > 0)
|
|
{
|
|
ceiling = room->launchRect.top;
|
|
}
|
|
else if (room->leaveRect.top > 0)
|
|
{
|
|
ceiling = room->leaveRect.top;
|
|
}
|
|
|
|
//---------------------------------------------------------------
|
|
// Size the rows to that band rather than to a fixed fraction of
|
|
// the window: a full lobby is eight players, and eight rows at a
|
|
// sixteenth each would run off the bottom of every window we
|
|
// support. Counted in half rows, the band holds
|
|
//
|
|
// setup lines + gap + kMaxLobbyMembers rows + gap + hint
|
|
//
|
|
// so the row height falls out of the space actually available.
|
|
// It never grows past the old sixteenth (a two-player lobby
|
|
// should not have circus-sized rows) and never shrinks below the
|
|
// font, which is what would actually break - overlapping text.
|
|
//---------------------------------------------------------------
|
|
// tmHeight already includes the font's own leading, so a row that
|
|
// tall cannot clip or collide - asking for more than that just
|
|
// costs setup lines the room would rather keep.
|
|
TEXTMETRICA metrics;
|
|
GetTextMetricsA(mem, &metrics);
|
|
int min_row = metrics.tmHeight + 2;
|
|
int max_row = client.bottom / 16;
|
|
|
|
int setup_top = title.bottom + client.bottom / 64;
|
|
int band = ceiling - setup_top;
|
|
|
|
int setup_lines = 2;
|
|
int row_h = 0;
|
|
for (;;)
|
|
{
|
|
// halves: setup, half gap, roster, half gap, hint
|
|
int halves = 2 * setup_lines + 1 + 2 * kMaxLobbyMembers + 1 + 2;
|
|
row_h = (2 * band) / halves;
|
|
if (row_h >= min_row || setup_lines == 0)
|
|
{
|
|
break;
|
|
}
|
|
--setup_lines; // buy room back from the setup lines
|
|
}
|
|
if (row_h > max_row) row_h = max_row;
|
|
if (row_h < 12) row_h = 12;
|
|
|
|
//---------------------------------------------------------------
|
|
// On a window too short to give eight rows the room the standard
|
|
// font wants, draw this block smaller rather than letting the
|
|
// rows overlap each other or run under the buttons. Nobody plays
|
|
// at that size, but a squeezed roster still has to be readable.
|
|
//---------------------------------------------------------------
|
|
HFONT squeezed = NULL;
|
|
HFONT previous = NULL;
|
|
if (row_h < min_row)
|
|
{
|
|
squeezed = CreateFontA(-(row_h * 2 / 3), 0, 0, 0, FW_NORMAL,
|
|
FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_TT_PRECIS,
|
|
CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY,
|
|
FIXED_PITCH | FF_MODERN, "Consolas");
|
|
if (squeezed != NULL)
|
|
{
|
|
previous = (HFONT) SelectObject(mem, squeezed);
|
|
}
|
|
}
|
|
|
|
int top = setup_top;
|
|
|
|
const char *map_name = LobbyText(kMapKey);
|
|
if (map_name[0] != '\0' && setup_lines > 0)
|
|
{
|
|
RECT setup;
|
|
setup.left = client.right / 12;
|
|
setup.right = client.right - client.right / 12;
|
|
setup.top = setup_top;
|
|
setup.bottom = setup.top + row_h;
|
|
|
|
SetTextColor(mem, kGreenBright);
|
|
DrawTextA(mem, map_name, -1, &setup,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
|
|
//-----------------------------------------------------------
|
|
// Conditions on the line below. Game length is the host's
|
|
// pick too, and the one people ask about first.
|
|
//-----------------------------------------------------------
|
|
const char *time_name = LobbyText(kTimeKey);
|
|
const char *weather_name = LobbyText(kWeatherKey);
|
|
const char *length_name = LobbyText(kLengthKey);
|
|
text[0] = '\0';
|
|
if (time_name[0] != '\0')
|
|
{
|
|
strcat(text, time_name);
|
|
}
|
|
if (weather_name[0] != '\0')
|
|
{
|
|
if (text[0] != '\0') strcat(text, " - ");
|
|
strcat(text, weather_name);
|
|
}
|
|
if (length_name[0] != '\0')
|
|
{
|
|
if (text[0] != '\0') strcat(text, " - ");
|
|
strcat(text, length_name);
|
|
}
|
|
if (text[0] != '\0' && setup_lines > 1)
|
|
{
|
|
setup.top = setup.bottom;
|
|
setup.bottom = setup.top + row_h;
|
|
SetTextColor(mem, kGreenDim);
|
|
DrawTextA(mem, text, -1, &setup,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
|
|
if (setup.bottom + row_h / 2 > top)
|
|
{
|
|
top = setup.bottom + row_h / 2;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < room->memberCount; ++i)
|
|
{
|
|
MemberInfo *member = &room->members[i];
|
|
RECT row;
|
|
row.left = left;
|
|
row.right = right;
|
|
row.top = top + i * row_h;
|
|
row.bottom = row.top + row_h;
|
|
|
|
Logical is_owner_row =
|
|
SteamMatchmaking()->GetLobbyOwner(gLobby) == member->id;
|
|
SetTextColor(mem, member->published ? kGreenBright : kGreenDim);
|
|
sprintf(text, "%s%s", member->name[0] ? member->name : "(joining...)",
|
|
is_owner_row ? " [HOST]" : "");
|
|
DrawTextA(mem, text, -1, &row, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
|
|
|
|
//-----------------------------------------------------------
|
|
// The right column is what this player brings. Football is a
|
|
// team sheet - team colors and position - but the VTV still
|
|
// decides how they play it, so name it there too. Keys
|
|
// travel on the wire; the catalogs turn them back into
|
|
// names, so nobody reads "bttlbrg".
|
|
//-----------------------------------------------------------
|
|
//
|
|
// A build the room cannot race with is worth saying before
|
|
// anything about loadouts. A joiner is now turned away at the
|
|
// door, so this should only ever show for a member who was
|
|
// already seated when the guard arrived - but the launch check
|
|
// still refuses on it, and a host is owed the reason.
|
|
//
|
|
if (member->published && member->build[0] != '\0' &&
|
|
strcmp(member->build, RP412_VERSION) != 0)
|
|
{
|
|
sprintf(text, "BUILD %s", member->build);
|
|
DrawTextA(mem, text, -1, &row,
|
|
DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
//
|
|
// A Live Cam brings no vehicle, so the row says the role where
|
|
// the loadout would go - ANY row now, since the egg honours a
|
|
// member's pick the same as the host's. Football first, though:
|
|
// there are no cameras in football (the egg builder strips the
|
|
// pick), so a football room shows the team sheet and saying
|
|
// LIVE CAM there would be the room lying about the grid.
|
|
//
|
|
else if (FootballLobby())
|
|
{
|
|
if (member->team[0] != '\0')
|
|
{
|
|
sprintf(text, "%s - %s - %s",
|
|
RPL4FrontEnd_VehicleNameForKey(member->vehicle),
|
|
RPL4FrontEnd_TeamNameForKey(member->team),
|
|
RPL4FrontEnd_PositionNameForKey(member->position));
|
|
DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
}
|
|
else if (member->camera)
|
|
{
|
|
DrawTextA(mem, "LIVE CAM", -1, &row,
|
|
DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
else if (member->vehicle[0] != '\0')
|
|
{
|
|
sprintf(text, "%s - %s",
|
|
RPL4FrontEnd_VehicleNameForKey(member->vehicle),
|
|
member->color);
|
|
DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
}
|
|
|
|
SetTextColor(mem, kGreenDim);
|
|
RECT hint;
|
|
hint.left = left;
|
|
hint.right = right;
|
|
hint.top = top + kMaxLobbyMembers * row_h + row_h / 2;
|
|
hint.bottom = hint.top + row_h;
|
|
DrawTextA(mem,
|
|
IsOwner() ? "You are the console: launch when everyone is in."
|
|
: "Waiting for the host to launch...",
|
|
-1, &hint, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
|
|
// back to the room font for the buttons, which have their own room
|
|
if (squeezed != NULL)
|
|
{
|
|
SelectObject(mem, previous);
|
|
DeleteObject(squeezed);
|
|
}
|
|
|
|
HBRUSH frame = CreateSolidBrush(kGreenBright);
|
|
|
|
//
|
|
// Football: my own team and position, click to cycle
|
|
//
|
|
if (FootballLobby())
|
|
{
|
|
FrameRect(mem, &room->teamRect, frame);
|
|
SetTextColor(mem, kGreenBright);
|
|
sprintf(text, "MY TEAM: %s",
|
|
RPL4FrontEnd_TeamName(RPL4FrontEnd_GetTeamIndex()));
|
|
DrawTextA(mem, text, -1, &room->teamRect,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
|
|
FrameRect(mem, &room->positionRect, frame);
|
|
sprintf(text, "MY POSITION: %s",
|
|
RPL4FrontEnd_PositionName(RPL4FrontEnd_GetPositionIndex()));
|
|
DrawTextA(mem, text, -1, &room->positionRect,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
if (IsOwner())
|
|
{
|
|
FrameRect(mem, &room->launchRect, frame);
|
|
SetTextColor(mem, kGreenBright);
|
|
DrawTextA(mem, "L A U N C H G A M E", -1, &room->launchRect,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
}
|
|
FrameRect(mem, &room->leaveRect, frame);
|
|
SetTextColor(mem, kGreenBright);
|
|
DrawTextA(mem, "LEAVE LOBBY", -1, &room->leaveRect,
|
|
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
|
DeleteObject(frame);
|
|
|
|
BitBlt(hdc, 0, 0, client.right, client.bottom, mem, 0, 0, SRCCOPY);
|
|
|
|
SelectObject(mem, old_surface);
|
|
DeleteObject(surface);
|
|
DeleteDC(mem);
|
|
EndPaint(room->window, &ps);
|
|
}
|
|
|
|
LRESULT CALLBACK
|
|
RoomWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
RoomState *room = gRoom;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_PAINT:
|
|
if (room != NULL)
|
|
{
|
|
PaintRoom(room);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
if (room != NULL)
|
|
{
|
|
POINT point = { (int)(short) LOWORD(lParam), (int)(short) HIWORD(lParam) };
|
|
if (IsOwner() && PtInRect(&room->launchRect, point))
|
|
{
|
|
room->launchClicked = True;
|
|
}
|
|
else if (PtInRect(&room->leaveRect, point))
|
|
{
|
|
room->leaveClicked = True;
|
|
}
|
|
else if (FootballLobby() && PtInRect(&room->teamRect, point))
|
|
{
|
|
RPL4FrontEnd_SetTeamIndex(
|
|
(RPL4FrontEnd_GetTeamIndex() + 1) % RPL4FrontEnd_TeamCount());
|
|
room->pickChanged = True;
|
|
}
|
|
else if (FootballLobby() && PtInRect(&room->positionRect, point))
|
|
{
|
|
RPL4FrontEnd_SetPositionIndex(
|
|
(RPL4FrontEnd_GetPositionIndex() + 1) % RPL4FrontEnd_PositionCount());
|
|
room->pickChanged = True;
|
|
}
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
return 1;
|
|
}
|
|
return DefWindowProcA(hwnd, message, wParam, lParam);
|
|
}
|
|
|
|
//---------------------------------------------------------------
|
|
// The room loop: pump Steam + Windows, watch for launch/leave
|
|
//---------------------------------------------------------------
|
|
int RunRoom(HINSTANCE instance, HWND main_window)
|
|
{
|
|
static Logical class_registered = False;
|
|
if (!class_registered)
|
|
{
|
|
class_registered = True;
|
|
WNDCLASSA window_class;
|
|
memset(&window_class, 0, sizeof(window_class));
|
|
window_class.style = CS_HREDRAW | CS_VREDRAW;
|
|
window_class.lpfnWndProc = RoomWndProc;
|
|
window_class.hInstance = instance;
|
|
window_class.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
window_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
|
window_class.lpszClassName = "RPLobby";
|
|
RegisterClassA(&window_class);
|
|
}
|
|
|
|
RECT client;
|
|
GetClientRect(main_window, &client);
|
|
|
|
RoomState room;
|
|
memset(&room, 0, sizeof(room));
|
|
room.window = CreateWindowExA(
|
|
0, "RPLobby", "",
|
|
WS_CHILD | WS_VISIBLE,
|
|
0, 0, client.right, client.bottom,
|
|
main_window, NULL, instance, NULL);
|
|
if (room.window == NULL)
|
|
{
|
|
return LobbyRoomClosed;
|
|
}
|
|
|
|
int text_h = client.bottom / 40;
|
|
if (text_h < 16) text_h = 16;
|
|
if (text_h > 24) text_h = 24;
|
|
room.textFont = CreateFontA(-(text_h * 3 / 2), 0, 0, 0, FW_NORMAL,
|
|
FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
|
|
CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
|
|
"Consolas");
|
|
room.titleFont = CreateFontA(-(text_h * 2), 0, 0, 0, FW_BOLD,
|
|
FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
|
|
CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
|
|
"Consolas");
|
|
|
|
int row_h = client.bottom / 36;
|
|
if (row_h < 18) row_h = 18;
|
|
if (row_h > 30) row_h = 30;
|
|
int col_w = client.right / 4;
|
|
room.launchRect.left = (client.right - col_w) / 2;
|
|
room.launchRect.right = room.launchRect.left + col_w;
|
|
room.launchRect.top = client.bottom - 6 * row_h;
|
|
room.launchRect.bottom = room.launchRect.top + 2 * row_h;
|
|
room.leaveRect.left = (client.right - col_w / 2) / 2;
|
|
room.leaveRect.right = room.leaveRect.left + col_w / 2;
|
|
room.leaveRect.top = client.bottom - 3 * row_h;
|
|
room.leaveRect.bottom = client.bottom - row_h;
|
|
|
|
// football pick buttons, above the launch button
|
|
room.teamRect.left = (client.right - col_w) / 2;
|
|
room.teamRect.right = room.teamRect.left + col_w;
|
|
room.teamRect.top = client.bottom - 12 * row_h;
|
|
room.teamRect.bottom = room.teamRect.top + 2 * row_h;
|
|
room.positionRect.left = room.teamRect.left;
|
|
room.positionRect.right = room.teamRect.right;
|
|
room.positionRect.top = client.bottom - 9 * row_h;
|
|
room.positionRect.bottom = room.positionRect.top + 2 * row_h;
|
|
|
|
gRoom = &room;
|
|
PublishMemberData();
|
|
|
|
int outcome = -1;
|
|
DWORD last_refresh = 0;
|
|
while (outcome < 0)
|
|
{
|
|
MSG msg;
|
|
while (PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
if (msg.message == WM_QUIT)
|
|
{
|
|
room.closed = True;
|
|
}
|
|
TranslateMessage(&msg);
|
|
DispatchMessageA(&msg);
|
|
}
|
|
SteamAPI_RunCallbacks();
|
|
|
|
if (!IsWindow(main_window) || room.closed)
|
|
{
|
|
outcome = LobbyRoomClosed;
|
|
break;
|
|
}
|
|
//
|
|
// A pick changed: republish so everyone's roster updates
|
|
//
|
|
if (room.pickChanged)
|
|
{
|
|
room.pickChanged = False;
|
|
PublishMemberData();
|
|
room.memberCount = CollectMembers(room.members);
|
|
InvalidateRect(room.window, NULL, FALSE);
|
|
RedrawWindow(room.window, NULL, NULL, RDW_UPDATENOW);
|
|
}
|
|
|
|
if (room.leaveClicked)
|
|
{
|
|
LeaveLobbyNow();
|
|
outcome = LobbyRoomLeft;
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Owner launch: roster into lobby data + local prime
|
|
//
|
|
if (room.launchClicked)
|
|
{
|
|
room.launchClicked = False;
|
|
if (OwnerLaunchNow())
|
|
{
|
|
outcome = LobbyLaunchHost;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Member: watch for the owner's go signal
|
|
//
|
|
if (!IsOwner())
|
|
{
|
|
int poll = MemberPollNow();
|
|
|
|
if (poll == MemberPollLaunch)
|
|
{
|
|
outcome = LobbyLaunchMember;
|
|
break;
|
|
}
|
|
if (poll == MemberPollClosed)
|
|
{
|
|
outcome = LobbyRoomLeft;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Refresh the member list once a second
|
|
//
|
|
DWORD now = GetTickCount();
|
|
if ((LONG)(now - last_refresh) >= 1000)
|
|
{
|
|
last_refresh = now;
|
|
room.memberCount = CollectMembers(room.members);
|
|
InvalidateRect(room.window, NULL, FALSE);
|
|
RedrawWindow(room.window, NULL, NULL, RDW_UPDATENOW);
|
|
}
|
|
Sleep(50);
|
|
}
|
|
|
|
DestroyWindow(room.window);
|
|
DeleteObject(room.textFont);
|
|
DeleteObject(room.titleFont);
|
|
gRoom = NULL;
|
|
return outcome;
|
|
}
|
|
}
|
|
|
|
//########################################################################
|
|
// Public API
|
|
//########################################################################
|
|
|
|
Logical
|
|
RPL4Lobby_Available()
|
|
{
|
|
return SteamNetTransport_GetFakeAddressString()[0] != '\0';
|
|
}
|
|
|
|
//
|
|
// The environ.ini switch, read the same way RPL4.CPP reads it to decide
|
|
// whether to install the transport at all. Says nothing about whether the
|
|
// Steam client was actually there.
|
|
//
|
|
Logical
|
|
RPL4Lobby_Configured()
|
|
{
|
|
const char *steam_switch = getenv("RP412STEAM");
|
|
return (steam_switch != NULL && atoi(steam_switch) != 0) ? True : False;
|
|
}
|
|
|
|
Logical
|
|
RPL4Lobby_InRoom()
|
|
{
|
|
return gInLobby;
|
|
}
|
|
|
|
//
|
|
// Host and Join are the two places that reach Steam without the
|
|
// transport having got there first, so they carry their own guard.
|
|
// steam_api.dll is delay-loaded and calling into it when it is absent
|
|
// raises the helper's fatal exception - the menu already greys these on
|
|
// Available(), but a dead DLL must not depend on the UI for safety.
|
|
//
|
|
namespace
|
|
{
|
|
//
|
|
// The one worldwide search, shared by joining and by the one-host
|
|
// rule: is there an open RP412 lobby right now?
|
|
//
|
|
Logical FindOpenLobby(CSteamID *found)
|
|
{
|
|
gCallDone = False;
|
|
SteamMatchmaking()->AddRequestLobbyListStringFilter(
|
|
kLobbyTagKey, "1", k_ELobbyComparisonEqual);
|
|
// the default lobby search is distance-filtered (roughly same
|
|
// region) - RP412 races are worldwide
|
|
SteamMatchmaking()->AddRequestLobbyListDistanceFilter(
|
|
k_ELobbyDistanceFilterWorldwide);
|
|
SteamAPICall_t call = SteamMatchmaking()->RequestLobbyList();
|
|
gCalls.listResult.Set(call, &gCalls, &LobbyCalls::OnList);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
return False;
|
|
}
|
|
*found = gCallLobby;
|
|
return True;
|
|
}
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_HostOpen()
|
|
{
|
|
if (!SteamNetTransport_ClientLibraryPresent() || gInLobby)
|
|
{
|
|
return gInLobby ? HostOpenCreated : HostOpenFailed;
|
|
}
|
|
|
|
//
|
|
// One host at a time, while the whole flow is young: if an RP412
|
|
// lobby is already open anywhere, this button does not open a second
|
|
// one - the caller says join it instead. Check-then-create is not
|
|
// airtight against two people clicking in the same breath, but for a
|
|
// playtest group coordinating over voice it is the rule they asked
|
|
// for.
|
|
//
|
|
{
|
|
CSteamID existing;
|
|
|
|
if (FindOpenLobby(&existing))
|
|
{
|
|
DEBUG_STREAM << "Lobby: " << existing.ConvertToUint64()
|
|
<< " is already open - one host at a time, join it instead\n"
|
|
<< std::flush;
|
|
return HostOpenLobbyExists;
|
|
}
|
|
}
|
|
|
|
gCallDone = False;
|
|
SteamAPICall_t call =
|
|
SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, kMaxLobbyMembers);
|
|
gCalls.createResult.Set(call, &gCalls, &LobbyCalls::OnCreated);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: CreateLobby failed\n" << std::flush;
|
|
return HostOpenFailed;
|
|
}
|
|
gLobby = gCallLobby;
|
|
gInLobby = True;
|
|
gLastGoNonce = 0;
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kLobbyTagKey, "1");
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, "");
|
|
|
|
//
|
|
// The owner's row and the mission setup, published immediately: a
|
|
// joiner can arrive seconds from now, and what they see first is
|
|
// whatever is on the books.
|
|
//
|
|
PublishMemberData();
|
|
DEBUG_STREAM << "Lobby: hosting " << gLobby.ConvertToUint64()
|
|
<< " from the setup menu\n" << std::flush;
|
|
return HostOpenCreated;
|
|
}
|
|
|
|
//
|
|
// Joining, the same shape as hosting: sit down in the lobby and return -
|
|
// the setup menu stays up, the mission column greys out and mirrors the
|
|
// host's picks, and the go arrives through RPL4Lobby_MemberPoll.
|
|
//
|
|
int
|
|
RPL4Lobby_JoinOpen(HWND main_window)
|
|
{
|
|
if (!SteamNetTransport_ClientLibraryPresent() || gInLobby)
|
|
{
|
|
return gInLobby ? JoinOpenJoined : JoinOpenNothingFound;
|
|
}
|
|
|
|
CSteamID target;
|
|
|
|
if (!FindOpenLobby(&target))
|
|
{
|
|
DEBUG_STREAM << "Lobby: no open race lobby found\n" << std::flush;
|
|
return JoinOpenNothingFound;
|
|
}
|
|
|
|
gCallDone = False;
|
|
SteamAPICall_t call = SteamMatchmaking()->JoinLobby(target);
|
|
gCalls.enterResult.Set(call, &gCalls, &LobbyCalls::OnEnter);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: join failed\n" << std::flush;
|
|
return JoinOpenNothingFound;
|
|
}
|
|
gLobby = gCallLobby;
|
|
gInLobby = True;
|
|
|
|
//
|
|
// Refuse a room running a different build, and refuse it HERE rather
|
|
// than at launch - the same door guard the room flow has always had,
|
|
// word for word. See the room version for why it is loud.
|
|
//
|
|
{
|
|
const char *host_build = SteamMatchmaking()->GetLobbyData(gLobby, kBuildKey);
|
|
if (host_build == NULL || strcmp(host_build, RP412_VERSION) != 0)
|
|
{
|
|
DEBUG_STREAM << "Lobby: room is build '"
|
|
<< ((host_build != NULL && host_build[0]) ? host_build : "(older)")
|
|
<< "', we are '" << RP412_VERSION
|
|
<< "' - leaving, everyone must run the same build\n" << std::flush;
|
|
SteamMatchmaking()->LeaveLobby(gLobby);
|
|
gInLobby = False;
|
|
|
|
char said[256];
|
|
sprintf(said,
|
|
"That race is running Red Planet %s.\n"
|
|
"You are running %s.\n\n"
|
|
"Everyone in a race has to be on the same build - the\n"
|
|
"simulation has to agree exactly. Swap to a matching\n"
|
|
"build and join again.",
|
|
(host_build != NULL && host_build[0]) ? host_build : "an older build",
|
|
RP412_VERSION);
|
|
MessageBoxA(main_window, said, "Different build",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
return JoinOpenWrongBuild;
|
|
}
|
|
}
|
|
|
|
// answer only launches newer than anything already in the lobby
|
|
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
|
|
gLastGoNonce = (go != NULL) ? atoi(go) : 0;
|
|
|
|
// our row, visible to the host's roster immediately
|
|
PublishMemberData();
|
|
DEBUG_STREAM << "Lobby: joined " << gLobby.ConvertToUint64()
|
|
<< " from the setup menu\n" << std::flush;
|
|
return JoinOpenJoined;
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_MemberPoll()
|
|
{
|
|
if (!gInLobby)
|
|
{
|
|
return MemberPollClosed;
|
|
}
|
|
return MemberPollNow();
|
|
}
|
|
|
|
//
|
|
// The host's published mission setup, as display names, for the greyed
|
|
// mission column to mirror. Empty strings before the first publish lands.
|
|
//
|
|
void
|
|
RPL4Lobby_GetSetup(
|
|
char *scenario, char *map, char *time_of_day,
|
|
char *weather, char *length)
|
|
{
|
|
strncpy(scenario, LobbyText(kScenarioKey), 47); scenario[47] = '\0';
|
|
strncpy(map, LobbyText(kMapKey), 47); map[47] = '\0';
|
|
strncpy(time_of_day, LobbyText(kTimeKey), 47); time_of_day[47] = '\0';
|
|
strncpy(weather, LobbyText(kWeatherKey), 47); weather[47] = '\0';
|
|
strncpy(length, LobbyText(kLengthKey), 47); length[47] = '\0';
|
|
}
|
|
|
|
Logical
|
|
RPL4Lobby_IsOwner()
|
|
{
|
|
return gInLobby && IsOwner();
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_Pump()
|
|
{
|
|
if (SteamNetTransport_ClientLibraryPresent())
|
|
{
|
|
SteamAPI_RunCallbacks();
|
|
}
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_PublishSetup()
|
|
{
|
|
if (gInLobby)
|
|
{
|
|
PublishMemberData();
|
|
}
|
|
}
|
|
|
|
//
|
|
// The roster, as display lines for the setup menu: callsign plus what it
|
|
// is bringing, a cam tag for a member who picked Live Cam, and a build
|
|
// warning where launch would refuse - so the host can see WHY the room is
|
|
// not ready, standing in the same screen the launch button is on.
|
|
//
|
|
int
|
|
RPL4Lobby_RosterLines(char lines[][48], int max_lines)
|
|
{
|
|
if (!gInLobby || max_lines <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
MemberInfo members[kMaxLobbyMembers];
|
|
int count = CollectMembers(members);
|
|
int written = 0;
|
|
|
|
for (int i = 0; i < count && written < max_lines; ++i)
|
|
{
|
|
const char *name = members[i].name[0] ? members[i].name : "(joining...)";
|
|
|
|
//
|
|
// What they are bringing. A camera brings no vehicle - the pick
|
|
// replaces it outright, in the egg and so on this line.
|
|
//
|
|
const char *bring =
|
|
members[i].camera ? "LIVE CAM" : members[i].vehicle;
|
|
const char *note = "";
|
|
|
|
if (strcmp(members[i].build, RP412_VERSION) != 0)
|
|
{
|
|
note = " WRONG BUILD";
|
|
}
|
|
else if (!members[i].published)
|
|
{
|
|
note = " ...";
|
|
}
|
|
_snprintf(lines[written], 47, "%-14s %s%s", name, bring, note);
|
|
lines[written][47] = '\0';
|
|
++written;
|
|
}
|
|
return written;
|
|
}
|
|
|
|
Logical
|
|
RPL4Lobby_HostLaunch()
|
|
{
|
|
if (!gInLobby || !IsOwner())
|
|
{
|
|
return False;
|
|
}
|
|
return OwnerLaunchNow();
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_Leave()
|
|
{
|
|
LeaveLobbyNow();
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_Join(HINSTANCE instance, HWND main_window)
|
|
{
|
|
if (!SteamNetTransport_ClientLibraryPresent())
|
|
{
|
|
return LobbyRoomLeft;
|
|
}
|
|
|
|
gCallDone = False;
|
|
SteamMatchmaking()->AddRequestLobbyListStringFilter(
|
|
kLobbyTagKey, "1", k_ELobbyComparisonEqual);
|
|
// the default lobby search is distance-filtered (roughly same
|
|
// region) - RP412 races are worldwide
|
|
SteamMatchmaking()->AddRequestLobbyListDistanceFilter(
|
|
k_ELobbyDistanceFilterWorldwide);
|
|
SteamAPICall_t call = SteamMatchmaking()->RequestLobbyList();
|
|
gCalls.listResult.Set(call, &gCalls, &LobbyCalls::OnList);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: no open race lobby found\n" << std::flush;
|
|
return LobbyRoomLeft;
|
|
}
|
|
|
|
CSteamID target = gCallLobby;
|
|
gCallDone = False;
|
|
call = SteamMatchmaking()->JoinLobby(target);
|
|
gCalls.enterResult.Set(call, &gCalls, &LobbyCalls::OnEnter);
|
|
if (!WaitForCall(15000))
|
|
{
|
|
DEBUG_STREAM << "Lobby: join failed\n" << std::flush;
|
|
return LobbyRoomLeft;
|
|
}
|
|
gLobby = gCallLobby;
|
|
gInLobby = True;
|
|
|
|
//
|
|
// Refuse a room running a different build, and refuse it HERE rather
|
|
// than at launch. The owner's launch check would catch it, but only
|
|
// after everyone has picked a loadout and pressed go, and all it can do
|
|
// then is silently decline to start - which reads as the host's button
|
|
// being broken. Far better to say so on the way in.
|
|
//
|
|
// The owner publishes its build as lobby data, so this costs one read.
|
|
// An empty string means a host older than the key, which is equally a
|
|
// mismatch: it cannot be trusted to be this build.
|
|
//
|
|
{
|
|
const char *host_build = SteamMatchmaking()->GetLobbyData(gLobby, kBuildKey);
|
|
if (host_build == NULL || strcmp(host_build, RP412_VERSION) != 0)
|
|
{
|
|
DEBUG_STREAM << "Lobby: room is build '"
|
|
<< ((host_build != NULL && host_build[0]) ? host_build : "(older)")
|
|
<< "', we are '" << RP412_VERSION
|
|
<< "' - leaving, everyone must run the same build\n" << std::flush;
|
|
SteamMatchmaking()->LeaveLobby(gLobby);
|
|
gInLobby = False;
|
|
|
|
//
|
|
// Say so on screen, not just in the log. A player who is bounced
|
|
// out of a room with no explanation will try again, and again,
|
|
// and then report that joining is broken - which is precisely
|
|
// the afternoon this guard exists to prevent.
|
|
//
|
|
char said[256];
|
|
sprintf(said,
|
|
"That race is running Red Planet %s.\n"
|
|
"You are running %s.\n\n"
|
|
"Everyone in a race has to be on the same build - the\n"
|
|
"simulation has to agree exactly. Swap to a matching\n"
|
|
"build and join again.",
|
|
(host_build != NULL && host_build[0]) ? host_build : "an older build",
|
|
RP412_VERSION);
|
|
MessageBoxA(main_window, said, "Different build",
|
|
MB_OK | MB_ICONINFORMATION);
|
|
return LobbyRoomLeft;
|
|
}
|
|
}
|
|
|
|
// answer only launches newer than anything already in the lobby
|
|
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
|
|
gLastGoNonce = (go != NULL) ? atoi(go) : 0;
|
|
DEBUG_STREAM << "Lobby: joined " << gLobby.ConvertToUint64() << "\n" << std::flush;
|
|
return RunRoom(instance, main_window);
|
|
}
|
|
|
|
int
|
|
RPL4Lobby_Room(HINSTANCE instance, HWND main_window)
|
|
{
|
|
if (!gInLobby)
|
|
{
|
|
return LobbyRoomLeft;
|
|
}
|
|
return RunRoom(instance, main_window);
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_PushRaceResults()
|
|
{
|
|
if (!gInLobby || !IsOwner() || RPL4LocalConsole_ResultCount() == 0)
|
|
{
|
|
return;
|
|
}
|
|
SteamAPI_RunCallbacks();
|
|
|
|
char sheet[600];
|
|
sprintf(sheet, "%d:", gLastGoNonce);
|
|
for (int i = 0; i < RPL4LocalConsole_ResultCount(); ++i)
|
|
{
|
|
int host_ID, score;
|
|
if (!RPL4LocalConsole_GetResult(i, &host_ID, &score))
|
|
{
|
|
continue;
|
|
}
|
|
const char *name = RPL4LocalConsole_GetResultName(host_ID);
|
|
char entry[80];
|
|
sprintf(entry, "%d|%d|%.30s;", host_ID, score,
|
|
(name != NULL) ? name : "");
|
|
if (strlen(sheet) + strlen(entry) < sizeof(sheet))
|
|
{
|
|
strcat(sheet, entry);
|
|
}
|
|
}
|
|
SteamMatchmaking()->SetLobbyData(gLobby, kResultsKey, sheet);
|
|
gShownResultsNonce = gLastGoNonce; // the owner sees its own screen
|
|
DEBUG_STREAM << "Lobby: results published (" << sheet << ")\n" << std::flush;
|
|
}
|
|
|
|
void
|
|
RPL4Lobby_PullRaceResults()
|
|
{
|
|
if (!gInLobby || IsOwner() || gLastGoNonce == gShownResultsNonce)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//
|
|
// The owner publishes right after its race teardown - ours may
|
|
// finish first, so give the sheet a moment to arrive
|
|
//
|
|
const char *sheet = NULL;
|
|
DWORD deadline = GetTickCount() + 8 * 1000;
|
|
for (;;)
|
|
{
|
|
SteamAPI_RunCallbacks();
|
|
sheet = SteamMatchmaking()->GetLobbyData(gLobby, kResultsKey);
|
|
if (sheet != NULL && sheet[0] != '\0' && atoi(sheet) == gLastGoNonce)
|
|
{
|
|
break;
|
|
}
|
|
if ((LONG)(GetTickCount() - deadline) >= 0)
|
|
{
|
|
return; // no sheet for this race - skip the screen
|
|
}
|
|
Sleep(100);
|
|
}
|
|
gShownResultsNonce = gLastGoNonce;
|
|
|
|
RPL4LocalConsole_ClearResults();
|
|
const char *cursor = strchr(sheet, ':');
|
|
cursor = (cursor != NULL) ? cursor + 1 : sheet;
|
|
while (*cursor != '\0')
|
|
{
|
|
int host_ID = atoi(cursor);
|
|
int score = 0;
|
|
char name[32] = "";
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
if (*cursor == '|')
|
|
{
|
|
score = atoi(++cursor);
|
|
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
|
|
}
|
|
if (*cursor == '|')
|
|
{
|
|
++cursor;
|
|
int n = 0;
|
|
while (cursor[n] != '\0' && cursor[n] != ';' &&
|
|
n < (int) sizeof(name) - 1)
|
|
{
|
|
name[n] = cursor[n];
|
|
++n;
|
|
}
|
|
name[n] = '\0';
|
|
cursor += n;
|
|
}
|
|
while (*cursor != '\0' && *cursor != ';') ++cursor;
|
|
if (*cursor == ';') ++cursor;
|
|
|
|
if (host_ID > 0)
|
|
{
|
|
RPL4LocalConsole_InjectResult(host_ID, score, name);
|
|
}
|
|
}
|
|
DEBUG_STREAM << "Lobby: results pulled for race " << gLastGoNonce << "\n" << std::flush;
|
|
}
|
|
|
|
#endif // RP412_STEAM
|