Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
42 lines
968 B
C++
42 lines
968 B
C++
#include "munga.h"
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#pragma hdrstop
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#include "normal.h"
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#include "affnmtrx.h"
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//
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//#############################################################################
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//#############################################################################
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//
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Normal& Normal::Multiply_Inverse(const Normal &Source, const AffineMatrix &M)
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{
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Check(this);
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Check(&Source);
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Check(&M);
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x = Source.x*M(0,0) + Source.y*M(0,1) + Source.z*M(0,2);
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y = Source.x*M(1,0) + Source.y*M(1,1) + Source.z*M(1,2);
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z = Source.x*M(2,0) + Source.y*M(2,1) + Source.z*M(2,2);
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return *this;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Normal& Normal::Multiply(const Normal &Source, const AffineMatrix &M)
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{
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Check(this);
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Check(&Source);
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Check(&M);
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AffineMatrix m;
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m.Invert(M);
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return Multiply_Inverse(Source,m);
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}
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#if defined(TEST_CLASS)
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# include "normal.tcp"
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#endif
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