The volume keys wanted a partner, and the bass trim could not be one as it stood: it scaled the sample data as it loaded, so by the time anyone pressed a key the audio was already sitting in OpenAL buffers and nothing short of a restart would move it. So the trim is now a per-zone gain applied in the mix instead. Each buffer's depth - how much of the low band it occupies - is still worked out once at load from its playback rate, but the trim itself is read every frame, which is what lets Home and End move it while sounds are playing. It is the better form regardless: no rewriting of sample data, and no quantisation on top of audio that has already been through one gain stage. Home raises, End lowers, in steps of 0.05, and the setting is written to bass.cfg beside the exe exactly as the volume writes volume.cfg. Together with PageUp and PageDown that is the amplifier and the crossover the cabinets had in hardware and a desktop does not. Builds clean, runs, and neither knob fires unprompted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
1261 lines
34 KiB
C++
1261 lines
34 KiB
C++
#include "mungal4.h"
|
|
#pragma hdrstop
|
|
|
|
#include "l4audres.h"
|
|
#include "l4audhdw.h"
|
|
#include "l4audio.h"
|
|
#include "l4audlvl.h"
|
|
#include "l4audwtr.h"
|
|
#include "..\munga\audcmp.h"
|
|
#include "..\munga\audseq.h"
|
|
#include "..\munga\audrend.h"
|
|
#include "..\munga\namelist.h"
|
|
#include "..\munga\app.h"
|
|
#include "..\munga\notation.h"
|
|
#include "openal\al.h"
|
|
#include "sndfile.h"
|
|
|
|
ALuint *g_buffers;
|
|
int g_numBuffers;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bass trim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
// RP412AUDIOBASS, 0.0..1.0, default 1.0 (the mix exactly as authored), stepped
|
|
// live by the Home/End keys.
|
|
//
|
|
// The arcade pod ran the game at unity and did its volume and tone shaping in
|
|
// hardware -- an external amplifier and a 3-way crossover. A desktop player has
|
|
// neither, so the low band needs a control in software. This is the crossover's
|
|
// low trim; the master volume (L4AUDRND.cpp) is the amplifier's.
|
|
//
|
|
// It cannot be an EFX filter: the OpenAL this game ships implements only
|
|
// AL_FILTER_LOWPASS, so there is no low shelf or bandpass to lean on, and the
|
|
// one direct filter a source gets is already carrying the authored brightness
|
|
// model. So the trim is a GAIN, applied per zone in the mix.
|
|
//
|
|
// That works because of HOW the low end is built. RP's soundbanks carry their
|
|
// weight in discrete deep layer zones whose per-zone tuning bakes out to a very
|
|
// low playback rate -- 13 zones sit below 8 kHz, between 3.4 and 5.2 octaves
|
|
// below their recorded pitch, against 81% of the set at 22 kHz and up. A zone's
|
|
// baked rate is therefore a reliable proxy for which band it occupies, so
|
|
// attenuating the low-rate zones is a genuine low-band trim rather than a blunt
|
|
// overall cut.
|
|
//
|
|
// Ramp: untouched at or above 22050 Hz, full trim at or below 5512 Hz, log
|
|
// interpolated between, so nothing steps abruptly at a threshold. Each buffer's
|
|
// DEPTH is fixed at load; the trim itself is read at mix time, which is what
|
|
// lets the keys move it while sounds are playing.
|
|
//
|
|
static const ALsizei kBassTrimFullRate = 5512; // at/below: full trim
|
|
static const ALsizei kBassTrimNoneRate = 22050; // at/above: untouched
|
|
static const char kBassTrimFile[] = "bass.cfg";
|
|
static const float kBassTrimStep = 0.05f;
|
|
|
|
static float *g_bufferBassDepth = NULL; // one per loaded buffer
|
|
static float g_bassTrim = 1.0f;
|
|
|
|
//
|
|
// How much of the trim a buffer at this rate takes: 0 = untouched, 1 = fully.
|
|
//
|
|
static float
|
|
RPBassDepthForRate(ALsizei rate)
|
|
{
|
|
if (rate >= kBassTrimNoneRate) return 0.0f;
|
|
if (rate <= kBassTrimFullRate) return 1.0f;
|
|
|
|
const float span = (float)log((double)kBassTrimNoneRate / (double)kBassTrimFullRate);
|
|
|
|
return (float)log((double)kBassTrimNoneRate / (double)rate) / span;
|
|
}
|
|
|
|
void
|
|
RPBassTrimInitialize()
|
|
{
|
|
g_bassTrim = 1.0f;
|
|
|
|
if (const char *setting = getenv("RP412AUDIOBASS"))
|
|
{
|
|
float value = (float)atof(setting);
|
|
|
|
if (value >= 0.0f && value <= 1.0f)
|
|
{
|
|
g_bassTrim = value;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Whatever the player last set with the keys wins, exactly as the master
|
|
// volume behaves -- environ.ini only decides where an untouched machine
|
|
// starts out.
|
|
//
|
|
if (FILE *cfg = fopen(kBassTrimFile, "rt"))
|
|
{
|
|
float value = -1.0f;
|
|
|
|
if (fscanf(cfg, "%f", &value) == 1 && value >= 0.0f && value <= 1.0f)
|
|
{
|
|
g_bassTrim = value;
|
|
}
|
|
fclose(cfg);
|
|
}
|
|
|
|
Tell("Audio bass trim " << (int)(g_bassTrim * 100.0f + 0.5f) << "%\n");
|
|
}
|
|
|
|
void
|
|
RPBassTrimStep(int direction)
|
|
{
|
|
g_bassTrim += (direction > 0) ? kBassTrimStep : -kBassTrimStep;
|
|
|
|
if (g_bassTrim < 0.0f) g_bassTrim = 0.0f;
|
|
if (g_bassTrim > 1.0f) g_bassTrim = 1.0f;
|
|
|
|
g_bassTrim = (float)((int)(g_bassTrim / kBassTrimStep + 0.5f)) * kBassTrimStep;
|
|
|
|
if (FILE *cfg = fopen(kBassTrimFile, "wt"))
|
|
{
|
|
fprintf(cfg, "%.2f\n", g_bassTrim);
|
|
fclose(cfg);
|
|
}
|
|
|
|
Tell("Audio bass trim " << (int)(g_bassTrim * 100.0f + 0.5f) << "%\n");
|
|
}
|
|
|
|
float
|
|
RPBassTrim()
|
|
{
|
|
return g_bassTrim;
|
|
}
|
|
|
|
//
|
|
// The gain a zone takes at the current trim. 1.0 whenever the player has not
|
|
// touched it, so the default costs one multiply by one.
|
|
//
|
|
float
|
|
RPBufferBassGain(int buffer_index)
|
|
{
|
|
if (g_bassTrim >= 0.999f || g_bufferBassDepth == NULL
|
|
|| buffer_index < 0 || buffer_index >= g_numBuffers)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
return 1.0f - (1.0f - g_bassTrim) * g_bufferBassDepth[buffer_index];
|
|
}
|
|
|
|
//#############################################################################
|
|
//####################### AudioObjectStream #############################
|
|
//#############################################################################
|
|
|
|
//
|
|
//#############################################################################
|
|
// AudioObjectStream
|
|
//#############################################################################
|
|
//
|
|
AudioObjectStream::AudioObjectStream(
|
|
ResourceDescription *resource_description,
|
|
Entity *the_entity
|
|
):
|
|
PlugStream(resource_description)
|
|
{
|
|
entity = the_entity;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// AudioObjectStream
|
|
//#############################################################################
|
|
//
|
|
AudioObjectStream::AudioObjectStream()
|
|
{
|
|
entity = NULL;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~AudioObjectStream
|
|
//#############################################################################
|
|
//
|
|
AudioObjectStream::~AudioObjectStream()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
AudioObjectStream::TestInstance() const
|
|
{
|
|
PlugStream::TestInstance();
|
|
if (entity != NULL)
|
|
{
|
|
Check(entity);
|
|
}
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// MakeObjectImplementation
|
|
//#############################################################################
|
|
//
|
|
RegisteredClass*
|
|
AudioObjectStream::MakeObjectImplementation(Enumeration class_ID)
|
|
{
|
|
Check(this);
|
|
Verify(class_ID != RegisteredClass::NullClassID);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// HACK - Constructors should be referenced through registration, for
|
|
// now just use a switch statement
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
RegisteredClass *object;
|
|
|
|
switch (class_ID)
|
|
{
|
|
//
|
|
// Static resources ...
|
|
//
|
|
case RegisteredClass::PatchLevelOfDetailClassID:
|
|
object = new PatchLevelOfDetail(this);
|
|
break;
|
|
|
|
case RegisteredClass::PatchResourceClassID:
|
|
object = new PatchResource(this);
|
|
break;
|
|
|
|
case RegisteredClass::AudioResourceIndexClassID:
|
|
object = new AudioResourceIndex(this);
|
|
break;
|
|
|
|
//
|
|
// Location and sources ...
|
|
//
|
|
case RegisteredClass::L4AudioLocationClassID:
|
|
object = new L4AudioLocation(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::DirectPatchSourceClassID:
|
|
object = new DirectPatchSource(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::Dynamic3DPatchSourceClassID:
|
|
object = new Dynamic3DPatchSource(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::Static3DPatchSourceClassID:
|
|
object = new Static3DPatchSource(this, entity);
|
|
break;
|
|
|
|
//
|
|
// Audio components ...
|
|
//
|
|
case RegisteredClass::AudioControlMixerClassID:
|
|
object = new AudioControlMixer(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlMultiplierClassID:
|
|
object = new AudioControlMultiplier(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioResourceSelectorClassID:
|
|
object = new AudioResourceSelector(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSmootherClassID:
|
|
object = new AudioControlSmoother(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioSampleAndHoldClassID:
|
|
object = new AudioSampleAndHold(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSendClassID:
|
|
object = new AudioControlSend(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSequenceClassID:
|
|
object = new AudioControlSequence(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSplitterClassID:
|
|
object = new AudioControlSplitter(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioLFOClassID:
|
|
object = new AudioLFO(this, entity);
|
|
break;
|
|
|
|
//
|
|
// Audio watchers ...
|
|
//
|
|
case RegisteredClass::AudioMotionTriggerClassID:
|
|
object = new AudioMotionTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioMotionScaleClassID:
|
|
object = new AudioMotionScale(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioHingeScaleClassID:
|
|
object = new AudioHingeScale(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarTriggerClassID:
|
|
object = new AudioScalarTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarScaleClassID:
|
|
object = new AudioScalarScale(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioLogicalTriggerClassID:
|
|
object = new AudioLogicalTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationTriggerClassID:
|
|
object = new AudioEnumerationTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIntegerTriggerClassID:
|
|
object = new AudioIntegerTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonTriggerClassID:
|
|
object = new AudioControlsButtonTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioStateTriggerClassID:
|
|
object = new AudioStateTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIdleWatcherClassID:
|
|
object = new AudioIdleWatcher(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
|
|
object = new AudioEnumerationDeltaTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarDeltaTriggerClassID:
|
|
object = new AudioScalarDeltaTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::L4AudioCollisionTriggerClassID:
|
|
object = new L4AudioCollisionTrigger(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioMessageWatcherClassID:
|
|
object = new AudioMessageWatcher(this, entity);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
|
|
object = new AudioControlsButtonMessageWatcher(this, entity);
|
|
break;
|
|
|
|
//
|
|
// Inherited behavior
|
|
//
|
|
default:
|
|
object = PlugStream::MakeObjectImplementation(class_ID);
|
|
break;
|
|
}
|
|
return object;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreatedObjectImplementation
|
|
//#############################################################################
|
|
//
|
|
void
|
|
AudioObjectStream::CreatedObjectImplementation(
|
|
RegisteredClass *object,
|
|
ObjectID object_ID
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(object);
|
|
Verify(object_ID != NullObjectID);
|
|
|
|
//
|
|
// std::Decide which index to add object to
|
|
//
|
|
switch (object->GetClassID())
|
|
{
|
|
case RegisteredClass::PatchLevelOfDetailClassID:
|
|
case RegisteredClass::PatchResourceClassID:
|
|
case RegisteredClass::AudioResourceIndexClassID:
|
|
AddGlobalPlug(Cast_Object(Plug*, object), object_ID);
|
|
break;
|
|
|
|
default:
|
|
AddLocalPlug(Cast_Object(Plug*, object), object_ID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// BuildFromPageImplementation
|
|
//#############################################################################
|
|
//
|
|
void
|
|
AudioObjectStream::BuildFromPageImplementation(
|
|
NameList *name_list,
|
|
Enumeration class_ID_enumeration,
|
|
ObjectID object_ID
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(class_ID_enumeration != RegisteredClass::NullClassID);
|
|
Verify(object_ID != NullObjectID);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// HACK - Page interpreters should be referenced through registration,
|
|
// for now just use a switch statement
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
RegisteredClass::ClassID
|
|
class_ID = (RegisteredClass::ClassID)class_ID_enumeration;
|
|
|
|
switch (class_ID)
|
|
{
|
|
//
|
|
// Static resources ...
|
|
//
|
|
case RegisteredClass::PatchLevelOfDetailClassID:
|
|
PatchLevelOfDetail::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::PatchResourceClassID:
|
|
PatchResource::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioResourceIndexClassID:
|
|
AudioResourceIndex::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Location and sources ...
|
|
//
|
|
case RegisteredClass::L4AudioLocationClassID:
|
|
L4AudioLocation::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::DirectPatchSourceClassID:
|
|
DirectPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::Dynamic3DPatchSourceClassID:
|
|
Dynamic3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::Static3DPatchSourceClassID:
|
|
Static3DPatchSource::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Audio components ...
|
|
//
|
|
case RegisteredClass::AudioControlMixerClassID:
|
|
AudioControlMixer::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlMultiplierClassID:
|
|
AudioControlMultiplier::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioResourceSelectorClassID:
|
|
AudioResourceSelector::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSmootherClassID:
|
|
AudioControlSmoother::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioSampleAndHoldClassID:
|
|
AudioSampleAndHold::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSendClassID:
|
|
AudioControlSend::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSequenceClassID:
|
|
AudioControlSequence::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlSplitterClassID:
|
|
AudioControlSplitter::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioLFOClassID:
|
|
AudioLFO::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Audio watchers ...
|
|
//
|
|
case RegisteredClass::AudioMotionTriggerClassID:
|
|
AudioMotionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioMotionScaleClassID:
|
|
AudioMotionScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioHingeScaleClassID:
|
|
AudioHingeScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarTriggerClassID:
|
|
AudioScalarTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarScaleClassID:
|
|
AudioScalarScale::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioLogicalTriggerClassID:
|
|
AudioLogicalTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationTriggerClassID:
|
|
AudioEnumerationTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIntegerTriggerClassID:
|
|
AudioIntegerTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonTriggerClassID:
|
|
AudioControlsButtonTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioStateTriggerClassID:
|
|
AudioStateTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioIdleWatcherClassID:
|
|
AudioIdleWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioEnumerationDeltaTriggerClassID:
|
|
AudioEnumerationDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioScalarDeltaTriggerClassID:
|
|
AudioScalarDeltaTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::L4AudioCollisionTriggerClassID:
|
|
L4AudioCollisionTrigger::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioMessageWatcherClassID:
|
|
AudioMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
case RegisteredClass::AudioControlsButtonMessageWatcherClassID:
|
|
AudioControlsButtonMessageWatcher::BuildFromPage(this, name_list, class_ID, object_ID);
|
|
break;
|
|
|
|
//
|
|
// Inherited behavior
|
|
//
|
|
default:
|
|
PlugStream::BuildFromPageImplementation(name_list, class_ID, object_ID);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// BuiltFromPageImplementation
|
|
//#############################################################################
|
|
//
|
|
void
|
|
AudioObjectStream::BuiltFromPageImplementation(
|
|
Enumeration class_ID,
|
|
ObjectID object_ID,
|
|
const CString &object_name
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(class_ID != RegisteredClass::NullClassID);
|
|
Verify(object_ID != NullObjectID);
|
|
Check(&object_name);
|
|
|
|
//
|
|
// std::Decide which index to add object to
|
|
//
|
|
if (object_name.Length() == 0)
|
|
return;
|
|
|
|
switch (class_ID)
|
|
{
|
|
case RegisteredClass::PatchLevelOfDetailClassID:
|
|
case RegisteredClass::PatchResourceClassID:
|
|
case RegisteredClass::AudioResourceIndexClassID:
|
|
AddGlobalObjectID(object_ID, object_name);
|
|
break;
|
|
|
|
default:
|
|
AddLocalObjectID(object_ID, object_name);
|
|
break;
|
|
}
|
|
}
|
|
|
|
//#############################################################################
|
|
//###################### L4AudioResourceManager #########################
|
|
//#############################################################################
|
|
|
|
//
|
|
//#############################################################################
|
|
// L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::L4AudioResourceManager()
|
|
{
|
|
g_buffers = NULL;
|
|
g_numBuffers = 0;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~L4AudioResourceManager
|
|
//#############################################################################
|
|
//
|
|
L4AudioResourceManager::~L4AudioResourceManager()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
L4AudioResourceManager::TestInstance() const
|
|
{
|
|
Node::TestInstance();
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// PreloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::PreloadResources(
|
|
NotationFile *notation_file
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(notation_file);
|
|
//Check(audio_hardware);
|
|
|
|
//Determine how many loadable samples exist
|
|
g_numBuffers=0;
|
|
|
|
for(int i=1; i <= 2; i++)
|
|
{
|
|
for (int j=0; j < 100; j++)
|
|
{
|
|
if (PRESET_isImplemented(i,j))
|
|
{
|
|
g_numBuffers += PRESET_getNumSamples(i,j);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Generate the buffers
|
|
if (g_numBuffers > 0)
|
|
{
|
|
//Generate buffers
|
|
alGetError();
|
|
g_buffers = new ALuint[g_numBuffers];
|
|
alGenBuffers(g_numBuffers,g_buffers);
|
|
ALenum error;
|
|
if ((error = alGetError()) != AL_NO_ERROR)
|
|
{
|
|
DEBUG_STREAM << "OpenAL has encountered an error while initializing the buffers." << std::endl;
|
|
delete [] g_buffers;
|
|
g_buffers = NULL;
|
|
g_numBuffers = 0;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Parallel to g_buffers: how much of the bass trim each zone takes.
|
|
//
|
|
RPBassTrimInitialize();
|
|
g_bufferBassDepth = new float[g_numBuffers];
|
|
for (int b = 0; b < g_numBuffers; b++)
|
|
{
|
|
g_bufferBassDepth[b] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
int bufferInd = 0;
|
|
//Load buffers
|
|
for(int i=1; i<=2 && bufferInd < g_numBuffers; i++)
|
|
{
|
|
for(int j=0; j<100 && bufferInd < g_numBuffers; j++)
|
|
{
|
|
if (PRESET_isImplemented(i,j))
|
|
{
|
|
for (int k=0; k < PRESET_getNumSamples(i,j) && bufferInd < g_numBuffers; k++)
|
|
{
|
|
SAMPLEINFO info = PRESET_getSampleInfo(i,j,k);
|
|
|
|
//Load WAV to buffer
|
|
char *data;
|
|
int size;
|
|
|
|
//Open WAV
|
|
char fullname[50];
|
|
strcpy_s(fullname,50,"AUDIO\\");
|
|
strcat_s(fullname,50,info.file);
|
|
SF_INFO *sfInfo = new SF_INFO[2];
|
|
//SF_INFO is working different than expected!
|
|
sfInfo->format = 0;
|
|
SNDFILE *file = sf_open(fullname,SFM_READ,sfInfo);
|
|
|
|
if (file == NULL)
|
|
{
|
|
DEBUG_STREAM << "Failed to open." << std::endl;
|
|
}
|
|
|
|
unsigned long formatBits = 0;
|
|
unsigned long sampleRate = sfInfo->samplerate;
|
|
size = sfInfo->frames;
|
|
|
|
bool isMono = (sfInfo->channels == 1);
|
|
|
|
if (sfInfo->format & SF_FORMAT_PCM_S8)
|
|
{
|
|
formatBits = 8;
|
|
} else if (sfInfo->format & SF_FORMAT_PCM_16)
|
|
{
|
|
formatBits = 16;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "BAD FORMAT" << std::endl;
|
|
}
|
|
|
|
ALenum format;
|
|
if (formatBits == 8)
|
|
{
|
|
if (isMono)
|
|
{
|
|
format = AL_FORMAT_MONO8;
|
|
} else
|
|
{
|
|
size *= 2;
|
|
format = AL_FORMAT_STEREO8;
|
|
}
|
|
} else if (formatBits == 16)
|
|
{
|
|
size *= 2;
|
|
if (isMono)
|
|
{
|
|
format = AL_FORMAT_MONO16;
|
|
} else
|
|
{
|
|
size *= 2;
|
|
format = AL_FORMAT_STEREO16;
|
|
}
|
|
}
|
|
|
|
ALsizei alSampleRate = sampleRate;
|
|
|
|
//Load size & data
|
|
delete [] sfInfo;
|
|
data = new char[size];
|
|
sf_read_raw(file,data,size);
|
|
sf_close(file);
|
|
|
|
//
|
|
// Record which band this zone sits in, for the Home/End bass
|
|
// trim. Fixed per buffer; the trim itself is read at mix time.
|
|
//
|
|
if (g_bufferBassDepth != NULL)
|
|
{
|
|
g_bufferBassDepth[bufferInd] = RPBassDepthForRate(alSampleRate);
|
|
}
|
|
|
|
//Feed the buffer
|
|
alBufferData(g_buffers[bufferInd],format,data,size,alSampleRate);
|
|
PRESET_setBufferIndex(i,j,k,bufferInd);
|
|
bufferInd++;
|
|
|
|
delete [] data;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Load the sound banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
/*NameList *name_list;
|
|
NameList::Entry *entry;
|
|
|
|
Verify(notation_file->EntryCount("AudioResources") >= 2);
|
|
|
|
name_list = notation_file->MakeEntryList("AudioResources");
|
|
Register_Object(name_list);
|
|
entry = name_list->GetFirstEntry();
|
|
Check(entry);
|
|
while (entry != NULL)
|
|
{
|
|
Check(entry);
|
|
if (entry->IsName("front_audio_resource"))
|
|
{
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetFrontCard());
|
|
audio_hardware->GetFrontCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
else
|
|
{
|
|
Verify(entry->IsName("rear_audio_resource"));
|
|
Check_Pointer(entry->GetChar());
|
|
Check(audio_hardware->GetRearCard());
|
|
audio_hardware->GetRearCard()->LoadSBK(entry->GetChar());
|
|
}
|
|
entry = entry->GetNextEntry();
|
|
}
|
|
Unregister_Object(name_list);
|
|
delete name_list;*/
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Create static audio objects
|
|
//----------------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
// Get static audio stream resource
|
|
//
|
|
ResourceDescription *resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
resource_description =
|
|
application->GetResourceFile()->FindResourceDescription(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType
|
|
);
|
|
Check(resource_description);
|
|
resource_description->Lock();
|
|
|
|
//
|
|
// Parse the audio object stream
|
|
//
|
|
AudioObjectStream audio_object_stream(resource_description, NULL);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
resource_description->Unlock();
|
|
}
|
|
|
|
ALuint AL_getBuffer(int index)
|
|
{
|
|
return g_buffers[index];
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// UnloadResources
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::UnloadResources(
|
|
)
|
|
{
|
|
Check(this);
|
|
// Check(audio_hardware);
|
|
|
|
//Unload wav data
|
|
if (g_numBuffers > 0)
|
|
{
|
|
alGetError();
|
|
alDeleteBuffers(g_numBuffers,g_buffers);
|
|
ALenum error = alGetError();
|
|
if (error != AL_NO_ERROR)
|
|
{
|
|
DEBUG_STREAM << "OpenAL reached an error when attempting to delete its buffers." << std::endl;
|
|
}
|
|
}
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Release banks
|
|
//----------------------------------------------------------------------
|
|
//
|
|
// Check(audio_hardware->GetFrontCard());
|
|
// audio_hardware->GetFrontCard()->ReleaseAllBanks();
|
|
// Check(audio_hardware->GetRearCard());
|
|
// audio_hardware->GetRearCard()->ReleaseAllBanks();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateStaticAudioStreamResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateStaticAudioStreamResource(
|
|
ResourceFile *resource_file
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Open the notation file for the static stream resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
Tell("Opening Audio Script audio\\static.scp\n");
|
|
NotationFile notation_file("audio\\static.scp");
|
|
Check(¬ation_file);
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Build the static audio object stream
|
|
//----------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(¬ation_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
//----------------------------------------------------------------------
|
|
// Add the resource
|
|
//----------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *res_description;
|
|
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
"StaticAudioStream",
|
|
ResourceDescription::StaticAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::CreateEntityAudioObjects(
|
|
Entity *entity,
|
|
AudioRepresentation audio_representation
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
Verify(
|
|
audio_representation == InternalAudioRepresentation ||
|
|
audio_representation == ExternalAudioRepresentation
|
|
);
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the audio resource for this entity
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *audio_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
audio_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
entity->GetResourceID(),
|
|
ResourceDescription::AudioStreamListResourceType
|
|
);
|
|
if (audio_resource_description == NULL)
|
|
return;
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Read the appropriate resource for an internal or external
|
|
// representation
|
|
//------------------------------------------------------------------------
|
|
//
|
|
ResourceDescription *stream_resource_description;
|
|
|
|
Check(application);
|
|
Check(application->GetResourceFile());
|
|
Check(audio_resource_description);
|
|
stream_resource_description =
|
|
application->GetResourceFile()->SearchList(
|
|
audio_resource_description->resourceID,
|
|
(audio_representation == InternalAudioRepresentation) ?
|
|
ResourceDescription::InternalAudioStreamResourceType :
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
if (stream_resource_description == NULL)
|
|
return;
|
|
Check(stream_resource_description);
|
|
stream_resource_description->Lock();
|
|
audio_resource_description->Lock();
|
|
|
|
//
|
|
//------------------------------------------------------------------------
|
|
// Make the audio object stream
|
|
//------------------------------------------------------------------------
|
|
//
|
|
AudioObjectStream
|
|
audio_object_stream(
|
|
stream_resource_description,
|
|
entity
|
|
);
|
|
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.CreateObjects();
|
|
stream_resource_description->Unlock();
|
|
audio_resource_description->Unlock();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// DestroyEntityAudioObjects
|
|
//#############################################################################
|
|
//
|
|
void
|
|
L4AudioResourceManager::DestroyEntityAudioObjects(Entity *entity)
|
|
{
|
|
Check(this);
|
|
Check(entity);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Stop and delete all audio objects
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
Entity::AudioSocketIterator
|
|
iterator(entity);
|
|
Component
|
|
*component;
|
|
AudioComponent
|
|
*audio_component;
|
|
|
|
Check(&iterator);
|
|
while ((component = iterator.ReadAndNext()) != NULL)
|
|
{
|
|
audio_component = Cast_Object(AudioComponent*, component);
|
|
Check(audio_component);
|
|
audio_component->ReceiveControl(StopAudioControlID, 0.0f);
|
|
audio_component->ReceiveControl(FlushMessagesAudioControlID, 0.0f);
|
|
}
|
|
iterator.DeletePlugs();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CreateModelAudioResource
|
|
//#############################################################################
|
|
//
|
|
ResourceDescription::ResourceID
|
|
L4AudioResourceManager::CreateModelAudioStreamResource(
|
|
ResourceFile *resource_file,
|
|
const char *model_name,
|
|
NotationFile *model_file,
|
|
const ResourceDirectories*
|
|
)
|
|
{
|
|
Check(resource_file);
|
|
Check_Pointer(model_name);
|
|
Check(model_file);
|
|
|
|
const char *script_name = NULL;
|
|
ResourceDescription::ResourceID resource_id_list[3];
|
|
size_t list_length = 0;
|
|
|
|
resource_id_list[0] = ResourceDescription::NullResourceID;
|
|
resource_id_list[1] = ResourceDescription::NullResourceID;
|
|
resource_id_list[2] = ResourceDescription::NullResourceID;
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the external audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "external", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// If not, create it
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::ExternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the internal audio script
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (model_file->GetEntry("audio", "internal", &script_name))
|
|
{
|
|
//
|
|
// See if the resource already exists
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType
|
|
);
|
|
|
|
//
|
|
// If not, create it
|
|
//
|
|
if (res_description == NULL)
|
|
{
|
|
//
|
|
// Make the file name
|
|
//
|
|
CString file_name(script_name);
|
|
CString prefix("audio\\");
|
|
|
|
file_name = prefix + file_name;
|
|
|
|
//
|
|
// Build the memory stream
|
|
//
|
|
Tell("Opening Audio Script " << file_name << "\n");
|
|
NotationFile script_file(file_name);
|
|
AudioObjectStream audio_object_stream;
|
|
|
|
Check(&script_file);
|
|
Check(&audio_object_stream);
|
|
audio_object_stream.BuildFromNotationFile(&script_file, resource_file);
|
|
Tell("Closed Audio Script\n");
|
|
|
|
//
|
|
// Add the resource
|
|
//
|
|
res_description =
|
|
resource_file->AddResourceMemoryStream(
|
|
script_name,
|
|
ResourceDescription::InternalAudioStreamResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
&audio_object_stream
|
|
);
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Check for the audio entity model
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
const char *audio_entity_model = NULL;
|
|
|
|
if (model_file->GetEntry("audio", "model", &audio_entity_model))
|
|
{
|
|
//
|
|
// The resource should already exist
|
|
//
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
audio_entity_model,
|
|
ResourceDescription::ModelListResourceType
|
|
);
|
|
if (res_description == NULL)
|
|
{
|
|
std::cout << "audio_entity_model == " << audio_entity_model;
|
|
Fail("L4AudioResourceManager::CreateModelAudioStreamResource - model not found");
|
|
}
|
|
Check(res_description);
|
|
resource_id_list[list_length++] = res_description->resourceID;
|
|
}
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// If either script has been created, then create the resource list
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
if (list_length > 0)
|
|
{
|
|
ResourceDescription *res_description =
|
|
resource_file->AddResourceList(
|
|
model_name,
|
|
ResourceDescription::AudioStreamListResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
resource_id_list,
|
|
list_length
|
|
);
|
|
Check(res_description);
|
|
return res_description->resourceID;
|
|
}
|
|
return ResourceDescription::NullResourceID;
|
|
}
|