Files
RP412/MUNGA_L4/L4VB16.cpp
T
CydandClaude Fable 5 d0553648eb Drop the lower display row below the main screen
The pod stacks its displays vertically - upper MFDs above the
viewscreen, weapon MFDs + secondary below. Default grid now places the
lower row (MFD LL / Map / MFD LR) at the main screen's bottom edge
instead of directly under the upper row, so the main screen reads as
the middle band, with the plasma glass at its lower-left.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 14:33:51 -05:00

6130 lines
140 KiB
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4vb16.h"
#include "l4mfdview.h"
#include "../munga/gaugrend.h"
#include "L4VIDEO.h"
#include "DXUtils.h"
#if defined(TRACE_SCREEN_COPY)
static BitTrace Screen_Copy("Screen Copy");
#define SET_SCREEN_COPY() Screen_Copy.Set()
#define CLEAR_SCREEN_COPY() Screen_Copy.Clear()
#else
#define SET_SCREEN_COPY()
#define CLEAR_SCREEN_COPY()
#endif
#define BLIT_STATISTICS
#if defined(BLIT_STATISTICS)
static int
dirtyPixelCount,
transferPixelCount,
overflowPixelCount;
#endif
//#define DEBUG
#if defined(DEBUG)
static Logical
printFlag=True;
# define Diag_on printFlag=True
# define Diag_off printFlag=False
# define Diag_Tell(stuff) if(printFlag){std::cout << stuff;}
#else
# define Diag_on
# define Diag_off
# define Diag_Tell(n)
#endif
//STUBBED: VIDEO RB 1/15/07
//extern "C" void
// SVGASetMode(
// int mode,
// LWord pageFlipFcnpointer
// );
//
//extern "C" void
// SVGASetPage(
// int page
// );
//
//extern "C" int
// SVGATransfer32(
// int dest_offset,
// Word *source_pointer,
// LWord changed_bits
// );
//
//extern "C" int
// SVGATransfer32x(
// int dest_offset,
// Word *source_pointer,
// LWord changed_bits
// );
//
//extern "C" void
// SVGASetSplitterClock(
// Logical state
// );
//
//extern "C" void
// SVGAZeroPalette(
// Word DAC_port
// );
//
//extern "C" void
// SVGAWriteFullPalette(
// Byte *firstColorByte,
// Word DAC_port
// );
//
//extern "C" void
// SVGAReadFullPalette(
// Byte *firstColorByte,
// Word DAC_port
// );
//
//extern "C" void
// SVGAWritePaletteMask(
// Word DAC_port,
// Byte new_mask
// );
//
//extern "C" void
// SVGAFunkyVideo(
// Logical on_off
// );
void SVGA16::BuildWindows(unsigned int width, unsigned int height, bool windowed, int *secondaryIndex, int *aux1Index, int *aux2Index)
{
NUMGAUGEWINDOWS = 0;
if (secondaryIndex != NULL)
{
NUMGAUGEWINDOWS++;
}
if (aux1Index != NULL)
{
NUMGAUGEWINDOWS++;
}
if (aux2Index != NULL)
{
NUMGAUGEWINDOWS++;
}
if (NUMGAUGEWINDOWS == 0)
{
return;
}
gaugeWindows = new HWND[NUMGAUGEWINDOWS];
mDevice = new LPDIRECT3DDEVICE9[NUMGAUGEWINDOWS];
mVertBuffers = new LPDIRECT3DVERTEXBUFFER9[NUMGAUGEWINDOWS];
mSurfaces = new LPDIRECT3DTEXTURE9[NUMGAUGEWINDOWS * 2];
mLockFlags = new DWORD[NUMGAUGEWINDOWS];
mPresentParams = new D3DPRESENT_PARAMETERS[NUMGAUGEWINDOWS];
mSurfaceRects = new RECT[NUMGAUGEWINDOWS];
for (int j=0; j < NUMGAUGEWINDOWS; j++)
{
int desiredAdapter = -1;
int adapterIndex = j;
if (secondaryIndex != NULL && adapterIndex >= 0)
{
desiredAdapter = *secondaryIndex;
adapterIndex--;
}
if (aux1Index != NULL && adapterIndex >= 0)
{
desiredAdapter = *aux1Index;
adapterIndex--;
}
if (aux2Index != NULL && adapterIndex >= 0)
{
desiredAdapter = *aux2Index;
adapterIndex--;
}
if (adapterIndex >= 0 || desiredAdapter < 0)
{
break;
}
RECT r;
MONITORINFO info;
info.cbSize = sizeof(MONITORINFO);
GetMonitorInfo(gD3D->GetAdapterMonitor(desiredAdapter),&info);
r = info.rcMonitor;
mSurfaceRects[j].left = r.left;
mSurfaceRects[j].top = r.top;
mSurfaceRects[j].right = r.left + ((j==0 || aux2Index != NULL)?width:width*2);
mSurfaceRects[j].bottom = r.top + height;
RECT surfaceWindowRect = mSurfaceRects[j];
AdjustWindowRectEx(&surfaceWindowRect, WS_BORDER, false, 0);
gaugeWindows[j] = CreateWindowEx(0, L"MainWndClass", L"RPL4", WS_BORDER, surfaceWindowRect.left, surfaceWindowRect.top, surfaceWindowRect.right-surfaceWindowRect.left, surfaceWindowRect.bottom-surfaceWindowRect.top, (HWND)NULL, (HMENU)NULL, L4Application::GetAppInstance(), (LPVOID)NULL);
if (gaugeWindows[j])
{
// In split-view mode the packed windows are only kept as D3D
// device targets; the split windows are what the player sees.
if (!splitViews)
{
ShowWindow(gaugeWindows[j], SW_SHOW);
}
memset(&mPresentParams[j], 0, sizeof(D3DPRESENT_PARAMETERS));
mPresentParams[j].BackBufferCount = 1;
mPresentParams[j].SwapEffect = D3DSWAPEFFECT_DISCARD;
mPresentParams[j].hDeviceWindow = gaugeWindows[j];
mPresentParams[j].Flags = 0;
mPresentParams[j].FullScreen_RefreshRateInHz = (windowed)?D3DPRESENT_RATE_DEFAULT:60;
mPresentParams[j].PresentationInterval = D3DPRESENT_RATE_DEFAULT;
mPresentParams[j].BackBufferFormat = D3DFMT_R5G6B5;
//pp.EnableAutoDepthStencil = TRUE;
//pp.AutoDepthStencilFormat = D3DFMT_D24X8;
mPresentParams[j].Windowed = windowed;
if (!windowed)
{
mPresentParams[j].BackBufferWidth = mSurfaceRects[j].right - mSurfaceRects[j].left;
mPresentParams[j].BackBufferHeight = mSurfaceRects[j].bottom - mSurfaceRects[j].top;
}
HRESULT hr = gD3D->CreateDevice(desiredAdapter, D3DDEVTYPE_HAL, ghWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &mPresentParams[j], &mDevice[j]);
if (FAILED(hr))
{
DEBUG_STREAM<<"Couldn't create Direct3D device!"<<std::endl<<std::flush;
PostQuitMessage(1);
}
D3DCAPS9 caps;
DWORD usage = 0;
D3DPOOL pool = D3DPOOL_MANAGED;
hr = mDevice[j]->GetDeviceCaps(&caps);
mLockFlags[j] = 0;
hr = mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &mSurfaces[j * 2], NULL);
if (FAILED(hr))
{
DEBUG_STREAM << "Couldn't create dynamic texture for display " << j << "!" << std::endl << std::flush;
PostQuitMessage(1);
}
hr = mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[j * 2 + 1], NULL);
if (FAILED(hr))
{
DEBUG_STREAM << "Couldn't create dynamic texture for display " << j << "!" << std::endl << std::flush;
PostQuitMessage(1);
}
hr = mDevice[j]->CreateVertexBuffer(sizeof(float) * 6 * 4, NULL, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &mVertBuffers[j], NULL);
if (FAILED(hr))
{
DEBUG_STREAM << "Couldn't create vertex buffer for display " << j << "!" << std::endl << std::flush;
PostQuitMessage(1);
}
float *buffer;
hr = mVertBuffers[j]->Lock(0, 0, (void**)&buffer, 0);
buffer[0] = 0.0f; // top left, x
buffer[1] = 0.0f; // y
buffer[2] = 0.0f; // z
buffer[3] = 1.0f; // rhw
buffer[4] = 0.0f; // u
buffer[5] = 0.0f; // v
buffer[6] = mSurfaceRects[j].right - mSurfaceRects[j].left; // top right, x
buffer[7] = 0.0f; // y
buffer[8] = 0.0f; // z
buffer[9] = 1.0f; // rhw
buffer[10] = 1.0f; // u
buffer[11] = 0.0f; // v
buffer[12] = mSurfaceRects[j].right - mSurfaceRects[j].left; // bottom right, x
buffer[13] = height; // y
buffer[14] = 0.0f; // z
buffer[15] = 1.0f; // rhw
buffer[16] = 1.0f; // u
buffer[17] = 1.0f, // v
buffer[18] = 0.0f; // bottom left, x
buffer[19] = height; // y
buffer[20] = 0.0f; // z
buffer[21] = 1.0f; // rhw
buffer[22] = 0.0f; // u
buffer[23] = 1.0f; // v
hr = mVertBuffers[j]->Unlock();
mDevice[j]->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
mDevice[j]->SetStreamSource(0, mVertBuffers[j], 0, sizeof(float) * 6);
mDevice[j]->SetTexture(0, mSurfaces[j * 2 + 1]);
mDevice[j]->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 0.0f, 0);
V( mDevice[j]->Present(NULL, NULL, NULL, NULL) );
if (hr == D3DERR_DEVICELOST)
{
int bbCount = mPresentParams[j].BackBufferCount;
int bbWidth = mPresentParams[j].BackBufferWidth;
int bbHeight = mPresentParams[j].BackBufferHeight;
mSurfaces[j * 2 + 1]->Release();
V(mDevice[j]->Reset(&mPresentParams[j]));
V(mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[j * 2 + 1], NULL));
mPresentParams[j].BackBufferCount = bbCount;
mPresentParams[j].BackBufferWidth = bbWidth;
mPresentParams[j].BackBufferHeight = bbHeight;
}
}
}
}
//########################################################################
//############################# BitWrangler ##############################
//########################################################################
//
// A "bitwrangler" manages a group of bits by segregating them into two groups:
// "active", and "inactive". Active bits are those specified within a given
// bit mask as "ones", and inactive bits are those specified as "zeros".
//
// Once initialized, the bitwrangler may be requested to increment either
// the active bit field or the inactive bit field: the "carry" is propagated
// from the least significant bit through the most significant bit, and if
// an overflow is generated it is returned as "False".
//
// Why in the world would anyone want such a bizarre object?
// It's used here to generate palettes and translation tables according
// to bit allocations for a GraphicsPort. "Unused" colors are easily
// found and set to proper values.
//
class BitWrangler
{
public:
BitWrangler(int bit_mask, int total_length);
~BitWrangler()
{}
void ResetActive();
void ResetInactive();
Logical IncrementActive();
Logical IncrementInactive();
int NumberOfActiveBits();
int NumberOfInactiveBits();
int Value;
protected:
int length;
int bitMask;
};
//
// Bitwrangler initialization
//
BitWrangler::BitWrangler(int bit_mask, int total_length)
{
Verify(bit_mask != 0);
bitMask = bit_mask;
length = total_length;
Value = 0;
Check_Fpu();
}
//
// Reset all "active" bits to zero
//
void
BitWrangler::ResetActive()
{
Value &= ~ bitMask;
Check_Fpu();
}
//
// Reset all "inactive" bits to zero
//
void
BitWrangler::ResetInactive()
{
Value &= bitMask;
Check_Fpu();
}
//
// Increment the "active" bit field, and return "false" if overflow
//
Logical
BitWrangler::IncrementActive()
{
int single_bit;
int count(length);
for(single_bit=1; count>0; --count, single_bit <<= 1)
{
//
// If it's an active bit, process it
//
if (bitMask & single_bit)
{
//
// Invert the bit
//
Value ^= single_bit;
//
// If the bit is now set, it was zero, so exit
//
if (Value & single_bit)
{
Check_Fpu();
return True;
}
}
}
//
// All the active bits are set, so return false
//
Check_Fpu();
return False;
}
//
// Increment the "inactive" bit field, and return "false" if overflow
//
Logical
BitWrangler::IncrementInactive()
{
int single_bit;
int count(length);
int inverse_mask(~bitMask);
for(single_bit=1; count>0; --count, single_bit <<= 1)
{
//
// If it's an inactive bit, process it
//
if (inverse_mask & single_bit)
{
//
// Invert the bit
//
Value ^= single_bit;
//
// If the bit is now set, it was zero, so exit
//
if (Value & single_bit)
{
Check_Fpu();
return True;
}
}
}
//
// All the inactive bits are set, so return false
//
Check_Fpu();
return False;
}
//
// Return the number of "active" bits
//
int
BitWrangler::NumberOfActiveBits()
{
int count(0), temp(bitMask);
while(temp != 0)
{
++count;
temp = temp & (temp-1);
}
Check_Fpu();
return count;
}
//
// Return the number of "inactive" bits
//
int
BitWrangler::NumberOfInactiveBits()
{
Check_Fpu();
return length-NumberOfActiveBits();
}
//########################################################################
//######################### Video16BitBuffered ###########################
//########################################################################
//
//NOTE: the application assumes that the origin is in the lower left
// corner of the display, and all parameters passed to these routines
// use the application's coordinate system.
//
// All of the methods here convert these values to the SCREEN
// coordinate system, with the origin in the UPPER LEFT corner of
// the display.
//
//===================================================================
// Creator
//===================================================================
Video16BitBuffered::Video16BitBuffered(int x, int y):
GraphicsDisplay(x, y),
pixelBuffer(x, y)
{
# if defined(DEBUG)
Tell(
"Video16BitBuffered::Video16BitBuffered()\n"
);
# endif
int
i,
changed_size;
Verify(pixelBuffer.Data.MapPointer != NULL);
height = y;
width = x;
changedBitWidth = (width >> 5);
changed_size = height * changedBitWidth;
maximumY = height-1;
maximumX = width-1;
//---------------------------------------------------------
// Create 'changedLine' and 'changedBit' arrays
//---------------------------------------------------------
changedLine = new Byte[height];
changedBit = new LWord[changed_size];
if (changedLine == NULL || changedBit == NULL)
{
# if defined(DEBUG)
Tell("INVALID!\n");
# endif
valid = False;
return;
}
else
{
Register_Pointer(changedLine);
Register_Pointer(changedBit);
valid = True;
}
# if defined(DEBUG)
Tell("changedLine=" << changedLine << "\n");
Tell("changedBit=" << changedBit << "\n");
# endif
//---------------------------------------------------------
// Clear the 'changedBit' array
//---------------------------------------------------------
memset(changedLine, 0, height);
//---------------------------------------------------------
// Clear the 'changedBit' array
//---------------------------------------------------------
LWord
*bit_dest;
for (i=changed_size,bit_dest=changedBit; i>0; --i,++bit_dest)
{
*bit_dest = (LWord) 0;
}
Check_Fpu();
}
//===================================================================
// Destructor
//===================================================================
Video16BitBuffered::~Video16BitBuffered()
{
Check(this);
if (changedLine != NULL)
{
Unregister_Pointer(changedLine);
delete changedLine;
changedLine = NULL;
}
if (changedBit != NULL)
{
Unregister_Pointer(changedBit);
delete changedBit;
changedBit = NULL;
}
Check_Fpu();
}
//===================================================================
// TestInstance
//===================================================================
Logical
Video16BitBuffered::TestInstance() const
{
return True;
}
//===================================================================
// ShowInstance
//===================================================================
void
Video16BitBuffered::ShowInstance(
char *indent
)
{
std::cout << indent << "Video16BitBuffered:\n";
Check(this);
char
temp[80];
Str_Copy(temp,indent, 80);
Str_Cat(temp,"...", 80);
std::cout << temp << "width =" << width << "\n";
std::cout << temp << "height =" << height << "\n";
std::cout << temp << "maximumX =" << maximumX << "\n";
std::cout << temp << "maximumY =" << maximumY << "\n";
std::cout << temp << "changedLine=" << changedLine << "\n";
std::cout << temp << "changedBit =" << changedBit << "\n";
pixelBuffer.ShowInstance(temp);
GraphicsDisplay::ShowInstance(temp);
Check_Fpu();
}
//===================================================================
// buildDestPointer
//===================================================================
void
Video16BitBuffered::buildDestPointer(
int screenX,
int screenY,
Word **pixel_pointer,
LWord **changed_bit_pointer,
LWord *changed_bit
)
{
Verify(valid);
Verify(pixel_pointer != NULL);
Verify(changed_bit_pointer != NULL);
Verify(changed_bit != NULL);
Verify(screenX >= 0);
Verify(screenX < width);
Verify(screenY >= 0);
Verify(screenY < height);
*pixel_pointer = pixelBuffer.Data.MapPointer +
screenX +
(screenY * width);
Verify(*pixel_pointer >= pixelBuffer.Data.MapPointer);
Verify(*pixel_pointer < &pixelBuffer.Data.MapPointer[height*width]);
*changed_bit_pointer = changedBit +
(screenX >> 5) +
(screenY * changedBitWidth);
Verify(*changed_bit_pointer >= changedBit);
Verify(*changed_bit_pointer < &changedBit[height*changedBitWidth]);
*changed_bit = 1L << (0x1F - (screenX & 0x1F));
Verify(*changed_bit != 0L);
Diag_Tell(
"Video16BitBuffered::buildDestPointer(" << screenX <<
", " << screenY << std::hex <<
") = pix " << *pixel_pointer <<
", cbp " << *changed_bit_pointer <<
", cb " << *changed_bit << std::dec <<
"\n"
);
Diag_Tell("changedBitWidth=" << changedBitWidth << "\n");
Check_Fpu();
}
//===================================================================
// MarkChangedLines
//===================================================================
#if defined(BLIT_STATISTICS)
# define SET_CHANGED(pointer, bits) *pointer |= bits; ++dirtyPixelCount
#else
# define SET_CHANGED(pointer, bits) *pointer |= bits
#endif
#define LEFT_CHANGED(pointer, bits) \
bits <<= 1; \
if (bits == 0) { --pointer; bits=0x00000001L; }
#define RIGHT_CHANGED(pointer, bits) \
bits >>= 1; \
if (bits == 0) { ++pointer; bits=0x80000000L; }
#define UP_CHANGED(pointer, bits) pointer -= changedBitWidth
#define DOWN_CHANGED(pointer, bits) pointer += changedBitWidth
#define LEFT_DEST(pointer) --pointer
#define RIGHT_DEST(pointer) ++pointer
#define UP_DEST(pointer) pointer -= width
#define DOWN_DEST(pointer) pointer += width
#define LEFT_SOURCE(pointer,map) --pointer
#define RIGHT_SOURCE(pointer,map) ++pointer
#define UP_SOURCE(pointer,map) pointer -= map->Data.Size.x
#define DOWN_SOURCE(pointer,map) pointer += map->Data.Size.x
#define LEFT_BITMAP(pointer,bits) \
bits <<= 1; \
if (bits == 0) { --pointer; bits=0x0001; }
#define RIGHT_BITMAP(pointer, bits) \
bits >>= 1; \
if (bits == 0) { ++pointer; bits=0x8000; }
#define UP_BITMAP(pointer,map) pointer -= map->Data.WidthInWords
#define DOWN_BITMAP(pointer,map) pointer += map->Data.WidthInWords
//
// Inputs are in DISPLAY COORDINATES, i.e., (0,0) in top left corner!
//
void
Video16BitBuffered::MarkChangedLines(
int start,
int stop
)
{
Check(this);
Diag_Tell(
"Video16BitBuffered::MarkChangedLines(" << start <<
", " << stop <<
")\n"
);
if (start > stop)
{
# if defined(DEBUG)
Tell("MarkChangedLines FLIPPING\n");
# endif
int temp;
temp = start;
start = stop;
stop = temp;
}
Verify(start >= 0);
Verify(start <= maximumY);
Verify(stop >= 0);
Verify(stop <= maximumY);
//------------------------------------------------
// Set the flag for each changed line
//------------------------------------------------
Verify(stop >= start);
memset(&changedLine[start], 1, stop-start+1);
Check_Fpu();
}
//===================================================================
// DrawPoint
//===================================================================
void
Video16BitBuffered::DrawPoint(
int color,
int bitmask,
Enumeration operation,
int x, int y
)
{
Check(this);
Verify(x >= bounds.bottomLeft.x);
Verify(x <= bounds.topRight.x);
Verify(y >= bounds.bottomLeft.y);
Verify(y <= bounds.topRight.y);
Word
*dest_pointer;
LWord
*changed_pointer;
LWord
changed_bit;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y = maximumY - y;
# if defined(DEBUG)
Tell("x=" << x << ", y=" << y << "\n");
# endif
Verify(x >= 0);
Verify(x < width);
Verify(y >= 0);
Verify(y < height);
//---------------------------------------------------------
// Update changedLine array
//---------------------------------------------------------
MarkChangedLines(y, y);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Create pointers
//---------------------------------------------------------
buildDestPointer(
x, y,
&dest_pointer,
&changed_pointer,
&changed_bit
);
//---------------------------------------------------------
// Write the point
//---------------------------------------------------------
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
Check_Fpu();
}
//===================================================================
// DrawLine
//===================================================================
void
Video16BitBuffered::DrawLine(
int color,
int bitmask,
Enumeration operation,
int x1, int y1,
int x2, int y2,
Logical include_last_pixel
)
{
# if defined(DEBUG)
Tell(
"Video16BitBuffered::DrawLine(" << color <<
", " << bitmask <<
", " << operation <<
", " << x1 << "," << y1 << "," << x2 << "," << y2 <<
", " << include_last_pixel <<
"\n"
);
# endif
Check(this);
Verify(x1 >= bounds.bottomLeft.x);
Verify(x1 <= bounds.topRight.x);
Verify(y1 >= bounds.bottomLeft.y);
Verify(y1 <= bounds.topRight.y);
Verify(x2 >= bounds.bottomLeft.x);
Verify(x2 <= bounds.topRight.x);
Verify(y2 >= bounds.bottomLeft.y);
Verify(y2 <= bounds.topRight.y);
enum
{
negative_delta_x = 1,
negative_delta_y = 2,
delta_y_greater = 0,
delta_x_greater = 4
};
long
length,
rate,
accumulator;
int
octant,
delta_x,
delta_y;
Word
*dest_pointer;
LWord
*changed_pointer;
LWord
changed_bit;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Route to DrawPoint if single pixel
//---------------------------------------------------------
if (x1 == x2 && y1 == y2)
{
if (include_last_pixel)
{
DrawPoint(color, bitmask, operation, x1, y1);
}
return;
}
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y1 = maximumY - y1;
y2 = maximumY - y2;
//---------------------------------------------------------
// Ensure that endpoints are legitimate
//---------------------------------------------------------
Verify(x1 >= 0);
Verify(x1 < width);
Verify(x2 >= 0);
Verify(x2 < width);
Verify(y1 >= 0);
Verify(y1 < height);
Verify(y2 >= 0);
Verify(y2 < height);
# if defined(DEBUG)
Tell(
"Transformed coordinates=" << x1 << "," << y1 <<
"," << x2 << "," << y2 <<
"\n"
);
# endif
//---------------------------------------------------------
// Update changedLine array
//---------------------------------------------------------
MarkChangedLines(y1, y2);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Determine which octant to use
//---------------------------------------------------------
octant = 0;
delta_x = x2 - x1;
if (delta_x < 0)
{
# if defined(DEBUG)
Tell("negative dx\n");
# endif
octant |= negative_delta_x;
delta_x = - delta_x;
}
delta_y = y2 - y1;
if (delta_y < 0)
{
# if defined(DEBUG)
Tell("negative dy\n");
# endif
octant |= negative_delta_y;
delta_y = - delta_y;
}
if (delta_x > delta_y)
{
# if defined(DEBUG)
Tell("dx > dy\n");
# endif
octant |= delta_x_greater;
}
# if defined(DEBUG)
Tell(
"dx=" << delta_x <<
", dy=" << delta_y <<
", octant=" << octant <<
", color=" << color <<
"\n"
);
# endif
//---------------------------------------------------------
// Prepare to draw line
//---------------------------------------------------------
buildDestPointer(
x1, y1,
&dest_pointer,
&changed_pointer,
&changed_bit
);
accumulator = 1024L; // preset accumulator to 1/2 full
//---------------------------------------------------------
// Draw the line!
//---------------------------------------------------------
switch (octant)
{
case delta_y_greater:
//-------------------------------------
// delta y greater
// positive delta x
// positive delta y
//
// +
// \ &
// \ &
//-------------------------------------
length = delta_y;
if (!include_last_pixel)
{
-- length;
}
Verify(delta_y > 0);
rate = (delta_x*2048L)/delta_y;
# if defined(DEBUG)
Tell(
"delta_y_greater, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
DOWN_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
RIGHT_DEST(dest_pointer);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_y_greater+negative_delta_x:
//-------------------------------------
// delta y greater
// negative delta x
// positive delta y
//
// +
// /
// /
//-------------------------------------
length = delta_y;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_x*2048L)/delta_y;
# if defined(DEBUG)
Tell(
"delta_y_greater+negative_delta_x, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
DOWN_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
LEFT_DEST(dest_pointer);
LEFT_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_y_greater+negative_delta_y:
//-------------------------------------
// delta y greater
// positive delta x
// negative delta y
//
// /
// /
// +
//-------------------------------------
length = delta_y;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_x*2048L)/delta_y;
# if defined(DEBUG)
Tell(
"delta_y_greater+negative_delta_y, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
UP_DEST(dest_pointer);
UP_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
RIGHT_DEST(dest_pointer);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_y_greater+negative_delta_x+negative_delta_y:
//-------------------------------------
// delta y greater
// negative delta x
// negative delta y
//
// \ &
// \ &
// +
//-------------------------------------
length = delta_y;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_x*2048L)/delta_y;
# if defined(DEBUG)
Tell(
"delta_y_greater+negative_delta_x+negative_delta_y, length=" <<
length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
UP_DEST(dest_pointer);
UP_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
LEFT_DEST(dest_pointer);
LEFT_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_x_greater:
//-------------------------------------
// delta x greater
// positive delta x
// positive delta y
//
// +---___
//
//
//-------------------------------------
length = delta_x;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_y*2048L)/delta_x;
# if defined(DEBUG)
Tell(
"delta_x_greater, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
RIGHT_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
DOWN_DEST(dest_pointer);
DOWN_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_x_greater+negative_delta_x:
//-------------------------------------
// delta x greater
// negative delta x
// positive delta y
//
// ___---+
//
//
//-------------------------------------
length = delta_x;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_y*2048L)/delta_x;
# if defined(DEBUG)
Tell(
"delta_x_greater+negative_delta_x, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
LEFT_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
DOWN_DEST(dest_pointer);
DOWN_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_x_greater+negative_delta_y:
//-------------------------------------
// delta x greater
// positive delta x
// negative delta y
//
// +___---
//
//
//-------------------------------------
length = delta_x;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_y*2048L)/delta_x;
# if defined(DEBUG)
Tell(
"delta_x_greater+negative_delta_y, length=" << length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
RIGHT_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
UP_DEST(dest_pointer);
UP_CHANGED(changed_pointer, changed_bit);
}
}
break;
case delta_x_greater+negative_delta_x+negative_delta_y:
//-------------------------------------
// delta x greater
// negative delta x
// negative delta y
//
// ---___+
//
//
//-------------------------------------
length = delta_x;
if (!include_last_pixel)
{
-- length;
}
rate = (delta_y*2048L)/delta_x;
# if defined(DEBUG)
Tell(
"delta_x_greater+negative_delta_x+negative_delta_y, length=" <<
length <<
", rate=" << rate <<
"\n"
);
# endif
Verify(rate >= 0L);
Verify(rate <= 2048L);
Verify(length >= 0);
for ( ; length>0; --length)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
# if defined(DEBUG)
Tell(
length <<
", accum=" << accumulator <<
", dest_pointer=" << dest_pointer <<
"\n"
);
# endif
SET_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
LEFT_CHANGED(changed_pointer, changed_bit);
accumulator += rate;
if (accumulator > 2048L)
{
# if defined(DEBUG)
Tell("OVERFLOW\n");
# endif
accumulator -= 2048L;
UP_DEST(dest_pointer);
UP_CHANGED(changed_pointer, changed_bit);
}
}
break;
}
Check_Fpu();
}
//===================================================================
// DrawFilledRectangle
//===================================================================
void
Video16BitBuffered::DrawFilledRectangle(
int color,
int bitmask,
Enumeration operation,
int x1, int y1,
int x2, int y2
)
{
# if defined(DEBUG)
Tell("Video16BitBuffered::DrawFilledRectangle(" <<
color << ", " <<
std::hex << bitmask << ", " << std::dec <<
operation << ", " <<
x1 << ", " <<
y1 << ", " <<
x2 << ", " <<
y2 << ", " <<
")\n");
# endif
Check(this);
Verify(x1 >= bounds.bottomLeft.x);
Verify(x1 <= bounds.topRight.x);
Verify(y1 >= bounds.bottomLeft.y);
Verify(y1 <= bounds.topRight.y);
Verify(x2 >= bounds.bottomLeft.x);
Verify(x2 <= bounds.topRight.x);
Verify(y2 >= bounds.bottomLeft.y);
Verify(y2 <= bounds.topRight.y);
Word
*dest_pointer;
LWord
*init_changed_pointer,
*changed_pointer;
LWord
init_changed_bit,
changed_bit;
int
x,
dest_fixup,
rect_width,
rect_height;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y1 = maximumY - y1;
y2 = maximumY - y2;
//---------------------------------------------------------
// Ensure that rectangle is properly specified
//---------------------------------------------------------
if (x2 < x1)
{
int temp;
temp = x1;
x1 = x2;
x2 = temp;
}
if (y2 < y1)
{
int temp;
temp = y1;
y1 = y2;
y2 = temp;
}
//---------------------------------------------------------
// Verify that values are legitimate
//---------------------------------------------------------
Verify(pixelBuffer.Data.MapPointer != NULL);
Verify(x1 >= 0);
Verify(x1 <= x2);
Verify(x2 < width);
Verify(y1 >= 0);
Verify(y1 <= y2);
Verify(y2 < height);
//---------------------------------------------------------
// Update changedLine array
//---------------------------------------------------------
MarkChangedLines(y1, y2);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Prepare to fill
//---------------------------------------------------------
# if defined(DEBUG)
Tell(
"x1=" << x1 << ", " << "y1=" << y1 << "\n" <<
"x2=" << x2 << ", " << "y2=" << y2 << "\n" <<
std::flush
);
# endif
buildDestPointer(
x1, y1,
&dest_pointer,
&init_changed_pointer,
&init_changed_bit
);
rect_height = y2 - y1 + 1;
rect_width = x2 - x1 + 1;
dest_fixup = width - rect_width;
# if defined(DEBUG)
Tell(
"rect_height=" << rect_height << "\n" <<
"rect_width=" << rect_width << "\n" <<
"dest_fixup=" << dest_fixup << "\n" <<
std::flush
);
# endif
//---------------------------------------------------------
// Fill the rectangle
//---------------------------------------------------------
switch(operation)
{
case GraphicsDisplay::Replace:
for( ; rect_height>0; --rect_height)
{
changed_bit = init_changed_bit;
changed_pointer = init_changed_pointer;
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
for(x=rect_width; x>0; --x)
{
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
dest_pointer++;
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
dest_pointer += dest_fixup;
}
break;
case GraphicsDisplay::And:
for( ; rect_height>0; --rect_height)
{
changed_bit = init_changed_bit;
changed_pointer = init_changed_pointer;
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
for(x=rect_width; x>0; --x)
{
*dest_pointer++ &= (Word) color;
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
dest_pointer += dest_fixup;
}
break;
case GraphicsDisplay::Or:
for( ; rect_height>0; --rect_height)
{
changed_bit = init_changed_bit;
changed_pointer = init_changed_pointer;
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
for(x=rect_width; x>0; --x)
{
*dest_pointer++ |= (Word) color;
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
dest_pointer += dest_fixup;
}
break;
case GraphicsDisplay::Xor:
for( ; rect_height>0; --rect_height)
{
changed_bit = init_changed_bit;
changed_pointer = init_changed_pointer;
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
for(x=rect_width; x>0; --x)
{
*dest_pointer++ ^= (Word) color;
SET_CHANGED(changed_pointer, changed_bit);
RIGHT_CHANGED(changed_pointer, changed_bit);
}
dest_pointer += dest_fixup;
}
break;
}
Check_Fpu();
}
void
Video16BitBuffered::DrawText(
int /*color*/,
int /*bitmask*/,
Enumeration /*operation*/,
Logical /*opaque*/,
int /*rotation*/,
Enumeration /*fontNumber*/,
Logical /*vertical*/,
GraphicsDisplay::Justification /*justification*/,
Rectangle2D */*clippingRectanglepointer*/,
char */*stringPointer*/
)
{
# if defined(DEBUG)
Tell("Video16BitBuffered::DrawText()\n");
# endif
Check(this);
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
Check_Fpu();
if (!valid)
{
return;
}
}
//===================================================================
// DrawBitMap
//===================================================================
void
Video16BitBuffered::DrawBitMap(
int color,
int bitmask,
Enumeration operation,
int rotation,
int x, int y,
BitMap *bitmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
# if defined(DEBUG)
Tell(
"Video16BitBuffered::DrawBitMap(<" <<
x << ", " <<
y << ">,<" <<
sLeft << ", " <<
sBottom << ", " <<
sRight << ", " <<
sTop << ">" <<
")\n"
);
# endif
Check(this);
Verify(x >= bounds.bottomLeft.x);
Verify(x <= bounds.topRight.x);
Verify(y >= bounds.bottomLeft.y);
Verify(y <= bounds.topRight.y);
int
map_width,
map_height,
map_max_y,
bits,
bit_test,
first_bit_test;
Word
*source_pointer_begin,
*source_pointer,
*dest_pointer_begin,
*dest_pointer;
LWord
changed_bit_begin,
changed_bit,
*changed_pointer_begin,
*changed_pointer;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Ensure that source rectangle is properly specified
//---------------------------------------------------------
Verify(bitmap != NULL);
Verify(sLeft >= 0);
Verify(sLeft <= sRight);
Verify(sRight < bitmap->Data.Size.x);
Verify(sBottom >= 0);
Verify(sBottom <= sTop);
Verify(sTop < bitmap->Data.Size.y);
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y = maximumY - y;
map_max_y = bitmap->Data.Size.y-1;
sTop = map_max_y - sTop;
sBottom = map_max_y - sBottom;
map_width = sRight - sLeft + 1;
map_height = sBottom - sTop + 1;
# if defined(DEBUG)
Tell("x=" << x << ", y=" << y << "\n");
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
# endif
Verify(map_width > 0);
Verify(map_width <= bitmap->Data.Size.x);
Verify(map_height > 0);
Verify(map_height <= bitmap->Data.Size.y);
Verify(x >= 0);
Verify(x < width);
Verify(y >= 0);
Verify(y < height);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Prepare to draw bitmap
//---------------------------------------------------------
Verify(pixelBuffer.Data.MapPointer != NULL);
source_pointer_begin =
bitmap->Data.MapPointer +
(sLeft >> 4) +
(sBottom * bitmap->Data.WidthInWords);
first_bit_test = 1 << (15-(sLeft & 15));
buildDestPointer(
x, y,
&dest_pointer_begin,
&changed_pointer_begin,
&changed_bit_begin
);
switch (rotation)
{
default:
//--------------------------------------------
// transparent bitmap, zero degrees
// .-----.
// | |
// | |
// Y |
// #X----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"zero: xp=" << (x+map_width-1) <<
", yp=" << (y-map_height+1) <<
"\n"
);
# endif
Verify(x+map_width-1 >= 0);
Verify(x+map_width-1 < width);
Verify(y-map_height+1 >= 0);
Verify(y-map_height+1 < height);
MarkChangedLines(y-map_height+1, y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
UP_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
RIGHT_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
}
}
break;
case 90:
//--------------------------------------------
// Transparent bitmap, 90 degrees
// #Y----.
// X |
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell("90 xp=" << (x+map_height) << ", yp=" << (y+map_width) << "\n");
# endif
Verify(x+map_height >= 0);
Verify(x+map_height < width);
Verify(y+map_width >= 0);
Verify(y+map_width < height);
MarkChangedLines(y, y+map_width);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
RIGHT_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
DOWN_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
}
}
break;
case 180:
//--------------------------------------------
// Transparent bitmap, 180 degrees
// .----X#
// | Y
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell("xp=" << (x-map_width+1) << ", yp=" << (y+map_height) << "\n");
# endif
Verify(x-map_width+1 >= 0);
Verify(x-map_width+1 < width);
Verify(y+map_height >= 0);
Verify(y+map_height < height);
MarkChangedLines(y, y+map_height);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
DOWN_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
LEFT_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
}
}
break;
case 270:
//--------------------------------------------
// Transparent bitmap, 270 degrees
// .-----.
// | |
// | X
// | |
// .--Y--#
//--------------------------------------------
# if defined(DEBUG)
Tell("xp=" << (x-map_height) << ", yp=" << (y-(map_width-1)) << "\n");
# endif
if (x-map_height < 0)
{
Tell("x-map_height = " << (x - map_height) << "\n");
return;
}
Verify(x-map_height >= 0);
Verify(x-map_height < width);
Verify(y-(map_width-1) >= 0);
Verify(y-(map_width-1) < height);
MarkChangedLines(y-(map_width-1), y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
LEFT_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
(width*height));
Verify(changed_pointer >= changedBit);
Verify(changed_pointer < changedBit+(changedBitWidth*height));
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
UP_CHANGED(changed_pointer, changed_bit_begin);
UP_DEST(dest_pointer);
}
}
break;
}
Check_Fpu();
}
//===================================================================
// DrawBitMapOpaque
//===================================================================
void
Video16BitBuffered::DrawBitMapOpaque(
int foreground,
int background,
int bitmask,
Enumeration operation,
int rotation,
int x, int y,
BitMap *bitmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
Check(this);
Diag_on;
Diag_Tell(
"Video16BitBuffered::DrawBitMapOpaque(<" << x <<
", " << y <<
">,<" << sLeft <<
", " << sBottom <<
", " << sRight <<
", " << sTop <<
">)\n"
);
Verify(x >= bounds.bottomLeft.x);
Verify(x <= bounds.topRight.x);
Verify(y >= bounds.bottomLeft.y);
Verify(y <= bounds.topRight.y);
int
map_width,
map_height,
map_max_y,
bits,
bit_test,
first_bit_test;
Word
*source_pointer_begin,
*source_pointer,
*dest_pointer_begin,
*dest_pointer;
LWord
changed_bit_begin,
changed_bit,
*changed_pointer_begin,
*changed_pointer;
Word
color;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Ensure that source rectangle is properly specified
//---------------------------------------------------------
Verify(bitmap != NULL);
Verify(sLeft >= 0);
Verify(sLeft <= sRight);
Verify(sRight < bitmap->Data.Size.x);
Verify(sBottom >= 0);
Verify(sBottom <= sTop);
Verify(sTop < bitmap->Data.Size.y);
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y = maximumY - y;
map_max_y = bitmap->Data.Size.y-1;
sTop = map_max_y - sTop;
sBottom = map_max_y - sBottom;
map_width = sRight - sLeft + 1;
map_height = sBottom - sTop + 1;
Diag_off;
Diag_Tell("x=" << x << ", y=" << y << "\n");
Diag_Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
Diag_Tell(
"map_width=" << map_width <<
", map_height=" << map_height <<
"\n"
);
Diag_on;
Verify(map_width > 0);
Verify(map_width <= bitmap->Data.Size.x);
Verify(map_height > 0);
Verify(map_height <= bitmap->Data.Size.y);
Verify(x >= 0);
Verify(x < width);
Verify(y >= 0);
Verify(y < height);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Prepare to draw bitmap
//---------------------------------------------------------
Verify(pixelBuffer.Data.MapPointer != NULL);
source_pointer_begin =
bitmap->Data.MapPointer +
(sLeft >> 4) +
(sBottom * bitmap->Data.WidthInWords);
first_bit_test = 1 << (15-(sLeft & 15));
buildDestPointer(
x, y,
&dest_pointer_begin,
&changed_pointer_begin,
&changed_bit_begin
);
//---------------------------------------------------------
// The bitmap is always read left-to-right, bottom-to-top.
// We write it to the screen in different directions
// based on the rotation.
//---------------------------------------------------------
switch (rotation)
{
default:
//--------------------------------------------
// opaque bitmap, zero degrees
// .-----.
// | |
// | |
// Y |
// #X----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"zero: xp=" << (x+map_width) <<
", yp=" << (y-map_height+1) <<
"\n"
);
# endif
Verify(x+map_width >= 0);
Verify(x+map_width <= width); // HACK? <, or <=?
Verify(y-map_height+1 >= 0);
Verify(y-map_height+1 < height);
MarkChangedLines(y-map_height+1, y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
UP_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
color = (Word) foreground;
}
else
{
color = (Word) background;
}
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
RIGHT_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
}
}
break;
case 90:
//--------------------------------------------
// opaque bitmap, 90 degrees
// #--Y--.
// | |
// X |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell("90 xp=" << (x+map_height) << ", yp=" << (y+map_width) << "\n");
# endif
Verify(x+map_height >= 0);
Verify(x+map_height < width);
Verify(y+map_width >= 0);
Verify(y+map_width < height);
MarkChangedLines(y, y+map_width);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
RIGHT_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
color = (Word) foreground;
}
else
{
color = (Word) background;
}
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
DOWN_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
}
}
break;
case 180:
//--------------------------------------------
// opaque bitmap, 180 degrees
// .----X#
// | Y
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell("xp=" << (x-map_width+1) << ", yp=" << (y+map_height) << "\n");
# endif
Verify(x-map_width+1 >= 0);
Verify(x-map_width+1 < width);
Verify(y+map_height >= 0);
Verify(y+map_height < height);
MarkChangedLines(y, y+map_height);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
DOWN_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
color = (Word) foreground;
}
else
{
color = (Word) background;
}
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
LEFT_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
}
}
break;
case 270:
//--------------------------------------------
// opaque bitmap, 270 degrees
// .-----.
// | |
// | X
// | |
// .--Y--#
//--------------------------------------------
# if defined(DEBUG)
Tell(
"xp=" << (x-map_height+1) <<
", yp=" << (y-(map_width-1)) <<
"\n"
);
# endif
Verify(x-map_height >= 0);
Verify(x-map_height < width);
Verify(y-(map_width-1) >= 0);
Verify(y-(map_width-1) < height);
Diag_Tell(
"(y-(map_width-1))=" << (y-(map_width-1)) <<
", y=" << y <<
","
);
MarkChangedLines(y-(map_width-1), y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_BITMAP(source_pointer_begin, bitmap);
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
LEFT_DEST(dest_pointer_begin);
bit_test = first_bit_test;
bits = *source_pointer++;
for(x=map_width; x>0; --x,bit_test>>=1)
{
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
(width*height));
Verify(changed_pointer >= changedBit);
Verify(changed_pointer < changedBit+(changedBitWidth*height));
if (bit_test == 0)
{
bit_test = 0x8000;
bits = *source_pointer++;
}
if (bits & bit_test)
{
color = (Word) foreground;
}
else
{
color = (Word) background;
}
{
switch (operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
UP_CHANGED(changed_pointer, changed_bit_begin);
UP_DEST(dest_pointer);
}
}
Diag_Tell(
"changed_pointer=" << changed_pointer << std::dec <<
"\n"
);
break;
}
Check_Fpu();
Diag_off;
}
//===================================================================
// DrawPixelMap8
//===================================================================
void
Video16BitBuffered::DrawPixelMap8(
int *translation_table,
int bitmask,
Enumeration operation,
Logical opaque,
int rotation,
int x, int y,
PixelMap8 *pixelmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
# if defined(DEBUG)
Tell(
"Video16BitBuffered::DrawPixelMap8(<" <<
x << ", " <<
y << ">,<" <<
sLeft << ", " <<
sBottom << ", " <<
sRight << ", " <<
sTop << ">" <<
")\n"
);
# endif
Check(this);
Verify(x >= bounds.bottomLeft.x);
Verify(x <= bounds.topRight.x);
Verify(y >= bounds.bottomLeft.y);
Verify(y <= bounds.topRight.y);
int
map_width,
map_height,
map_max_y;
Byte
source_data,
*source_pointer_begin,
*source_pointer;
Word
*dest_pointer_begin,
*dest_pointer;
LWord
changed_bit_begin,
changed_bit,
*changed_pointer_begin,
*changed_pointer;
Word
color;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Ensure that source rectangle is properly specified
//---------------------------------------------------------
Verify(pixelmap != NULL);
Verify(sLeft >= 0);
Verify(sLeft <= sRight);
Verify(sRight < pixelmap->Data.Size.x);
Verify(sBottom >= 0);
Verify(sBottom <= sTop);
Verify(sTop < pixelmap->Data.Size.y);
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y = maximumY - y;
map_max_y = pixelmap->Data.Size.y-1;
sTop = map_max_y - sTop;
sBottom = map_max_y - sBottom;
map_width = sRight - sLeft + 1;
map_height = sBottom - sTop + 1;
# if defined(DEBUG)
Tell("x=" << x << ", y=" << y << "\n");
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
# endif
Verify(map_width > 0);
Verify(map_width <= pixelmap->Data.Size.x);
Verify(map_height > 0);
Verify(map_height <= pixelmap->Data.Size.y);
Verify(x >= 0);
Verify(x < width);
Verify(y >= 0);
Verify(y < height);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Prepare to draw bitmap
//---------------------------------------------------------
Verify(pixelBuffer.Data.MapPointer != NULL);
source_pointer_begin =
pixelmap->Data.MapPointer +
sLeft +
(sBottom * pixelmap->Data.Size.x);
buildDestPointer(
x, y,
&dest_pointer_begin,
&changed_pointer_begin,
&changed_bit_begin
);
if (opaque)
{
switch (rotation)
{
default:
//--------------------------------------------
// Opaque pixelmap, zero degrees
// .-----.
// | |
// | |
// Y |
// #X----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Opaque zero: xp=" << (x+map_width) <<
", yp=" << (y-map_height+1) <<
"\n"
);
# endif
Verify(x+map_width >= 0);
Verify(x+map_width < width);
Verify(y-map_height+1 >= 0);
Verify(y-map_height+1 < height);
MarkChangedLines(y-map_height+1, y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
UP_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
RIGHT_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
}
}
break;
case 90:
//--------------------------------------------
// Opaque pixelmap, 90 degrees
// #Y----.
// X |
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Opaque 90: xp=" << (x+map_height) <<
", yp=" << (y+map_width) <<
"\n"
);
# endif
Verify(x+map_height >= 0);
Verify(x+map_height < width);
Verify(y+map_width >= 0);
Verify(y+map_width < height);
MarkChangedLines(y, y+map_width);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
RIGHT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
DOWN_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
}
}
break;
case 180:
//--------------------------------------------
// Opaque pixelmap, 180 degrees
// .----X#
// | Y
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Opaque 180: xp=" << (x-map_width+1) <<
", yp=" << (y+map_height) <<
"\n"
);
# endif
Verify(x-map_width+1 >= 0);
Verify(x-map_width+1 < width);
Verify(y+map_height >= 0);
Verify(y+map_height < height);
MarkChangedLines(y, y+map_height);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
DOWN_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
LEFT_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
}
}
break;
case 270:
//--------------------------------------------
// Opaque pixelmap, 270 degrees
// .-----.
// | |
// | X
// | |
// .--Y--#
//--------------------------------------------
# if defined(DEBUG)
Tell("Opaque 270: x=" << x << ", y=" << y << "\n");
Tell(
"xp=" << (x-map_height) <<
", yp=" << (y-(map_width-1)) <<
"\n"
);
# endif
Verify(x-map_height-1 >= 0);
Verify(x-map_height-1 < width);
Verify(y-(map_width-1) >= 0);
Verify(y-(map_width-1) < height);
MarkChangedLines(y-(map_width-1), y);
for(y=map_height ; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
LEFT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
(width*height));
Verify(changed_pointer >= changedBit);
Verify(changed_pointer < changedBit+(changedBitWidth*height));
source_data = *source_pointer++; //SOURCE_RIGHT
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
UP_CHANGED(changed_pointer, changed_bit_begin);
UP_DEST(dest_pointer);
}
}
break;
}
}
else
{
switch (rotation)
{
default:
//--------------------------------------------
// Transparent pixelmap, zero degrees
// .-----.
// | |
// | |
// Y |
// #X----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"transparent zero: xp=" << (x+map_width) <<
", yp=" << (y-map_height+1) <<
"\n"
);
# endif
Verify(x+map_width >= 0);
Verify(x+map_width < width);
Verify(y-map_height+1 >= 0);
Verify(y-map_height+1 < height);
MarkChangedLines(y-map_height+1, y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
UP_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
RIGHT_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
}
}
break;
case 90:
//--------------------------------------------
// Transparent pixelmap, 90 degrees
// #Y----.
// X |
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"transparent 90: xp=" << (x+map_height) <<
", yp=" << (y+map_width) <<
"\n"
);
# endif
Verify(x+map_height >= 0);
Verify(x+map_height < width);
Verify(y+map_width >= 0);
Verify(y+map_width < height);
MarkChangedLines(y, y+map_width);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
RIGHT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
DOWN_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
}
}
break;
case 180:
//--------------------------------------------
// Transparent pixelmap, 180 degrees
// .----X#
// | Y
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"transparent 180: xp=" << (x-map_width+1) <<
", yp=" << (y+map_height) <<
"\n"
);
# endif
Verify(x-map_width+1 >= 0);
Verify(x-map_width+1 < width);
Verify(y+map_height >= 0);
Verify(y+map_height < height);
MarkChangedLines(y, y+map_height);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
DOWN_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
LEFT_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
}
}
break;
case 270:
//--------------------------------------------
// Transparent pixelmap, 270 degrees
// .-----.
// | |
// | X
// | |
// .--Y--#
//--------------------------------------------
# if defined(DEBUG)
Tell("transparent 270: x=" << x << ", y=" << y << "\n");
Tell(
"xp=" << (x-map_height) <<
", yp=" << (y-(map_width-1)) <<
"\n"
);
# endif
Verify(x-(map_height-1) >= 0);
Verify(x-(map_height-1) < width);
Verify(y-(map_width-1) >= 0);
Verify(y-(map_width-1) < height);
MarkChangedLines(y-(map_width-1), y);
for(y=map_height ; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
LEFT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
(width*height));
Verify(changed_pointer >= changedBit);
Verify(changed_pointer < changedBit+(changedBitWidth*height));
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
color = (Word) translation_table[source_data];
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
UP_CHANGED(changed_pointer, changed_bit_begin);
UP_DEST(dest_pointer);
}
}
break;
}
}
Check_Fpu();
}
//===================================================================
// DrawPixelMap8SingleColor
//===================================================================
void
Video16BitBuffered::DrawPixelMap8SingleColor(
int color,
int bitmask,
Enumeration operation,
int rotation,
int x, int y,
PixelMap8 *pixelmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
# if defined(DEBUG)
Tell(
"Video16BitBuffered::DrawPixelMap8SingleColor(<" <<
x << ", " <<
y << ">,<" <<
sLeft << ", " <<
sBottom << ", " <<
sRight << ", " <<
sTop << ">" <<
")\n"
);
# endif
Check(this);
Verify(x >= bounds.bottomLeft.x);
Verify(x <= bounds.topRight.x);
Verify(y >= bounds.bottomLeft.y);
Verify(y <= bounds.topRight.y);
int
map_width,
map_height,
map_max_y;
Byte
source_data,
*source_pointer_begin,
*source_pointer;
Word
*dest_pointer_begin,
*dest_pointer;
LWord
changed_bit_begin,
changed_bit,
*changed_pointer_begin,
*changed_pointer;
//---------------------------------------------------------
// If pixelbuffer is invalid, do nothing
//---------------------------------------------------------
if (!valid)
{
Check_Fpu();
return;
}
//---------------------------------------------------------
// Ensure that source rectangle is properly specified
//---------------------------------------------------------
Verify(pixelmap != NULL);
Verify(sLeft >= 0);
Verify(sLeft <= sRight);
Verify(sRight < pixelmap->Data.Size.x);
Verify(sBottom >= 0);
Verify(sBottom <= sTop);
Verify(sTop < pixelmap->Data.Size.y);
//---------------------------------------------------------
// Convert to screen co-ordinates
//---------------------------------------------------------
y = maximumY - y;
map_max_y = pixelmap->Data.Size.y-1;
sTop = map_max_y - sTop;
sBottom = map_max_y - sBottom;
map_width = sRight - sLeft + 1;
map_height = sBottom - sTop + 1;
# if defined(DEBUG)
Tell("x=" << x << ", y=" << y << "\n");
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
# endif
Verify(map_width > 0);
Verify(map_width <= pixelmap->Data.Size.x);
Verify(map_height > 0);
Verify(map_height <= pixelmap->Data.Size.y);
Verify(x >= 0);
Verify(x < width);
Verify(y >= 0);
Verify(y < height);
//---------------------------------------------------------
// We really need inverse bitmap here
//---------------------------------------------------------
bitmask = ~bitmask;
//---------------------------------------------------------
// Prepare to draw bitmap
//---------------------------------------------------------
Verify(pixelBuffer.Data.MapPointer != NULL);
source_pointer_begin =
pixelmap->Data.MapPointer +
sLeft +
(sBottom * pixelmap->Data.Size.x);
buildDestPointer(
x, y,
&dest_pointer_begin,
&changed_pointer_begin,
&changed_bit_begin
);
{
switch (rotation)
{
default:
//--------------------------------------------
// Single-color pixelmap, zero degrees
// .-----.
// | |
// | |
// Y |
// #X----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Single-color zero: xp=" << (x+map_width) <<
", yp=" << (y-map_height+1) <<
"\n"
);
# endif
Verify(x+map_width >= 0);
Verify(x+map_width < width);
Verify(y-map_height+1 >= 0);
Verify(y-map_height+1 < height);
MarkChangedLines(y-map_height+1, y);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
UP_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
RIGHT_CHANGED(changed_pointer, changed_bit);
RIGHT_DEST(dest_pointer);
}
}
break;
case 90:
//--------------------------------------------
// Single-color pixelmap, 90 degrees
// #Y----.
// X |
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Single-color 90: xp=" << (x+map_height) <<
", yp=" << (y+map_width) <<
"\n"
);
# endif
Verify(x+map_height >= 0);
Verify(x+map_height < width);
Verify(y+map_width >= 0);
Verify(y+map_width < height);
MarkChangedLines(y, y+map_width);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
RIGHT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
DOWN_CHANGED(changed_pointer, changed_bit);
DOWN_DEST(dest_pointer);
}
}
break;
case 180:
//--------------------------------------------
// Single-color pixelmap, 180 degrees
// .----X#
// | Y
// | |
// | |
// .-----.
//--------------------------------------------
# if defined(DEBUG)
Tell(
"Single-color 180: xp=" << (x-map_width+1) <<
", yp=" << (y+map_height) <<
"\n"
);
# endif
Verify(x-map_width+1 >= 0);
Verify(x-map_width+1 < width);
Verify(y+map_height >= 0);
Verify(y+map_height < height);
MarkChangedLines(y, y+map_height);
for(y=map_height; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
DOWN_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
LEFT_CHANGED(changed_pointer, changed_bit);
LEFT_DEST(dest_pointer);
}
}
break;
case 270:
//--------------------------------------------
// Single-color pixelmap, 270 degrees
// .-----.
// | |
// | X
// | |
// .--Y--#
//--------------------------------------------
# if defined(DEBUG)
Tell("Single-color 270: x=" << x << ", y=" << y << "\n");
Tell(
"xp=" << (x-map_height) <<
", yp=" << (y-map_width) <<
"\n"
);
# endif
Verify(x-map_height >= 0);
Verify(x-map_height < width);
Verify(y-map_width >= 0);
Verify(y-map_width < height);
MarkChangedLines(y-map_width, y);
for(y=map_height ; y>0; --y)
{
source_pointer = source_pointer_begin;
changed_pointer = changed_pointer_begin;
changed_bit = changed_bit_begin;
dest_pointer = dest_pointer_begin;
UP_SOURCE(source_pointer_begin, pixelmap);
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
LEFT_DEST(dest_pointer_begin);
for(x=map_width; x>0; --x)
{
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
(width*height));
Verify(changed_pointer >= changedBit);
Verify(changed_pointer < changedBit+(changedBitWidth*height));
source_data = *source_pointer++; //SOURCE_RIGHT
if (source_data)
{
switch(operation)
{
case GraphicsDisplay::Replace:
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
break;
case GraphicsDisplay::And:
*dest_pointer &= (Word) color;
break;
case GraphicsDisplay::Or:
*dest_pointer |= (Word) color;
break;
case GraphicsDisplay::Xor:
*dest_pointer ^= (Word) color;
break;
}
SET_CHANGED(changed_pointer, changed_bit);
}
UP_CHANGED(changed_pointer, changed_bit_begin);
UP_DEST(dest_pointer);
}
}
break;
}
}
Check_Fpu();
}
//########################################################################
//############################ SVGA640x480x16 ############################
//########################################################################
SVGA16::SVGA16(
int mode,
int init_width,
int init_height,
int mem_page_size,
int mem_granularity,
int bytes_per_line,
int page_function_pointer,
int special_interface,
bool windowed,
int *secondaryIndex,
int *aux1Index,
int *aux2Index
):Video16BitBuffered(init_width, init_height)
{
//------------------------------------------------------------------
// Split-view mode: decide before BuildWindows so the packed gauge
// windows can stay hidden.
//------------------------------------------------------------------
splitViews = False;
{
const char *split_string = getenv("L4MFDSPLIT");
if (split_string != NULL && atoi(split_string) != 0)
{
splitViews = True;
}
}
for (int view = 0; view < SplitViewCount; ++view)
{
splitView[view] = NULL;
}
BuildWindows(init_width,init_height,windowed, secondaryIndex, aux1Index, aux2Index);
if (splitViews)
{
//---------------------------------------------------------------
// One window per cockpit display. L4MFDSCALE is the view size in
// percent of the gauge canvas (default 50). Default layout is the
// pod grid to the right of the main view:
// [ main ] [ UL ] [ C ] [ UR ]
// [ LL ] [ map ] [ LR ]
//---------------------------------------------------------------
int scale_percent = 50;
const char *scale_string = getenv("L4MFDSCALE");
if (scale_string != NULL)
{
int requested = atoi(scale_string);
if (requested >= 10 && requested <= 200)
{
scale_percent = requested;
}
}
int cell_w = (init_width * scale_percent) / 100;
int cell_h = (init_height * scale_percent) / 100;
int frame_h = GetSystemMetrics(SM_CYCAPTION) + 2 * GetSystemMetrics(SM_CYFIXEDFRAME);
int frame_w = 2 * GetSystemMetrics(SM_CXFIXEDFRAME);
int grid_x = init_width + frame_w;
// The pod stacks its displays vertically: upper MFDs above the
// viewscreen, weapon MFDs + secondary below it. On the desktop
// the upper row sits level with the main screen's top and the
// lower row drops below its bottom edge, so the main screen
// reads as the middle band.
int row2_y = (int) L4Application::GetScreenHeight();
//---------------------------------------------------------------
// Button banks per display (addresses per vRIO CockpitLayout,
// bank-to-display placement per the pod cockpit):
// upper left MFD 0x2F.. / upper center 0x27.. / upper right
// 0x37.. / lower left 0x0F.. / lower right 0x07.. and the map
// flanked by Secondary 0x10-0x15 / Screen 0x18-0x1D.
//---------------------------------------------------------------
splitView[SplitMFDUpperLeft] = new MFDSplitView(
"MFD upper left", init_width, init_height,
cell_w, cell_h, grid_x, 0,
MFDSplitView::MFDStrips, 0x2F);
splitView[SplitMFDUpperCenter] = new MFDSplitView(
"MFD upper center", init_width, init_height,
cell_w, cell_h, grid_x + (cell_w + frame_w), 0,
MFDSplitView::MFDStrips, 0x27);
splitView[SplitMFDUpperRight] = new MFDSplitView(
"MFD upper right", init_width, init_height,
cell_w, cell_h, grid_x + 2 * (cell_w + frame_w), 0,
MFDSplitView::MFDStrips, 0x37);
splitView[SplitMFDLowerLeft] = new MFDSplitView(
"MFD lower left", init_width, init_height,
cell_w, cell_h, grid_x, row2_y,
MFDSplitView::MFDStrips, 0x0F);
splitView[SplitMFDLowerRight] = new MFDSplitView(
"MFD lower right", init_width, init_height,
cell_w, cell_h, grid_x + 2 * (cell_w + frame_w), row2_y,
MFDSplitView::MFDStrips, 0x07);
// map is portrait: source rotated 90 degrees clockwise; shift left
// by one side-button column so the GLASS (not the window) centers
// under the upper-center MFD
int map_col_w = cell_h / 8;
if (map_col_w < 20) map_col_w = 20;
if (map_col_w > 40) map_col_w = 40;
splitView[SplitMap] = new MFDSplitView(
"Map", init_height, init_width,
cell_h, cell_w,
grid_x + (cell_w + frame_w) + (cell_w - cell_h) / 2 - (map_col_w + 8), row2_y,
MFDSplitView::SideColumns, 0x10, 0x18);
DEBUG_STREAM << "SVGA16: split views active - 5 MFD windows + rotated map, cockpit buttons on (scale "
<< scale_percent << "%)\n" << std::flush;
}
//STUBBED: VIDEO RB 1/15/07
# if defined(DEBUG)
Tell("SVGA16::SVGA16()\n");
# endif
pageSize = mem_page_size * 1024;
Verify(mem_granularity > 0);
pageDelta = mem_page_size/mem_granularity;
widthInBytes = bytes_per_line;
pageFcnPtr = page_function_pointer;
specialInterface = special_interface; // currently unused
currentPageNumber = -1;
//
// Set video mode
//
//SVGASetMode(mode, pageFcnPtr);
//
// Set VWE video splitter clock divider
//
//SVGASetSplitterClock(True);
//------------------------------------------------------------------------
// Initialize palettes
//------------------------------------------------------------------------
FadeToWhite(0.0);
//------------------------------------------------------------------------
// Initialize palette data
//------------------------------------------------------------------------
// The +2 causes Adam's std::decoded Palette addresses to "match up"
// with the address definitions used by the standard VGA palette port.
// Adam's port std::decoder design uses:
// xx00 = write address port
// xx01 = data port
// xx10 = pixel mask port
// xx11 = read address port
// The standard VGA/SVGA ports are:
// 03C6 = ......0110 = xx10 = pixel mask port
// 03C7 = ......0111 = xx11 = read address port
// 03C8 = ......1000 = xx00 = write address port
// 03C9 = ......1001 = xx01 = data port
// Adam's ports are:
// 0300 = secondary palette
// 0308 = auxiliary palette 1
// 0310 = auxiliary palette 2
// By adding 2 to "Adam's" port assignments, they match with a VGA:
// 0302/030A/0312 = xx10 = pixel mask port
// 0303/030B/0313 = xx11 = read address port
// 0304/030C/0314 = xx00 = write address port
// 0305/030D/0315 = xx01 = data port
// See L4VB16.hpp, class SVGA16 for an enumeration of palettes
// matching this table.
static Word port_addr[PaletteCount] = {
0x3C6, // NativePalette
0x300+2, // SecondaryPalette
0x308+2, // AuxiliaryPalette1
0x310+2 // AuxiliaryPalette2
};
SVGA16Palette
*palette_pointer = &palette[0];
for(int i=0; i<PaletteCount; ++i,++palette_pointer)
{
int j;
palette_pointer->hardwarePort = port_addr[i];
palette_pointer->modified = False;
palette_pointer->flashAccumulator = 0.0;
palette_pointer->flashRate = 0.0;
palette_pointer->previousMaskState = -1;
for(j=0; j<SVGA16Palette::maskStates; ++j)
{
palette_pointer->mask[j] = 0xFF;
}
/*if (port_addr[i] != 0x3C6)
{
SVGAZeroPalette(port_addr[i]);
}*/
}
//---------------------------------------------------------
// Prepare update values
//---------------------------------------------------------
currentPageNumber = -1;
ResetUpdatePosition();
# if defined(BLIT_STATISTICS)
dirtyPixelCount = 0;
transferPixelCount = 0;
overflowPixelCount = 0;
# endif
//---------------------------------------------------------
// Clear the display
//---------------------------------------------------------
# if defined(DEBUG)
Tell("Valid, drawing rectangle-\n" << std::flush);
# endif
DrawFilledRectangle(
0,
0xFFFF,
GraphicsDisplay::Replace,
0, 0,
maximumX, maximumY
);
# if defined(DEBUG)
Tell("About to update-\n" << std::flush);
# endif
Update(False);
Check_Fpu();
mDisplayToUpdate = 0;
}
SVGA16::~SVGA16()
{
for (int i=0; i < NUMGAUGEWINDOWS; i++)
{
if (mSurfaces[i * 2] != NULL)
{
mSurfaces[i * 2]->Release();
mSurfaces[i * 2] = NULL;
}
if (mSurfaces[i * 2 + 1] != NULL)
{
mSurfaces[i * 2 + 1]->Release();
mSurfaces[i * 2 + 1] = NULL;
}
if (mDevice[i] != NULL)
{
mDevice[i]->Release();
mSurfaces[i] = NULL;
}
DestroyWindow(gaugeWindows[i]);
}
//STUBBED: VIDEO RB 1/15/07
# if defined(DEBUG)
Tell("SVGA16::~SVGA16()\n");
# endif
Check(this);
//---------------------------------------------------------
// Eventually wait for fade (if any) to complete??
//---------------------------------------------------------
//---------------------------------------------------------
// Set video mode
//---------------------------------------------------------
//SVGASetMode(3, 0);
# if defined(BLIT_STATISTICS)
double
ratio;
if (transferPixelCount == 0)
{
ratio = (double) 0;
}
else
{
ratio = ((double) dirtyPixelCount) / transferPixelCount;
}
//------------------------------------------------------
// Print statistics
//------------------------------------------------------
DEBUG_STREAM <<
"SVGA16::~SVGA16: pixel management statistics ------------" <<
"\nNumber of dirty pixels =" << dirtyPixelCount <<
"\nNumber of transferred pixels=" << transferPixelCount <<
"\nTimes overflowed =" << overflowPixelCount <<
"\nRatio =" << ratio <<
"\n-------------------------------------------------------\n";
# endif
//---------------------------------------------------------
// Set VWE video splitter clock divider
//---------------------------------------------------------
//SVGASetSplitterClock(False);
for (int view = 0; view < SplitViewCount; ++view)
{
delete splitView[view];
splitView[view] = NULL;
}
Check_Fpu();
}
Logical
SVGA16::TestInstance() const
{
return Video16BitBuffered::TestInstance();
}
void
SVGA16::ShowInstance(char *indent)
{
std::cout << indent << "SVGA16:\n";
char
temp[80];
Str_Copy(temp,indent, 80);
Str_Cat(temp,"...", 80);
std::cout << temp << "SVGA16:\n";
Video16BitBuffered::ShowInstance(temp);
Check_Fpu();
}
int GetShiftAmount(DWORD mask)
{
int amount = -1;
while (mask)
{
mask >>= 1;
amount++;
}
return amount;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Render one MFD's bit-slice of the shared canvas into its split-view
// window as a green screen. The mask arrives in the duplicated
// (mask | mask<<16) form the packed path uses.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void SVGA16::FillSplitMFD(
SplitViewID view,
DWORD mask,
int shift
)
{
if (splitView[view] == NULL)
{
return;
}
Word mask16 = (Word)(mask & 0xFFFF);
Word max_value = (Word)(mask16 >> shift);
if (max_value == 0)
{
return;
}
Word *source = pixelBuffer.Data.MapPointer;
unsigned long *dest = splitView[view]->Pixels();
int count = pixelBuffer.Data.Size.x * pixelBuffer.Data.Size.y;
for (int i = 0; i < count; ++i)
{
unsigned long value = (unsigned long)((*source++ & mask16) >> shift);
unsigned long green = (value * 255ul) / max_value;
*dest++ = green << 8;
}
splitView[view]->Repaint();
}
Logical SVGA16::Update(Logical forceAll)
{
HRESULT hr;
GaugeRenderer *renderer = application->GetGaugeRenderer();
if (!valid || renderer == NULL)
{
CLEAR_SCREEN_COPY();
return False; // Do no more!
}
if (++mDisplayToUpdate >= NUMGAUGEWINDOWS)
mDisplayToUpdate = 0;
//Top MFD's
L4GraphicsPort *UL = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxUL2"));
L4GraphicsPort *Cent = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxC"));
L4GraphicsPort *UR = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxUR2"));
//Bottom MFD's
L4GraphicsPort *LL = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxLL"));
L4GraphicsPort *LR = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxLR"));
//Secondary
L4GraphicsPort *secPort = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("sec"));
DWORD ulMask = 0, ucMask = 0, urMask = 0, llMask = 0, lrMask = 0;
int ulMask_sh = 0, ucMask_sh = 0, urMask_sh = 0, llMask_sh = 0, lrMask_sh = 0;
int secMask = 0;
SVGA16Palette *secPalette = NULL;
if (this->mDisplayToUpdate == 1 || this->mDisplayToUpdate == 2)
{
//Drawing MFD's... make sure we have MFDs to draw
if (UL != NULL && Cent != NULL && UR != NULL && LL != NULL && LR != NULL)
{
ulMask = UL->GetBitMask();
ulMask_sh = GetShiftAmount(ulMask);
ulMask |= (ulMask << 16);
ucMask = Cent->GetBitMask();
ucMask_sh = GetShiftAmount(ucMask);
ucMask |= (ucMask << 16);
urMask = UR->GetBitMask();
urMask_sh = GetShiftAmount(urMask);
urMask |= (urMask << 16);
llMask = LL->GetBitMask();
llMask_sh = GetShiftAmount(llMask);
llMask |= (llMask << 16);
lrMask = LR->GetBitMask();
lrMask_sh = GetShiftAmount(lrMask);
lrMask |= (lrMask << 16);
} else
{
//No MFDs to draw, break out early
return False;
}
} else
{
//Drawing secondary, make sure we got secondary
if (secPort != NULL)
{
secMask = secPort->GetBitMask();
secPalette = &((SVGA16 *) secPort->graphicsDisplay)->palette[secPort->paletteID];
} else
{
//No secondary, skip
return False;
}
}
//------------------------------------------------------------------
// Split views: render this window's displays into their own desktop
// windows, straight from the shared canvas (CPU-side, no D3D).
//------------------------------------------------------------------
if (splitViews)
{
if (mDisplayToUpdate == 0)
{
if (splitView[SplitMap] != NULL)
{
// Map is portrait-mounted: rotate 90 degrees clockwise.
// dest(x,y) = source(row = srcH-1-x, col = y)
Word *source_base = pixelBuffer.Data.MapPointer;
unsigned long *dest = splitView[SplitMap]->Pixels();
int src_w = pixelBuffer.Data.Size.x;
int src_h = pixelBuffer.Data.Size.y;
for (int dy = 0; dy < src_w; ++dy)
{
for (int dx = 0; dx < src_h; ++dx)
{
Word pixel = source_base[(src_h - 1 - dx) * src_w + dy];
PaletteTriplet *entry =
&secPalette->paletteData.Color[pixel & secMask];
*dest++ = ((unsigned long) entry->Red << 16) |
((unsigned long) entry->Green << 8) |
((unsigned long) entry->Blue);
}
}
splitView[SplitMap]->Repaint();
}
}
else if (mDisplayToUpdate == 1)
{
FillSplitMFD(SplitMFDUpperLeft, ulMask, ulMask_sh);
FillSplitMFD(SplitMFDUpperCenter, ucMask, ucMask_sh);
FillSplitMFD(SplitMFDUpperRight, urMask, urMask_sh);
if (NUMGAUGEWINDOWS < 3)
{
// spanning mode: the lower MFDs ride this window too
FillSplitMFD(SplitMFDLowerLeft, llMask, llMask_sh);
FillSplitMFD(SplitMFDLowerRight, lrMask, lrMask_sh);
}
}
else
{
FillSplitMFD(SplitMFDLowerLeft, llMask, llMask_sh);
FillSplitMFD(SplitMFDLowerRight, lrMask, lrMask_sh);
}
}
Word *data = pixelBuffer.Data.MapPointer;
D3DLOCKED_RECT rect;
if (FAILED(mSurfaces[mDisplayToUpdate * 2]->LockRect(0, &rect, NULL, mLockFlags[mDisplayToUpdate])))
{
DEBUG_STREAM << "Failed to lock texture for display " << mDisplayToUpdate << "!" << std::endl << std::flush;
}
else
{
switch(mDisplayToUpdate)
{
case 0:
{
//Secondary
Word *source = data;
Word *dest = (Word*)rect.pBits;
int postRowIncrement = (rect.Pitch / 2) - pixelBuffer.Data.Size.x;
for (int y = 0; y < pixelBuffer.Data.Size.y; y++)
{
for (int x = 0; x < pixelBuffer.Data.Size.x; x++)
{
PaletteTriplet *paletteEntry = &(secPalette->paletteData.Color[*source & secMask]);
*dest = ((paletteEntry->Red >> 3) << 11) |
((paletteEntry->Green >> 2) << 5) |
((paletteEntry->Blue >> 3));
dest++;
source++;
}
dest += postRowIncrement;
}
}
break;
case 2:
{
//HACK - set the upper mask to be the lower mask (so that we draw the lower MFDs to the window)
//and then drop through and draw like the upper stuff
ulMask = llMask;
ucMask = lrMask;
urMask = 0;
ulMask_sh = llMask_sh;
ucMask_sh = lrMask_sh;
urMask_sh = 0;
}
case 1:
{
DWORD *sourceData = (DWORD*)data;
DWORD *destData = (DWORD*)rect.pBits;
int leftWidth = pixelBuffer.Data.Size.x/2;
int postRowIncrement = (rect.Pitch / sizeof(DWORD)) - leftWidth;
for (int y = 0; y < pixelBuffer.Data.Size.y; y++)
{
for (int x=0; x < leftWidth; x++)
{
*destData = (((*sourceData & ulMask) >> ulMask_sh) * 0xF800) |
(((*sourceData & ucMask) >> ucMask_sh) * 0x07E0) |
(((*sourceData & urMask) >> urMask_sh) * 0x001F);
if (NUMGAUGEWINDOWS < 3)
{
//Only draw if we are in spanning mode
*(destData + leftWidth) = (((*sourceData & llMask) >> llMask_sh) * 0xF800) |
(((*sourceData & lrMask) >> lrMask_sh) * 0x07E0);
}
sourceData++;
destData++;
}
destData += postRowIncrement;
}
break;
}
}
V( mSurfaces[mDisplayToUpdate * 2]->UnlockRect(0) );
V( mDevice[mDisplayToUpdate]->UpdateTexture(mSurfaces[mDisplayToUpdate * 2], mSurfaces[mDisplayToUpdate * 2 + 1]) );
}
V( mDevice[mDisplayToUpdate]->BeginScene() );
V( mDevice[mDisplayToUpdate]->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1) );
V( mDevice[mDisplayToUpdate]->SetStreamSource(0, mVertBuffers[mDisplayToUpdate], 0, sizeof(float) * 6) );
V( mDevice[mDisplayToUpdate]->SetTexture(0, mSurfaces[mDisplayToUpdate * 2 + 1]) );
V( mDevice[mDisplayToUpdate]->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2) );
V( mDevice[mDisplayToUpdate]->EndScene() );
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL) );
if (hr == D3DERR_DEVICELOST)
{
int bbCount = mPresentParams[mDisplayToUpdate].BackBufferCount;
int bbWidth = mPresentParams[mDisplayToUpdate].BackBufferWidth;
int bbHeight = mPresentParams[mDisplayToUpdate].BackBufferHeight;
mSurfaces[mDisplayToUpdate * 2 + 1]->Release();
V(mDevice[mDisplayToUpdate]->Reset(&mPresentParams[mDisplayToUpdate]));
hr = mDevice[mDisplayToUpdate]->CreateTexture(mSurfaceRects[mDisplayToUpdate].right - mSurfaceRects[mDisplayToUpdate].left, height, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[mDisplayToUpdate * 2 + 1], NULL);
mPresentParams[mDisplayToUpdate].BackBufferCount = bbCount;
mPresentParams[mDisplayToUpdate].BackBufferWidth = bbWidth;
mPresentParams[mDisplayToUpdate].BackBufferHeight = bbHeight;
}
// Time end = Now();
// if (end.ticks - start.ticks > 100)
// end = start;
return False; // True == 'more to do'
}
void SVGA16::Refresh()
{
HRESULT hr;
V( mDevice[mDisplayToUpdate]->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 1.0f, 0) );
V( mDevice[mDisplayToUpdate]->BeginScene() );
V( mDevice[mDisplayToUpdate]->EndScene() );
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL) );
if (hr == D3DERR_DEVICELOST)
{
int bbCount = mPresentParams[mDisplayToUpdate].BackBufferCount;
int bbWidth = mPresentParams[mDisplayToUpdate].BackBufferWidth;
int bbHeight = mPresentParams[mDisplayToUpdate].BackBufferHeight;
mSurfaces[mDisplayToUpdate * 2 + 1]->Release();
V(mDevice[mDisplayToUpdate]->Reset(&mPresentParams[mDisplayToUpdate]));
hr = mDevice[mDisplayToUpdate]->CreateTexture(mSurfaceRects[mDisplayToUpdate].right - mSurfaceRects[mDisplayToUpdate].left, height, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[mDisplayToUpdate * 2 + 1], NULL);
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL));
mPresentParams[mDisplayToUpdate].BackBufferCount = bbCount;
mPresentParams[mDisplayToUpdate].BackBufferWidth = bbWidth;
mPresentParams[mDisplayToUpdate].BackBufferHeight = bbHeight;
}
mDisplayToUpdate++;
if (mDisplayToUpdate >= NUMGAUGEWINDOWS)
{
mDisplayToUpdate = 0;
}
}
//STUBBED: VIDEO RB 1/15/07
// SET_SCREEN_COPY();
// Diag_Tell("SVGA16::Update(" << forceAll << ")\n");
// Check(this);
//
// //---------------------------------------------------------
// // If pixelbuffer is invalid, do nothing
// //---------------------------------------------------------
// if (!valid)
// {
// CLEAR_SCREEN_COPY();
// return False; // Do no more!
// }
// //---------------------------------------------------------
// // Mark all lines as changed if commanded
// //---------------------------------------------------------
// if (forceAll)
// {
// memset(changedLine, 1, height);
// }
//
// int
// previous_line_number = lineNumber;
//
// long
// dest_size,
// dest_line_size;
//
// //---------------------------------------------------------
// // Calculate sizes based on specialInterface
// //---------------------------------------------------------
// if (specialInterface)
// {
// dest_size = 32L; // BYTE offset!
// dest_line_size = width;
// }
// else
// {
// dest_size = 32L << 1; // WORD offset!
// dest_line_size = width << 1;
// }
// //---------------------------------------------------------
// // Process lines for as long as we can
// //---------------------------------------------------------
//#if 0 // Let's process just a few lines for background loop processing...
// while (Get_Frame_Percent_Used() < .65f)
//#endif
// {
// //---------------------------------------------------------
// // Do a couple of lines before checking time again
// //---------------------------------------------------------
// for(int line_limit=15; line_limit > 0; )
// {
// //---------------------------------------------------------
// // Check for changed line, clear the flag
// //---------------------------------------------------------
// Verify(changedLinePointer < &changedLine[height]);
//
// int
// changed_line = *changedLinePointer;
// *changedLinePointer++ = 0;
//
// if (changed_line)
// {
// Diag_Tell(height << ":");
// //---------------------------------------------------------
// // Pixels on this line have been changed
// //---------------------------------------------------------
// --line_limit;
// //---------------------------------------------------------
// // Check 'dirty' LWords: if set, scan for changed pixels
// //---------------------------------------------------------
// for(int x=0; x<changedBitWidth; ++x)
// {
// //---------------------------------------------------------
// // Check for changed pixels in LWord, clear flag
// //---------------------------------------------------------
// Verify(
// changedBitPointer < &changedBit[height*changedBitWidth]
// );
//
// LWord
// changed_bits = *changedBitPointer;
// *changedBitPointer++ = 0L;
//
// if (changed_bits)
// {
// Diag_Tell( (changed_bits & 0xFFFF0000L) ? "#" : "." );
// Diag_Tell( (changed_bits & 0x0000FFFFL) ? "#" : "." );
// //---------------------------------------------------------
// // Changed pixels! Make sure display page is correct
// //---------------------------------------------------------
// if (currentPageNumber != nextPageNumber)
// {
// SVGASetPage(nextPageNumber);
// currentPageNumber = nextPageNumber;
// }
// //---------------------------------------------------------
// // Then transfer changed pixels
// //---------------------------------------------------------
// if (specialInterface)
// {
//# if defined(BLIT_STATISTICS)
// transferPixelCount +=
//# endif
// SVGATransfer32x(destOffset, sourcePointer, changed_bits);
// }
// else
// {
//# if defined(BLIT_STATISTICS)
// transferPixelCount +=
//# endif
// SVGATransfer32(destOffset, sourcePointer, changed_bits);
// }
// }
//# if defined(DEBUG)
// else
// {
// //---------------------------------------------------------
// // No pixels in this LWord, move to next one
// //---------------------------------------------------------
// Tell("--");
// }
//# endif
// //---------------------------------------------------------
// // Update remaining pixel count
// //---------------------------------------------------------
// sourcePointer += 32;
// destOffset += dest_size;
//
// if (destOffset >= pageSize)
// {
// destOffset -= pageSize;
// nextPageNumber += pageDelta;
// }
// }
// Diag_Tell("\n");
// }
// else
// {
// //---------------------------------------------------------
// // Line has not changed, skip over it
// //---------------------------------------------------------
//#if defined(CHECK_FOR_DIRT)
// Logical
// dirty_flag = False;
//
// for(int x=0; x<changedBitWidth; ++x)
// {
// //---------------------------------------------------------
// // Check for changed pixels in LWord
// //---------------------------------------------------------
// Verify(
// changedBitPointer < &changedBit[height*changedBitWidth]
// );
//
// LWord
// changed_bits = *changedBitPointer;
// *changedBitPointer++ = 0L;
//
// if (changed_bits)
// {
// dirty_flag = True;
// }
// //---------------------------------------------------------
// // Update remaining pixel count
// //---------------------------------------------------------
// sourcePointer += 32;
// destOffset += dest_size;
//
// if (destOffset >= pageSize)
// {
// destOffset -= pageSize;
// nextPageNumber += pageDelta;
// }
// }
// if (dirty_flag)
// {
// Tell(
// "SVGA16::Update: Unexpected dirty bits in line " <<
// lineNumber <<
// "\n!"
// );
// }
//#else
// changedBitPointer += changedBitWidth;
// sourcePointer += width;
// destOffset += dest_line_size;
//
// if (destOffset >= pageSize)
// {
// destOffset -= pageSize;
// nextPageNumber += pageDelta;
// }
//#endif
// }
//
//# if defined(BLIT_STATISTICS)
// //---------------------------------
// // Keep values within a sane range
// //---------------------------------
// if (
// (transferPixelCount > 0x10000000)
// ||
// (dirtyPixelCount > 0x10000000)
// )
// {
// transferPixelCount >>= 1;
// dirtyPixelCount >>= 1;
// ++overflowPixelCount;
// }
//# endif
// //---------------------------------------------------------
// // Check for wrap
// //---------------------------------------------------------
// if (++lineNumber >= height)
// {
// ResetUpdatePosition();
// }
// //---------------------------------------------------------
// // If back to beginning, exit loop
// //---------------------------------------------------------
// if (lineNumber == previous_line_number)
// {
// Check_Fpu();
// CLEAR_SCREEN_COPY();
// return False; // All done
// }
// }
// }
// Check_Fpu();
// CLEAR_SCREEN_COPY();
void
SVGA16::ResetUpdatePosition()
{
lineNumber = 0;
sourcePointer = pixelBuffer.Data.MapPointer;
changedLinePointer = changedLine;
changedBitPointer = changedBit;
nextPageNumber = 0;
destOffset = 0L;
}
void
SVGA16::FadeToPalettes(Scalar fade_time)
{
Check(this);
previousFadeTime = Now();
paletteFadeState = fadeToColor;
if(Small_Enough(fade_time))
{
fadeUnitsPerSecond = 0.0;
fadeAlpha = 1.0;
}
else
{
fadeUnitsPerSecond = (1.0/fade_time);
}
Check_Fpu();
}
void
SVGA16::FadeToWhite(Scalar fade_time)
{
Check(this);
previousFadeTime = Now();
paletteFadeState = fadeToWhite;
if(Small_Enough(fade_time))
{
fadeUnitsPerSecond = 0.0;
fadeAlpha = 0.0;
}
else
{
fadeUnitsPerSecond = (1.0/fade_time);
}
Check_Fpu();
}
void
generateFade(
SVGA16Palette *source,
Scalar alpha
)
{
//STUBBED: VIDEO RB 1/15/07
Check_Pointer(source);
if (alpha < 0.0)
{
alpha = 0.0;
}
else if (alpha > 1.0)
{
alpha = 1.0;
}
Palette8
temp;
// Scalar
// inverse_alpha = (1.0 - alpha) * 255.0;
int
i;
for(i=0; i<256; ++i)
{
temp.Color[i].Red = (Byte)
// (inverse_alpha + (source->paletteData.Color[i].Red * alpha));
((source->paletteData.Color[i].Red * alpha));
temp.Color[i].Green = (Byte)
// (inverse_alpha + (source->paletteData.Color[i].Green * alpha));
((source->paletteData.Color[i].Green * alpha));
temp.Color[i].Blue = (Byte)
// (inverse_alpha + (source->paletteData.Color[i].Blue * alpha));
((source->paletteData.Color[i].Blue * alpha));
}
// SVGAWriteFullPalette( // in L4SVGA16.ASM
// &temp.Color[0].Red,
// source->hardwarePort
// );
Check_Fpu();
}
void
SVGA16::FlashPalette(
int palette_number,
Scalar rate,
unsigned char *stateList
)
{
Check(this);
Verify(palette_number >= 0);
Verify(palette_number < PaletteCount);
SVGA16Palette
*palette_pointer = &palette[palette_number];
//-------------------------------------------------
// Adjust rate so value becomes "cycles per second"
//-------------------------------------------------
palette_pointer->flashRate = rate * (Scalar) SVGA16Palette::maskStates;
//-------------------------------------------------
// Copy the mask values
//-------------------------------------------------
for (int i=0; i<SVGA16Palette::maskStates; ++i)
{
palette_pointer->mask[i] = *stateList++;
}
Check_Fpu();
}
void
SVGA16::UnflashPalette(
int palette_number
)
{
//STUBBED: VIDEO RB 1/15/07
//Check(this);
//Verify(palette_number >= 0);
//Verify(palette_number < PaletteCount);
//SVGA16Palette
// *palette_pointer = &palette[palette_number];
//palette_pointer->flashRate = 0.0;
//palette_pointer->flashAccumulator = 0.0;
//palette_pointer->previousMaskState = -1;
//SVGAWritePaletteMask(palette_pointer->hardwarePort, 0xFF);
//Check_Fpu();
}
void
SVGA16::UpdatePalette()
{
//STUBBED: VIDEO RB 1/15/07
Check(this);
int
i,
mask_state;
SVGA16Palette
*palette_pointer;
//--------------------------------------------------------
// Update time values
//--------------------------------------------------------
Time
right_now = Now();
Scalar
delta_t = (Scalar) (right_now - previousFadeTime);
previousFadeTime = right_now;
if (delta_t <= 0.0)
{
return;
}
//--------------------------------------------------------
// Set palette masks
//--------------------------------------------------------
palette_pointer = &palette[0];
for(i=0; i<PaletteCount; ++i,++palette_pointer)
{
if (palette_pointer->flashRate != 0.0)
{
palette_pointer->flashAccumulator +=
palette_pointer->flashRate * delta_t;
while (palette_pointer->flashAccumulator >=
(Scalar) SVGA16Palette::maskStates)
{
palette_pointer->flashAccumulator -=
(Scalar) SVGA16Palette::maskStates;
}
mask_state = (int) palette_pointer->flashAccumulator;
if (mask_state != palette_pointer->previousMaskState)
{
palette_pointer->previousMaskState = mask_state;
// SVGAWritePaletteMask(
// palette_pointer->hardwarePort,
// palette_pointer->mask[mask_state]
// );
}
}
}
//--------------------------------------------------------
// Fade palettes
//--------------------------------------------------------
palette_pointer = &palette[0];
for(i=0; i<PaletteCount; ++i,++palette_pointer)
{
//--------------------------------------------------------
// Only the secondary palette (i==1) is allowed to fade!
// All other palettes are merely copied.
//--------------------------------------------------------
if ((i != 1) || (paletteFadeState == staticPalette))
{
if (palette_pointer->modified)
{
palette_pointer->modified = False;
// SVGAWriteFullPalette(
// &palette_pointer->paletteData.Color[0].Red,
// palette_pointer->hardwarePort
// );
}
}
else
{
//--------------------------------------------------------
// Discard 'modified' flag (we use the local values for
// fade in/out, and in the 'white' state we don't care,
// because we'll have to fade back in anyway)
//--------------------------------------------------------
palette_pointer->modified = False;
//--------------------------------------------------------
// Perform fade (or stay white)
//--------------------------------------------------------
switch(paletteFadeState)
{
case fadeToWhite:
fadeAlpha -= (delta_t * fadeUnitsPerSecond);
generateFade(palette_pointer, fadeAlpha);
if (fadeAlpha <= 0.0)
{
fadeAlpha = 0.0;
paletteFadeState = whitePalette;
}
break;
case whitePalette:
break;
case fadeToColor:
fadeAlpha += (delta_t * fadeUnitsPerSecond);
generateFade(palette_pointer, fadeAlpha);
if (fadeAlpha >= 1.0)
{
fadeAlpha = 1.0;
paletteFadeState = staticPalette;
}
break;
}
}
}
Check_Fpu();
}
void
SVGA16::FunkyVideo(Logical on_off)
{
//STUBBED: VIDEO RB 1/15/07
//Check(this);
//SVGAFunkyVideo(on_off);
//Check_Fpu();
}
//########################################################################
//########################### L4GraphicsPort #############################
//########################################################################
L4GraphicsPort::L4GraphicsPort(
Video16BitBuffered *graphics_display,
const char *name,
int rotation,
int bit_mask,
SVGA16::PaletteID palette_ID,
L4GraphicsPort::ChannelEnableID channel_enable
):GraphicsPort(graphics_display, name)
{
int
bit_test;
//
// Save the base rotation value
//
baseRotation = rotation;
//
// Save the paletteID and channel enable
//
paletteID = palette_ID;
channelEnable = channel_enable;
//
// Save the bitMask
//
bitMask = bit_mask;
Verify (bitMask != 0);
//
// Count the number of active bits in the bitMask
//
for(bit_test=0x8000,numberOfBits=0; bit_test!=0; bit_test>>=1)
{
if (bit_test & bitMask)
{
++numberOfBits;
}
}
//
// Initialize conversion constants
//
maximumX = bounds.topRight.x - bounds.bottomLeft.x;
maximumY = bounds.topRight.y - bounds.bottomLeft.y;
//
// Overwrite the GraphicsPort::bounds data with rotated values
// for GraphView's benefit
//
switch(baseRotation)
{
default:
// do nothing
break;
case 90:
case 270:
if (graphics_display != NULL)
{
Check(graphics_display);
bounds.bottomLeft.x = graphics_display->bounds.bottomLeft.y;
bounds.bottomLeft.y = graphics_display->bounds.bottomLeft.x;
bounds.topRight.x = graphics_display->bounds.topRight.y;
bounds.topRight.y = graphics_display->bounds.topRight.x;
}
break;
}
for(int j=0; j<256; ++j)
{
myColor[j] = NULL;
}
Check_Fpu();
}
L4GraphicsPort::~L4GraphicsPort()
{
Check(this);
Check_Fpu();
}
Logical
L4GraphicsPort::TestInstance() const
{
return True;
}
void
L4GraphicsPort::ShowInstance(char *indent)
{
Check(this);
std::cout << indent << "L4GraphicsPort:\n";
char
temp[80];
Str_Copy(temp,indent, 80);
Str_Cat(temp,"...", 80);
std::cout << temp << "bitMask =" << bitMask << "\n";
std::cout << temp << "baseRotation =" << baseRotation << "\n";
std::cout << temp << "maximumX =" << maximumX << "\n";
std::cout << temp << "maximumY =" << maximumY << "\n";
std::cout << temp << "bounds =" << bounds << "\n";
std::cout << std::flush;
GraphicsPort::ShowInstance(temp);
Check_Fpu();
}
void
L4GraphicsPort::SetColor(
PaletteTriplet *source_triplet,
int color_index
)
{
Check(this);
Check_Pointer(source_triplet);
Verify(color_index >= 0);
Verify(color_index < 256);
switch(channelEnable)
{
case L4GraphicsPort::DirectColor:
case L4GraphicsPort::BlankColor:
break;
default:
BuildSecondaryColor(source_triplet, color_index);
break;
}
Check_Fpu();
}
void
L4GraphicsPort::SetSecondaryPalette(
Palette8 *source_palette
)
{
Check(this);
Check(source_palette);
if (graphicsDisplay == NULL)
{
return;
}
switch(channelEnable)
{
case L4GraphicsPort::DirectColor:
BuildDirectTranslation(source_palette);
break;
case L4GraphicsPort::BlankColor:
BlankPalette();
BuildSecondaryTranslation();
break;
default:
BuildSecondaryPalette(source_palette);
BuildSecondaryTranslation();
break;
}
Check_Fpu();
}
void
L4GraphicsPort::SetAuxiliaryPalette()
{
Check(this);
if (graphicsDisplay == NULL)
{
return;
}
switch(channelEnable)
{
case L4GraphicsPort::DirectColor:
//---------------------------------------------------------------
// Set translation table for direct color mode
//---------------------------------------------------------------
{
Palette8
monochrome_palette;
PaletteTriplet
black,
white;
black.Red = 0;
black.Green = 0;
black.Blue = 0;
white.Red = 255;
white.Green = 255;
white.Blue = 255;
monochrome_palette.BuildColorRange(0,255,black, white);
BuildDirectTranslation(&monochrome_palette);
}
break;
case L4GraphicsPort::BlankColor:
BlankPalette();
BuildAuxiliaryTranslation();
break;
default:
BuildAuxiliaryPalette();
BuildAuxiliaryTranslation();
break;
}
Check_Fpu();
}
void
L4GraphicsPort::DrawPoint(
int color,
Enumeration operation,
int x, int y
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
int
xp, yp;
convertPortPair(&xp, &yp, x, y);
graphicsDisplay->
DrawPoint(
translationTable[color],
bitMask,
operation,
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y
);
Check_Fpu();
}
void
L4GraphicsPort::DrawLine(
int color,
Enumeration operation,
int x1, int y1,
int x2, int y2,
Logical include_last_pixel
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
int
x1p, y1p,
x2p, y2p;
convertPortPair(&x1p, &y1p, x1, y1);
convertPortPair(&x2p, &y2p, x2, y2);
graphicsDisplay->
DrawLine(
translationTable[color],
bitMask,
operation,
x1p+bounds.bottomLeft.x, y1p+bounds.bottomLeft.y,
x2p+bounds.bottomLeft.x, y2p+bounds.bottomLeft.y,
include_last_pixel
);
Check_Fpu();
}
void
L4GraphicsPort::DrawFilledRectangle(
int color,
Enumeration operation,
int x1, int y1,
int x2, int y2
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
int
x1p, y1p,
x2p, y2p;
convertPortPair(&x1p, &y1p, x1, y1);
convertPortPair(&x2p, &y2p, x2, y2);
graphicsDisplay->
DrawFilledRectangle(
translationTable[color],
bitMask,
operation,
x1p+bounds.bottomLeft.x, y1p+bounds.bottomLeft.y,
x2p+bounds.bottomLeft.x, y2p+bounds.bottomLeft.y
);
Check_Fpu();
}
void
L4GraphicsPort::DrawText(
int /*color*/,
Enumeration /*operation*/,
Logical /*opaque*/,
int /*rotation*/,
Enumeration /*fontNumber*/,
Logical /*vertical*/,
GraphicsDisplay::Justification /*justification*/,
Rectangle2D */*clippingRectanglepointer*/,
char */*stringPointer*/
)
{
}
void
L4GraphicsPort::DrawBitMap(
int color,
Enumeration operation,
int rotation,
int x, int y,
BitMap *bitmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
if (bitmap == NULL)
{
Check_Fpu();
return;
}
if (bitmap->Data.MapPointer == NULL)
{
Check_Fpu();
return;
}
Check(bitmap);
int
xp, yp;
convertPortPair(&xp, &yp, x, y);
rotation += baseRotation;
while (rotation < 0) { rotation += 360; }
while (rotation >= 360) { rotation -= 360; }
graphicsDisplay->
DrawBitMap(
translationTable[color],
bitMask,
operation,
rotation,
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
bitmap,
sLeft, sBottom, sRight, sTop
);
Check_Fpu();
}
void
L4GraphicsPort::DrawBitMapOpaque(
int color,
int background,
Enumeration operation,
int rotation,
int x, int y,
BitMap *bitmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
if (bitmap == NULL)
{
Check_Fpu();
return;
}
if (bitmap->Data.MapPointer == NULL)
{
Check_Fpu();
return;
}
Check(bitmap);
int
xp, yp;
convertPortPair(&xp, &yp, x, y);
rotation += baseRotation;
while (rotation < 0) { rotation += 360; }
while (rotation >= 360) { rotation -= 360; }
graphicsDisplay->
DrawBitMapOpaque(
translationTable[color],
translationTable[background],
bitMask,
operation,
rotation,
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
bitmap,
sLeft, sBottom, sRight, sTop
);
}
void
L4GraphicsPort::DrawPixelMap8(
Enumeration operation,
Logical opaque,
int rotation,
int x, int y,
PixelMap8 *pixelmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
if (pixelmap == NULL)
{
Check_Fpu();
return;
}
if (pixelmap->Data.MapPointer == NULL)
{
Check_Fpu();
return;
}
Check(pixelmap);
int
xp, yp;
convertPortPair(&xp, &yp, x, y);
rotation += baseRotation;
while (rotation < 0) { rotation += 360; }
while (rotation >= 360) { rotation -= 360; }
graphicsDisplay->
DrawPixelMap8(
translationTable,
bitMask,
operation,
opaque,
rotation,
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
pixelmap,
sLeft, sBottom, sRight, sTop
);
Check_Fpu();
}
void
L4GraphicsPort::DrawPixelMap8SingleColor(
int color,
Enumeration operation,
int rotation,
int x, int y,
PixelMap8 *pixelmap,
int sLeft, int sBottom, int sRight, int sTop
)
{
Check(this);
if (graphicsDisplay == NULL)
{
Check_Fpu();
return;
}
Check(graphicsDisplay);
if (pixelmap == NULL)
{
Check_Fpu();
return;
}
if (pixelmap->Data.MapPointer == NULL)
{
Check_Fpu();
return;
}
Check(pixelmap);
int
xp, yp;
convertPortPair(&xp, &yp, x, y);
rotation += baseRotation;
while (rotation < 0) { rotation += 360; }
while (rotation >= 360) { rotation -= 360; }
graphicsDisplay->
DrawPixelMap8SingleColor(
translationTable[color],
bitMask,
operation,
rotation,
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
pixelmap,
sLeft, sBottom, sRight, sTop
);
Check_Fpu();
}
void
L4GraphicsPort::convertPortPair(
int *xp,
int *yp,
int x,
int y
)
{
switch(baseRotation)
{
default:
*xp = x;
*yp = y;
break;
case 90:
*xp = y;
*yp = maximumY - x;
break;
case 180:
*xp = maximumX - x;
*yp = maximumY - y;
break;
case 270:
*xp = maximumX - y;
*yp = x;
break;
}
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method generates a translation table specifically for writing
// to a "direct" color mode display, in which colors are represented
// as 5 red bits, 6 green bits, and 5 blue bits in a display word.
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildDirectTranslation(
Palette8 *source_palette
)
{
PaletteTriplet
*source_data(source_palette->Color);
int
*dest(translationTable);
int
red_bits,
green_bits,
blue_bits,
i;
//
// Force to all bits (just to be sure)
//
bitMask = 0xFFFF;
for(i=256; i>0; --i,++source_data)
{
red_bits = source_data->Red >> 3;
green_bits = source_data->Green >> 2;
blue_bits = source_data->Blue >> 3;
*dest++ = (red_bits << 11)|(green_bits << 5) | blue_bits;
}
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method combines palettes from multiple L4GraphicsPorts.
// If several ports have palettes mapped onto the same RGB display, then
// the most recently built palette has precedence over the previous one(s).
//
// Palettes are assumed to always have 256 colors.
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildSecondaryPalette(
Palette8 *source_palette
)
{
Verify (bitMask != 0);
if (graphicsDisplay == NULL)
{
return;
}
Check(graphicsDisplay);
Check(source_palette);
int
byte_mask(bitMask & 0xFF);
Verify (byte_mask != 0);
BitWrangler
wrangler(byte_mask, 8);
PaletteTriplet
*source_triplet,
*destination_triplet;
SVGA16Palette
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
source_triplet = &source_palette->Color[0];
//-------------------------------------------
// Clear the 'owned color' flags
//-------------------------------------------
for(int j=0; j<256; ++j)
{
myColor[wrangler.Value] = 0;
}
//
// If any of the ...TransparentZero modes are used,
// leave color zero undefined for this bit group by
// skipping over it
//
if (channelEnable & 0x80)
{
++source_triplet;
wrangler.IncrementActive();
}
//
// Fill in the color table for this palette set
//
do
{
//-------------------------------------------
// Write all destination colors
//-------------------------------------------
do
{
//-------------------------------------------
// Set the 'owned color' flag
//-------------------------------------------
myColor[wrangler.Value] = 1;
//-------------------------------------------
// Get destination pointer
//-------------------------------------------
destination_triplet =
&svga_palette->paletteData.Color[wrangler.Value];
//-------------------------------------------
// Copy color data
//-------------------------------------------
switch(channelEnable)
{
case RedChannel:
case RedChannelTransparentZero:
destination_triplet->Red = source_triplet->Red;
break;
case GreenChannel:
case GreenChannelTransparentZero:
destination_triplet->Green = source_triplet->Green;
break;
case BlueChannel:
case BlueChannelTransparentZero:
destination_triplet->Blue = source_triplet->Blue;
break;
case AllChannels:
case AllChannelsTransparentZero:
*destination_triplet = *source_triplet;
break;
}
}
while (wrangler.IncrementInactive());
//-------------------------------------------
// Bump the source pointer
//-------------------------------------------
++source_triplet;
}
while (wrangler.IncrementActive());
svga_palette->paletteData.Valid = True;
svga_palette->modified = True;
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method combines palettes from multiple L4GraphicsPorts.
// If several ports have palettes mapped onto the same RGB display, then
// the most recently built palette has precedence over the previous one(s).
//
// Palettes are assumed to always have 256 colors.
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildSecondaryColor(
PaletteTriplet *source_triplet,
int dest_color_number
)
{
Verify (bitMask != 0);
if (graphicsDisplay == NULL)
{
return;
}
Check(graphicsDisplay);
Check_Pointer(source_triplet);
int
byte_mask(bitMask & 0xFF);
Verify (byte_mask != 0);
BitWrangler
wrangler(byte_mask, 8);
int
destination_color = 0;
PaletteTriplet
*destination_triplet;
SVGA16Palette
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
//-------------------------------------------
// If any of the ...TransparentZero modes are used,
// leave color zero undefined for this bit group by
// skipping over it
//-------------------------------------------
if (channelEnable & 0x80)
{
++destination_color;
wrangler.IncrementActive();
}
//-------------------------------------------
// Set the color value
//-------------------------------------------
do
{
//-------------------------------------------
// Write all destination colors
//-------------------------------------------
if (destination_color == dest_color_number)
{
//-------------------------------------------
// Write all destination colors
//-------------------------------------------
do
{
//-------------------------------------------
// Do we own this color? Skip if unowned
//-------------------------------------------
if (myColor[wrangler.Value])
{
//-------------------------------------------
// Copy color data
//-------------------------------------------
destination_triplet =
&svga_palette->paletteData.Color[wrangler.Value];
switch(channelEnable)
{
case RedChannel:
case RedChannelTransparentZero:
destination_triplet->Red = source_triplet->Red;
break;
case GreenChannel:
case GreenChannelTransparentZero:
destination_triplet->Green = source_triplet->Green;
break;
case BlueChannel:
case BlueChannelTransparentZero:
destination_triplet->Blue = source_triplet->Blue;
break;
case AllChannels:
case AllChannelsTransparentZero:
*destination_triplet = *source_triplet;
break;
}
}
}
while (wrangler.IncrementInactive());
//-------------------------------------------
// Only doing one color, so exit the loop
//-------------------------------------------
break;
}
//-------------------------------------------
// Bump the color counter
//-------------------------------------------
++destination_color;
}
while (wrangler.IncrementActive());
svga_palette->paletteData.Valid = True;
svga_palette->modified = True;
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method combines palettes from multiple L4GraphicsPorts.
// If several ports have palettes mapped on top of another, then
// the most recently built palette has precedence over the previous one(s).
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildAuxiliaryPalette()
{
Verify (bitMask != 0);
if (graphicsDisplay == NULL)
{
return;
}
Check(graphicsDisplay);
int
byte_mask((bitMask >> 8) & 0xFF);
Verify (byte_mask != 0);
BitWrangler
wrangler(byte_mask, 8);
int
rate,
accumulator;
Byte
color_value;
PaletteTriplet
*destination_triplet;
SVGA16Palette
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
Verify(((1<<wrangler.NumberOfActiveBits())-1) > 0);
rate = (255<<5)/((1<<wrangler.NumberOfActiveBits())-1);
accumulator = 0;
//
//-----------------------------------------------------------------------
// Generate palette
//-----------------------------------------------------------------------
//
// If any of the ...TransparentZero modes are used,
// leave color zero undefined for this bit group by
// skipping over it
if (channelEnable & 0x80)
{
accumulator += rate;
wrangler.IncrementActive();
}
do
{
color_value = (Byte) (accumulator >> 5);
accumulator += rate;
do
{
destination_triplet = &svga_palette->paletteData.
Color[wrangler.Value];
switch(channelEnable)
{
case RedChannel:
case RedChannelTransparentZero:
destination_triplet->Red = color_value;
break;
case GreenChannel:
case GreenChannelTransparentZero:
destination_triplet->Green = color_value;
break;
case BlueChannel:
case BlueChannelTransparentZero:
destination_triplet->Blue = color_value;
break;
case AllChannels:
case AllChannelsTransparentZero:
destination_triplet->Red = color_value;
destination_triplet->Green = color_value;
destination_triplet->Blue = color_value;
break;
}
}
while (wrangler.IncrementInactive());
}
while (wrangler.IncrementActive());
svga_palette->paletteData.Valid = True;
svga_palette->modified = True;
# if defined(TESTPALETTE)
std::cout << "L4GraphicsPort::BuildAuxiliaryPalette for port " <<
std::hex << svga_palette->hardwarePort << "\n";
for(int i=0; i<256; ++i)
{
if ((i & 0x03) == 0)
{
std::cout << std::dec << "\n" << i << ":" << std::hex;
}
std::cout << svga_palette->paletteData.Color[i] << " ";
}
std::cout << "\n";
{
Palette8
temp;
SVGAReadFullPalette(
&temp.Color[0].Red,
svga_palette->hardwarePort
);
std::cout << "L4GraphicsPort::BuildAuxiliaryPalette, read back\n";
for(int i=0; i<256; ++i)
{
if ((i & 0x03) == 0)
{
std::cout << std::dec << "\n" << i << ":" << std::hex;
}
std::cout << temp.Color[i] << " ";
}
std::cout << "\n";
}
# endif
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This sets 'owned' color values in a palette to zero.
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BlankPalette()
{
Verify (bitMask != 0);
if (graphicsDisplay == NULL)
{
return;
}
Check(graphicsDisplay);
int
byte_mask((bitMask >> 8) & 0xFF);
Verify (byte_mask != 0);
BitWrangler
wrangler(byte_mask, 8);
Byte
color_value;
PaletteTriplet
*destination_triplet;
SVGA16Palette
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
Verify(((1<<wrangler.NumberOfActiveBits())-1) > 0);
color_value = 0;
do
{
do
{
destination_triplet = &svga_palette->paletteData.
Color[wrangler.Value];
switch(channelEnable)
{
case RedChannel:
case RedChannelTransparentZero:
destination_triplet->Red = color_value;
break;
case GreenChannel:
case GreenChannelTransparentZero:
destination_triplet->Green = color_value;
break;
case BlueChannel:
case BlueChannelTransparentZero:
destination_triplet->Blue = color_value;
break;
case AllChannels:
case AllChannelsTransparentZero:
destination_triplet->Red = color_value;
destination_triplet->Green = color_value;
destination_triplet->Blue = color_value;
break;
}
}
while (wrangler.IncrementInactive());
}
while (wrangler.IncrementActive());
svga_palette->paletteData.Valid = True;
svga_palette->modified = True;
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method generates a translation table for the secondary display,
// using a previously set palette and channel.
//
// Palettes are assumed to always have 256 colors.
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildSecondaryTranslation()
{
Verify((bitMask & 0xFF) != 0);
BitWrangler
wrangler(bitMask & 0xFF, 8);
int
*destination(translationTable);
do
{
*destination++ = wrangler.Value;
}
while (wrangler.IncrementActive());
Check_Fpu();
}
//
//---------------------------------------------------------------------------
// This method generates a translation table for the auxiliary displays.
//
// Palettes are assumed to always have 256 colors (0=black, 255=white).
//---------------------------------------------------------------------------
//
void
L4GraphicsPort::BuildAuxiliaryTranslation()
{
Verify(numberOfBits != 0);
Verify(numberOfBits <= 8);
int
byte_mask((bitMask >> 8) & 0xFF);
Verify(byte_mask != 0);
BitWrangler
wrangler(byte_mask, 8);
int
*destination(translationTable);
int
currentValue;
//
// Generate lookup table
//
do
{
currentValue = wrangler.Value << 8;
do
{
*destination++ = currentValue;
}
while (wrangler.IncrementInactive());
}
while (wrangler.IncrementActive());
# if defined(TESTPALETTE)
std::cout << "L4GraphicsPort::BuildAuxiliaryTranslation\n";
for(int i=0; i<256; ++i)
{
if ((i & 0x07) == 0)
{
std::cout << "\n" << std::dec << i << ":" << std::hex;
}
std::cout << translationTable[i] << " ";
}
std::cout << "\n";
# endif
Check_Fpu();
}