de5a97d37d5c98e24922cd6bd4f1f275b6f56a24
Splits the control surface the game consumes from the RIO board into RIOBase (8 virtuals + the five analog scalars); the serial RIO is now one implementation of it. Adds two new ones: - PadRIO (L4CONTROLS=PAD): in-process RIO speaking the full surface from an XInput controller + PC keyboard using vRIO's default profile (left stick/WASD = stick, triggers/Q,E = pedals, right stick Y/PgUp,PgDn = rate throttle that holds position, A/Space = trigger, B/R = reverse, dpad/arrows = hat, Start,Back/F1,F2 = config). Samples in GetNextEvent so button latency does not depend on the 15 s menu-time analog cadence; hot-plugs pads; L4PADFLIP=XY inverts stick axes; lamp commands land in lampState[] for the planned on-screen cockpit panel. The stock VTVRIOMapper/lamp/button path runs unchanged. - PlasmaScreen (L4PLASMA=SCREEN): the 128x32 plasma glass as a desktop window in plasma orange (L4PLASMASCALE, default x4), rendering the same Video8BitBuffered surface the gauge system always drew; no COM port. Verified in the sandbox with vRIO off and no serial devices: boots to a running mission, controller hot-detected, plasma window drawing live game content (score readout). BUILD.md 4 documents the desktop environ.ini and bindings; roadmap updated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Red Planet 4.12
Red Planet is the VWE pod-racing game built on the in-house MUNGA engine
(Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the
consumer port: a version of Red Planet that can be sold on Steam and played
over internet multiplayer, without cockpit-pod hardware.
Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.
Goals
- Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
- Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
- No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
- Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.
See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.
Building
Unchanged from 4.11 for now — see BUILD.md
(VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe).
Toolchain modernization is a roadmap item.
Related repositories
| Repo | Role |
|---|---|
| RP411 | Upstream arcade source (this repo's base) |
| VRIO | Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in |
| TeslaSuite | TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501) |
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