Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
32 lines
980 B
C++
32 lines
980 B
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4host.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor for l4host
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//
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//WinSock support :RB 1/11/07
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L4Host::L4Host(HostID host_ID, HostType host_type, const SOCKADDR_IN *network_address, SOCKET network_socket, const CString &net_name)
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: Host(host_ID, host_type, network_address), SymbolicName(net_name)
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{
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NetworkSocket = network_socket;
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// ConnectStatus = NoNetworkConnectionStatus;
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pad_head = 0;
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pad_tail = 0;
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pad_size = L4HOST_PAD_BUFFER_SIZE;
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#if defined(TRACE_SEND_BUFFER)
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sprintf(sendBufferTraceName,"Send Buffer %d",network_address&0xff);
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sendBufferTrace = new TraceOf<int>(sendBufferTraceName, 0, Trace::IntegerType, TraceSample::IntegerSnapshot);
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Register_Object(sendBufferTrace);
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sendBufferTrace->TakeSnapshot(4096);
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#endif
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Destructor for l4host
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//
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L4Host::~L4Host()
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{
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}
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