CydandClaude Fable 5 f842425452 Front-end design notes: TeslaConsole control code analysis + Steam plan
Findings from TeslaConsole.RedPlanet and L4NET: the pod lifecycle
(egg chunks/ACK, RunMission, telemetry, results), the egg as the entire
mission definition (NotationFile text incl. pre-rendered plasma name
bitmaps), the RPConfig.xml catalog, and the key topology finding -
every pod gets the same egg and builds a deterministic full TCP mesh
from the ordered pilots list (connect to earlier entries, listen for
later). Maps 1:1 onto Steam: lobby owner = console, SteamIDs = pilot
addresses, ISteamNetworkingSockets P2P = the mesh, with a NetTransport
seam at L4NET mirroring the RIOBase pattern. Implementation options and
open decisions listed for signoff.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 15:53:34 -05:00

Red Planet 4.12

Red Planet is the VWE pod-racing game built on the in-house MUNGA engine (Win32 / DirectX 9, MUNGA_L4 platform layer). The 4.12 line is the consumer port: a version of Red Planet that can be sold on Steam and played over internet multiplayer, without cockpit-pod hardware.

Forked from RP411 (the arcade/cockpit 4.11 line) with full history preserved.

Goals

  1. Steam distribution — Steamworks integration, SteamPipe builds, store-ready packaging.
  2. Internet multiplayer — take the engine's LAN-era WinSock networking online (NAT traversal, matchmaking, latency tolerance).
  3. No cockpit required — keyboard / mouse / gamepad input and on-screen replacements for the pod's RIO panel and plasma display, drawing on vRIO.
  4. Self-hosted sessions — in-game race setup/join replacing the operator-driven TeslaConsole flow.

See docs/RP412-ROADMAP.md for the plan and the Steam-multiplayer logistics.

Building

Unchanged from 4.11 for now — see BUILD.md (VS 2005/2008 + DirectX SDK June 2010, Release|Win32, output Release\rpl4opt.exe). Toolchain modernization is a roadmap item.

Repo Role
RP411 Upstream arcade source (this repo's base)
VRIO Virtual RIO panel + vPLASMA display — input bindings and display emulation to fold in
TeslaSuite TeslaConsole / Launcher / vPOD — the arcade session-control stack 4.12 replaces (and a reference for the Munga control protocol, TCP 1501)
S
Description
No description provided
Readme
87 MiB
Languages
C++ 86.5%
C 13%
PowerShell 0.3%
Assembly 0.2%