Files
RP412/MUNGA/COLOR.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

69 lines
1.7 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "color.h"
#include "cstr.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~ RGBColor functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//###########################################################################
//###########################################################################
//
void Convert_From_Ascii(const char *str, RGBColor *color)
{
Check_Pointer(str);
Check_Signature(color);
CString parse_string(str);
Check_Pointer(parse_string.GetNthToken(0));
color->Red = atof(parse_string.GetNthToken(0));
Check_Pointer(parse_string.GetNthToken(1));
color->Green = atof(parse_string.GetNthToken(1));
Check_Pointer(parse_string.GetNthToken(2));
color->Blue = atof(parse_string.GetNthToken(2));
Check(color);
}
//
//###########################################################################
//###########################################################################
//
Logical RGBColor::TestInstance() const
{
return True;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~ RGBAColor functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//###########################################################################
//###########################################################################
//
void Convert_From_Ascii(const char *str, RGBAColor *color)
{
Check_Pointer(str);
Check_Signature(color);
CString parse_string(str);
Check_Pointer(parse_string.GetNthToken(0));
color->Red = atof(parse_string.GetNthToken(0));
Check_Pointer(parse_string.GetNthToken(1));
color->Green = atof(parse_string.GetNthToken(1));
Check_Pointer(parse_string.GetNthToken(2));
color->Blue = atof(parse_string.GetNthToken(2));
Check_Pointer(parse_string.GetNthToken(3));
color->Alpha = atof(parse_string.GetNthToken(3));
Check(color);
}