Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "sphere.h"
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//
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//###########################################################################
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//###########################################################################
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//
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Logical Sphere::Contains(const Point3D &A_Point) const
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{
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Vector3D diff;
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diff.Subtract(center,A_Point);
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return radius*radius >= diff.LengthSquared();
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}
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//
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//###########################################################################
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//###########################################################################
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//
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Logical Sphere::Intersects(const Sphere &sphere) const
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{
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Vector3D temp;
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Scalar r;
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r = radius + sphere.radius;
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temp.Subtract(center, sphere.center);
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return temp.LengthSquared() <= r*r;
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}
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//
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//###########################################################################
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//###########################################################################
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//
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std::ostream& operator<<(std::ostream& Stream, const Sphere &A_Sphere)
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{
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Stream << "\n\tSphere Centerpoint: " << A_Sphere.center;
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return Stream << "\n\tRadius: " << A_Sphere.radius;
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}
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