Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
652 B
C++
41 lines
652 B
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4wrhous.h"
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#if defined(LOCAL_TEST)
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# define Test_Tell(n) DEBUG_STREAM << n
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#else
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# define Test_Tell(n)
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#endif
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//#######################################################################
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// Warehouse
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//#######################################################################
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L4Warehouse::L4Warehouse() : Warehouse()
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{
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Check_Pointer(this);
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Check_Fpu();
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}
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L4Warehouse::~L4Warehouse()
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{
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Check(this);
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Check_Fpu();
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}
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void L4Warehouse::Purge()
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{
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Check(this);
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gaugeImageBin.Purge();
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Warehouse::Purge();
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Check_Fpu();
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}
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Logical L4Warehouse::TestInstance() const
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{
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return Warehouse::TestInstance();
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}
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