Files
RP412/RP_L4/RPL4LOBBY.cpp
T
CydandClaude Fable 5 18c6f05cf1 Members get the score sheet: owner publishes results through the lobby
Round seven was the first complete Steam race: three machines, five
minutes, wall deaths respawning, the console ending the race on time,
and rematches launched from the same lobby. The one gap the run showed:
only the owner saw scores - members went straight back to the room.

The owner now publishes its console results (host, score, name, keyed
by the race nonce) into lobby data right after teardown; members pull
the sheet (waiting up to 8s for it to land), inject it into the local
results intake, and the same RACE RESULTS screen shows on every
machine before the room.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 00:34:34 -05:00

805 lines
22 KiB
C++

#include "..\munga_l4\mungal4.h"
#pragma hdrstop
#include "rpl4lobby.h"
#ifndef RP412_STEAM
//########################################################################
// No Steam SDK in this build: the lobby is unavailable, everything
// else (single player, LAN -net races) works as always.
//########################################################################
Logical RPL4Lobby_Available() { return False; }
Logical RPL4Lobby_InRoom() { return False; }
int RPL4Lobby_Host(HINSTANCE, HWND) { return LobbyRoomLeft; }
int RPL4Lobby_Join(HINSTANCE, HWND) { return LobbyRoomLeft; }
int RPL4Lobby_Room(HINSTANCE, HWND) { return LobbyRoomLeft; }
void RPL4Lobby_PushRaceResults() { }
void RPL4Lobby_PullRaceResults() { }
#else
#include "rpl4fe.h"
#include "rpl4console.h"
#include "..\munga_l4\l4steamtransport.h"
#pragma pack(push, 8)
#include "steam/steam_api.h"
#pragma pack(pop)
#include <stdio.h>
//########################################################################
// Lobby state - one lobby at a time, alive across races
//########################################################################
namespace
{
enum { kMaxLobbyMembers = 4 };
const char kLobbyTagKey[] = "rp412";
const char kGoKey[] = "go";
CSteamID gLobby;
Logical gInLobby = False;
int gLastGoNonce = 0; // launches we already answered
int gShownResultsNonce = 0; // score sheets we already displayed
const char kResultsKey[] = "res";
// async call-result plumbing
Logical gCallDone = False;
Logical gCallOK = False;
CSteamID gCallLobby;
class LobbyCalls
{
public:
CCallResult<LobbyCalls, LobbyCreated_t> createResult;
CCallResult<LobbyCalls, LobbyMatchList_t> listResult;
CCallResult<LobbyCalls, LobbyEnter_t> enterResult;
void OnCreated(LobbyCreated_t *result, bool io_failure)
{
gCallOK = !io_failure && result->m_eResult == k_EResultOK;
gCallLobby = CSteamID(result->m_ulSteamIDLobby);
gCallDone = True;
}
void OnList(LobbyMatchList_t *result, bool io_failure)
{
gCallOK = !io_failure && result->m_nLobbiesMatching > 0;
if (gCallOK)
{
gCallLobby = SteamMatchmaking()->GetLobbyByIndex(0);
}
gCallDone = True;
}
void OnEnter(LobbyEnter_t *result, bool io_failure)
{
gCallOK = !io_failure &&
result->m_EChatRoomEnterResponse == k_EChatRoomEnterResponseSuccess;
gCallLobby = CSteamID(result->m_ulSteamIDLobby);
gCallDone = True;
}
};
LobbyCalls gCalls;
Logical WaitForCall(int timeout_ms)
{
DWORD deadline = GetTickCount() + timeout_ms;
while (!gCallDone)
{
SteamAPI_RunCallbacks();
if ((LONG)(GetTickCount() - deadline) >= 0)
{
return False;
}
Sleep(50);
}
return gCallOK;
}
//---------------------------------------------------------------
// Member data: what every pod publishes on entering the room
//---------------------------------------------------------------
void SanitizeName(const char *in, char *out, int out_size)
{
int n = 0;
for (int i = 0; in[i] != '\0' && n < out_size - 1; ++i)
{
char c = in[i];
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == ' ' || c == '-' || c == '_')
{
out[n++] = c;
}
}
out[n] = '\0';
if (n == 0)
{
strcpy(out, "Pilot");
}
}
void PublishMemberData()
{
char value[64];
SteamMatchmaking()->SetLobbyMemberData(gLobby, "ip",
SteamNetTransport_GetFakeAddressString());
sprintf(value, "%d", SteamNetTransport_GetFakeConsolePort());
SteamMatchmaking()->SetLobbyMemberData(gLobby, "cp", value);
sprintf(value, "%d", SteamNetTransport_GetFakeGamePort());
SteamMatchmaking()->SetLobbyMemberData(gLobby, "gp", value);
char name[32];
SanitizeName(SteamFriends()->GetPersonaName(), name, sizeof(name));
SteamMatchmaking()->SetLobbyMemberData(gLobby, "nm", name);
char vehicle[24], color[16], badge[24];
RPL4FrontEnd_GetLoadout(vehicle, color, badge);
SteamMatchmaking()->SetLobbyMemberData(gLobby, "vh", vehicle);
SteamMatchmaking()->SetLobbyMemberData(gLobby, "cl", color);
SteamMatchmaking()->SetLobbyMemberData(gLobby, "bd", badge);
}
Logical IsOwner()
{
return gInLobby &&
SteamMatchmaking()->GetLobbyOwner(gLobby) == SteamUser()->GetSteamID();
}
//---------------------------------------------------------------
// Launch: roster into lobby data, peers into the transport, and
// the hosted-race path primed on the owner
//---------------------------------------------------------------
struct MemberInfo
{
CSteamID id;
char ip[32];
int consolePort;
int gamePort;
char name[32];
char vehicle[24];
char color[16];
char badge[24];
Logical published;
};
int CollectMembers(MemberInfo *members)
{
int count = SteamMatchmaking()->GetNumLobbyMembers(gLobby);
if (count > kMaxLobbyMembers)
{
count = kMaxLobbyMembers;
}
for (int i = 0; i < count; ++i)
{
MemberInfo *member = &members[i];
memset(member, 0, sizeof(*member));
member->id = SteamMatchmaking()->GetLobbyMemberByIndex(gLobby, i);
strncpy(member->ip,
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "ip"),
sizeof(member->ip) - 1);
member->consolePort = atoi(
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cp"));
member->gamePort = atoi(
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "gp"));
strncpy(member->name,
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "nm"),
sizeof(member->name) - 1);
strncpy(member->vehicle,
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "vh"),
sizeof(member->vehicle) - 1);
strncpy(member->color,
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "cl"),
sizeof(member->color) - 1);
strncpy(member->badge,
SteamMatchmaking()->GetLobbyMemberData(gLobby, member->id, "bd"),
sizeof(member->badge) - 1);
member->published =
member->ip[0] != '\0' && member->consolePort > 0 && member->gamePort > 0;
}
return count;
}
void RegisterRoster(MemberInfo *members, int count)
{
SteamNetTransport_SetEnginePorts(1501);
for (int i = 0; i < count; ++i)
{
if (members[i].published)
{
SteamNetTransport_RegisterPeer(
members[i].ip, members[i].consolePort, members[i].gamePort,
members[i].id.ConvertToUint64());
}
}
}
// Owner side: prime RPL4FE + WinMain's hosted-race path
void PrimeHostedRace(MemberInfo *members, int count)
{
static char pods_env[512];
static char addr_env[64];
static char port_env[32];
CSteamID self = SteamUser()->GetSteamID();
FEHostedPilot pilots[kMaxLobbyMembers];
int pilot_count = 0;
char pods[512] = "";
for (int i = 0; i < count; ++i)
{
if (members[i].id == self || !members[i].published)
{
continue;
}
FEHostedPilot *pilot = &pilots[pilot_count++];
memset(pilot, 0, sizeof(*pilot));
sprintf(pilot->address, "%s:1502", members[i].ip);
strncpy(pilot->name, members[i].name, sizeof(pilot->name) - 1);
strncpy(pilot->vehicle, members[i].vehicle, sizeof(pilot->vehicle) - 1);
strncpy(pilot->color, members[i].color, sizeof(pilot->color) - 1);
strncpy(pilot->badge, members[i].badge, sizeof(pilot->badge) - 1);
if (pods[0] != '\0')
{
strcat(pods, ",");
}
strcat(pods, members[i].ip);
strcat(pods, ":1501");
}
RPL4FrontEnd_SetHostedPilots(
SteamNetTransport_GetFakeAddressString(), pilots, pilot_count);
sprintf(pods_env, "RP412HOSTPODS=%s", pods);
putenv(pods_env);
sprintf(addr_env, "RP412HOSTADDR=%s", SteamNetTransport_GetFakeAddressString());
putenv(addr_env);
strcpy(port_env, "RP412HOSTPORT=1501");
putenv(port_env);
}
//---------------------------------------------------------------
// The room screen (front-end style: green on black)
//---------------------------------------------------------------
const COLORREF kGreenBright = RGB(64, 255, 64);
const COLORREF kGreenDim = RGB(24, 140, 24);
struct RoomState
{
HWND window;
HFONT textFont;
HFONT titleFont;
RECT launchRect; // owner only
RECT leaveRect;
Logical launchClicked;
Logical leaveClicked;
Logical closed;
MemberInfo members[kMaxLobbyMembers];
int memberCount;
};
RoomState *gRoom = NULL;
void PaintRoom(RoomState *room)
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(room->window, &ps);
RECT client;
GetClientRect(room->window, &client);
HDC mem = CreateCompatibleDC(hdc);
HBITMAP surface = CreateCompatibleBitmap(hdc, client.right, client.bottom);
HBITMAP old_surface = (HBITMAP) SelectObject(mem, surface);
FillRect(mem, &client, (HBRUSH) GetStockObject(BLACK_BRUSH));
SetBkMode(mem, TRANSPARENT);
SelectObject(mem, room->titleFont);
SetTextColor(mem, kGreenBright);
RECT title = client;
title.top = client.bottom / 28;
title.bottom = title.top + client.bottom / 10;
DrawTextA(mem, "STEAM RACE LOBBY", -1, &title,
DT_CENTER | DT_TOP | DT_SINGLELINE);
SelectObject(mem, room->textFont);
int row_h = client.bottom / 16;
int top = client.bottom / 4;
int left = client.right / 4;
int right = 3 * client.right / 4;
char text[128];
for (int i = 0; i < room->memberCount; ++i)
{
MemberInfo *member = &room->members[i];
RECT row;
row.left = left;
row.right = right;
row.top = top + i * row_h;
row.bottom = row.top + row_h;
Logical is_owner_row =
SteamMatchmaking()->GetLobbyOwner(gLobby) == member->id;
SetTextColor(mem, member->published ? kGreenBright : kGreenDim);
sprintf(text, "%s%s", member->name[0] ? member->name : "(joining...)",
is_owner_row ? " [HOST]" : "");
DrawTextA(mem, text, -1, &row, DT_LEFT | DT_VCENTER | DT_SINGLELINE);
if (member->vehicle[0] != '\0')
{
sprintf(text, "%s / %s", member->vehicle, member->color);
DrawTextA(mem, text, -1, &row, DT_RIGHT | DT_VCENTER | DT_SINGLELINE);
}
}
SetTextColor(mem, kGreenDim);
RECT hint;
hint.left = left;
hint.right = right;
hint.top = top + kMaxLobbyMembers * row_h + row_h / 2;
hint.bottom = hint.top + row_h;
DrawTextA(mem,
IsOwner() ? "You are the console: launch when everyone is in."
: "Waiting for the host to launch...",
-1, &hint, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
HBRUSH frame = CreateSolidBrush(kGreenBright);
if (IsOwner())
{
FrameRect(mem, &room->launchRect, frame);
SetTextColor(mem, kGreenBright);
DrawTextA(mem, "L A U N C H R A C E", -1, &room->launchRect,
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
}
FrameRect(mem, &room->leaveRect, frame);
SetTextColor(mem, kGreenBright);
DrawTextA(mem, "LEAVE LOBBY", -1, &room->leaveRect,
DT_CENTER | DT_VCENTER | DT_SINGLELINE);
DeleteObject(frame);
BitBlt(hdc, 0, 0, client.right, client.bottom, mem, 0, 0, SRCCOPY);
SelectObject(mem, old_surface);
DeleteObject(surface);
DeleteDC(mem);
EndPaint(room->window, &ps);
}
LRESULT CALLBACK
RoomWndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
RoomState *room = gRoom;
switch (message)
{
case WM_PAINT:
if (room != NULL)
{
PaintRoom(room);
return 0;
}
break;
case WM_LBUTTONDOWN:
if (room != NULL)
{
POINT point = { (int)(short) LOWORD(lParam), (int)(short) HIWORD(lParam) };
if (IsOwner() && PtInRect(&room->launchRect, point))
{
room->launchClicked = True;
}
else if (PtInRect(&room->leaveRect, point))
{
room->leaveClicked = True;
}
return 0;
}
break;
case WM_ERASEBKGND:
return 1;
}
return DefWindowProcA(hwnd, message, wParam, lParam);
}
//---------------------------------------------------------------
// The room loop: pump Steam + Windows, watch for launch/leave
//---------------------------------------------------------------
int RunRoom(HINSTANCE instance, HWND main_window)
{
static Logical class_registered = False;
if (!class_registered)
{
class_registered = True;
WNDCLASSA window_class;
memset(&window_class, 0, sizeof(window_class));
window_class.style = CS_HREDRAW | CS_VREDRAW;
window_class.lpfnWndProc = RoomWndProc;
window_class.hInstance = instance;
window_class.hCursor = LoadCursor(NULL, IDC_ARROW);
window_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
window_class.lpszClassName = "RPLobby";
RegisterClassA(&window_class);
}
RECT client;
GetClientRect(main_window, &client);
RoomState room;
memset(&room, 0, sizeof(room));
room.window = CreateWindowExA(
0, "RPLobby", "",
WS_CHILD | WS_VISIBLE,
0, 0, client.right, client.bottom,
main_window, NULL, instance, NULL);
if (room.window == NULL)
{
return LobbyRoomClosed;
}
int text_h = client.bottom / 40;
if (text_h < 16) text_h = 16;
if (text_h > 24) text_h = 24;
room.textFont = CreateFontA(-(text_h * 3 / 2), 0, 0, 0, FW_NORMAL,
FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
"Consolas");
room.titleFont = CreateFontA(-(text_h * 2), 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, DEFAULT_PITCH | FF_MODERN,
"Consolas");
int row_h = client.bottom / 36;
if (row_h < 18) row_h = 18;
if (row_h > 30) row_h = 30;
int col_w = client.right / 4;
room.launchRect.left = (client.right - col_w) / 2;
room.launchRect.right = room.launchRect.left + col_w;
room.launchRect.top = client.bottom - 6 * row_h;
room.launchRect.bottom = room.launchRect.top + 2 * row_h;
room.leaveRect.left = (client.right - col_w / 2) / 2;
room.leaveRect.right = room.leaveRect.left + col_w / 2;
room.leaveRect.top = client.bottom - 3 * row_h;
room.leaveRect.bottom = client.bottom - row_h;
gRoom = &room;
PublishMemberData();
int outcome = -1;
DWORD last_refresh = 0;
while (outcome < 0)
{
MSG msg;
while (PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
room.closed = True;
}
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
SteamAPI_RunCallbacks();
if (!IsWindow(main_window) || room.closed)
{
outcome = LobbyRoomClosed;
break;
}
if (room.leaveClicked)
{
SteamMatchmaking()->LeaveLobby(gLobby);
gInLobby = False;
// plain menu launches must not inherit lobby hosting
RPL4FrontEnd_SetHostedPilots(NULL, NULL, 0);
static char clear_env[] = "RP412HOSTPODS=";
putenv(clear_env);
outcome = LobbyRoomLeft;
break;
}
//
// Owner launch: roster into lobby data + local prime
//
if (room.launchClicked)
{
room.launchClicked = False;
room.memberCount = CollectMembers(room.members);
Logical all_published = True;
for (int i = 0; i < room.memberCount; ++i)
{
if (!room.members[i].published)
{
all_published = False;
}
}
if (all_published && room.memberCount >= 1)
{
++gLastGoNonce;
char go[800];
sprintf(go, "%d:", gLastGoNonce);
for (int i = 0; i < room.memberCount; ++i)
{
char entry[96];
sprintf(entry, "%s|%d|%d|%I64u;", room.members[i].ip,
room.members[i].consolePort, room.members[i].gamePort,
room.members[i].id.ConvertToUint64());
if (strlen(go) + strlen(entry) < sizeof(go))
{
strcat(go, entry);
}
}
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, go);
RegisterRoster(room.members, room.memberCount);
PrimeHostedRace(room.members, room.memberCount);
outcome = LobbyLaunchHost;
break;
}
DEBUG_STREAM << "Lobby: not everyone is ready yet\n" << std::flush;
}
//
// Member: watch for the owner's go signal
//
if (!IsOwner())
{
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
if (go != NULL && go[0] != '\0')
{
int nonce = atoi(go);
if (nonce > gLastGoNonce)
{
gLastGoNonce = nonce;
// register every rostered peer with the transport
SteamNetTransport_SetEnginePorts(1501);
const char *cursor = strchr(go, ':');
cursor = (cursor != NULL) ? cursor + 1 : go;
while (*cursor != '\0')
{
char ip[32];
int console_port = 0, game_port = 0;
unsigned __int64 steam_id = 0;
int n = 0;
while (cursor[n] != '\0' && cursor[n] != '|' &&
n < (int) sizeof(ip) - 1)
{
ip[n] = cursor[n];
++n;
}
ip[n] = '\0';
cursor += n;
if (*cursor == '|')
{
console_port = atoi(++cursor);
while (*cursor != '\0' && *cursor != '|') ++cursor;
}
if (*cursor == '|')
{
game_port = atoi(++cursor);
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
}
if (*cursor == '|')
{
steam_id = _strtoui64(++cursor, NULL, 10);
}
while (*cursor != '\0' && *cursor != ';') ++cursor;
if (*cursor == ';') ++cursor;
if (ip[0] != '\0' && console_port > 0 && game_port > 0)
{
SteamNetTransport_RegisterPeer(
ip, console_port, game_port, steam_id);
}
}
outcome = LobbyLaunchMember;
break;
}
}
}
//
// Refresh the member list once a second
//
DWORD now = GetTickCount();
if ((LONG)(now - last_refresh) >= 1000)
{
last_refresh = now;
room.memberCount = CollectMembers(room.members);
InvalidateRect(room.window, NULL, FALSE);
RedrawWindow(room.window, NULL, NULL, RDW_UPDATENOW);
}
Sleep(50);
}
DestroyWindow(room.window);
DeleteObject(room.textFont);
DeleteObject(room.titleFont);
gRoom = NULL;
return outcome;
}
}
//########################################################################
// Public API
//########################################################################
Logical
RPL4Lobby_Available()
{
return SteamNetTransport_GetFakeAddressString()[0] != '\0';
}
Logical
RPL4Lobby_InRoom()
{
return gInLobby;
}
int
RPL4Lobby_Host(HINSTANCE instance, HWND main_window)
{
gCallDone = False;
SteamAPICall_t call =
SteamMatchmaking()->CreateLobby(k_ELobbyTypePublic, kMaxLobbyMembers);
gCalls.createResult.Set(call, &gCalls, &LobbyCalls::OnCreated);
if (!WaitForCall(15000))
{
DEBUG_STREAM << "Lobby: CreateLobby failed\n" << std::flush;
return LobbyRoomLeft;
}
gLobby = gCallLobby;
gInLobby = True;
gLastGoNonce = 0;
SteamMatchmaking()->SetLobbyData(gLobby, kLobbyTagKey, "1");
SteamMatchmaking()->SetLobbyData(gLobby, kGoKey, "");
DEBUG_STREAM << "Lobby: hosting " << gLobby.ConvertToUint64() << "\n" << std::flush;
return RunRoom(instance, main_window);
}
int
RPL4Lobby_Join(HINSTANCE instance, HWND main_window)
{
gCallDone = False;
SteamMatchmaking()->AddRequestLobbyListStringFilter(
kLobbyTagKey, "1", k_ELobbyComparisonEqual);
SteamAPICall_t call = SteamMatchmaking()->RequestLobbyList();
gCalls.listResult.Set(call, &gCalls, &LobbyCalls::OnList);
if (!WaitForCall(15000))
{
DEBUG_STREAM << "Lobby: no open race lobby found\n" << std::flush;
return LobbyRoomLeft;
}
CSteamID target = gCallLobby;
gCallDone = False;
call = SteamMatchmaking()->JoinLobby(target);
gCalls.enterResult.Set(call, &gCalls, &LobbyCalls::OnEnter);
if (!WaitForCall(15000))
{
DEBUG_STREAM << "Lobby: join failed\n" << std::flush;
return LobbyRoomLeft;
}
gLobby = gCallLobby;
gInLobby = True;
// answer only launches newer than anything already in the lobby
const char *go = SteamMatchmaking()->GetLobbyData(gLobby, kGoKey);
gLastGoNonce = (go != NULL) ? atoi(go) : 0;
DEBUG_STREAM << "Lobby: joined " << gLobby.ConvertToUint64() << "\n" << std::flush;
return RunRoom(instance, main_window);
}
int
RPL4Lobby_Room(HINSTANCE instance, HWND main_window)
{
if (!gInLobby)
{
return LobbyRoomLeft;
}
return RunRoom(instance, main_window);
}
void
RPL4Lobby_PushRaceResults()
{
if (!gInLobby || !IsOwner() || RPL4LocalConsole_ResultCount() == 0)
{
return;
}
SteamAPI_RunCallbacks();
char sheet[600];
sprintf(sheet, "%d:", gLastGoNonce);
for (int i = 0; i < RPL4LocalConsole_ResultCount(); ++i)
{
int host_ID, score;
if (!RPL4LocalConsole_GetResult(i, &host_ID, &score))
{
continue;
}
const char *name = RPL4LocalConsole_GetResultName(host_ID);
char entry[80];
sprintf(entry, "%d|%d|%.30s;", host_ID, score,
(name != NULL) ? name : "");
if (strlen(sheet) + strlen(entry) < sizeof(sheet))
{
strcat(sheet, entry);
}
}
SteamMatchmaking()->SetLobbyData(gLobby, kResultsKey, sheet);
gShownResultsNonce = gLastGoNonce; // the owner sees its own screen
DEBUG_STREAM << "Lobby: results published (" << sheet << ")\n" << std::flush;
}
void
RPL4Lobby_PullRaceResults()
{
if (!gInLobby || IsOwner() || gLastGoNonce == gShownResultsNonce)
{
return;
}
//
// The owner publishes right after its race teardown - ours may
// finish first, so give the sheet a moment to arrive
//
const char *sheet = NULL;
DWORD deadline = GetTickCount() + 8 * 1000;
for (;;)
{
SteamAPI_RunCallbacks();
sheet = SteamMatchmaking()->GetLobbyData(gLobby, kResultsKey);
if (sheet != NULL && sheet[0] != '\0' && atoi(sheet) == gLastGoNonce)
{
break;
}
if ((LONG)(GetTickCount() - deadline) >= 0)
{
return; // no sheet for this race - skip the screen
}
Sleep(100);
}
gShownResultsNonce = gLastGoNonce;
RPL4LocalConsole_ClearResults();
const char *cursor = strchr(sheet, ':');
cursor = (cursor != NULL) ? cursor + 1 : sheet;
while (*cursor != '\0')
{
int host_ID = atoi(cursor);
int score = 0;
char name[32] = "";
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
if (*cursor == '|')
{
score = atoi(++cursor);
while (*cursor != '\0' && *cursor != '|' && *cursor != ';') ++cursor;
}
if (*cursor == '|')
{
++cursor;
int n = 0;
while (cursor[n] != '\0' && cursor[n] != ';' &&
n < (int) sizeof(name) - 1)
{
name[n] = cursor[n];
++n;
}
name[n] = '\0';
cursor += n;
}
while (*cursor != '\0' && *cursor != ';') ++cursor;
if (*cursor == ';') ++cursor;
if (host_ID > 0)
{
RPL4LocalConsole_InjectResult(host_ID, score, name);
}
}
DEBUG_STREAM << "Lobby: results pulled for race " << gLastGoNonce << "\n" << std::flush;
}
#endif // RP412_STEAM