Phase 0: hypervisor decision guidance - Stack A (VMware on Home) vs Stack B (Pro+Hyper-V infra, physical game clients); Pro upgrade optional

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Cyd
2026-07-10 13:45:29 -05:00
co-authored by Claude Fable 5
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@@ -87,16 +87,29 @@ enough for experiments E1E3 and E6; grow toward the full set as experiments d
## 4. VM management recommendations
**Hypervisor.** The dev box runs **Windows 11 Home Hyper-V is not available**.
Recommendation:
**Hypervisor.** The dev box runs Windows 11 Home (no Hyper-V); a Pro upgrade is
*available but not required* — it buys a second valid stack, not a better version of
the first. **Pick exactly one stack; don't mix** (enabling Hyper-V forces VMware
through the Windows Hypervisor Platform with a performance penalty).
- **First pass: VMware Workstation Pro 17** on the dev box — free for personal use
since 2024, best-in-class old-DirectX 3D acceleration among desktop hypervisors
(matters for MW4 in a VM), proper snapshot trees, **linked clones** (one Windows
gold image, thin per-VM deltas), and per-VMnet host-only networks that map exactly
to the topology above (VMnet2 = site A, VMnet3 = site B, VMnet4 = hub LAN,
VMnet5 = WAN transit; **DHCP off** on all of them — static IPs per the plan, which
also mirrors the bays' air-gapped discipline).
- **Stack A — VMware Workstation Pro 17 on Home (default, no upgrade needed):** free
for personal use since 2024, and the **best old-DirectX 3D path of any desktop
hypervisor** — the only stack with a real shot at MW4 rendering *inside* a VM.
Proper snapshot trees, **linked clones** (one Windows gold image, thin per-VM
deltas), per-VMnet host-only networks mapping exactly to the topology above
(VMnet2 = site A, VMnet3 = site B, VMnet4 = hub LAN, VMnet5 = WAN transit;
**DHCP off** everywhere — static IPs per plan, mirroring the bays' air-gapped
discipline).
- **Stack B — Win11 Pro + Hyper-V for infrastructure, physical boxes for game
clients:** Hyper-V is hopeless for 1999 DirectDraw guests (RemoteFX vGPU removed;
GPU-P targets modern DX12), but it is *excellent* for everything that isn't the
game — gateways, consoles, vPODs: native internal switches, PowerShell
automation, checkpoints, VMs auto-start as a service, zero third-party installs.
Since "games on physical hosts" is already this plan's fallback (§7), Stack B is
simply that fallback embraced from day one. Choose it if an all-Microsoft,
scriptable lab appeals more than the chance of games-in-VMs.
- Pro perk either way: the lab host becomes an **RDP host** — handy for remote
lab access. Not a reason to upgrade by itself.
- **Persistent lab (recommended once Phase 0 proves out): Proxmox VE on a spare
box.** Pod operators tend to have spare hardware; a single Proxmox host gives the
lab a permanent home with a web UI, scheduled snapshots/backups, Linux bridges