- Ecosystem doc: new section on the TeslaRel410 project — custom DOSBox-X fork HLE-emulating the Division VPX board to run the original, unmodified Tesla 4.10 BattleTech/Red Planet DOS binaries on current Windows 10 pod hardware (RIO COM1 / plasma COM2 passthrough). Networking facts for SiteLink: WATTCP (real TCP/IP) via NetNub over emulated NE2000 bridged by pcap -> routable in principle; BOOTP is broadcast -> site-local provisioning. - Clarified BT411 and RP411 as the two native Win32 Tesla 4.10 reconstructions (per operator), complementary to the emulation path. - Brainstorm: new game-linking subsection for the emulated originals + open question 11 (NetNub cross-subnet addressing, 30 Hz sim latency tolerance). - CTCL naming note: provenance question is out with VWE veterans. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
41 lines
2.8 KiB
Markdown
41 lines
2.8 KiB
Markdown
# SiteLink
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**Linking multiple VWE Pod Bays together to play games across the internet.**
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A Pod Bay today is an air-gapped network of ~20 computers: 1 command console, 1 printer,
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2 review stations (Live Cam & Mission Review), and 16 cockpit computers. SiteLink is the
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project to connect those islands — so a bay in one city can field a lance against a bay in
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another, share a queue, share voice, and (eventually) be commanded as one fleet.
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## Seed concept (2026-07-10)
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> Organize each site into its own `10.0.y.x` subnet (site 1 = `10.0.1.x`, site 2 =
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> `10.0.2.x`, …), VPN them all together into a single `10.0.0.0/16`, then collect every
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> site's `.siteconfig` and merge them for a **master console** that can command the
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> entire fleet.
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That concept is the anchor of this repo. The analysis, alternatives, and open questions
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live in the docs below.
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## Contents
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| File | What it is |
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|------|-----------|
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| [docs/PODBAY-ECOSYSTEM.md](docs/PODBAY-ECOSYSTEM.md) | Survey of the existing bay software stack — every component, every protocol/port, with source pointers into the sibling repos. The ground truth SiteLink has to work with. |
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| [docs/BRAINSTORM.md](docs/BRAINSTORM.md) | The design record: goals, the seed proposal analyzed, addressing plan, VPN topology options (routed vs bridged), master-console vs federation, per-game linking analysis, shared services, security, open questions, and a phased roadmap. |
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## Related repositories (gitea.mysticmachines.com/VWE)
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| Repo | Role |
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|------|------|
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| `TeslaSuite` | TeslaConsole (operator console), TeslaLauncher (pod service), the Console↔Pod RPC contract, SecureConfig provisioning, and **vPOD** (virtual pod — our cross-site test double). |
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| `firestorm` | BattleTech: Firestorm — the MW4/Gameleap-engine game the 16 cockpits run. DirectPlay 4 multiplayer. Contains the drafted 16→32 player-cap plan that a two-bay link needs. |
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| `RP411` | Classic Red Planet — Tesla 4.10 reconstruction as a native Win32 port (MUNGA engine + L4 platform layer, DX9). Console-controlled via Munga protocol, TCP 1501. |
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| `BT411` | Classic BattleTech — Tesla 4.10 reconstruction on the shared RP411/MUNGA Windows engine. Console streams the mission egg over TCP; pods mesh with each other. |
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| `TeslaRel410` | The original 1994–96 Tesla 4.10 source/content archive **plus a custom DOSBox-X emulator** (HLE of the Division VPX render board) to run the *original unmodified DOS games* on today's Windows pod hardware — cockpit RIO and plasma passed through on COM1/COM2, pod networking via emulated NE2000. |
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| (local `PQS/`) | Pod Queue System — PHP/MySQL front-of-house: registration, callsigns, queue, and the HTTP endpoints the game/console poll for the next mission + roster. |
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## Status
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Brainstorm / design phase. Nothing here touches a live bay yet.
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