CydandClaude Fable 5 e0d30120e0 SiteConfigMerge tool + operating-model updates from operator input
New: tools/SiteConfigMerge (net48 console app)
- dump: decode any .siteconfig (squads, pods, IPs, MACs, host types)
- merge: combine <siteName>.siteconfig inputs into master.siteconfig,
  renaming squads "<siteName>-<original squad name>"
- Pod records pass through byte-for-byte; only squad records (the
  rename) are re-serialized, under the TeslaConsole assembly identity
  captured from the input. Stand-in types + SerializationBinder, so no
  build dependency on TeslaSuite.
- Warns on duplicate pod GUID/MAC and cross-site IP overlap.
- Verified end-to-end: the real TeslaConsole.exe 4.11.4.1 loaded the
  merged master via its own Site.LoadFromFile (reflection harness).

Doc updates from operator decisions:
- Operating model settled: sites voluntarily hand console authority to
  the central console for the duration of a SiteLink event, by
  contributing their siteconfig. Federation ruled out at current scale.
- Siteconfig "secrets" framing corrected: pod keys have no practical
  value outside the air-gapped bay; files are exchanged per event and
  never stored in this repo (tools only).
- Fleet scale recorded: 6 active pod bays, <120 cockpits in existence;
  bay sizes range console+2 cockpits up to the full 20-node complement.
  Open question 9 answered.
- Hub hosting direction: neutral Firestorm host at the WireGuard hub;
  the FS server usually IS the Live Cam, so stream its output to all
  sites and optionally to the public internet. Mission Review instance
  runs at the hub too - one authoritative debrief streamed everywhere.
- Virtual PDF scoresheet printer at the hub: event debriefings print
  centrally, retrievable from any site on the link.
- Voice (Mumble) backburnered - revisit only on event interest.
- .gitignore: build outputs; siteconfig exclusion rationale reworded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 12:36:07 -05:00

SiteLink

Linking multiple VWE Pod Bays together to play games across the internet.

A Pod Bay today is an air-gapped network of ~20 computers: 1 command console, 1 printer, 2 review stations (Live Cam & Mission Review), and 16 cockpit computers. SiteLink is the project to connect those islands — so a bay in one city can field a lance against a bay in another, share a queue, share voice, and (eventually) be commanded as one fleet.

Seed concept (2026-07-10)

Organize each site into its own 10.0.y.x subnet (site 1 = 10.0.1.x, site 2 = 10.0.2.x, …), VPN them all together into a single 10.0.0.0/16, then collect every site's .siteconfig and merge them for a master console that can command the entire fleet.

That concept is the anchor of this repo. The analysis, alternatives, and open questions live in the docs below.

Contents

File What it is
docs/PODBAY-ECOSYSTEM.md Survey of the existing bay software stack — every component, every protocol/port, with source pointers into the sibling repos. The ground truth SiteLink has to work with.
docs/BRAINSTORM.md The design record: goals, the seed proposal analyzed, addressing plan, VPN topology options (routed vs bridged), the event authority-handover model, per-game linking analysis, shared services, security, open questions, and a phased roadmap.
tools/SiteConfigMerge Working tool: decodes TeslaConsole .siteconfig files and merges <siteName>.siteconfig inputs into one master.siteconfig for the central event console, renaming squads <siteName>-<squad>. Verified against the real TeslaConsole 4.11.4.1 loader.
Repo Role
TeslaSuite TeslaConsole (operator console), TeslaLauncher (pod service), the Console↔Pod RPC contract, SecureConfig provisioning, and vPOD (virtual pod — our cross-site test double).
firestorm BattleTech: Firestorm — the MW4/Gameleap-engine game the 16 cockpits run. DirectPlay 4 multiplayer. Contains the drafted 16→32 player-cap plan that a two-bay link needs.
RP411 Classic Red Planet — Tesla 4.10 reconstruction as a native Win32 port (MUNGA engine + L4 platform layer, DX9). Console-controlled via Munga protocol, TCP 1501.
BT411 Classic BattleTech — Tesla 4.10 reconstruction on the shared RP411/MUNGA Windows engine. Console streams the mission egg over TCP; pods mesh with each other.
TeslaRel410 The original 199496 Tesla 4.10 source/content archive plus a custom DOSBox-X emulator (HLE of the Division VPX render board) to run the original unmodified DOS games on today's Windows pod hardware — cockpit RIO and plasma passed through on COM1/COM2, pod networking via emulated NE2000.
(local PQS/) Pod Queue System — operator-built PHP/MySQL event tooling (traffic flow when bringing pods to events): registration, callsigns, queue, and the HTTP endpoints the game/console poll for the next mission + roster. Support tooling in SiteLink scope; possible future coordination layer.

Status

Brainstorm / design phase. Nothing here touches a live bay yet.

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