BT410 5.3.122: the pilot can punch out of the fire -- RealMaxSpeed, SetBurningState and ClearBurningState join the roster, and two more modes get names
Three of the six authentic Mech message handlers land, decomp-verified: - RealMaxSpeed (@0049f604): adopt the streamed real-max-speed (+0x7a0, the 5-notch throttle quantizer base) only while our own is unknown (+0x7a4); wire payload at +0x1c, sender stamped by Entity's network send @0041f640. The master-perf head's one-shot send stays staged with the EntityManager stream path. - SetBurningState (@0049f674): the burning wreck parks in a per-host off-field slot -- x = localHostID x 10000, y = localHostID x -1000 (data words @0049f6fc/@0049f6f8; the id is HostManager:: GetLocalHostID, the same accessor the entity-instance dispatch compares against ownerID) -- and the mode alarm drops to 2: BURNING, the second InDeathTransition state, whose writer was the last missing piece of that predicate. ForceUpdate(1) + AlwaysExecute (the binary's `flags &= ~2` IS DontExecuteFlag clearing). - ClearBurningState (@0049f700): mode 0, same dirty/execute pair. Decoded and recorded for the next sitting (MECH4.NOTES.md): BalanceCoolant (@0049f728 mark + @0049f788 redistribute-with-gauge-blip; blocked on the mech tail chain triple +0x7ac/+0x7bc/+0x7cc identity), and EjectPilot (@0049f854, read end-to-end): the ejection gate is mech+0x414 -- the combat-effectiveness census's consumer, found -- you can only punch out of a CRIPPLED mech; ejection is mode 10 (why IsMechDestroyed tests >= 9) plus a self-dispatched type-2 TakeDamage whose amount reads through the mapper's +0x208 binding. Soak: duck cycles green on the new build (7 volume swaps, crash-sig 0). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -87,6 +87,9 @@ const Receiver::HandlerEntry
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Mech::MessageHandlerEntries[] =
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{
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MESSAGE_ENTRY(Mech, TakeDamage),
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MESSAGE_ENTRY(Mech, RealMaxSpeed),
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MESSAGE_ENTRY(Mech, SetBurningState),
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MESSAGE_ENTRY(Mech, ClearBurningState),
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MESSAGE_ENTRY(Mech, DuckRequest)
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};
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@@ -308,6 +311,9 @@ Mech::Mech(
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defaultStateRequests = 0; // the streamed mode-request counters
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gimpLeftRequests = 0; // (binary ctor @004a1674 zeroes
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gimpRightRequests = 0; // +0x334/+0x338/+0x33c)
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realMaxSpeed = 0.0f; // the 0x15 share triplet (+0x7a0/4/8)
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realMaxSpeedKnown = 0;
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realMaxSpeedSent = 0;
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collisionVolumeState.Initialize(2);
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collisionVolumeState.SetLevel(1);
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standingVolumeHeight = 0.0f;
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@@ -855,6 +861,70 @@ void
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}
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}
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//
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//#############################################################################
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// RealMaxSpeedMessageHandler -- binary @0049f604 (authentic name from the
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// handler table). Adopt the streamed real max speed only while our own is
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// unknown. The wire shape is the entity-stream family: 12-byte header,
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// sender EntityID at +0xc (stamped by Entity's network send @0041f640),
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// reserved pair, payload at +0x1c.
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//#############################################################################
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//
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void
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Mech::RealMaxSpeedMessageHandler(Receiver::Message *message)
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{
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Check(this);
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Check_Pointer(message);
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if (realMaxSpeedKnown == 0)
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{
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realMaxSpeed = *(Scalar *)((char *)message + 0x1c);
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}
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}
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//
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//#############################################################################
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// SetBurningStateMessageHandler -- binary @0049f674. The burning wreck is
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// parked in a per-host off-field slot: x = localHostID x 10000, y =
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// localHostID x -1000 (the data words @0049f6fc/@0049f6f8; the id read is
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// HostManager::GetLocalHostID -- the accessor the entity-instance dispatch
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// compares against ownerID), z untouched. The mode alarm drops to 2 --
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// BURNING, the second InDeathTransition state (its missing writer, found)
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// -- the position dirty mark fires, and execution is forced back on so the
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// state runs even on a DontExecute replicant.
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//#############################################################################
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//
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void
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Mech::SetBurningStateMessageHandler(Receiver::Message *message)
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{
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Check(this);
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HostID
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local_host = application->GetHostManager()->GetLocalHostID();
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localOrigin.linearPosition.x = (Scalar)local_host * 10000.0f;
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localOrigin.linearPosition.y = (Scalar)local_host * -1000.0f;
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localToWorld = localOrigin;
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SetSimulationState(2);
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ForceUpdate(1);
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AlwaysExecute();
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}
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//
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//#############################################################################
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// ClearBurningStateMessageHandler -- binary @0049f700: back to
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// DefaultState, dirty the position, re-arm execution.
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//#############################################################################
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//
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void
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Mech::ClearBurningStateMessageHandler(Receiver::Message *message)
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{
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Check(this);
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SetSimulationState(0);
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ForceUpdate(1);
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AlwaysExecute();
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}
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//
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//#############################################################################
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// The collision-volume swap (binaries @004ac04c / @004ac064): write the
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@@ -958,8 +958,28 @@
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int gimpLeftRequests;
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int gimpRightRequests;
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//
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// The real-max-speed share (binary +0x7a0/+0x7a4/+0x7a8). +0x7a0
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// is the base every throttle command snaps to (5 notches, master
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// perf head). A mech that has COMPUTED its own value (+0x7a4 set;
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// that writer is still undecoded) sends it once over the wire
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// (message 0x15, payload at byte 0x1c; latch +0x7a8) and ignores
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// incoming shares; anyone else adopts the streamed value (handler
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// @0049f604). The send rides the EntityManager stream path
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// (@0041f640) -- staged with the ForceUpdate/update-record feed.
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//
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Scalar realMaxSpeed;
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int realMaxSpeedKnown;
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int realMaxSpeedSent;
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void
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DuckRequestMessageHandler(Receiver::Message *message);
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void
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RealMaxSpeedMessageHandler(Receiver::Message *message);
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void
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SetBurningStateMessageHandler(Receiver::Message *message);
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void
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ClearBurningStateMessageHandler(Receiver::Message *message);
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void
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SetStandingCollisionVolume(); // binary @004ac04c... see .CPP
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void
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@@ -282,3 +282,38 @@ advance dispatch death-guarded. SIDE EFFECT: `Mech::InDeathTransition`
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and the camera director's cut-away are now LIVE (mode 9 is finally
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written on kills) -- the director path needs a rig eyeball when a pod is
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back.
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## 5.3.122 -- the message roster fills (three of the six landed)
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Landed: **RealMaxSpeed** (@0049f604: adopt streamed +0x7a0 while +0x7a4
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clear; wire payload at +0x1c, sender EntityID stamped at +0xc by Entity's
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network send @0041f640 = {stamp id, msg+0x14 <- entity+0x194, EntityManager
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(app+0x30) send @00434ea0}), **SetBurningState** (@0049f674: park the wreck
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at (localHostID x 10000, localHostID x -1000) -- constants @0049f6fc/f8,
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host id = HostManager::GetLocalHostID, THE accessor the instance dispatch
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compares against ownerID -- then MODE 2 = BURNING, the second
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InDeathTransition state's missing writer, + ForceUpdate(1) +
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AlwaysExecute), **ClearBurningState** (@0049f700: mode 0 + same pair).
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simulationFlags bit 1 == DontExecuteFlag (SIMULATE.HPP) -- the binary's
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`&= ~2` IS AlwaysExecute().
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Still to land from the roster:
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* **BalanceCoolant @0049f728** (decoded): if payload > 0, mark item+0x1d0=1
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across the mech+0x7cc roster, then the redistribute pass @0049f788: total
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the marks, per item fraction = mark/total (0.0 @0049f850 when empty),
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blip the item's alarm at +0x1dc (level 2 if fraction <= stored else 1,
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then 0 -- the gauge flash), store fraction at item+0x15c. BLOCKED ON:
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identifying the mech tail chain triple +0x7ac (legs -- the mobility
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scan) / +0x7bc / +0x7cc (coolant holders) against our capability chains
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-- @004aefa4 walks all three plus the plug at +0x590 to collect the
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coolant set, so decode that fn to pin them.
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* **EjectPilot @0049f854** (head read): gated on payload > 0 AND
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**mech+0x414** -- THE EFFECTIVENESS-CENSUS CONSUMER FOUND: you can only
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eject a CRIPPLED mech (@0049fa1c's weapons/coolant/generator/limp
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census) -- and !InDeathTransition; notifies via an app+0x2c accessor
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(@00429078) + app+0x20 vcall (score/event, code 5, ownerID +0x18c);
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sets **MODE 10 = EJECTED** (which is WHY IsMechDestroyed tests >= 9:
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9 killed, 10 ejected); then builds a large effect/explosion struct --
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tail still unread. Mode roster now: 0 default, 2 burning, 3/4 gimp
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L/R, 5-8 falls, 9 killed, 10 ejected; writers of 5-8 still open.
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