Add FLYK render harness from VWETEST diagnostic suite
The production image's VWETEST diagnostic suite provides a clean,
game-independent render harness. FLYK (VGLTEST, 32rtm build, newer
token-based sync) + clear.scn drives the ENTIRE VPX protocol through
the emulated board with zero errors: boot, iserver handshake, i860
download, token sync, scene build, draw_scene, frame-ack, clean exit
('Exiting rendering'). This validates the VPX emulation for an
arbitrary DPL renderer, not just the game.
Notes: the CYCLE flyk is a DOS/4GW build using the OLDER DPL3-style
velocirender_sync (action-check) and needs separate handling; the
VPX/DBE0151 iserver board test + reference TGAs are a future
golden-image validation avenue.
Adds RENDER-HARNESS.md and harness configs (flyk/cycle/alpha1).
Next (Phase 3): flyk DIVRGB.SCN color bars -> decode FIFO geometry
(same DIV-BIZ2 formats as restoration/divformats.py) -> OpenGL.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,72 @@
|
|||||||
|
# Render harness — FLYK + the VWETEST diagnostic suite
|
||||||
|
|
||||||
|
The production cockpit image `ALPHA_1/VWETEST/` contains VWE's hardware
|
||||||
|
diagnostic suite, which turns out to be an excellent, minimal harness for
|
||||||
|
developing and validating the VPX board emulation — far simpler than driving
|
||||||
|
the full game.
|
||||||
|
|
||||||
|
## What's in VWETEST
|
||||||
|
|
||||||
|
- **`VGLTEST/FLYK.EXE`** — Division's standalone scene *flyer* (`flyk
|
||||||
|
<scene.scn> <camera.spl>`). Boots the VPX renderer and draws a scene along a
|
||||||
|
camera spline. No game logic, no RIO, no NetNub. Uses the Borland **32RTM**
|
||||||
|
extender and the **newer token-based `velocirender_sync`** (the one this
|
||||||
|
device already handles). This is the primary harness.
|
||||||
|
- **`VGLTEST/*.SCN`** — calibration scenes of increasing complexity:
|
||||||
|
`CLEAR.SCN` (black, no geometry), `DIVRGB.SCN` / `DIVBRT.SCN` / `DIVPA.SCN`
|
||||||
|
(color-bar / brightness / RGB calibration geometry from `DIVISION/*.BGF`),
|
||||||
|
`DIVCAL.SCN`.
|
||||||
|
- **`CYCLE/`** — a full render-cycle test: `flyk yip.scn camera.spl` rendering
|
||||||
|
real **Red Planet** geometry (`REDPLANT.BGF`) with dynamic objects and events.
|
||||||
|
NOTE: this FLYK is a **DOS/4GW** build using the *older* DPL3-style
|
||||||
|
`velocirender_sync` (action-check, not token) — it currently hits
|
||||||
|
`unexpected action 1 in velocirender_sync` against this device. Two sync
|
||||||
|
protocol variants exist; the device implements the newer one.
|
||||||
|
- **`VPX/DBE0151`, `VPX/DBI0152`** — low-level board diagnostics that use the
|
||||||
|
actual INMOS **`ISERVER.EXE`** to boot a `TEST.BTL` onto the board
|
||||||
|
(`RR 0 TEST.BTL`), plus 65 reference `TST00xx.TGA` images. A future avenue for
|
||||||
|
validating the raw iserver/link emulation and for golden-image comparison.
|
||||||
|
|
||||||
|
## Validated: full render loop, clean
|
||||||
|
|
||||||
|
```
|
||||||
|
emulator\src\src\dosbox-x.exe -conf emulator\flyk.conf
|
||||||
|
# (VPXLOG + VPX_RESPOND=1 in the environment)
|
||||||
|
```
|
||||||
|
|
||||||
|
`flyk.conf` mounts C: at `ALPHA_1`, runs `flyk clear.scn ..\cycle\camera.spl`
|
||||||
|
from `\VWETEST\VGLTEST`. Result — the game-independent DPL app drives the
|
||||||
|
**entire** protocol through the emulated board with no errors:
|
||||||
|
|
||||||
|
```
|
||||||
|
flyk.exe clear.scn ..\cycle\camera.spl
|
||||||
|
load scene, zone=0x1307a0
|
||||||
|
fog ... / set background ... / Starting position ...
|
||||||
|
added . to USER geometry/material/texture search path
|
||||||
|
set tracking to KEYBOARD ...
|
||||||
|
hey, read the scene
|
||||||
|
Exiting rendering <- rendered, frame-ack fired, clean exit
|
||||||
|
```
|
||||||
|
|
||||||
|
The device log shows the expected `sync reply token` handshake and a
|
||||||
|
`frame ack (action 9)`. This confirms the VPX emulation (boot → iserver
|
||||||
|
handshake → i860 download → token sync → scene build → draw_scene → frame-ack →
|
||||||
|
clean shutdown) is correct for an arbitrary DPL renderer, not just the game.
|
||||||
|
|
||||||
|
## Configs (this directory)
|
||||||
|
|
||||||
|
- `flyk.conf` — FLYK + `clear.scn` (minimal render loop). **Works.**
|
||||||
|
- `cycle.conf` — CYCLE `yip.scn` real geometry (DOS/4GW FLYK; older sync — WIP).
|
||||||
|
- `alpha1.conf` — full game rooted at the production image (`btdpl.ini` config).
|
||||||
|
- `rio.conf` — game with the real RIO on COM1 (Phase 5, validated).
|
||||||
|
- `respond.conf` — game with the minimal test image.
|
||||||
|
|
||||||
|
## Next (Phase 3): pixels
|
||||||
|
|
||||||
|
Use `flyk DIVRGB.SCN` (color bars) as the first geometry target. The geometry /
|
||||||
|
material / texture commands already flow over the FIFO as framed messages
|
||||||
|
(`vr_create`, `vr_set_geom_verts` (22), `vr_set_texmap_texels` (23),
|
||||||
|
`vr_list_add`, `vr_draw_scene`). Phase 3 decodes those payloads — the same
|
||||||
|
DIV-BIZ2 vertex/material formats already implemented in
|
||||||
|
`restoration/divformats.py` — into an OpenGL backend and presents to a window,
|
||||||
|
turning the emulated board's frame into actual pixels.
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
[sdl]
|
||||||
|
output=opengl
|
||||||
|
[dosbox]
|
||||||
|
memsize=32
|
||||||
|
machine=svga_s3
|
||||||
|
[cpu]
|
||||||
|
core=normal
|
||||||
|
cputype=pentium
|
||||||
|
cycles=20000
|
||||||
|
[serial]
|
||||||
|
serial1=directserial realport:COM1
|
||||||
|
serial2=disabled
|
||||||
|
[autoexec]
|
||||||
|
mount c "C:\VWE\TeslaRel410\ALPHA_1"
|
||||||
|
c:
|
||||||
|
cd \REL410\BT
|
||||||
|
set VIDEOFORMAT=svga
|
||||||
|
set BLASTER=A220 I5 D1 H5 P330 T6
|
||||||
|
set TEMP=c:\
|
||||||
|
call setenv.bat r s n n
|
||||||
|
call showenv.bat
|
||||||
|
32rtm.exe -x
|
||||||
|
btl4opt.exe -egg test.egg
|
||||||
|
32rtm.exe -u
|
||||||
|
echo ALPHA1-RUN-DONE
|
||||||
|
pause
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
[sdl]
|
||||||
|
output=opengl
|
||||||
|
[dosbox]
|
||||||
|
memsize=32
|
||||||
|
machine=svga_s3
|
||||||
|
[cpu]
|
||||||
|
core=normal
|
||||||
|
cputype=pentium
|
||||||
|
cycles=20000
|
||||||
|
[serial]
|
||||||
|
serial1=disabled
|
||||||
|
serial2=disabled
|
||||||
|
[autoexec]
|
||||||
|
mount c "C:\VWE\TeslaRel410\ALPHA_1"
|
||||||
|
c:
|
||||||
|
cd \VWETEST\CYCLE
|
||||||
|
set VIDEOFORMAT=svga
|
||||||
|
set TEMP=c:\
|
||||||
|
call setsvga.bat
|
||||||
|
flyk.exe yip.scn camera.spl
|
||||||
|
echo CYCLE-DONE rc=%errorlevel%
|
||||||
|
pause
|
||||||
@@ -0,0 +1,24 @@
|
|||||||
|
[sdl]
|
||||||
|
output=opengl
|
||||||
|
[dosbox]
|
||||||
|
memsize=32
|
||||||
|
machine=svga_s3
|
||||||
|
[cpu]
|
||||||
|
core=normal
|
||||||
|
cputype=pentium
|
||||||
|
cycles=20000
|
||||||
|
[serial]
|
||||||
|
serial1=disabled
|
||||||
|
serial2=disabled
|
||||||
|
[autoexec]
|
||||||
|
mount c "C:\VWE\TeslaRel410\ALPHA_1"
|
||||||
|
c:
|
||||||
|
cd \VWETEST\VGLTEST
|
||||||
|
set VIDEOFORMAT=svga
|
||||||
|
set TEMP=c:\
|
||||||
|
set DPLARG=/tranny~division\vrendmon.btl~/i860~division\vrend.mng~/device~0x150~/video~svga~/pipes~1~/qual~0x14
|
||||||
|
32rtm.exe -x
|
||||||
|
flyk.exe clear.scn ..\cycle\camera.spl
|
||||||
|
32rtm.exe -u
|
||||||
|
echo FLYK-DONE rc=%errorlevel%
|
||||||
|
pause
|
||||||
Reference in New Issue
Block a user