Mech phase 2: reconstruct the last 6 segment-walk subsystem classes

Completes every class the Mech-ctor segment walk instantiates: Reservoir
(: HeatSink), Searchlight + ThermalSight (: PowerWatcher), MechTech + Subsystem-
MessageManager (: Subsystem, surviving CODE headers), Actuator (: MechSubsystem
fallback). All ctors chain their parents; per-frame methods staged. Full subsystem
roster (~22 classes) reconstructed. BT: 42 ok; tree links clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-20 00:37:45 -05:00
co-authored by Claude Fable 5
parent 9e0f045273
commit 30c77fc9fc
10 changed files with 308 additions and 0 deletions
+16
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#include <bt.hpp>
#pragma hdrstop
#if !defined(ACTUATOR_HPP)
# include <actuator.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation Actuator::ClassDerivations(MechSubsystem::ClassDerivations, "Actuator");
Actuator::SharedData Actuator::DefaultData(Actuator::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, Subsystem::StateCount);
Actuator::Actuator(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data)
: MechSubsystem(owner, subsystem_ID, (MechSubsystem::SubsystemResource *)r, shared_data)
{ Check(owner); Check_Pointer(r); Check_Fpu(); }
Actuator::~Actuator() {}
Logical Actuator::TestClass(Mech &) { return True; }
Logical Actuator::TestInstance() const { return IsDerivedFrom(ClassDerivations); }
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#if !defined(ACTUATOR_HPP)
# define ACTUATOR_HPP
# if !defined(MECHSUB_HPP)
# include <mechsub.hpp>
# endif
class Mech;
struct Actuator__SubsystemResource : public MechSubsystem::SubsystemResource {};
class Actuator : public MechSubsystem
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical TestClass(Mech &);
Logical TestInstance() const;
typedef Actuator__SubsystemResource SubsystemResource;
Actuator(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data = DefaultData);
~Actuator();
};
#endif
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//===========================================================================//
// File: mechtech.cpp //
// Project: BattleTech Brick: Mech subsystems //
// Contents: MechTech -- the on-board technician / repair subsystem //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(MECHTECH_HPP)
# include <mechtech.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation
MechTech::ClassDerivations(Subsystem::ClassDerivations, "MechTech");
MechTech::SharedData
MechTech::DefaultData(
MechTech::ClassDerivations,
Subsystem::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
MechTech::MechTech(
Mech *entity,
int subsystem_id,
SubsystemResource *model,
SharedData &shared_data
):
Subsystem(entity, subsystem_id, model, shared_data),
subsystemMonitors(NULL)
{
Check(entity);
Check_Pointer(model);
Check_Fpu();
}
MechTech::~MechTech()
{
}
Logical
MechTech::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
Logical
MechTech::CreateStreamedSubsystem(
NotationFile *,
const char *,
const char *,
SubsystemResource *,
NotationFile *,
const ResourceDirectories *,
ResourceFile *
)
{
Fail("MechTech::CreateStreamedSubsystem -- mechtech.cpp not yet reconstructed");
return False;
}
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//===========================================================================//
// File: messmgr.cpp //
// Project: BattleTech Brick: Mech subsystems //
// Contents: SubsystemMessageManager -- the per-mech damage/explosion hub //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(MESSMGR_HPP)
# include <messmgr.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation
SubsystemMessageManager::ClassDerivations(
Subsystem::ClassDerivations,
"SubsystemMessageManager"
);
SubsystemMessageManager::SharedData
SubsystemMessageManager::DefaultData(
SubsystemMessageManager::ClassDerivations,
Subsystem::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
SubsystemMessageManager::SubsystemMessageManager(
Mech *owner,
int subsystem_ID,
SubsystemResource *sub_res,
SharedData &shared_data
):
Subsystem(owner, subsystem_ID, sub_res, shared_data),
weaponExplosions(NULL, False),
damageInformation(NULL, False)
{
Check(owner);
Check_Pointer(sub_res);
rendererCompensateTime = 0.0f;
terrainHitExplosionID = ResourceDescription::NullResourceID;
Check_Fpu();
}
SubsystemMessageManager::~SubsystemMessageManager()
{
}
Logical
SubsystemMessageManager::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//
//#############################################################################
// The per-frame damage/explosion consolidation. Not yet reconstructed.
//#############################################################################
//
void
SubsystemMessageManager::ConsolidateAndSendDamage(Scalar)
{
Fail("SubsystemMessageManager::ConsolidateAndSendDamage -- messmgr.cpp not yet reconstructed");
}
void
SubsystemMessageManager::CreateWeaponExplosions(Logical, EntityID, Point3D)
{
Fail("SubsystemMessageManager::CreateWeaponExplosions -- messmgr.cpp not yet reconstructed");
}
void
SubsystemMessageManager::AddDamageMessage(Entity *, Entity__TakeDamageMessage *)
{
Fail("SubsystemMessageManager::AddDamageMessage -- messmgr.cpp not yet reconstructed");
}
Logical
SubsystemMessageManager::CreateStreamedSubsystem(
ResourceFile *,
NotationFile *,
const char *,
const char *,
SubsystemResource *,
NotationFile *,
const ResourceDirectories *
)
{
Fail("SubsystemMessageManager::CreateStreamedSubsystem -- messmgr.cpp not yet reconstructed");
return False;
}
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#include <bt.hpp>
#pragma hdrstop
#if !defined(RESERVR_HPP)
# include <reservr.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation Reservoir::ClassDerivations(HeatSink::ClassDerivations, "Reservoir");
Reservoir::SharedData Reservoir::DefaultData(Reservoir::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, Subsystem::StateCount);
Reservoir::Reservoir(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data)
: HeatSink(owner, subsystem_ID, r, shared_data)
{ Check(owner); Check_Pointer(r); Check_Fpu(); }
Reservoir::~Reservoir() {}
Logical Reservoir::TestClass(Mech &) { return True; }
Logical Reservoir::TestInstance() const { return IsDerivedFrom(ClassDerivations); }
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#if !defined(RESERVR_HPP)
# define RESERVR_HPP
# if !defined(HEAT_HPP)
# include <heat.hpp>
# endif
class Mech;
struct Reservoir__SubsystemResource : public HeatSink::SubsystemResource {};
class Reservoir : public HeatSink
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical TestClass(Mech &);
Logical TestInstance() const;
typedef Reservoir__SubsystemResource SubsystemResource;
Reservoir(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data = DefaultData);
~Reservoir();
};
#endif
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#include <bt.hpp>
#pragma hdrstop
#if !defined(SEARCHLT_HPP)
# include <searchlt.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation Searchlight::ClassDerivations(PowerWatcher::ClassDerivations, "Searchlight");
Searchlight::SharedData Searchlight::DefaultData(Searchlight::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, Subsystem::StateCount);
Searchlight::Searchlight(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data)
: PowerWatcher(owner, subsystem_ID, r, shared_data)
{ Check(owner); Check_Pointer(r); Check_Fpu(); }
Searchlight::~Searchlight() {}
Logical Searchlight::TestClass(Mech &) { return True; }
Logical Searchlight::TestInstance() const { return IsDerivedFrom(ClassDerivations); }
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#if !defined(SEARCHLT_HPP)
# define SEARCHLT_HPP
# if !defined(POWERSUB_HPP)
# include <powersub.hpp>
# endif
class Mech;
struct Searchlight__SubsystemResource : public PowerWatcher::SubsystemResource {};
class Searchlight : public PowerWatcher
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical TestClass(Mech &);
Logical TestInstance() const;
typedef Searchlight__SubsystemResource SubsystemResource;
Searchlight(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data = DefaultData);
~Searchlight();
};
#endif
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#include <bt.hpp>
#pragma hdrstop
#if !defined(THERMSGT_HPP)
# include <thermsgt.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
Derivation ThermalSight::ClassDerivations(PowerWatcher::ClassDerivations, "ThermalSight");
ThermalSight::SharedData ThermalSight::DefaultData(ThermalSight::ClassDerivations, Subsystem::MessageHandlers, Subsystem::AttributeIndex, Subsystem::StateCount);
ThermalSight::ThermalSight(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data)
: PowerWatcher(owner, subsystem_ID, r, shared_data)
{ Check(owner); Check_Pointer(r); Check_Fpu(); }
ThermalSight::~ThermalSight() {}
Logical ThermalSight::TestClass(Mech &) { return True; }
Logical ThermalSight::TestInstance() const { return IsDerivedFrom(ClassDerivations); }
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#if !defined(THERMSGT_HPP)
# define THERMSGT_HPP
# if !defined(POWERSUB_HPP)
# include <powersub.hpp>
# endif
class Mech;
struct ThermalSight__SubsystemResource : public PowerWatcher::SubsystemResource {};
class ThermalSight : public PowerWatcher
{
public:
static Derivation ClassDerivations;
static SharedData DefaultData;
static Logical TestClass(Mech &);
Logical TestInstance() const;
typedef ThermalSight__SubsystemResource SubsystemResource;
ThermalSight(Mech *owner, int subsystem_ID, SubsystemResource *r, SharedData &shared_data = DefaultData);
~ThermalSight();
};
#endif