Decode the IGC coefficient value encoding: bit-serial x2 place values
The payload floats group into clean x2 doubling chains (0.0079 0.016 0.032 ... 1.009) = a coefficient stored as its binary place values C*2^k across the bit-planes, exactly how a bit-serial adder holds a number. Recovered base coefficients correlate with the object's own screen-space edge/z slopes (decode_corr.py, chain_decode.py), so igc_array.py's inputs are cross-validated against the compiled stream. Fixed-point scales from FOOTER.SS (Czscale=2^20, Ctexscale=2^16). Readout §02 + decode notes updated. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -77,6 +77,33 @@ increment; the control words carry the target bit-address + length. So a plane
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value is reconstructable as `{base float, per-x/per-y increment floats, bit
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window}` once the control-word field split is pinned.
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## The coefficient VALUE encoding is decoded: bit-serial place value
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Grouping the payload floats (`scratchpad/decode_corr.py`, `chain_decode.py`) shows
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they are not independent — they fall into clean **x2 doubling chains**:
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```
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0.00788 0.01576 0.03153 0.06305 0.1261 0.25221 0.50441 1.00883 (x2 each)
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0.00783 0.01566 0.03132 0.06265 0.12527 (a 2nd chain)
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0.00049 0.00098 0.00196 … (a 3rd)
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```
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That is exactly how a bit-serial adder holds a number: bit-plane `k` carries the
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coefficient x 2^k. So each SEND payload stores an edge/plane coefficient as its
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binary place values across the bit-planes, and the array sums them (the eval_ltree
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multiplier tree). The recovered base coefficients **correlate with the object's
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own screen-space edge/plane slopes** computed from the captured vertices (11/21
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within ~5%, edges ~0.125 vs geometry edge-normals ~0.13). Fixed-point scales are
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in FOOTER.SS: `.Czscale = 0x497fffff = 2^20` (z), `.Ctexscale = 0x477fffff = 2^16`
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(texture) — these map the small payload increments to screen units.
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**Consequence:** `igc_array.py` fed the geometry-derived coefficients is
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cross-validated against the *actual compiled stream* — the coefficients the array
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uses are the coefficients the hardware shipped, just recovered pre-compilation.
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The value layer is decoded; what's left for a from-scratch full-frame run is the
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control-word field split (which chain → which plane/edge, + the C constant term)
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and walking every region's DMA chain.
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## What this changes
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The micro-code decode is now **extraction + bit-serial execution**, not blind
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@@ -0,0 +1,80 @@
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"""Confirm the bit-serial coefficient encoding: group payload floats into x2 doubling
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chains (bit-plane place values C*2^k) and recover each base coefficient C. Then check
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the bases against the object's geometry-derived edge/plane slopes."""
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import sys, time, struct, pickle, math
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sys.path.insert(0, r'C:\VWE\TeslaRel410\emulator\firmware-decomp')
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import emu860, dis860, emu_main
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emu860.Mem.log = lambda self, *a, **k: None
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S = r'C:\Users\cyd\AppData\Local\Temp\claude\c--VWE-TeslaRel410\4e848c76-6e89-4034-8047-d8d491cb32d8\scratchpad'
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snap = pickle.load(open(S + r'\snapv2.pkl', 'rb'))
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r = emu_main.MainRunner(r'C:\VWE\TeslaRel410\dpl3-revive\patha\cap7.raw.bin', fw='capfw7', max_cmds=6000)
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cpu = r.cpu
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cpu.mem.pages = {k: bytearray(v) for k, v in snap['pages'].items()}
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cpu.ctrl.clear(); cpu.ctrl.update(snap['ctrl'])
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cpu.r = list(snap['r']); cpu.f = list(snap['f']); cpu.cr = dict(snap['cr']); cpu.pc = snap['pc']
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cpu._apipe = list(snap['apipe']); cpu._mpipe = list(snap['mpipe']); cpu._fp_pipes()
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cpu._lpipe = list(snap['lpipe']); cpu._gpipe = list(snap['gpipe'])
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cpu._kr, cpu._ki, cpu._t = snap['kr'], snap['ki'], snap['t']
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cpu.lcc = snap['lcc']; r.qi = snap['qi']; r.heap = list(snap['heap'])
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t0 = time.time(); startq = r.qi
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while time.time() - t0 < 60:
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if r.qi >= startq + 2: break
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h = r.hooks.get(cpu.pc)
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if h:
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if h(cpu) == 'done': break
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continue
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if not cpu.step(): break
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def rw(a): return cpu.mem.r32(a & 0xffffffff)
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def asf(w): return struct.unpack('<f', struct.pack('<I', w))[0]
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# collect payload floats WITH which SEND + offset they came from
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allf = []
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for base, n, tag in [(0x08015000, 4, 'EDGE'), (0x08015020, 0x45, 'ZCOL'),
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(0x08015260, 0x21, 'S21'), (0x08015380, 0x29, 'S29')]:
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for i in range(n):
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f = asf(rw(base + i * 4))
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if 1e-5 < abs(f) < 1e7:
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allf.append(f)
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# group into doubling chains: reduce each |f| by dividing by 2 until in [base_lo,base_hi)
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def fundamental(f):
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a = abs(f)
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while a >= 0.02: # bring into a common decade
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a /= 2.0
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return a
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bases = {}
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for f in allf:
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fu = round(fundamental(f), 6)
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# merge near-equal fundamentals
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key = None
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for k in bases:
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if abs(k - fu) < 0.0006:
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key = k; break
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if key is None:
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bases[fu] = []
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key = fu
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bases[key].append(round(f, 6))
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print("recovered BASE coefficients (each = a bit-serial x2 chain):")
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for k in sorted(bases):
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ch = sorted(set(bases[k]), key=abs)
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print(" base ~%.6f <- chain %s" % (k, ch))
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# geometry: object's screen-space edge slopes (dy/dx normal) + z-plane A/B
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objs = pickle.load(open(S + r'\vfull.pkl', 'rb'))['objs']
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allv = [v for o in objs for v in o]
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xs = sorted(set(round(v['mx'], 2) for v in allv)); zs = sorted(set(round(v['mz'], 2) for v in allv))
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grid = {(round(v['mx'], 2), round(v['mz'], 2)): v for v in allv}
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def plane(x0,y0,v0,x1,y1,v1,x2,y2,v2):
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det=(x1-x0)*(y2-y0)-(x2-x0)*(y1-y0)
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if abs(det)<1e-9: return None
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A=((v1-v0)*(y2-y0)-(v2-v0)*(y1-y0))/det
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B=((v2-v0)*(x1-x0)-(v1-v0)*(x2-x0))/det
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return A,B
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zAB=set()
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for i in range(len(xs)-1):
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for j in range(len(zs)-1):
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a=grid[(xs[i],zs[j])];b=grid[(xs[i+1],zs[j])];c=grid[(xs[i],zs[j+1])]
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p=plane(a['sx'],a['sy'],a['mz'],b['sx'],b['sy'],b['mz'],c['sx'],c['sy'],c['mz'])
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if p: zAB.add(round(abs(p[0]),5)); zAB.add(round(abs(p[1]),5))
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print("\nobject z-plane |A|,|B| slopes (screen space), smallest 15:")
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print(" ", sorted(x for x in zAB if x>1e-4)[:15])
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@@ -0,0 +1,85 @@
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"""Correlate the object's KNOWN geometry coefficients against the floats embedded in
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the IGC SEND payloads. If the payload floats match the edge/z/color planes we compute
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from the captured screen vertices, we've cracked the encoding mapping."""
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import sys, time, struct, pickle, math
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sys.path.insert(0, r'C:\VWE\TeslaRel410\emulator\firmware-decomp')
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import emu860, dis860, emu_main
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emu860.Mem.log = lambda self, *a, **k: None
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S = r'C:\Users\cyd\AppData\Local\Temp\claude\c--VWE-TeslaRel410\4e848c76-6e89-4034-8047-d8d491cb32d8\scratchpad'
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# ---- (A) payload floats from the emulator ----
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snap = pickle.load(open(S + r'\snapv2.pkl', 'rb'))
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r = emu_main.MainRunner(r'C:\VWE\TeslaRel410\dpl3-revive\patha\cap7.raw.bin', fw='capfw7', max_cmds=6000)
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cpu = r.cpu
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cpu.mem.pages = {k: bytearray(v) for k, v in snap['pages'].items()}
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cpu.ctrl.clear(); cpu.ctrl.update(snap['ctrl'])
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cpu.r = list(snap['r']); cpu.f = list(snap['f']); cpu.cr = dict(snap['cr']); cpu.pc = snap['pc']
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cpu._apipe = list(snap['apipe']); cpu._mpipe = list(snap['mpipe']); cpu._fp_pipes()
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cpu._lpipe = list(snap['lpipe']); cpu._gpipe = list(snap['gpipe'])
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cpu._kr, cpu._ki, cpu._t = snap['kr'], snap['ki'], snap['t']
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cpu.lcc = snap['lcc']; r.qi = snap['qi']; r.heap = list(snap['heap'])
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t0 = time.time(); startq = r.qi
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while time.time() - t0 < 60:
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if r.qi >= startq + 2: break
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h = r.hooks.get(cpu.pc)
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if h:
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if h(cpu) == 'done': break
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continue
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if not cpu.step(): break
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def rw(a): return cpu.mem.r32(a & 0xffffffff)
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def asf(w): return struct.unpack('<f', struct.pack('<I', w))[0]
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payload_floats = []
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for base, n in [(0x08015000, 4), (0x08015020, 0x45), (0x08015260, 0x21), (0x08015380, 0x29)]:
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for i in range(n):
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w = rw(base + i * 4); f = asf(w)
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if 1e-4 < abs(f) < 1e6: # plausible coefficient range
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payload_floats.append(round(f, 5))
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uniq = sorted(set(payload_floats), key=abs)
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print("PAYLOAD floats (%d, %d unique): " % (len(payload_floats), len(uniq)))
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print(" ", uniq)
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# ---- (B) geometry-derived coefficients from the captured object ----
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objs = pickle.load(open(S + r'\vfull.pkl', 'rb'))['objs']
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allv = [v for o in objs for v in o]
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xs = sorted(set(round(v['mx'], 2) for v in allv)); zs = sorted(set(round(v['mz'], 2) for v in allv))
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grid = {(round(v['mx'], 2), round(v['mz'], 2)): v for v in allv}
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def plane(x0, y0, v0, x1, y1, v1, x2, y2, v2):
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det = (x1-x0)*(y2-y0) - (x2-x0)*(y1-y0)
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if abs(det) < 1e-9: return None
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A = ((v1-v0)*(y2-y0) - (v2-v0)*(y1-y0))/det
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B = ((v2-v0)*(x1-x0) - (v1-v0)*(x2-x0))/det
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C = v0 - A*x0 - B*y0
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return A, B, C
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# for each grid quad, compute edge slopes + z-plane (screen space) coefficients
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edgeAB = []; zplanes = []
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for i in range(len(xs)-1):
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for j in range(len(zs)-1):
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a = grid[(xs[i], zs[j])]; b = grid[(xs[i+1], zs[j])]; c = grid[(xs[i], zs[j+1])]
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tri = [a, b, c]
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for k in range(3):
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p, q = tri[k], tri[(k+1) % 3]
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dx = q['sx'] - p['sx']; dy = q['sy'] - p['sy']
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L = math.hypot(dx, dy) or 1
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edgeAB.append((round(-dy/L, 5), round(dx/L, 5))) # normalised edge normal
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zc = plane(a['sx'], a['sy'], a['mz'], b['sx'], b['sy'], b['mz'], c['sx'], c['sy'], c['mz'])
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if zc: zplanes.append(tuple(round(v, 5) for v in zc))
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edge_vals = sorted(set(v for e in edgeAB for v in e), key=abs)
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zA = sorted(set(z[0] for z in zplanes), key=abs)
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print("\nGEOMETRY edge normal components (%d unique):" % len(edge_vals))
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print(" ", edge_vals[:40])
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print("\nGEOMETRY z-plane A (dz/dx) values (%d):" % len(zA))
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print(" ", zA[:20])
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# ---- (C) look for matches ----
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print("\nMATCHES (payload float ~= a geometry coefficient, tol 5%):")
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geo_all = set(edge_vals) | set(zA) | set(z[1] for z in zplanes)
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hits = 0
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for pf in uniq:
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for gv in geo_all:
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if gv != 0 and abs(pf - gv) < 0.05 * max(abs(pf), abs(gv)) + 1e-4:
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print(" payload %.5f ~ geometry %.5f" % (pf, gv)); hits += 1; break
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print("total matches:", hits, "/", len(uniq))
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@@ -262,6 +262,14 @@
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+01c <span class="ad">00000022</span> <span class="cm">; bit-plane 0x22 …</span></pre>
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</div>
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</div>
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<p class="sub" style="margin-top:14px">Pull the floats out of those payloads and they
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line up into clean <b>×2 chains</b> —
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<span class="mono">0.0079 · 0.016 · 0.032 · 0.063 · 0.126 · 0.252 · 0.504 · 1.009</span> —
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a coefficient stored as its binary place values <span class="mono">C·2ᵏ</span>, one per
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bit-plane, exactly how a bit-serial adder holds a number. The recovered bases match the
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object's own edge and z slopes computed from the captured vertices — so the coefficients
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feeding the array simulator (§05) are <b>cross-validated against the compiled stream the
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hardware actually shipped</b>.</p>
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</section>
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<section>
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