BT410 5.3.59: A MISSION RUNS -- the RIO serial port was blocking every load

pod_render_norio.conf is pod_render_rec.conf with one line changed,
serial1=disabled instead of the vrio named pipe.  Same binary, same egg.  With
it, our build launches and the mech walks:

  [launch] state=2 minPriorityEmpty=1 ticks=85316
  [queues] p0=- p1=- p2=BUSY p3=- p4=-
  BTL4Application::RunMissionMessageHandler
  Turning Plasma Score Display On
  [sim] pos=(180.466,10,-358.703) yaw=-0.275605 spd=14.4
  [sim] pos=(251.959,10,-250.498) yaw=-0.89103  spd=14.4

No fault, 290 log lines and counting.  This is the first time the
reconstruction has reached a running mission on the pod.

The hang was never starvation, a deadlock, or a refill loop -- it was VOLUME,
the first candidate I listed and then talked myself out of.  530 renderer
events queue at priority 0 during load; BackgroundTasks::Execute runs exactly
one task per call round-robin over seven tasks, and the 1ms frame budget is
always blown here so no extra background passes happen.  That is ~9 events per
real second, so a load legitimately takes ~60s.  The fault arrived at ~40s,
before the backlog could clear.  Every 'the queue never drains' reading was
really 'the process dies before it can'.

The disproof was already in hand: the post tally climbed to 530 and went FLAT,
which means nothing was refilling.  p0=BUSY with nextReady=1 is equally
consistent with a large finite backlog still draining, and I read it as refill.

Why the RIO port: the pipe has no server attached, which should behave as an
unplugged cable.  The emulator log shows steady serial1 RX overruns, our build
prints 'RIO never came back from test mode!', and the SHIPPED binary prints
'lost RIO analog request' and launches anyway on this identical rig.  So an
unplugged RIO is survivable and our handling of it is not -- a real defect, not
a rig artifact, since a pod with an unplugged RIO cable should still boot.

The wild reference at EulerAngles::operator=(const LinearMatrix&)+0x19 is still
unexplained, but it is now reproducible on demand by enabling serial1 rather
than being a coin flip.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-28 23:23:29 -05:00
co-authored by Claude Fable 5
parent d3b332a62a
commit 475ae3106e
16 changed files with 2622 additions and 952 deletions
+1 -4
View File
@@ -1,5 +1,5 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_norio.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
@@ -33,9 +33,6 @@ LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Micropho
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
+108
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@@ -0,0 +1,108 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10820
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=11832
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=12842
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=13851
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=14860
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=15958
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=17008
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=18070
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=19132
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=20193
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=21253
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=22362
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=23473
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24504 pump=352/1499
[launch] state=2 minPriorityEmpty=0 ticks=24583
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=25692
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=26803
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=27912
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=29021
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=30132
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=31241
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=32350
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=33461
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=34572
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=35681
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =5012
[launch] state=2 minPriorityEmpty=0 ticks=36694
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=37738
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=38800
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=39861
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40606 pump=495/2643
[launch] state=2 minPriorityEmpty=0 ticks=40922
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
@@ -0,0 +1,83 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 182234347 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: 561519596 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:342 (IF0:5), TX:0, Break 0
+131
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@@ -0,0 +1,131 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10916
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11928
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12938
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13947
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14956
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=16056
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=17083
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=18143
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=19204
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=20266
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=21328
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=22390
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=23451
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=24512
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24785 pump=352/1499
[launch] state=2 minPriorityEmpty=0 ticks=25565
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=26626
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=27688
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=28750
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=29812
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=30874
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=31936
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=32998
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=34060
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=35122
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=36183
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=37244
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=38305
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=39365
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
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LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 184796952 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:4 (IF0:4), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: 599586316 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:519 (IF0:4), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:513 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:507 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:502 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:510 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:508 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:498 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:500 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:512 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:170 (IF0:0), TX:0, Break 0
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BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10888
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11900
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12910
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13919
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14928
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=16028
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=17075
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 15 class=42 view=0 res=1
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=18137
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=19199
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20233
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[mer] 47 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21342
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22453
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23562
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[mer] 70 class=94 view=0 res=1
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[mer] 73 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24483 pump=352/1499
[mer] 74 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24672
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25783
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[mer] 87 class=42 view=0 res=1
[mer] 88 class=42 view=0 res=1
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26892
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28001
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 102 class=94 view=0 res=1
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29112
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[mer] 119 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30221
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31330
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32441
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[mer] 142 class=42 view=0 res=1
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33550
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34661
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 156 class=42 view=0 res=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2864
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[mer] 159 class=94 view=0 res=1
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35711
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36771
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37833
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[mer] 187 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38895
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[mer] 195 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39957
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[mer] 199 class=94 view=0 res=1
[mer] 200 class=94 view=0 res=1
[mer] 201 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40702 pump=495/2643
[mer] 202 class=94 view=0 res=1
[mer] 203 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=41020
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 204 class=42 view=0 res=1
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
@@ -0,0 +1,82 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 184991777 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: 596945986 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:4), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:85 (IF0:0), TX:0, Break 0
+316
View File
@@ -0,0 +1,316 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10907
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11919
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12929
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13938
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14947
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=16047
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=17080
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 15 class=42 view=0 res=1
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=18120
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=19181
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20243
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21305
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 47 class=94 view=0 res=1
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22367
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23429
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[mer] 70 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24491
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24763 pump=352/1499
[mer] 73 class=94 view=0 res=1
[mer] 74 class=94 view=0 res=1
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25552
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26614
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 87 class=42 view=0 res=1
[mer] 88 class=42 view=0 res=1
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27676
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[mer] 102 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28738
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29799
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30859
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 119 class=42 view=0 res=1
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31921
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32982
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[mer] 142 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34043
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35103
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[mer] 156 class=42 view=0 res=1
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36167
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 159 class=94 view=0 res=1
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37229
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38291
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39353
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
+131
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@@ -0,0 +1,131 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 184968225 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]bf6ae9ee/-0.917632 [48]ffffffff/nan
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:3), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:4 (IF0:4), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:2), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:1 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:4 (IF0:1), TX:0, Break 0
LOG: 658943150 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:512 (IF0:5), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:502 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:505 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:500 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:507 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:507 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:500 (IF0:1), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:508 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:506 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:506 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:508 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:506 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:508 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:511 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:511 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:518 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:510 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:512 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:500 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:510 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:504 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:506 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:506 (IF0:0), TX:0, Break 0
@@ -61,6 +61,7 @@ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set BT_NO_SKL=1
set BT_STACK_LOG=1
set BT_MER_LOG=1
set BT_LAUNCH_LOG=1
set BT_FORCE_THROTTLE=0.6
set BT_FORCE_TURN=0.25
+73 -72
View File
@@ -1,72 +1,73 @@
[sdl]
output=opengl
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
priority=higher,higher
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
# emulation-thread stalls (RIO retry recovery) don't audibly chop
rate=44100
blocksize=1024
prebuffer=60
[serial]
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
# live UNBUFFERED game output: DOS char devices are not buffered, so
# redirecting stdout to COM3 lands every line immediately. A normal
# '> file' redirect stays 0 bytes until the process exits, which hides
# all progress on a run that does NOT crash.
serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
c:
cd \REL410\BT
set VIDEOFORMAT=svga
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
rem driver relies on; skipping it left the cards uninitialized (silent).
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set BT_MECH_LOG=1
set BT_LAUNCH_LOG=1
set BT_STACK_LOG=1
set BT_FORCE_THROTTLE=0.6
set BT_FORCE_TURN=0.25
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r s n p
32rtm.exe -x
BTL4REC.EXE -egg testarn.egg > COM3
echo GAME-RC=%errorlevel% >> RC.TXT
32rtm.exe -u
echo ALPHA1-RUN-DONE
pause
[sdl]
output=opengl
# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
priority=higher,higher
[dosbox]
memsize=32
machine=svga_s3
[cpu]
core=dynamic
cputype=pentium
cycles=max
[sblaster]
sbtype=sb16
sbbase=220
irq=5
dma=1
hdma=5
[mixer]
# match the EMU8000s' native rate (no resample) and buffer ~60ms so brief
# emulation-thread stalls (RIO retry recovery) don't audibly chop
rate=44100
blocksize=1024
prebuffer=60
[serial]
# RIO on COM1 with the low-latency options (rxpollus/rxburst) so the board's
# few-ms ACK deadline is met; plasma display on COM2 (real pod has both).
# VWE fork namedpipe backend (com0com/realport retired -- COM1/COM2 gone):
# DOSBox = pipe client (retry), vRIO/vPLASMA apps = servers; an unconnected
# pipe behaves as an unplugged cable so the mission still runs. serialnamedpipe.h
serial1=namedpipe pipe:vrio rxpollus:100 rxburst:16
serial2=namedpipe pipe:vplasma
# live UNBUFFERED game output: DOS char devices are not buffered, so
# redirecting stdout to COM3 lands every line immediately. A normal
# '> file' redirect stays 0 bytes until the process exits, which hides
# all progress on a run that does NOT crash.
serial3=file file:C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
[autoexec]
mount c "C:\VWE\TeslaRel410\ALPHA_1"
c:
cd \REL410\BT
set VIDEOFORMAT=svga
rem production pod card init (PARAMETR.BAT:181-186): DIAGNOSE + AWEUTIL per
rem card -- AWEUTIL /S does the EMU8000 bring-up and DRAM detect the HMI SOS
rem driver relies on; skipping it left the cards uninitialized (silent).
rem aweutil /s SKIPPED for now: it verifies the AWE32 GM ROM, which the
rem emulated cards lack (hangs in a retry loop) -- restore once the ROM is
rem dumped from a real card. diagnose /s kept (passes, sets mixer config).
set BLASTER=A220 I5 D1 H5 P330 T6
c:\sb16\diagnose /s
set BLASTER=A240 I7 D3 H6 P300 T6
c:\sb16\diagnose /s
set BLASTER=A220 I5 D1 H5 P330 T6
set TEMP=c:\
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set BT_MECH_LOG=1
set BT_LAUNCH_LOG=1
set BT_STACK_LOG=1
set BT_MER_LOG=1
set BT_FORCE_THROTTLE=0.6
set BT_FORCE_TURN=0.25
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
call setenv.bat r s n p
32rtm.exe -x
BTL4REC.EXE -egg testarn.egg > COM3
echo GAME-RC=%errorlevel% >> RC.TXT
32rtm.exe -u
echo ALPHA1-RUN-DONE
pause
+228 -46
View File
@@ -1,9 +1,10 @@
BattleTech v4.10
BTL4Application::BTL4Application
RIO never came back from check request!
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a3fe78 type=1 enabled=1
[torso] horizJoint 'jointtorso' -> 0x00a3d170 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
@@ -25,7 +26,7 @@ GaugeInterpreter: undefined label 'Initialization'
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x002c30f8 controlModeAttr=0x002c3134
[mapper] ctor id=0 throttleAttr=0x009f4320 controlModeAttr=0x009f435c
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
@@ -41,68 +42,249 @@ ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
[launch] state=11 minPriorityEmpty=0 ticks=10820
[launch] state=11 minPriorityEmpty=0 ticks=14713
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=11832
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=15726
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=12842
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=16736
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=13851
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=17745
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=11 minPriorityEmpty=0 ticks=14860
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=18754
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=15958
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=19831
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=17008
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=20940
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=18070
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=22051
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=19132
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=23160
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=20193
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=24269
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=21253
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=25380
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=22362
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=26489
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=23473
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=27598
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24504 pump=352/1499
[launch] state=2 minPriorityEmpty=0 ticks=24583
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28077 pump=352/1499
[launch] state=2 minPriorityEmpty=0 ticks=28710
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=25692
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=26803
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=27912
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=29021
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=30132
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=31241
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=32350
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=33461
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=34572
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=35681
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=29819
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =5012
[launch] state=2 minPriorityEmpty=0 ticks=36694
iThinkIRQIsOn =1, actual state =1, characters sent =40
[launch] state=2 minPriorityEmpty=0 ticks=30929
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=37738
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=32040
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=38800
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=33149
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[launch] state=2 minPriorityEmpty=0 ticks=39861
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=34258
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40606 pump=495/2643
[launch] state=2 minPriorityEmpty=0 ticks=40922
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=35369
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
Reference to a page you don't own
PF cr2= 7000 FA64 at 00FF 0000 66D9
Unhandled exception 000E at 00FF 66D9 ErrCode 0004
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=36478
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=37587
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=38700
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=39809
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=40918
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=42029
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=43138
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=43949 pump=495/2643
[launch] state=2 minPriorityEmpty=0 ticks=44248
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[skl] video\mad.skl -> 26 nodes, 19 objects
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =41
[launch] state=2 minPriorityEmpty=0 ticks=45360
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=46469
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47578
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48689
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=49798
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=50907
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52018
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53127
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54236
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55349
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=56458
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57567
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58678
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59787
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=59824 pump=638/3787
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =42
[launch] state=2 minPriorityEmpty=0 ticks=60898
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=62009
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63118
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=64227
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65338
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66447
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=67556
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=68667
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=69776
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=70885
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=71996
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=73107
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=74216
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =43
[launch] state=2 minPriorityEmpty=0 ticks=75328
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=75695 pump=781/4931
[launch] state=2 minPriorityEmpty=0 ticks=76438
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=77547
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=78658
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=79767
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
MapDisplay: operating=1 static=7 moving=0
[launch] state=2 minPriorityEmpty=0 ticks=80876
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=81987
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=83096
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=84205
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=1 ticks=85316
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(172.94,10,-401.227) yaw=-0.0736139 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7941.22 T=76.8855)
[fire] 'ERSLaser_2' LOADED (level=7925.96 T=76.8462)
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =48
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(174.491,10,-386.899) yaw=-0.140905 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(177.005,10,-372.693) yaw=-0.208286 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=91705 pump=863/6075
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(180.466,10,-358.703) yaw=-0.275605 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(184.942,10,-344.747) yaw=-0.344067 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERLLaser' LOADED (level=7928.31 T=76.0943)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(190.352,10,-331.157) yaw=-0.412398 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(196.676,10,-317.967) yaw=-0.480733 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(203.902,10,-305.216) yaw=-0.549203 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(211.966,10,-293.012) yaw=-0.61754 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(220.845,10,-281.387) yaw=-0.685878 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(230.517,10,-270.375) yaw=-0.754352 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(240.898,10,-260.07) yaw=-0.822691 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(251.959,10,-250.498) yaw=-0.89103 spd=14.4 eyePitch=0 eyeYaw=0
+63 -3
View File
@@ -1,7 +1,11 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
MakeVehicleSystems hud=0x01154164
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =49
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =53
MakeVehicleSystems hud=0x01158f94
Warning: damage zone 'dz_missle' not found!
Warning: damage zone 'dz_missle' not found!
Warning: damage zone 'dz_lmissle' not found!
@@ -9,10 +13,66 @@ Warning: damage zone 'dz_rmissle' not found!
Warning: damage zone 'dz_ftorso' not found!
Warning: damage zone 'dz_btorso' not found!
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =62
iThinkIRQIsOn =1, actual state =1, characters sent =112
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =687
iThinkIRQIsOn =1, actual state =1, characters sent =1426
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =1821
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2998
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =3130
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =5534
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =7017
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =7177
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =7181
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =9786
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =10036
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =11117
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =13401
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =13894
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =14886
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =16513
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =16517
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =16631
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =16986
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =16990
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =17198
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18111
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18200
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18204
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18340
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18344
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =18848
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =21370
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =21408
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =21412
+60
View File
@@ -367,6 +367,33 @@ void
Check(this);
Check(entity);
//
// RENDERABLE-BUILD TRACE (env BT_MER_LOG).
//
// The mission never launches because 530 renderer events queue at
// priority 0 during load and the background pump drains only one per
// seven frames, and the page fault lands on one of the LAST ~35 of them.
// So the fault belongs to a specific entity, not to elapsed time. The
// oldest log named it -- class 42, UnscalableTerrain -- but that was a
// different build, so this prints the class of every entity as its
// renderables are built and the last line before the fault names the
// culprit outright. One line per entity, not per frame: ~530 lines for a
// whole run, which the COM3 log carries without the 3x cost that per-frame
// logging brought.
//
if (getenv("BT_MER_LOG"))
{
static int
mer_count = 0;
mer_count++;
DEBUG_STREAM << "[mer] " << mer_count
<< " class=" << (int)entity->GetClassID()
<< " view=" << (int)view_type
<< " res=" << (model_resource ? 1 : 0)
<< endl << flush;
}
switch (entity->GetClassID())
{
case RegisteredClass::MechClassID:
@@ -410,6 +437,22 @@ void
{
const L4VideoObject
*video_object = video_wrapper->GetVideoObject();
//
// The inside view produced NO [skl] line, so this chain
// evidently holds no Skeleton entry and we fall through to
// the engine -- straight into the eyepoint construction that
// faults. Print what is actually in the chain rather than
// assuming.
//
if (getenv("BT_MER_LOG"))
{
DEBUG_STREAM << " [vid] type="
<< (int)video_object->GetResourceType()
<< " file='" << video_object->GetObjectFilename()
<< "'" << endl << flush;
}
if (video_object->GetResourceType()
== L4VideoObject::Skeleton)
{
@@ -422,6 +465,23 @@ void
if (!handled)
{
//
// Where is the stack HERE? The fault reads through a frame
// pointer at 0x7000FA74, while the main loop's frame sits at
// 0x12DEE7 -- 1.79 GB apart. Either something between this
// point and the fault switches stacks, or the frame pointer is
// being corrupted on the way in. One printout distinguishes
// them, and it is the last place we control before the engine
// takes over.
//
if (getenv("BT_MER_LOG"))
{
char
here;
DEBUG_STREAM << " [chain] into DPLRenderer, stack at 0x"
<< hex << (int)&here << dec << endl << flush;
}
DPLRenderer::MakeEntityRenderables(
entity, model_resource, view_type);
}
File diff suppressed because it is too large Load Diff
@@ -1010,3 +1010,65 @@ on and off. Earlier walk-off runs reached "Turning Plasma Score Display On",
which is the only configuration of ours known to launch -- if walk-off also
stops the refill, the walk is implicated in the hang even though it is NOT the
cause of the fault signature (which predates it).
--------------------------------------------------------------------------------
SOLVED: THE RIO SERIAL PORT WAS BLOCKING EVERY MISSION -- AND A MISSION NOW RUNS
--------------------------------------------------------------------------------
pod_render_norio.conf is pod_render_rec.conf with ONE line changed --
serial1=disabled instead of the vrio named pipe. Same binary, same egg, same
everything else. Result:
[launch] state=2 minPriorityEmpty=0 ticks=84205
[launch] state=2 minPriorityEmpty=1 ticks=85316 <- backlog finally empty
[queues] p0=- p1=- p2=BUSY p3=- p4=- <- priority 0 drained
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[sim] pos=(180.466,10,-358.703) yaw=-0.275605 spd=14.4
[sim] pos=(251.959,10,-250.498) yaw=-0.89103 spd=14.4
The mission LAUNCHES and the mech WALKS under the forced throttle/turn. No
fault, through 290 log lines and counting.
WHAT THE HANG ACTUALLY WAS, after three wrong answers. Not starvation, not a
timed-event deadlock, not a refill loop -- it was the most mundane candidate on
the original list, VOLUME, which I talked myself out of:
* 530 renderer events queue at priority 0 while a mission loads.
* BackgroundTasks::Execute runs exactly ONE task per call, round-robin over
our seven tasks, and the 1ms frame budget is always blown on this rig so no
extra background passes happen. That is ~9 events drained per REAL second.
* So a full load legitimately takes ~60 seconds here, and the gate correctly
stays shut for all of it.
The fault arrived at ~40 seconds -- BEFORE the backlog could clear -- which is
why the load "never" finished. Remove the fault and the same 530 events drain
to completion and the gate opens. Every "the queue never drains" conclusion
was really "the process dies before it can".
The tell I misread: p0=BUSY with nextReady=1 and a working pump looks like
refill, but it is equally consistent with a large finite backlog still
draining. The tally settled it -- id3 climbed to 530 and then went FLAT, which
means nothing was refilling. I had the disproof in hand a run earlier than I
acted on it.
WHY THE RIO PORT. The conf points serial1 at a vrio named pipe with no server
attached, which is supposed to behave as an unplugged cable. The emulator log
(now captured by podrun.sh) shows a steady trickle of serial1 RX OVERRUN errors
on it, and our build prints "RIO never came back from test mode!" where the
SHIPPED binary prints "LBE4ControlsManager::Execute, lost RIO analog request"
and keeps going -- shipped launches and runs the mission on this identical rig.
So the unplugged port is survivable and our handling of it is not. That is the
next thread, and it is a real defect rather than a rig artifact: a pod whose
RIO cable is unplugged should still boot.
OPERATIONAL CONSEQUENCE. Until that is fixed, dev-rig runs that do not need
the RIO should use pod_render_norio.conf. It is the only configuration in
which our build reaches a running mission, which unblocks everything
downstream: seeing a mech frame at all, confirming the translation slot, and
adding rotation.
STILL OPEN. The wild reference at EulerAngles::operator=(const LinearMatrix&)
+0x19 remains unexplained -- cr2 is 1.79GB from a stack whose frame pointer the
probe shows stable, and all three call sites of that operator pass stack
locals. It is now reproducible on demand (enable serial1) rather than
intermittent, which makes it a tractable hunt instead of a coin flip.