Deploy: configure.ps1 hardening + co-located smoke-test caveats in the plan

configure.ps1: bay-IP pick now filters to Up physical adapters and fails
loudly on multiple candidates instead of coin-tossing by InterfaceMetric;
-BayIp forces the choice (and permits binding a virtual adapter on a dev
rig); -ConsoleIp sets WATTCP gateway/nameserver (default: the bay IP --
needs only to be a live on-subnet host, the console DIALS the pod);
-Root is validated up front.

DEPLOYMENT-PLAN: record the four first-smoke-test findings (2026-07-10,
end-to-end egg->mission achieved): SendToRxAdapters on the pod NIC, host
must not hold the game IP, NIC checksum offload silently kills co-located
console->pod IP (ARP works, TCP silent -- disable offload+LSO), and bt/rp
require sound + a packaged renderer (closes the renderer OPEN item: ship one).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-10 23:47:24 -05:00
co-authored by Claude Fable 5
parent 7710be1a07
commit 4adfaf740a
2 changed files with 68 additions and 13 deletions
+32
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@@ -88,6 +88,38 @@ segment the console is a separate machine and hears every pod over the wire.
Also gone: the machine-specific `realnic=DB5521D` GUID (postinstall binds the
one NIC) and the `200.0.0.x` hardcoding (postinstall stamps the assigned IPs).
**Co-located smoke-test caveats (all hit 2026-07-10, first dist smoke test;
end-to-end egg->mission achieved same night):** running TeslaConsole on the
pod PC itself brings dev-era requirements back. On the real segment, with the
console on its own machine, none of these apply:
1. Npcap `SendToRxAdapters` must list the pod NIC's `\Device\{GUID}` (restart
the npcap service after setting it -- the stop fails silently while DOSBox
holds a capture).
2. The host must NOT hold the game IP. A leftover static at bayIP+100 (the
old bridge address) makes the console dial itself -- source = destination,
the SYN never reaches the wire, `SynSent` forever.
3. **Disable NIC checksum offload (+ LSO) on the pod NIC**
(`Disable-NetAdapterChecksumOffload`/`-NetAdapterLso`). The host's OWN
outbound frames are captured BEFORE the hardware fills in IP/TCP checksums;
WATTCP silently discards every bad-checksum IP packet while still answering
checksum-less ARP -- so ARP resolves, the NIC accepts the frames, and the
pod stays dead silent at the TCP layer (netnub prints "discarding...").
This was the final console-connect blocker. Frames arriving over the real
wire always carry completed checksums, so separate-machine deployments are
immune.
Also learned same night, not co-location-specific: **bt/rp REQUIRE sound**
(`--no-sound` strips the AWE32; the FAST SOS clock never ticks and BTL4OPT
freezes in the RIO-reset busy-wait), and **the pod requires a packaged
renderer** (pod-launch refuses to start without one unless `--no-bridge`;
the smoke test ran with the dev tree's render bridge via `--root`) -- closes
the "freeze renderer vs bundle Python" OPEN item in favor of: MUST ship one.
Related guard: `configure.ps1` refuses to guess when several candidate bay
IPs survive its physical-adapter filter (`-BayIp x.x.x.x` disambiguates, and
also allows deliberately binding a virtual adapter on a dev rig);
`-ConsoleIp` sets the WATTCP gateway/nameserver (default: the bay IP).
## The archive (self-contained -- air-gap forbids any download)
Single root folder + `postinstall.bat`. Everything the install needs is inside:
+36 -13
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@@ -3,9 +3,13 @@
# DOSBox game IP = bayIP + 100, binds DOSBox's pcap to the NIC, renders the
# net_*.conf templates, and stamps the WATTCP.CFG my_ip. Air-gapped, static,
# <=32 pods. See ../DEPLOYMENT-PLAN.md.
param([Parameter(Mandatory = $true)][string]$Root)
param([Parameter(Mandatory = $true)][string]$Root,
[string]$BayIp, # explicit bay IP; bypasses the physical-adapter filter
[string]$ConsoleIp) # TeslaConsole's IP (default: bay IP, i.e. co-located)
$ErrorActionPreference = 'Stop'
function Log($m) { Write-Host "[configure] $m" }
if (-not (Test-Path -LiteralPath $Root -PathType Container)) { throw "-Root '$Root' is not a directory (typo?)" }
$Root = (Resolve-Path -LiteralPath $Root).Path
# --- prefix length -> dotted netmask -------------------------------------
function PrefixToMask([int]$p) {
@@ -15,14 +19,31 @@ function PrefixToMask([int]$p) {
}
# --- 1. the pod's NIC + bay IP (the one real static IPv4) ----------------
$ip = Get-NetIPAddress -AddressFamily IPv4 |
# A bay has exactly ONE physical NIC up with ONE static IPv4. Virtual adapters
# (Network Bridge multiplexor, TAPs -- dev leftovers) are excluded; if several
# candidates still survive, fail loudly instead of coin-tossing (a multi-homed
# host once got lucky here). -BayIp forces the choice -- and skips the
# physical filter, so a dev rig can deliberately bind a bridge.
$cands = @(Get-NetIPAddress -AddressFamily IPv4 |
Where-Object { $_.IPAddress -notlike '127.*' -and $_.IPAddress -notlike '169.254.*' } |
Sort-Object -Property SkipAsSource, InterfaceMetric |
Select-Object -First 1
if (-not $ip) { throw "no usable static IPv4 found on any adapter" }
ForEach-Object {
$ad = Get-NetAdapter -InterfaceIndex $_.InterfaceIndex -ErrorAction SilentlyContinue
if ($ad) { [pscustomobject]@{ Ip = $_; Adapter = $ad } }
})
if ($BayIp) {
$cands = @($cands | Where-Object { $_.Ip.IPAddress -eq $BayIp })
if ($cands.Count -eq 0) { throw "-BayIp $BayIp is not configured on any adapter" }
} else {
$cands = @($cands | Where-Object { -not $_.Adapter.Virtual -and $_.Adapter.Status -eq 'Up' })
if ($cands.Count -eq 0) { throw "no IPv4 on an Up physical adapter; rerun with -BayIp x.x.x.x" }
}
if ($cands.Count -gt 1) {
$list = ($cands | ForEach-Object { "$($_.Ip.IPAddress) on '$($_.Adapter.Name)'" }) -join ', '
throw "ambiguous bay IP -- $($cands.Count) candidates ($list); rerun with -BayIp x.x.x.x"
}
$ip = $cands[0].Ip
$bayIp = $ip.IPAddress
$ifIndex = $ip.InterfaceIndex
$adapter = Get-NetAdapter -InterfaceIndex $ifIndex
$adapter = $cands[0].Adapter
$guid = $adapter.InterfaceGuid.Trim('{', '}')
$mask = PrefixToMask $ip.PrefixLength
Log "bay IP $bayIp/$($ip.PrefixLength) on '$($adapter.Name)' guid $guid"
@@ -50,13 +71,15 @@ Log "game IP = $gameIp (bay + 100)"
$mac = "02:00:{0:X2}:{1:X2}:{2:X2}:{3:X2}" -f [int]$o[0], [int]$o[1], [int]$o[2], $last
Log "macaddr = $mac"
# --- 5. gateway/nameserver: the host's real gateway if set, else the host
# itself (always up + on-subnet -> WATTCP's boot ARP resolves; never
# actually routed, the mesh is same-subnet L2) -----------------------
$gw = $null
try { $gw = (Get-NetIPConfiguration -InterfaceIndex $ifIndex).IPv4DefaultGateway.NextHop } catch { }
# --- 5. gateway/nameserver: needs only to be a LIVE on-subnet host (WATTCP
# boot-ARPs it; nothing is ever routed -- the mesh is same-subnet L2,
# and the CONSOLE dials the pod, not vice versa). The console PC's IP
# is the natural pick: always up whenever a mission can start. Default
# = this machine's bay IP (co-located console / smoke test); real
# deployments pass -ConsoleIp <the console PC's static IP>. ---------
$gw = $ConsoleIp
if (-not $gw) { $gw = $bayIp }
Log "gateway/nameserver = $gw"
Log "gateway/nameserver (console PC) = $gw"
# --- 6. render the conf templates (@@ROOT@@/@@REALNIC@@/@@MACADDR@@) ------
$tokens = @{ '@@ROOT@@' = $Root; '@@REALNIC@@' = $realnic; '@@MACADDR@@' = $mac }