Deploy: pod-launch warns that --no-sound freezes bt/rp
--no-sound strips VWE_AWE32, the FAST (28Hz SOS) clock never ticks, and BTL4OPT hangs forever in the RIO-reset busy-wait (L4RIO.cpp SetDTR loop on a frozen Now()) -- looks exactly like a vRIO/serial failure but isn't. Root-caused during the 2026-07-10 dist smoke test. Only safe with a SLOW-clock conf (setenv arg2=s). Warn at launch + document in usage/README. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -160,7 +160,9 @@ namespace VwePod
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--bridge-size w,h main render window size (default 800,600)
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--bridge-size w,h main render window size (default 800,600)
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--dosbox-xy x,y DOSBox window position + focus (default 10,10)
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--dosbox-xy x,y DOSBox window position + focus (default 10,10)
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--no-bridge pod only, no GL render window
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--no-bridge pod only, no GL render window
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--no-sound skip the ~4-min SoundFont upload
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--no-sound skip the ~4-min SoundFont upload. WARNING: no AWE32 =
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no SOS ticks; bt/rp FREEZE at RIO init on the default
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FAST-clock confs (only safe with a SLOW-clock conf)
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--mipmap VRVIEW_MIPMAP=1 (RP floor shimmer fix; non-authentic)
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--mipmap VRVIEW_MIPMAP=1 (RP floor shimmer fix; non-authentic)
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--no-focus skip the window layout/focus pass
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--no-focus skip the window layout/focus pass
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--dry-run resolve paths + print the launch plan, then exit");
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--dry-run resolve paths + print the launch plan, then exit");
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@@ -93,6 +93,11 @@ namespace VwePod
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Console.WriteLine($"pod PID {dosbox.Id} conf={Path.GetFileName(opt.Conf)} work={opt.Work}");
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Console.WriteLine($"pod PID {dosbox.Id} conf={Path.GetFileName(opt.Conf)} work={opt.Work}");
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if (!opt.NoSound)
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if (!opt.NoSound)
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Console.WriteLine("sound ON: boot adds ~4 min for the SoundFont upload");
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Console.WriteLine("sound ON: boot adds ~4 min for the SoundFont upload");
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else
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Console.WriteLine(
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"WARNING: --no-sound removes the AWE32, and BT/RP's FAST SOS clock is\n" +
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" sound-driven -- the game FREEZES at RIO init (Now() never ticks).\n" +
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" Use only with a conf that selects the SLOW clock (setenv arg2=s).");
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// ---- Render bridge (Dave's GL): also into the job. ----
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// ---- Render bridge (Dave's GL): also into the job. ----
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if (!opt.NoBridge)
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if (!opt.NoBridge)
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@@ -43,8 +43,7 @@ dotnet publish -c Release -r win-x64 --self-contained true -p:PublishSingleFile=
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`pod-launch [mode] [options]` — the single installed entry-point. The product is
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`pod-launch [mode] [options]` — the single installed entry-point. The product is
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installed once; the console activates features by the args it passes. The per-rig
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installed once; the console activates features by the args it passes. The per-rig
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layout is fixed at `postinstall` time, so a typical call is just `pod-launch bt`
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layout is fixed at `postinstall` time, so a typical call is just `pod-launch bt`.
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(± `--no-sound`).
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### Mode — the primary feature selector (positional, or `--mode <name>`)
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### Mode — the primary feature selector (positional, or `--mode <name>`)
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@@ -65,7 +64,7 @@ see `../CAMERA-REVIEW-NOTES.md`. Default mode: `bt`.
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| Arg | Effect |
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| Arg | Effect |
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|---|---|
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|---|---|
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| `--no-sound` | skip the ~4-min AWE32 SoundFont upload (fast boot, no audio) |
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| `--no-sound` | skip the ~4-min AWE32 SoundFont upload — **freezes bt/rp**: no AWE32 = no SOS ticks, and the default confs use the FAST (SOS) clock, so BTL4 hangs in the RIO-reset busy-wait (`L4RIO.cpp` `SetDTR`/`Now()`; root-caused 2026-07-10). Only safe with a SLOW-clock conf (`setenv` arg2=`s`) |
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| `--mipmap` | mip-filter minified textures (fixes RP floor shimmer; non-authentic) |
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| `--mipmap` | mip-filter minified textures (fixes RP floor shimmer; non-authentic) |
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| `--layout cockpit\|explode` | `cockpit` = borderless VDB head windows (default); `explode` = 7-window debug |
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| `--layout cockpit\|explode` | `cockpit` = borderless VDB head windows (default); `explode` = 7-window debug |
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| `--no-bridge` | pod only, no GL render window |
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| `--no-bridge` | pod only, no GL render window |
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