Mech milestone phase 2: reconstruct HeatableSubsystem + map the roster hierarchy

HeatableSubsystem (HEAT.CPP) reconstructed + compile-verified (BT: 25 ok):
statics, ctor (chains MechSubsystem resource form + ResetToInitialState ->
currentTemperature=300, heatLoad=0), dtor, TestClass/TestInstance,
CreateStreamedSubsystem staged. Verified slice now: Subsystem -> MechSubsystem
-> HeatableSubsystem.

Also mapped the roster hierarchy from BT411, which is DEEPER than the staged
headers (recorded in MECHSUB.NOTES.md):
  MechSubsystem -> HeatableSubsystem -> HeatSink -> PoweredSubsystem -> {Sensor,
  Generator, ...}
Findings for the next steps: (1) HeatSink is MISSING entirely from the staged
tree and must be added between HeatableSubsystem and PoweredSubsystem;
(2) staged POWERSUB.HPP wrongly derives PoweredSubsystem from HeatableSubsystem
(real base = HeatSink) -- fix it; (3) PoweredSubsystem has inter-subsystem wiring
(resolves its voltage-source generator from the owner mech's subsystem roster),
imposing a segment-walk ordering constraint for the phase-4 ctor.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-19 23:14:49 -05:00
co-authored by Claude Fable 5
parent 0e274d3dde
commit 82de438dfb
2 changed files with 156 additions and 0 deletions
+120
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@@ -0,0 +1,120 @@
//===========================================================================//
// File: heat.cpp //
// Project: BattleTech Brick: Mech subsystems //
// Contents: HeatableSubsystem -- a MechSubsystem with a thermal state //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <bt.hpp>
#pragma hdrstop
#if !defined(HEAT_HPP)
# include <heat.hpp>
#endif
#if !defined(MECH_HPP)
# include <mech.hpp>
#endif
//
//#############################################################################
// Shared data support -- reuses the base Subsystem sets (no boot-critical
// handlers / attributes of its own).
//#############################################################################
//
Derivation
HeatableSubsystem::ClassDerivations(
MechSubsystem::ClassDerivations,
"HeatableSubsystem"
);
HeatableSubsystem::SharedData
HeatableSubsystem::DefaultData(
HeatableSubsystem::ClassDerivations,
Subsystem::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
//
//#############################################################################
//#############################################################################
//
HeatableSubsystem::HeatableSubsystem(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
MechSubsystem(
owner,
subsystem_ID,
(MechSubsystem::SubsystemResource *)subsystem_resource,
shared_data
)
{
Check(owner);
Check_Pointer(subsystem_resource);
ResetToInitialState();
Check_Fpu();
}
//
//#############################################################################
//#############################################################################
//
HeatableSubsystem::~HeatableSubsystem()
{
}
//
//#############################################################################
//#############################################################################
//
void
HeatableSubsystem::ResetToInitialState()
{
Check(this);
currentTemperature = 300.0f;
heatLoad = 0.0f;
}
//
//#############################################################################
//#############################################################################
//
Logical
HeatableSubsystem::TestClass(Mech &)
{
return True;
}
Logical
HeatableSubsystem::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}
//
//#############################################################################
// CreateStreamedSubsystem Model-load-time construction (thermal resource +
// damage-zone stream). Not yet reconstructed (see MECHSUB.NOTES.md).
//#############################################################################
//
int
HeatableSubsystem::CreateStreamedSubsystem(
NotationFile *,
const char *,
const char *,
SubsystemResource *,
NotationFile *,
const ResourceDirectories *,
int
)
{
Fail("HeatableSubsystem::CreateStreamedSubsystem -- heat.cpp not yet reconstructed");
return 0;
}
+36
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@@ -69,3 +69,39 @@ MechSubsystem must let the base Subsystem + DamageZone stream ctor handle armour
Analysis complete; step 2 is the next code to write. This worksheet is the
deliverable that keeps the subsystem foundation on the 4.10 damage model rather
than BT411's divergent one.
## Progress + roster hierarchy findings (2026-07-19)
**DONE:** `MechSubsystem` base (MECHSUB.HPP/.CPP) and `HeatableSubsystem`
(HEAT.HPP/.CPP) reconstructed + compile-verified. Verified vertical slice so far:
`Subsystem → MechSubsystem → HeatableSubsystem`.
**The subsystem hierarchy is DEEPER than the staged headers show.** From BT411:
```
MechSubsystem (done)
└ HeatableSubsystem (done; ctor chains MechSubsystem + ResetToInitialState
-> currentTemperature=300, heatLoad=0)
└ HeatSink (MISSING from the staged tree -- not in source410 nor
CODE; VDATA HeatSinkClassID=0xBC5. Must be added.)
└ PoweredSubsystem (staged POWERSUB.HPP wrongly derives it from
HeatableSubsystem -- real base is HeatSink; FIX the
staged header. Also its ctor has embedded AlarmIndicators
(electricalStateAlarm 5-level, modeAlarm 3-level) and a
voltageSource SlotOf.)
└ Sensor (surviving header CODE/BT/BT/SENSOR.HPP; leaf)
└ Generator, ... (other leaves)
```
**PoweredSubsystem has inter-subsystem wiring** — its ctor resolves a voltage
source (generator) by indexing the OWNER MECH's subsystem roster
(`owner->GetSubsystem(res->voltageSourceIndex)`), not the skeleton. So powered
subsystems must be created AFTER the generator in the segment-walk order, and the
Mech must expose GetSubsystemCount()/GetSubsystem(). This ordering constraint is
a segment-walk (phase-4 ctor) concern; note it there.
**Next roster steps:** add the missing HeatSink class (between HeatableSubsystem
and PoweredSubsystem), fix POWERSUB.HPP's base, reconstruct PoweredSubsystem
(with its alarms + voltage-source slot), then the leaves (Sensor first — its
interface survives). Condenser/HeatWatcher (VDATA 0xBC6/0xBC7) are siblings in
the heat family.