BT410 5.3.60: first rendered frame from a running reconstructed mission
emulator/render-bridge/first_mission_frame.png -- arena city, textured buildings, horizon, 28fps, captured from the GL bridge while our build ran a live mission with the mech walking. The skeleton went in with it: [skl] video\mad.skl -> 26 nodes, 19 objects. Corrects yesterday's RIO framing. I called serial1 an unplugged cable. Wrong twice: VRio.App is running on this rig (the dev-rig default since 7/17), and the emulator log recorded real byte counts on that port -- RX overruns of 471, 503, 528 -- which an unconnected pipe cannot produce. The port was LIVE and streaming during every crashing run. So the defect is not that we mishandle a disconnected port, it is that we mishandle a live RIO stream, which is worse: every production pod has a real RIO. The shipped binary on the same rig logs 'lost RIO analog request', keeps sending characters, and runs the mission; ours logs 'RIO never came back from test mode!' and dies partway through the load. The overrun counts say the guest is not draining the port fast enough. L4RIO.CPP's handshake is authentic archive code, but MechRIOMapper (BT/MECHMPPR.CPP) is ours -- that is the thread. pod_render_norio.conf stays the way to get a running mission today, but it is a workaround: it disables the cockpit's primary input device. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,72 @@
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LOG: Early LOG Init complete
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LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_norio.conf
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LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
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LOG: Logging init: beginning logging proper. This is the end of the early init logging
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LOG: Logging: No logfile was given. All further logging will be discarded.
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LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
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LOG: Prevent capture: 0
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LOG: SDL: version 2.32.10, Video windows, Audio directsound
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LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
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LOG: Windows keyboard layout ID is 0x0409
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LOG: Host keyboard layout is now us (US English)
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LOG: Mapper keyboard layout is now us (US English)
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LOG: SDL2 reports desktop display mode 3440 x 1440
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LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
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LOG: Configured windowposition: -
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LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
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LOG: SDL: You are running in 24 bpp mode, this will slow down things!
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LOG: Releasing keyboard
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LOG: SDL: Windows 11 round corners will be disabled.
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LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
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LOG: ISA BCLK: 8333333.333Hz (25000000/3)
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LOG: monopal: green,
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LOG: Active save slot: 1 [Empty]
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LOG: USING AVI+ZMBV
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LOG: Pentium CMPXCHG8B emulation is enabled
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LOG: Max 1073741824 sz 32768
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LOG: Final 32768
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LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
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LOG: VPXLOG: live render backend started
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LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
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LOG: MIDI:Opened device:win32
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LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
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LOG: One joystick reported, initializing with 4axis
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LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
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LOG: VOODOO LFB now at d0000000
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LOG: Serial2: BASE 2f8h
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LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
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LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
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LOG: Serial3: BASE 3e8h
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LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
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LOG: Parallel1: BASE 378h
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LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
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LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
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LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
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LOG: Allocated APM BIOS pm entry point at f000:ce40
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LOG: Writing code to fce40
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LOG: Writing code to fce60
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LOG: Windows: IID_ITaskbarList3 is available
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LOG: ISA Plug & Play BIOS enabled
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LOG: VGA ROM BIOS init callback
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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LOG: WARNING: No translation support (to host) for code page 0
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LOG: DOS keyboard layout loaded with main language code US for layout us
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LOG: XMS: 50 handles allocated for use by the DOS environment
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LOG: EMS page frame at 0xe000-0xefff
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LOG: COMMAND.COM env size: 720 bytes
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LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
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LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
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LOG: COMMAND.COM stack: 0x0749
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LOG: pixratio 1.350, dw false, dh false
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LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
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LOG: SHELL:Redirect output to COM3
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VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
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LOG: 174723743 ERROR MOUSE:Unhandled videomode 79 on reset
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]3f7c6c01/0.986023 [44]3ce1d649/0.027568 [48]ffffffff/nan
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VPX lights@f121: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
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L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
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VPX lights@f241: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
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L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
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@@ -0,0 +1,325 @@
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BattleTech v4.10
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BTL4Application::BTL4Application
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RIO never came back from check request!
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GaugeInterpreter: undefined label 'Initialization'
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[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
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[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
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[torso] horizJoint 'jointtorso' -> 0x00a3d170 type=1 enabled=1
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[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
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[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
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[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
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[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
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[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
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[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
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[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
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[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
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[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
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[mech] segment walk done: subsystemCount=32 weaponCount=6
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[skel] jointSubsystem=0x009e6d84 jointCount=25
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[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
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[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
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[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
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[cyl] table 'madcat' LOADED rows=7
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[valve] 'Condenser1' valve=1 flow=0.166667
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[valve] 'Condenser2' valve=1 flow=0.166667
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[valve] 'Condenser3' valve=1 flow=0.166667
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[valve] 'Condenser4' valve=1 flow=0.166667
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[valve] 'Condenser5' valve=1 flow=0.166667
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[valve] 'Condenser6' valve=1 flow=0.166667
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[mapper] ctor id=0 throttleAttr=0x009f4320 controlModeAttr=0x009f435c
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[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
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[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
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[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
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[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
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[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
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[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
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[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
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[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
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ColorMapperArmor warning: damage zone dz_missle not found
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ColorMapperArmor warning: damage zone dz_missle not found
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ColorMapperArmor warning: damage zone dz_lmissle not found
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ColorMapperArmor warning: damage zone dz_rmissle not found
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ColorMapperArmor warning: damage zone dz_ftorso not found
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ColorMapperArmor warning: damage zone dz_btorso not found
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[link] InitializePlayerLink -> vehicle playerLink=0x00ac513c
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[launch] state=11 minPriorityEmpty=0 ticks=14713
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[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
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[posts] id3=416
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[launch] state=11 minPriorityEmpty=0 ticks=15726
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[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
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[posts] id3=502
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[launch] state=11 minPriorityEmpty=0 ticks=16736
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=11 minPriorityEmpty=0 ticks=17745
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=11 minPriorityEmpty=0 ticks=18754
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=19831
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=20940
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=22051
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=23160
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=24269
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=25380
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=26489
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=27598
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28077 pump=352/1499
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[launch] state=2 minPriorityEmpty=0 ticks=28710
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[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=29819
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
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||||
[posts] id3=530
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||||
LBE4ControlsManager::Execute, lost RIO analog request
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iThinkIRQIsOn =1, actual state =1, characters sent =40
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||||
[launch] state=2 minPriorityEmpty=0 ticks=30929
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
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||||
[launch] state=2 minPriorityEmpty=0 ticks=32040
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||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=33149
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=34258
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=35369
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=36478
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=37587
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=38700
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=39809
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=40918
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=42029
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=43138
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=43949 pump=495/2643
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=44248
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[skl] video\mad.skl -> 26 nodes, 19 objects
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||||
LBE4ControlsManager::Execute, lost RIO analog request
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||||
iThinkIRQIsOn =1, actual state =1, characters sent =41
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||||
[launch] state=2 minPriorityEmpty=0 ticks=45360
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=46469
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=47578
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=48689
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=49798
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=50907
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=52018
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=53127
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=54236
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=55349
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=56458
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=57567
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=58678
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=59787
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=59824 pump=638/3787
|
||||
LBE4ControlsManager::Execute, lost RIO analog request
|
||||
iThinkIRQIsOn =1, actual state =1, characters sent =42
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=60898
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=62009
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=63118
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=64227
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=65338
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=66447
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=67556
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=68667
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=69776
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=70885
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=71996
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=73107
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=74216
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
LBE4ControlsManager::Execute, lost RIO analog request
|
||||
iThinkIRQIsOn =1, actual state =1, characters sent =43
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=75328
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=75695 pump=781/4931
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=76438
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=77547
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=78658
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=79767
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
MapDisplay: operating=1 static=7 moving=0
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=80876
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=81987
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=83096
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=0 ticks=84205
|
||||
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
[launch] state=2 minPriorityEmpty=1 ticks=85316
|
||||
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
|
||||
[posts] id3=530
|
||||
BTL4Application::RunMissionMessageHandler
|
||||
Turning Plasma Score Display On
|
||||
BTL4Application::RunMissionMessageHandler
|
||||
Turning Plasma Score Display On
|
||||
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(172.94,10,-401.227) yaw=-0.0736139 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[fire] 'ERSLaser_1' LOADED (level=7941.22 T=76.8855)
|
||||
[fire] 'ERSLaser_2' LOADED (level=7925.96 T=76.8462)
|
||||
LBE4ControlsManager::Execute, lost RIO analog request
|
||||
iThinkIRQIsOn =1, actual state =1, characters sent =48
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(174.491,10,-386.899) yaw=-0.140905 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(177.005,10,-372.693) yaw=-0.208286 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=91705 pump=863/6075
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(180.466,10,-358.703) yaw=-0.275605 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(184.942,10,-344.747) yaw=-0.344067 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[fire] 'ERLLaser' LOADED (level=7928.31 T=76.0943)
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(190.352,10,-331.157) yaw=-0.412398 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(196.676,10,-317.967) yaw=-0.480733 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(203.902,10,-305.216) yaw=-0.549203 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(211.966,10,-293.012) yaw=-0.61754 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(220.845,10,-281.387) yaw=-0.685878 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(230.517,10,-270.375) yaw=-0.754352 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(240.898,10,-260.07) yaw=-0.822691 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(251.959,10,-250.498) yaw=-0.89103 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(263.671,10,-241.687) yaw=-0.959504 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(275.934,10,-233.713) yaw=-1.02784 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(288.712,10,-226.595) yaw=-1.09619 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
LBE4ControlsManager::Execute, lost RIO analog request
|
||||
iThinkIRQIsOn =1, actual state =1, characters sent =49
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(301.749,10,-220.451) yaw=-1.16352 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(315.4,10,-215.117) yaw=-1.23199 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(329.357,10,-210.738) yaw=-1.30034 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[stack] frame at 0x12dee7 drift=0 over 6006 frames ticks=108393 pump=863/7219
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(343.397,10,-207.359) yaw=-1.3678 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(357.817,10,-204.909) yaw=-1.43615 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(372.401,10,-203.448) yaw=-1.50463 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(387.021,10,-202.988) yaw=-1.5708 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(401.639,10,-203.528) yaw=-1.5003 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(416.214,10,-205.069) yaw=-1.43182 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(430.621,10,-207.597) yaw=-1.36348 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(444.822,10,-211.103) yaw=-1.29513 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(458.778,10,-215.58) yaw=-1.22665 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
|
||||
[sim] pos=(472.368,10,-220.991) yaw=-1.15831 spd=14.4 eyePitch=0 eyeYaw=0
|
||||
Reference in New Issue
Block a user