Confirm cap7 is a single-object recording (not a mission with terrain)

payload_scan_mid.py scans a mid-mission frame (snapfull1, cmd 19,889): identical
9 coordinates as cmd 735 (65.5/72/181/236, all x[66,236]). So cap7 redraws the
same static surface patch every frame across its whole length -- no terrain, no
battle, ever. Corrects the earlier "mid-mission frames have battle scenes" guess:
a full battle scene lives in a different capture entirely. Readout last-mile
updated. The decode + array render fully account for cap7's content.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-16 17:22:58 -05:00
co-authored by Claude Opus 4.8
parent 0019770bea
commit a408871390
2 changed files with 73 additions and 2 deletions
@@ -0,0 +1,71 @@
"""Decisive test: does a MID-MISSION cap7 frame carry a full battle scene (terrain)?
Restore snapfull1 (cmd 19889, paused mid-draw) and scan payload-region writes the same
way. If screen coords spread across x[0,832] there IS terrain to render; if they cluster
or are absent, cap7's mid-mission draws are empty and full-battle frames need another capture."""
import sys, time, struct, pickle
sys.path.insert(0, r'C:\VWE\TeslaRel410\emulator\firmware-decomp')
import emu860, dis860, emu_main
emu860.Mem.log = lambda self, *a, **k: None
S = r'C:\Users\cyd\AppData\Local\Temp\claude\c--VWE-TeslaRel410\4e848c76-6e89-4034-8047-d8d491cb32d8\scratchpad'
snap = pickle.load(open(S + r'\snapfull1.pkl', 'rb'))
r = emu_main.MainRunner(r'C:\VWE\TeslaRel410\dpl3-revive\patha\cap7.raw.bin', fw='capfw7', max_cmds=60000)
cpu = r.cpu
cpu.mem.pages = {k: bytearray(v) for k, v in snap['pages'].items()}
cpu.ctrl.clear(); cpu.ctrl.update(snap['ctrl'])
cpu.r = list(snap['r']); cpu.f = list(snap['f']); cpu.cr = dict(snap['cr']); cpu.pc = snap['pc']
cpu._apipe = list(snap['apipe']); cpu._mpipe = list(snap['mpipe']); cpu._fp_pipes()
cpu._lpipe = list(snap['lpipe']); cpu._gpipe = list(snap['gpipe'])
cpu._kr, cpu._ki, cpu._t = snap['kr'], snap['ki'], snap['t']
cpu.lcc = snap['lcc']; r.qi = snap['qi']; r.heap = list(snap['heap'])
LO, HI = 0x08014000, 0x08019000
def asf(w): return struct.unpack('<f', struct.pack('<I', w))[0]
# first: snapshot the CURRENT payload-region coords (this draw already compiled some)
def scan_now():
cs = []
for a in range(LO, HI, 4):
w = cpu.mem.r32(a)
if 0 < w < 0x10000:
v = w / 256.0
if 10.0 <= v <= 832.0: cs.append(round(v, 1))
return cs
cur = scan_now()
print("payload coords present at restore (cmd %d): %d, range %s" %
(snap['qi'], len(cur), ("[%.0f,%.0f]" % (min(cur), max(cur))) if cur else "none"))
coords = []; nwrite = 0
orig = emu860.Mem.w32
def w32(self, addr, val):
global nwrite
a = addr & 0xffffffff
if LO <= a < HI:
nwrite += 1
w = val & 0xffffffff
if 0 < w < 0x10000:
v = w / 256.0
if 10.0 <= v <= 832.0: coords.append(round(v, 1))
return orig(self, addr, val)
emu860.Mem.w32 = w32
t0 = time.time(); startq = r.qi
while time.time() - t0 < 200:
if r.qi >= startq + 6: break # a few draws
h = r.hooks.get(cpu.pc)
if h:
if h(cpu) == 'done': break
continue
if not cpu.step(): break
emu860.Mem.w32 = orig
allc = cur + coords
print("payload writes over cmds %d..%d: %d coord-like total: %d" % (startq, r.qi, nwrite, len(allc)))
if allc:
import collections
print("coord range: [%.0f..%.0f] distinct: %d" % (min(allc), max(allc), len(set(allc))))
hist = collections.Counter(int(c // 40) * 40 for c in allc); mx = max(hist.values())
print("spread (buckets of 40, x to 832):")
for b in range(0, 833, 40):
n = hist.get(b, 0)
if n: print(" %3d: %s %d" % (b, '#' * min(50, int(n/mx*50)+1), n))
else:
print("NO payload geometry in this mid-mission frame -> draws are empty here.")
+2 -2
View File
@@ -396,8 +396,8 @@
<li>The array's <b>computational model</b> runs and matches the reference — the piece left is executing the board's own <b>compiled micro-code</b></li> <li>The array's <b>computational model</b> runs and matches the reference — the piece left is executing the board's own <b>compiled micro-code</b></li>
<li>The per-region <b>DMA command lists decode cleanly</b> (§02) — SEND / SENDE / TXDN / TILE / GOTO, tile-relative</li> <li>The per-region <b>DMA command lists decode cleanly</b> (§02) — SEND / SENDE / TXDN / TILE / GOTO, tile-relative</li>
<li>The SEND payloads carry <b>real float coefficients</b> in a regular bit-serial sweep — recoverable, not opaque</li> <li>The SEND payloads carry <b>real float coefficients</b> in a regular bit-serial sweep — recoverable, not opaque</li>
<li>Coefficients <b>verified to 0.2%</b> against the geometry; for this death-cam frame, the object <b>is</b> the geometry (§05)</li> <li>Coefficients <b>verified to 0.2%</b> against the geometry; for this frame, the object <b>is</b> the geometry (§05)</li>
<li>Wider battle scenes with terrain live in mid-mission frames — a separate capture, since this death-cam view holds one object</li> <li>cap7 redraws <b>this one object every frame</b> — confirmed identical at cmd 735 and cmd 19,889, same 9 coordinates. A battle scene with terrain is a different capture entirely</li>
</ul> </ul>
</div> </div>
</div> </div>