BT410 Phase 5.3.13: cockpit-button message layer -- valves, cooling, flush LIVE

The subsystem-family cockpit buttons now work through the authentic Receiver
dispatch -> per-class handler-table path. The id space decodes cleanly:
Receiver::NextMessageID == 3, so ToggleCooling = 3 on the HeatSink chain and
the per-class id 4 is MoveValve on a Condenser / InjectCoolant on the
Reservoir -- same number, different class, the binary's per-receiver-class
convention.

- HeatSink::ToggleCoolingMessageHandler (@004ad6f8, id 3): novice-locked,
  press-only; toggles coolantAvailable + coolantFlowScale together.
- Condenser::MoveValveMessageHandler (@4ae464, id 4): novice-locked; cycles
  the valve 1->5->50->0->1 and calls Condenser::RecomputeValves (@0049f788):
  every condenser's coolantFlowScale = valve / sum-of-valves. The ctor now
  streams the AUTHENTIC flowScale=0; the Mech ctor seeds equal shares once at
  spawn -- the flowScale=1 interim is retired.
- Reservoir::InjectCoolantMessageHandler (@4aee70, id 4): novice-locked;
  press arms the flush when the tank holds charge, release drops it.
- MechSubsystem::NoviceLockout() (@4ac9c8): owner -> playerLink -> experience
  == novice; unlinked mechs read unlocked.
- DEV harness BT_PRESS_VALVE / BT_PRESS_FLUSH: dispatch the REAL messages ~6s
  into the mission from Mech::Simulate.

VERIFIED: spawn shares 6 x 0.166667; one MoveValve press -> Condenser1
valve=5 flow=0.5, others 0.1 (valve/sum exact); flush arms via the real
button message; NOVICE locks both presses (valve lines stay spawn-only, zero
flush). Zero Fail throughout.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-24 08:43:01 -05:00
co-authored by Claude Fable 5
parent e1e5a9a6db
commit c01e57ab22
8 changed files with 416 additions and 9 deletions
+164 -8
View File
@@ -154,10 +154,26 @@ Derivation
"HeatSink"
);
//
// The cockpit cooling toggle (id 3 -- the first subsystem-family message).
//
const HeatSink::HandlerEntry
HeatSink::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(HeatSink, ToggleCooling)
};
HeatSink::MessageHandlerSet
HeatSink::MessageHandlers(
ELEMENTS(HeatSink::MessageHandlerEntries),
HeatSink::MessageHandlerEntries,
Subsystem::MessageHandlers
);
HeatSink::SharedData
HeatSink::DefaultData(
HeatSink::ClassDerivations,
Subsystem::MessageHandlers,
HeatSink::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
@@ -603,6 +619,47 @@ Scalar
return 0.0f;
}
//
//#############################################################################
// ToggleCoolingMessageHandler -- the cockpit cooling on/off switch (binary
// @004ad6f8, id 3): novice-locked, press-only; toggles the coolant supply and
// the conduction flow together (OFF = this sink stops conducting into the
// bank -- its heat strands until cooling is switched back on).
//#############################################################################
//
void
HeatSink::ToggleCoolingMessageHandler(ReceiverDataMessageOf<int> *message)
{
Check(this);
Check(message);
if (NoviceLockout())
{
return;
}
if (message->dataContents <= 0) // press only
{
return;
}
if (coolantAvailable != 0)
{
coolantAvailable = 0;
coolantFlowScale = 0.0f;
}
else
{
coolantAvailable = 1;
coolantFlowScale = 1.0f;
}
if (getenv("BT_MECH_LOG"))
{
DEBUG_STREAM << "[cool] '" << GetName()
<< "' cooling toggled -> " << coolantAvailable << endl << flush;
}
}
//###########################################################################
//############################# HeatWatcher #############################
//###########################################################################
@@ -693,10 +750,28 @@ Derivation
"Condenser"
);
//
// The cockpit condenser-valve button (the binary's Condenser handler table
// has exactly ONE entry: id 4, "MoveValve"). ToggleCooling (id 3) is
// inherited from the HeatSink chain.
//
const Condenser::HandlerEntry
Condenser::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(Condenser, MoveValve)
};
Condenser::MessageHandlerSet
Condenser::MessageHandlers(
ELEMENTS(Condenser::MessageHandlerEntries),
Condenser::MessageHandlerEntries,
HeatSink::MessageHandlers
);
Condenser::SharedData
Condenser::DefaultData(
Condenser::ClassDerivations,
Subsystem::MessageHandlers,
Condenser::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
@@ -715,14 +790,12 @@ Condenser::Condenser(
//
// The authentic ctor (binary @4ae568): the valve opens at 1, the
// refrigeration output rides the inherited massScale slot, and the
// condenser's own coolantFlowScale streams 0 (the valve recompute --
// BTRecomputeCondenserValves, the cockpit MoveValve wave -- assigns each
// condenser its share of the total valve opening). INTERIM: flow scale is
// left at the inherited 1.0 until the valve-recompute wave lands -- a zero
// flow scale would zero the condenser->bank conduction exponent and strand
// the heat in the condensers with no way to reach the central sink.
// condenser's own coolantFlowScale starts 0 -- the valve recompute
// (RecomputeValves: MoveValve presses, and once at mech spawn) assigns
// each condenser its share of the total valve opening.
//
valveState = 1;
coolantFlowScale = 0.0f;
refrigerationFactor = subsystem_resource->refrigerationFactor;
massScale = refrigerationFactor;
@@ -790,3 +863,86 @@ void
HeatSink::HeatSinkSimulation(time_slice);
}
//
//#############################################################################
// MoveValveMessageHandler -- the cockpit condenser-valve button (binary
// @4ae464, id 4): novice-locked, press-only; cycles THIS condenser's valve
// 1 -> 5 -> 50 -> 0 -> 1, then recomputes every condenser's flow share.
//#############################################################################
//
void
Condenser::MoveValveMessageHandler(ReceiverDataMessageOf<int> *message)
{
Check(this);
Check(message);
if (NoviceLockout())
{
return;
}
if (message->dataContents <= 0) // press only
{
return;
}
switch (valveState)
{
case 0: valveState = 1; break;
case 1: valveState = 5; break;
case 5: valveState = 50; break;
case 50: valveState = 0; break;
default: return; // unknown -> no change, no recompute
}
RecomputeValves((Entity *)owner);
}
//
//#############################################################################
// RecomputeValves -- assign every condenser its coolant flow share
// (valve / sum-of-valves) after a valve move (binary @0049f788). All valves
// at the spawn default (1) yield equal shares. (The condenser-alarm change
// pulse joins with the gauge wave.)
//#############################################################################
//
void
Condenser::RecomputeValves(Entity *owner_mech)
{
Check(owner_mech);
int count = owner_mech->GetSubsystemCount();
int total = 0;
int i;
for (i = 2; i < count; ++i)
{
Subsystem *s = owner_mech->GetSubsystem(i);
if (s != NULL && s->IsDerivedFrom(Condenser::ClassDerivations))
{
total += ((Condenser *)s)->valveState;
}
}
for (i = 2; i < count; ++i)
{
Subsystem *s = owner_mech->GetSubsystem(i);
if (s != NULL && s->IsDerivedFrom(Condenser::ClassDerivations))
{
Condenser *condenser = (Condenser *)s;
condenser->coolantFlowScale = (total > 0)
? ((Scalar)condenser->valveState / (Scalar)total)
: 0.0f;
if (getenv("BT_MECH_LOG"))
{
DEBUG_STREAM << "[valve] '" << condenser->GetName()
<< "' valve=" << condenser->valveState
<< " flow=" << condenser->coolantFlowScale << endl;
}
}
}
if (getenv("BT_MECH_LOG"))
{
DEBUG_STREAM << flush;
}
}
+44
View File
@@ -219,6 +219,24 @@
void
ResetToInitialState(Logical powered);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support. The cockpit cooling toggle rides the first
// subsystem-family message slot (id 3 = Receiver::NextMessageID); the
// per-class id-4 slot is claimed by each subclass (Condenser MoveValve,
// Reservoir InjectCoolant, ...).
//
public:
enum {
ToggleCoolingMessageID = Receiver::NextMessageID, // 3
NextMessageID // 4
};
static const HandlerEntry MessageHandlerEntries[];
static MessageHandlerSet MessageHandlers;
void
ToggleCoolingMessageHandler(ReceiverDataMessageOf<int> *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Heat state (carried in heatAlarm, 3 levels). The thresholds are the
// authored degradation/failure temperatures.
@@ -342,6 +360,32 @@
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support: the cockpit condenser-valve button (binary handler
// table @0x50E52C, exactly one entry -- id 4, "MoveValve"). Each press
// cycles this condenser's valve 1 -> 5 -> 50 -> 0 -> 1 and recomputes every
// condenser's coolant flow share (valve / sum-of-valves).
//
public:
enum {
MoveValveMessageID = HeatSink::NextMessageID, // 4
NextMessageID
};
static const HandlerEntry MessageHandlerEntries[];
static MessageHandlerSet MessageHandlers;
void
MoveValveMessageHandler(ReceiverDataMessageOf<int> *message);
//
// Recompute every condenser's coolantFlowScale as its share of the
// total valve opening (called by MoveValve, and once at mech spawn so
// the initial all-1 valves yield equal shares).
//
static void
RecomputeValves(Entity *owner_mech);
public:
typedef Condenser__SubsystemResource SubsystemResource;
+32
View File
@@ -168,3 +168,35 @@ family (the central bank's count/radiator loop + reservoir attach + capacity
rescale + its forward-linked drain), the MoveValve / ToggleCooling /
InjectCoolant cockpit-button message handlers + BTRecomputeCondenserValves,
Myomers movement heat, jam recovery via ResetToInitialState (mission reset).
## The cockpit-button message layer (Phase 5.3.13, 2026-07-24)
The subsystem-family button messages are LIVE through the authentic Receiver
dispatch -> per-class handler-table path (the id space decodes cleanly:
Receiver::NextMessageID == 3, so ToggleCooling = 3 on the HeatSink chain and
the per-class id 4 is MoveValve on a Condenser / InjectCoolant on the
Reservoir -- the same number, different class, exactly the binary's
per-receiver-class convention):
- **HeatSink::ToggleCoolingMessageHandler** (@004ad6f8, id 3): novice-locked,
press-only; toggles coolantAvailable + coolantFlowScale together (OFF
strands this sink's heat until switched back).
- **Condenser::MoveValveMessageHandler** (@4ae464, id 4): novice-locked,
press-only; cycles the valve 1 -> 5 -> 50 -> 0 -> 1 and calls
**Condenser::RecomputeValves** (@0049f788): every condenser's
coolantFlowScale = valve / sum-of-valves. The Condenser ctor now streams
the authentic flowScale = 0; the Mech ctor seeds the shares once at spawn
(all valves 1 -> equal shares) -- retiring the flowScale=1 interim. (The
condenser-alarm change pulse joins the gauge wave.)
- **Reservoir::InjectCoolantMessageHandler** (@4aee70, id 4): novice-locked;
press raises the inject alarm when the tank holds charge (flush-cloud psfx
deferred), release drops it.
- **MechSubsystem::NoviceLockout()** (@4ac9c8): owner -> playerLink ->
experience == novice; unlinked mechs read unlocked.
- DEV harness: BT_PRESS_VALVE / BT_PRESS_FLUSH dispatch the REAL messages
~6 s in (Mech::Simulate).
VERIFIED: spawn shares 6 x 0.166667; one MoveValve press -> Condenser1
valve=5 flow=0.5, the others 0.1 (valve/sum exactly); the flush arms via the
real button message; NOVICE: both presses swallowed by the lockout (valve
lines stay spawn-only, zero flush). Zero Fail throughout.
+59
View File
@@ -454,6 +454,13 @@ Mech::Mech(
}
}
//
// Seed the condenser flow shares: every valve spawns at 1, so the initial
// recompute yields equal shares across the bank (a MoveValve press
// re-shares them).
//
Condenser::RecomputeValves(this);
//
// Install the per-frame body Performance. Until now the mech ran the base
// DoNothingOnce; from here the engine dispatches Mech::Simulate every frame
@@ -775,6 +782,58 @@ void
worldLinearVelocity.y = -zAxis.y * currentBodySpeed;
worldLinearVelocity.z = -zAxis.z * currentBodySpeed;
//
// DEV cockpit-button harness: BT_PRESS_VALVE / BT_PRESS_FLUSH dispatch the
// REAL cockpit messages (MoveValve to Condenser1, InjectCoolant to the
// Reservoir) once, ~6 s in -- exercising the authentic Receiver dispatch ->
// handler-table path headlessly.
//
{
static Scalar pressClock = 0.0f;
static int pressed = 0;
pressClock += time_slice;
if (!pressed && pressClock >= 6.0f)
{
pressed = 1;
if (getenv("BT_PRESS_VALVE"))
{
for (int s = 2; s < subsystemCount; ++s)
{
Subsystem *sub = subsystemArray[s];
if (sub != NULL
&& sub->IsDerivedFrom(Condenser::ClassDerivations))
{
ReceiverDataMessageOf<int> press(
Condenser::MoveValveMessageID,
sizeof(ReceiverDataMessageOf<int>),
1
);
sub->Dispatch(&press);
break; // one press, the first condenser
}
}
}
if (getenv("BT_PRESS_FLUSH"))
{
for (int s = 2; s < subsystemCount; ++s)
{
Subsystem *sub = subsystemArray[s];
if (sub != NULL
&& sub->IsDerivedFrom(Reservoir::ClassDerivations))
{
ReceiverDataMessageOf<int> press(
Reservoir::InjectCoolantMessageID,
sizeof(ReceiverDataMessageOf<int>),
1
);
sub->Dispatch(&press);
break;
}
}
}
}
}
//
// DEV override: BT_DRIVE forces a raw world velocity (bypasses the demands,
// for the pure integrate/transform test).
+34
View File
@@ -23,6 +23,14 @@
# include <damage.hpp>
#endif
#if !defined(BTPLAYER_HPP)
# include <btplayer.hpp>
#endif
#if !defined(BTMSSN_HPP)
# include <btmssn.hpp>
#endif
//
//#############################################################################
// Shared data support -- MechSubsystem adds no message handlers or attributes
@@ -216,3 +224,29 @@ int
Fail("MechSubsystem::CreateStreamedSubsystem -- mechsub.cpp not yet reconstructed");
return 0;
}
//
//#############################################################################
// NoviceLockout -- the novice-experience lockout predicate (binary @4ac9c8):
// owner mech -> Entity::playerLink -> the BTPlayer's experience level == 0.
// Locks the advanced cockpit controls (condenser valves, coolant flush,
// cooling toggles). An unlinked mech reads UNLOCKED (dev-permissive).
//#############################################################################
//
Logical
MechSubsystem::NoviceLockout()
{
Check(this);
if (owner == NULL)
{
return False;
}
BTPlayer *player = Cast_Object(BTPlayer *, owner->GetPlayerLink());
if (player == NULL)
{
return False;
}
return (player->GetExperienceLevel() == BTMission::NoviceMode)
? True : False;
}
+9
View File
@@ -132,6 +132,15 @@
void
ForceCriticalFailure();
//
// The NOVICE-experience lockout predicate (binary @4ac9c8): a novice
// pilot's advanced cockpit controls (condenser valves, coolant flush,
// cooling toggles) are locked out. Owner mech -> playerLink ->
// experience level == novice. Unlinked mechs read UNLOCKED.
//
Logical
NoviceLockout();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local Data
//
+57 -1
View File
@@ -31,10 +31,27 @@ Derivation
"Reservoir"
);
//
// The cockpit coolant-flush button (id 4, "InjectCoolant"); ToggleCooling
// (id 3) is inherited from the HeatSink chain.
//
const Reservoir::HandlerEntry
Reservoir::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(Reservoir, InjectCoolant)
};
Reservoir::MessageHandlerSet
Reservoir::MessageHandlers(
ELEMENTS(Reservoir::MessageHandlerEntries),
Reservoir::MessageHandlerEntries,
HeatSink::MessageHandlers
);
Reservoir::SharedData
Reservoir::DefaultData(
Reservoir::ClassDerivations,
Subsystem::MessageHandlers,
Reservoir::MessageHandlers,
Subsystem::AttributeIndex,
Subsystem::StateCount
);
@@ -129,6 +146,45 @@ Scalar
return supplied;
}
//
//#############################################################################
// InjectCoolantMessageHandler -- the cockpit coolant-flush button (binary
// @4aee70, id 4): novice-locked. Release drops the inject alarm (flush OFF);
// press raises it when the tank holds charge (the flush-cloud effect joins
// the psfx wave) and zeroes the elapsed accumulator.
//#############################################################################
//
void
Reservoir::InjectCoolantMessageHandler(ReceiverDataMessageOf<int> *message)
{
Check(this);
Check(message);
if (NoviceLockout())
{
return;
}
if (message->dataContents < 1)
{
reservoirAlarm.SetLevel(0); // release -> flush OFF
}
else
{
if (reservoirAlarm.GetLevel() != 1 && coolantLevel > 0.0f)
{
reservoirAlarm.SetLevel(1); // flush ON
if (getenv("BT_MECH_LOG"))
{
DEBUG_STREAM << "[resv] FLUSH ON via button (charge="
<< coolantLevel << ")" << endl << flush;
}
}
injectAccumulator = 0.0f;
}
ForceUpdate();
}
//
//#############################################################################
// CoolantSimulation -- the registered Performance (binary @4aef78): while
+17
View File
@@ -66,6 +66,23 @@
);
~Reservoir();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Messaging Support: the cockpit coolant-flush button (id 4,
// "InjectCoolant"). Press starts the flush (raises the inject alarm);
// release stops it. Novice-locked.
//
public:
enum {
InjectCoolantMessageID = HeatSink::NextMessageID, // 4
NextMessageID
};
static const HandlerEntry MessageHandlerEntries[];
static MessageHandlerSet MessageHandlers;
void
InjectCoolantMessageHandler(ReceiverDataMessageOf<int> *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The coolant-store interface.
//