docs: published team credits + archive context index

README gains "The team" -- the published VWE BattleTech credits roster
(scan supplied July 2026) cross-referenced against the 1994-96 source in
this tree; HISTORY.md links the podbay developer-script names to the
credited team members.  context/ adds the archive index README and its
generator script.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-24 12:02:49 -05:00
co-authored by Claude Fable 5
parent bd082d8c4a
commit c26d7baf8d
4 changed files with 345 additions and 1 deletions
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@@ -30,7 +30,9 @@ Geographic League, VWE's fiction). Pods booted via `BOOTPOD.BAT`, pulled
game builds from the server share **`\\vgl_code\podbay`**, and each developer
had a named update script: Chris, Gabe, Edo, Joanna, Jordan, Milo, Kiwi,
Shroom, Splotch, Bernoulli, and Golden (the golden/release build, default
game BT). The boot configuration documents the pod peripherals: Thrustmaster
game BT). Several match the published team credits (see "The team" in
[README.md](README.md)): Chris Brewer, Gabe Underwood, Joanna Mason, and
Jordan Weisman. The boot configuration documents the pod peripherals: Thrustmaster
controls, a 640x480x16 gauge display, a plasma display on COM2, intercom,
and SVGA-or-NTSC main video output.
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@@ -133,6 +133,51 @@ INI-style calibration files (`.XST/.CAM/.BAK`) defining viewing extents and
camera offsets ("head offset") for the cockpit's main display, including a
`[LAB_ONLY]` configuration.
## The team
From a published VWE BattleTech credits page (scan supplied to this archive,
July 2026). The roster matches the 19941996 source in this tree — see the
cross-references below the table.
| Role | Name(s) |
|------|---------|
| Producer and Designer | Jordan Weisman |
| Art Director | David McCoy |
| Technical Director | J.M. Albertson |
| Audio Director | Eric Huffman |
| Corporate Director of Technology | Bill Redmann |
| **Software Engineers** | |
| — Framework and Simulation Design | J.M. Albertson |
| — Secondary/Auxiliary Screens and Low Level I/O | Chris Brewer |
| — Low Level I/O Design and Programming | Marek Ciolek |
| — Framework and 3D Video Rendering | Greg Corson |
| — Animation Simulations and Tools | Jerry Edsall |
| — Macintosh Design and Programming | Garth Hermanson |
| — Framework and 3D Audio System | Eric Huffman |
| — Simulation Code and Cameras | Joanna Mason |
| — Graphics Research and Art Tools | Ken Olsen |
| — Simulation Code and 'Mech Internal Systems | Gabe Underwood |
| **Artists & Animators** | |
| — 3D Art and Animations | Tom Burlington, Duane Molitor, David McCoy, Lex Story |
| — Allen Workshop 2D Art | Victor Bonilla, Tom Peters |
| Software Tools Group Leader | Ken Olsen |
| Sound Samples/Designs | Bing McCoy, Tom Effinger, Eric Huffman |
Cross-references to this tree:
- `// Author:` headers in `CODE/` name four of the credited engineers:
**J.M. Albertson** (MUNGA math/debug bricks — `LINE`, `SPHERE`, `DEBUG*`),
**Jerry Edsall** (`TOOL`, `FILEUTIL`, the BT/RP `*TOOL` modules),
**Ken Olsen** (`NAMELIST`, `NOTATION` template containers), and
**Eric Huffman** (`CSTR`, `MEMREG`, `SCHAIN`).
- The pod-lab per-developer update scripts on the recovered developer drive
(see [HISTORY.md](HISTORY.md)) are named Chris, Gabe, Joanna, and Jordan —
matching **Chris Brewer**, **Gabe Underwood**, **Joanna Mason**, and
**Jordan Weisman**.
- **Garth Hermanson**'s "Macintosh Design and Programming" credit fits the
venue side: the operator console the pods connect to was a Macintosh
application.
## Provenance
- Copyright (C) 19941996 Virtual World Entertainment, Inc. All rights
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@@ -0,0 +1,125 @@
# Context index — all project documentation
A single map of every hand-written `.md` in this repo, grouped by area with a
one-line description and a link. Use it to find the right note without grepping.
> **Scope:** project-authored docs only. ~70 vendored/third-party READMEs (the
> DOSBox-X fork under [`emulator/src/`](../emulator/src/), SDL2, libpng,
> libpdcurses, freetype) are intentionally omitted — they document upstream
> libraries, not this project.
> **Keeping this current:** the linked list below is generated. Run
> `context/gen-index.sh` to check for drift (new/removed docs) and
> `context/gen-index.sh --write` to regenerate it. Hand-written descriptions are
> preserved across regenerations; only the block between the AUTOGEN markers is
> touched, so edit descriptions freely — just keep them inside that block.
---
<!-- BEGIN AUTOGEN (context/gen-index.sh) -->
## Orientation
- [HISTORY.md](../HISTORY.md) — provenance of the recovered developer drive ("Glaze"/`sda4`) that sits alongside the release tree.
- [README.md](../README.md) — repo overview: source + content for Tesla:BattleTech and Tesla:Red Planet (Release 4.10).
## Emulator — plan, phases & operations
- [emulator/ENV-VARS.md](../emulator/ENV-VARS.md) — environment variables for both the pod (game) and host (emulator).
- [emulator/LAUNCH.md](../emulator/LAUNCH.md) — pod launch cheat-sheet (all commands, non-elevated PowerShell).
- [emulator/PHASE0-RESULTS.md](../emulator/PHASE0-RESULTS.md) — Phase 0: baseline DOS boot test (complete).
- [emulator/PHASE1-RESULTS.md](../emulator/PHASE1-RESULTS.md) — Phase 1: interface discovery via a VPX link-adapter logging build (complete).
- [emulator/PHASE2-PROGRESS.md](../emulator/PHASE2-PROGRESS.md) — Phase 2: boot-protocol emulation — handshake, i860 download, FIFO transport.
- [emulator/PHASE3-PROGRESS.md](../emulator/PHASE3-PROGRESS.md) — Phase 3: render backend (3a/3b/3c command decode + bridge).
- [emulator/PLAN.md](../emulator/PLAN.md) — master implementation plan for running unported DOS BattleTech/Red Planet under VPX emulation.
## Emulator — subsystems
- [emulator/CAMERA-REVIEW-NOTES.md](../emulator/CAMERA-REVIEW-NOTES.md) — how the games did Live Cam & Mission Review (spool replay, host roles).
- [emulator/GAUGE-NOTES.md](../emulator/GAUGE-NOTES.md) — the cockpit gauge / secondary-display path (5 mono MFDs + color radar).
- [emulator/NET-NOTES.md](../emulator/NET-NOTES.md) — networking subsystem recon & bring-up plan for pod boot/mesh.
- [emulator/RENDER-HARNESS.md](../emulator/RENDER-HARNESS.md) — FLYK + the VWETEST diagnostic suite as a render harness.
- [emulator/RENDERER-COLLAB.md](../emulator/RENDERER-COLLAB.md) — shared working log for the two renderer efforts (VPX/Division backend).
- [emulator/RIO-NOTES.md](../emulator/RIO-NOTES.md) — RIO cockpit-controls passthrough tuning (COM1 input board).
- [emulator/SOUND-NOTES.md](../emulator/SOUND-NOTES.md) — audio subsystem recon & plan (AWE32/SOS clock, faithful bring-up).
- [emulator/VDB-NOTES.md](../emulator/VDB-NOTES.md) — the VWE Video Distribution Board: one framebuffer → six cockpit displays.
## Emulator — deployment & ports
- [emulator/DEPLOYMENT-PLAN.md](../emulator/DEPLOYMENT-PLAN.md) — network-agnostic pod-bay deployment (pcap bridge, two-IP design, mesh).
- [emulator/EGRESS-HOLD-FIX-PLAN.md](../emulator/EGRESS-HOLD-FIX-PLAN.md) — egress-hold / floor-lighting investigation (CLOSED, won't-fix; findings kept).
- [emulator/XP-PORT-PLAN.md](../emulator/XP-PORT-PLAN.md) — one archive from Windows XP → Windows 11 (back-burnered fleet plan).
## Emulator — devices & support files
- [emulator/deploy/README.md](../emulator/deploy/README.md) — install-side artifacts for the self-contained, air-gapped pod install.
- [emulator/net-boot/README.md](../emulator/net-boot/README.md) — files the pod mounts as `D:` when booting the networked path.
- [emulator/pod-launch/README.md](../emulator/pod-launch/README.md) — the supervising launch entry-point for both DOSBox titles.
- [emulator/rio-firmware/README.md](../emulator/rio-firmware/README.md) — RIO cockpit I/O board firmware dump (v4.2).
- [emulator/rio-firmware/RIOv4_2-ANALYSIS.md](../emulator/rio-firmware/RIOv4_2-ANALYSIS.md) — RIO v4.2 firmware RE: the protocol-wedge analysis.
- [emulator/roms/README.md](../emulator/roms/README.md) — card ROM dumps (AWE32 1MGM sample ROM, etc.).
- [emulator/vpx-device/README.md](../emulator/vpx-device/README.md) — VPX + AWE32 emulated-hardware sources for the DOSBox-X integration.
- [emulator/vpx-device/serialport/README.md](../emulator/vpx-device/serialport/README.md) — modified DOSBox-X serial passthrough (RIO latency options).
## Emulator — VelociRender firmware decompilation
- [emulator/firmware-decomp/FPGA-RECONSTRUCTION.md](../emulator/firmware-decomp/FPGA-RECONSTRUCTION.md) — reconstructing the VelociRender in hardware (FPGA design note).
- [emulator/firmware-decomp/GPU-RETARGET.md](../emulator/firmware-decomp/GPU-RETARGET.md) — GPU-compute retarget: the DOSBox-renderer shipping path.
- [emulator/firmware-decomp/HARDWARE-ARCHITECTURE.md](../emulator/firmware-decomp/HARDWARE-ARCHITECTURE.md) — the card's hardware architecture, reconstructed for emulation (+ photo inventory).
- [emulator/firmware-decomp/IG-SHADING-MODEL.md](../emulator/firmware-decomp/IG-SHADING-MODEL.md) — the IG-board shading model, ground truth distilled from shipped libDPL.
- [emulator/firmware-decomp/IGC-ENCODING-DERIVATION.md](../emulator/firmware-decomp/IGC-ENCODING-DERIVATION.md) — IGC instruction-word encoding derived from EOF.C ↔ EOF.S (Tier-1 decoder).
- [emulator/firmware-decomp/M4-LIVE-SEAM.md](../emulator/firmware-decomp/M4-LIVE-SEAM.md) — M4: the live DOSBox seam design note.
- [emulator/firmware-decomp/M4B-RESULTS.md](../emulator/firmware-decomp/M4B-RESULTS.md) — M4b: offline end-to-end renderer-chain results.
- [emulator/firmware-decomp/M5-TEXTURING.md](../emulator/firmware-decomp/M5-TEXTURING.md) — M5: faithful texturing, the last mile to recognizable frames.
- [emulator/firmware-decomp/MICROCODE-DECODE-NOTES.md](../emulator/firmware-decomp/MICROCODE-DECODE-NOTES.md) — PXPL5 IGC micro-code decode working notes (ground/sky path).
- [emulator/firmware-decomp/PVISION-IMPLEMENTATION-GUIDE.md](../emulator/firmware-decomp/PVISION-IMPLEMENTATION-GUIDE.md) — implementing IR / "Predator" vision in a VelociRender renderer.
- [emulator/firmware-decomp/README.md](../emulator/firmware-decomp/README.md) — decompilation reference hub (make this the authoritative VelociRender answer).
- [emulator/firmware-decomp/i860-encoding.md](../emulator/firmware-decomp/i860-encoding.md) — i860 instruction encoding, validated against our own object files.
## Emulator — render bridge
- [emulator/render-bridge/COCKPIT-CAGE-NOTES.md](../emulator/render-bridge/COCKPIT-CAGE-NOTES.md) — cockpit cage, glances, and the "black rear view" (canopy/twist forensics).
- [emulator/render-bridge/DEATH-SEQUENCE-NOTES.md](../emulator/render-bridge/DEATH-SEQUENCE-NOTES.md) — death-sequence camera findings.
## dpl3-revive — DPL3 renderer port & format specs
- [dpl3-revive/README.md](../dpl3-revive/README.md) — porting the VWE DPL3 renderer (BattleTech / Red Planet).
- [dpl3-revive/patha/CAPTURE.md](../dpl3-revive/patha/CAPTURE.md) — capturing real FLYK.EXE link traffic (Path A validation).
- [dpl3-revive/spec/B2Z_FORMAT.md](../dpl3-revive/spec/B2Z_FORMAT.md) — the DIV-BIZ2 (`.B2Z`/`.V2Z`) binary geometry format.
- [dpl3-revive/spec/MAP_FORMAT.md](../dpl3-revive/spec/MAP_FORMAT.md) — `.MAP` game maps and `.MOD` game objects (playable worlds).
- [dpl3-revive/spec/SCN_FORMAT.md](../dpl3-revive/spec/SCN_FORMAT.md) — `.SCN` scene format (from FLYK.C).
- [dpl3-revive/spec/SPL_FORMAT.md](../dpl3-revive/spec/SPL_FORMAT.md) — `.SPL` camera-path spline format (from SPLINE.C).
- [dpl3-revive/spec/SVT_FORMAT.md](../dpl3-revive/spec/SVT_FORMAT.md) — `.SVT` texture format (from DPL_LOAD.C `load_svt()`).
- [dpl3-revive/spec/VELOCIRENDER_PROTOCOL.md](../dpl3-revive/spec/VELOCIRENDER_PROTOCOL.md) — the VelociRender wire protocol (run the original binary unmodified).
## restoration — scene re-renders
- [restoration/README.md](../restoration/README.md) — modern re-renderings of the Division dVS scenes recovered from the Glaze drive.
## restoration — RIO firmware & hardware
- [restoration/rio-firmware/README.md](../restoration/rio-firmware/README.md) — RIO board firmware (owner-facing entry point).
- [restoration/rio-firmware/RIOv4_2-ANALYSIS.md](../restoration/rio-firmware/RIOv4_2-ANALYSIS.md) — RIO v4.2 firmware RE: protocol-wedge analysis.
- [restoration/rio-firmware/wedge-explained.md](../restoration/rio-firmware/wedge-explained.md) — plain-language "why the stick died mid-battle" for pod owners.
- [restoration/rio-hardware/README.md](../restoration/rio-hardware/README.md) — RIO cockpit hardware: boards, schematics, GAL dump.
- [restoration/rio-hardware/display-board-1408.md](../restoration/rio-hardware/display-board-1408.md) — Display Board 1408 outputs and what the RIO shows on it.
- [restoration/rio-hardware/gal/README.md](../restoration/rio-hardware/gal/README.md) — U7 GAL20V8A decode: the recovered RIO memory map.
## restoration — source410 reconstruction
- [restoration/source410/BT/BTCNSL.NOTES.md](../restoration/source410/BT/BTCNSL.NOTES.md) — BTCNSL reconstruction notes.
- [restoration/source410/BT/BTPLAYER.NOTES.md](../restoration/source410/BT/BTPLAYER.NOTES.md) — BTPLAYER reconstruction notes (ctor/Make/experience level).
- [restoration/source410/BT/BTSCNRL.NOTES.md](../restoration/source410/BT/BTSCNRL.NOTES.md) — BTSCNRL reconstruction notes.
- [restoration/source410/BT/MECH-LAYOUT.md](../restoration/source410/BT/MECH-LAYOUT.md) — MECH.HPP staging worksheet (the mech-family working ledger).
- [restoration/source410/BT/MECH.NOTES.md](../restoration/source410/BT/MECH.NOTES.md) — MECH.CPP/.HPP reconstruction notes.
- [restoration/source410/BT/MECHSUB.NOTES.md](../restoration/source410/BT/MECHSUB.NOTES.md) — MECHSUB reconstruction notes.
- [restoration/source410/BT/NAMEFILT.NOTES.md](../restoration/source410/BT/NAMEFILT.NOTES.md) — NAMEFILT reconstruction notes.
- [restoration/source410/BT/SENSOR.NOTES.md](../restoration/source410/BT/SENSOR.NOTES.md) — SENSOR reconstruction notes.
- [restoration/source410/BT/SEQCTL.NOTES.md](../restoration/source410/BT/SEQCTL.NOTES.md) — SEQCTL reconstruction notes.
- [restoration/source410/BT/STAGED-HEADERS.NOTES.md](../restoration/source410/BT/STAGED-HEADERS.NOTES.md) — the 13 headers that closed the tree's compile (shared notes).
- [restoration/source410/BT_L4/BTL4.NOTES.md](../restoration/source410/BT_L4/BTL4.NOTES.md) — BTL4.CPP reconstruction notes (launch path).
- [restoration/source410/BT_L4/BTL4APP.NOTES.md](../restoration/source410/BT_L4/BTL4APP.NOTES.md) — BTL4APP.CPP reconstruction notes (12/12 functions).
- [restoration/source410/MUNGA/ALARM.NOTES.md](../restoration/source410/MUNGA/ALARM.NOTES.md) — ALARM.HPP reconstruction notes.
- [restoration/source410/MUNGA/BACKFILLS.NOTES.md](../restoration/source410/MUNGA/BACKFILLS.NOTES.md) — engine header backfills, shared per-file evidence.
- [restoration/source410/MUNGA/VDATA.NOTES.md](../restoration/source410/MUNGA/VDATA.NOTES.md) — VDATA.HPP: the first engine-side header backfill.
- [restoration/source410/README.md](../restoration/source410/README.md) — overview of the missing-source reconstruction effort.
<!-- END AUTOGEN -->
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#!/usr/bin/env bash
#
# gen-index.sh — keep context/README.md's documentation index in sync with the repo.
#
# context/gen-index.sh # CHECK: report drift, exit 1 if the index is stale
# context/gen-index.sh --write # rewrite the AUTOGEN block in context/README.md
# context/gen-index.sh --help
#
# Only the region between the AUTOGEN markers in context/README.md is touched;
# the hand-written header/scope note above it is left alone. Descriptions that
# already exist in the index are PRESERVED (matched by path); files that are new
# to the tree get a stub description pulled from their first heading/lead line,
# ready for you to polish. Vendored/third-party trees are excluded, matching the
# index's stated scope.
#
# Run it from anywhere; it locates the repo via this script's own path.
set -euo pipefail
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
cd "$ROOT"
INDEX="context/README.md"
BEGIN='<!-- BEGIN AUTOGEN (context/gen-index.sh) -->'
END='<!-- END AUTOGEN -->'
MODE="check"
case "${1:-}" in
--write) MODE="write" ;;
""|--check) MODE="check" ;;
-h|--help) sed -n '3,17p' "$0" | sed 's/^# \{0,1\}//'; exit 0 ;;
*) echo "unknown option: $1 (try --help)" >&2; exit 2 ;;
esac
# --- ordered sections: a path lands in the FIRST section whose regex matches ---
TITLES=(
"Orientation"
"Emulator — plan, phases & operations"
"Emulator — subsystems"
"Emulator — deployment & ports"
"Emulator — devices & support files"
"Emulator — VelociRender firmware decompilation"
"Emulator — render bridge"
"dpl3-revive — DPL3 renderer port & format specs"
"restoration — scene re-renders"
"restoration — RIO firmware & hardware"
"restoration — source410 reconstruction"
)
REGEX=(
'^(README|HISTORY)\.md$'
'^emulator/(PLAN|PHASE[0-9].*|LAUNCH|ENV-VARS)\.md$'
'^emulator/(VDB-NOTES|GAUGE-NOTES|SOUND-NOTES|NET-NOTES|RIO-NOTES|CAMERA-REVIEW-NOTES|RENDER-HARNESS|RENDERER-COLLAB)\.md$'
'^emulator/(DEPLOYMENT-PLAN|XP-PORT-PLAN|EGRESS-HOLD-FIX-PLAN)\.md$'
'^emulator/(vpx-device|pod-launch|net-boot|deploy|roms|rio-firmware)/'
'^emulator/firmware-decomp/'
'^emulator/render-bridge/'
'^dpl3-revive/'
'^restoration/README\.md$'
'^restoration/rio-'
'^restoration/source410/'
)
# --- the doc set (same filter as the index scope) ---
list_docs() {
git ls-files '*.md' '*.MD' \
| grep -viE '/(vs|libpng|libpdcurses|sdl2|sdl2net|freetype)/' \
| grep -viE '^emulator/src/(NOTES|\.github)/' \
| grep -vxF "$INDEX" \
| sort
}
# --- preserved descriptions: parse the current AUTOGEN block, path -> desc ---
declare -A DESC
if [ -f "$INDEX" ]; then
in_block=0
while IFS= read -r line; do
[ "$line" = "$BEGIN" ] && { in_block=1; continue; }
[ "$line" = "$END" ] && { in_block=0; continue; }
[ "$in_block" = 1 ] || continue
case "$line" in
"- ["*"](../"*")"*)
rest="${line#*](../}"; path="${rest%%)*}"; after="${rest#*)}"
after="${after#"${after%%[![:space:]]*}"}" # ltrim
after="${after#—}"; after="${after#-}" # drop leading em/hyphen dash
after="${after#"${after%%[![:space:]]*}"}" # ltrim again
[ -n "$after" ] && DESC["$path"]="$after"
;;
esac
done < "$INDEX"
fi
# --- stub description for a file new to the index ---
extract_desc() {
local f="$1" raw
raw="$(awk 'NR>1 && $0 !~ /^#/ && $0 !~ /^---/ && $0 !~ /^>/ && $0 !~ /^[[:space:]]*$/ {print; exit}' "$f")"
raw="$(printf '%s' "$raw" | sed -E 's/[`*]//g; s/[[:space:]]+/ /g; s/^ +//; s/ +$//')"
[ "${#raw}" -gt 140 ] && raw="${raw:0:137}..."
[ -n "$raw" ] && printf '%s' "$raw" || printf '(no description — add one)'
}
# --- build the block body on stdout ---
gen_body() {
local docs; docs="$(list_docs)"
local -a remaining; mapfile -t remaining <<< "$docs"
emit_section() {
local title="$1" re="$2"; shift 2
local -a kept=() matched=()
local p
for p in "${remaining[@]}"; do
[ -z "$p" ] && continue
if [[ "$p" =~ $re ]]; then matched+=("$p"); else kept+=("$p"); fi
done
remaining=("${kept[@]}")
[ "${#matched[@]}" -eq 0 ] && return 0
printf '\n## %s\n\n' "$title"
for p in "${matched[@]}"; do
local d="${DESC[$p]:-}"; [ -z "$d" ] && d="$(extract_desc "$p")"
printf -- '- [%s](../%s) — %s\n' "$p" "$p" "$d"
done
}
local i
for i in "${!TITLES[@]}"; do
emit_section "${TITLES[$i]}" "${REGEX[$i]}"
done
# anything unmatched still shows up — never silently dropped
local -a leftover=()
local p
for p in "${remaining[@]}"; do [ -n "$p" ] && leftover+=("$p"); done
if [ "${#leftover[@]}" -gt 0 ]; then
printf '\n## Uncategorized\n\n'
printf '%s\n' '> New locations the section rules do not cover yet — assign them in gen-index.sh.'
printf '\n'
for p in "${leftover[@]}"; do
local d="${DESC[$p]:-}"; [ -z "$d" ] && d="$(extract_desc "$p")"
printf -- '- [%s](../%s) — %s\n' "$p" "$p" "$d"
done
fi
}
# --- current block body (between the markers) on stdout ---
current_body() {
awk -v b="$BEGIN" -v e="$END" '
$0==b {inb=1; next} $0==e {inb=0} inb==1 {print}
' "$INDEX"
}
grep -qF "$BEGIN" "$INDEX" && grep -qF "$END" "$INDEX" || {
echo "error: AUTOGEN markers not found in $INDEX" >&2; exit 2; }
NEW="$(gen_body)"
if [ "$MODE" = "check" ]; then
if diff <(current_body) <(printf '%s\n' "$NEW") >/dev/null; then
echo "context index is current ($(list_docs | grep -c . ) docs)."
exit 0
fi
echo "context index is STALE — run: context/gen-index.sh --write" >&2
echo "--- diff (current -> generated) ---" >&2
diff <(current_body) <(printf '%s\n' "$NEW") >&2 || true
exit 1
fi
# MODE=write: splice NEW between the markers, leave everything else intact
tmp="$(mktemp)"
awk -v b="$BEGIN" -v e="$END" -v body="$NEW" '
$0==b {print; print body; skip=1; next}
$0==e {skip=0; print; next}
skip!=1 {print}
' "$INDEX" > "$tmp"
mv "$tmp" "$INDEX"
echo "wrote $INDEX ($(list_docs | grep -c . ) docs)."