sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,23 @@
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rpl4*.exe
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||||
rpl4.res
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||||
netnub.exe
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||||
setenv.bat
|
||||
dpmi32vm.ovl
|
||||
32*.exe
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||||
rpdpl.ini
|
||||
mars*.ini
|
||||
dpldflt.ini
|
||||
l4gauge.ini
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||||
vr*.*
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||||
*.386
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||||
test.egg
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||||
video\*.*
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||||
gauge\*.cfg
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||||
gauge\*.ini
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||||
gauge\*.pc?
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||||
gauge\*.gat
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gauge\*.gim
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audio\*.cfg
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audio\*.ini
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||||
audio\*.res
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@@ -0,0 +1,58 @@
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@echo off
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echo **************************************************************
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||||
echo * first argument is "a" to build an all new archive or *
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||||
echo * "f" to freshen an existing one. Second argument is the *
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||||
echo * directory to place the archive (default is root) The files *
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||||
echo * to be archived are located in "arcfiles.lst" which MUST *
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||||
echo * also be on your disk or this won't work. GAC 6/23/95 *
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||||
echo **************************************************************
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||||
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||||
set a3=arcfiles.lst
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||||
set s1=exclude.lst
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||||
if not "%3"=="" set a3=%3
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||||
if not exist %a3% goto NOLISTFILE
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||||
if not exist %s1% goto NOEXCLUDEFILE
|
||||
|
||||
if "%1"=="a" goto BUILD
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||||
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||||
if "%1"=="f" goto FRESHEN
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||||
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||||
goto USAGE
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||||
|
||||
:BUILD
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||||
echo on
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||||
pkzip -a -P -eX -x@%s1% %2\rp.zip @%a3%
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||||
@echo off
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||||
goto END
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||||
|
||||
:FRESHEN
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||||
echo on
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||||
pkzip -u -P -eX -x@%s1% %2\rp.zip @%a3%
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||||
@echo off
|
||||
goto END
|
||||
|
||||
:NOLISTFILE
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||||
echo.
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||||
echo Listfile '%a3%' not in current directory.
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||||
echo.
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||||
goto END
|
||||
|
||||
:NOEXCLUDEFILE
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||||
echo.
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||||
echo Excludefile '%s1%' not in current directory.
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||||
echo.
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||||
goto END
|
||||
|
||||
:USAGE
|
||||
echo.
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||||
echo usage: arcrp mode [[drive] listfile]
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||||
echo mode a build archive from scratch
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||||
echo f freshen existing archive
|
||||
echo drive for archive file
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||||
echo listfile specifies what files to store in archive
|
||||
echo.
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||||
goto END
|
||||
|
||||
:END
|
||||
set s1=
|
||||
set a3=
|
||||
@@ -0,0 +1,60 @@
|
||||
[AudioRenderer]
|
||||
|
||||
#
|
||||
# Radius of clipping sphere
|
||||
#
|
||||
#clipping_radius=400.0
|
||||
#clipping_radius=350.0
|
||||
clipping_radius=550.0
|
||||
|
||||
#
|
||||
# Distance between ears -> average size of cockpit
|
||||
#
|
||||
distance_between_ears=12.0
|
||||
|
||||
#
|
||||
# Control amplitude rolloff
|
||||
#
|
||||
amplitude_rolloff=2.0
|
||||
amplitude_rolloff_knee=60.0
|
||||
#amplitude_rolloff_distance_scale=0.005
|
||||
amplitude_rolloff_distance_scale=0.003
|
||||
|
||||
#
|
||||
# Control high frequency rolloff
|
||||
#
|
||||
high_frequency_rolloff=2.0
|
||||
high_frequency_rolloff_knee=60.0
|
||||
#high_frequency_rolloff_distance_scale=0.01
|
||||
high_frequency_rolloff_distance_scale=0.005
|
||||
|
||||
#
|
||||
# Control doppler
|
||||
#
|
||||
doppler_range=600.0
|
||||
speed_of_sound=250.0
|
||||
|
||||
#
|
||||
# Control source compression
|
||||
#
|
||||
#compression_scale=0.95
|
||||
compression_scale=0.92
|
||||
#compression_exponent=4.0
|
||||
compression_exponent=8.5
|
||||
|
||||
#
|
||||
# ITD difference constant
|
||||
#
|
||||
itd_difference=0.0015
|
||||
|
||||
#
|
||||
# Global reverb scale
|
||||
#
|
||||
#global_reverb_scale=0.3
|
||||
global_reverb_scale=0.35
|
||||
|
||||
[AudioResources]
|
||||
front_audio_resource=audio\audio1.res
|
||||
front_audio_resource=audio\audio2.res
|
||||
rear_audio_resource=audio\audio1.res
|
||||
rear_audio_resource=audio\audio2.res
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,60 @@
|
||||
[AudioRenderer]
|
||||
|
||||
#
|
||||
# Radius of clipping sphere
|
||||
#
|
||||
#clipping_radius=400.0
|
||||
#clipping_radius=350.0
|
||||
clipping_radius=550.0
|
||||
|
||||
#
|
||||
# Distance between ears -> average size of cockpit
|
||||
#
|
||||
distance_between_ears=12.0
|
||||
|
||||
#
|
||||
# Control amplitude rolloff
|
||||
#
|
||||
amplitude_rolloff=2.0
|
||||
amplitude_rolloff_knee=60.0
|
||||
#amplitude_rolloff_distance_scale=0.005
|
||||
amplitude_rolloff_distance_scale=0.003
|
||||
|
||||
#
|
||||
# Control high frequency rolloff
|
||||
#
|
||||
high_frequency_rolloff=2.0
|
||||
high_frequency_rolloff_knee=60.0
|
||||
#high_frequency_rolloff_distance_scale=0.01
|
||||
high_frequency_rolloff_distance_scale=0.005
|
||||
|
||||
#
|
||||
# Control doppler
|
||||
#
|
||||
doppler_range=600.0
|
||||
speed_of_sound=250.0
|
||||
|
||||
#
|
||||
# Control source compression
|
||||
#
|
||||
#compression_scale=0.92
|
||||
#compression_exponent=8.5
|
||||
compression_scale=0.1
|
||||
compression_exponent=9.0
|
||||
|
||||
#
|
||||
# ITD difference constant
|
||||
#
|
||||
itd_difference=0.0015
|
||||
|
||||
#
|
||||
# Global reverb scale
|
||||
#
|
||||
#global_reverb_scale=0.3
|
||||
global_reverb_scale=0.35
|
||||
|
||||
[AudioResources]
|
||||
front_audio_resource=audio\audio1.res
|
||||
front_audio_resource=audio\audio2.res
|
||||
rear_audio_resource=audio\audio1.res
|
||||
rear_audio_resource=audio\audio2.res
|
||||
@@ -0,0 +1,161 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Barge Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Battle Barge External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
|
||||
@@ -0,0 +1,203 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Battle Barge Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvlsr.scp
|
||||
file=audio\vtvmne.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=DemopackDropper
|
||||
attribute=SimulationState
|
||||
audio_component=MineReleaseComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Grunt Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
#file=audio\vtvrvt.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[!AudioStateTrigger]
|
||||
subsystem=RivetGun
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireCenterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,520 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV Buttons Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
# Reverse Thrust
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ReverseThrust01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.6
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ReverseThrustComponent
|
||||
|
||||
#
|
||||
# Forward Thrust
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ReverseThrust02
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.6
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ForwardThrustComponent
|
||||
|
||||
#
|
||||
# Lift Cut
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LiftCut01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.6
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=LiftCutComponent
|
||||
|
||||
#
|
||||
# View Switch Front
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ViewSwitchCenter01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.65
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ViewSwitchFrontComponent
|
||||
|
||||
#
|
||||
# View Switch Left
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ViewSwitchLeft01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.65
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ViewSwitchLeftComponent
|
||||
|
||||
#
|
||||
# View Switch Right
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ViewSwitchRight01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.65
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ViewSwitchRightComponent
|
||||
|
||||
#
|
||||
# View Switch Rear
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ViewSwitchCenter01
|
||||
position=1
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.65
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ViewSwitchRearComponent
|
||||
|
||||
#
|
||||
# Mode Switch
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ModeSwitch01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ModeSwitchComponent
|
||||
|
||||
#
|
||||
# Config Mode Switch
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ConfigSwitch01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ConfigComponent
|
||||
|
||||
#
|
||||
# Preset Switch
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=PresetSwitch01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=PresetComponent
|
||||
|
||||
#
|
||||
# Radar Button
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RadarButton01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.8
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RadarButtonComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Reverse Thrust trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ReverseThrustEngaged
|
||||
audio_component=ReverseThrustComponent
|
||||
attribute_match_value=1
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Forward Thrust trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ReverseThrustEngaged
|
||||
audio_component=ForwardThrustComponent
|
||||
attribute_match_value=0
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Lift Cut trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LiftCutEngaged
|
||||
audio_component=LiftCutComponent
|
||||
attribute_match_value=1
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LiftCutEngaged
|
||||
audio_component=LiftCutComponent
|
||||
attribute_match_value=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# View Switch triggers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
# Switch Left
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookLeft
|
||||
audio_component=ViewSwitchLeftComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=0
|
||||
control_value_on=0.25
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookLeft
|
||||
audio_component=ViewSwitchFrontComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=0
|
||||
control_ID_off=1
|
||||
control_value_on=0.0
|
||||
control_value_off=0.25
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
# Switch Right
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookRight
|
||||
audio_component=ViewSwitchRightComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=0
|
||||
control_value_on=0.25
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookRight
|
||||
audio_component=ViewSwitchFrontComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=0
|
||||
control_ID_off=1
|
||||
control_value_on=0.0
|
||||
control_value_off=0.25
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
# Switch Rear
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookBehind
|
||||
audio_component=ViewSwitchRearComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=0
|
||||
control_value_on=0.25
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookBehind
|
||||
audio_component=ViewSwitchFrontComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=0
|
||||
control_ID_off=1
|
||||
control_value_on=0.0
|
||||
control_value_off=0.25
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
# Switch Up
|
||||
|
||||
[AudioControlsButtonTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=LookUp
|
||||
audio_component=ViewSwitchFrontComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=1
|
||||
control_value_on=0.25
|
||||
control_value_off=0.25
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mode switch trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioEnumerationTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ControlMode
|
||||
audio_component=ModeSwitchComponent
|
||||
attribute_match_value=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioEnumerationTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ControlMode
|
||||
audio_component=ModeSwitchComponent
|
||||
attribute_match_value=1
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioEnumerationTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ControlMode
|
||||
audio_component=ModeSwitchComponent
|
||||
attribute_match_value=2
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioEnumerationTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=ControlMode
|
||||
audio_component=ModeSwitchComponent
|
||||
attribute_match_value=3
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Config Mode trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=SimulationState
|
||||
audio_component=ConfigComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=SimulationState
|
||||
audio_component=ConfigComponent
|
||||
trigger_state=0
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=SimulationState
|
||||
audio_component=ConfigComponent
|
||||
trigger_state=0
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.25
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Preset trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioEnumerationDeltaTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=MustMatch
|
||||
audio_component=PresetComponent
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Radar Range trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioScalarDeltaTrigger]
|
||||
subsystem=Entity
|
||||
attribute=NavigationRange
|
||||
audio_component=RadarButtonComponent
|
||||
delta_trigger=500.0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
[AudioScalarTrigger]
|
||||
subsystem=Entity
|
||||
attribute=NavigationRange
|
||||
audio_component=RadarButtonComponent
|
||||
attribute_value_threshold=251.0
|
||||
control_ID_on=1
|
||||
control_ID_off=1
|
||||
control_value_on=0.5
|
||||
control_value_off=0.5
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
[AudioScalarTrigger]
|
||||
subsystem=Entity
|
||||
attribute=NavigationRange
|
||||
audio_component=RadarButtonComponent
|
||||
attribute_value_threshold=501.0
|
||||
control_ID_on=1
|
||||
control_ID_off=1
|
||||
control_value_on=0.5
|
||||
control_value_off=0.5
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,177 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireCenterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Chute Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
# Chute component
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Chute01
|
||||
position=1
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=ChuteComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Chute trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Chute
|
||||
attribute=SimulationState
|
||||
audio_component=ChuteComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV Collision Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
# Collision component
|
||||
#
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=CollisionInt01
|
||||
priority=2
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=1
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=CollisionComponent
|
||||
|
||||
#
|
||||
# Collision component2
|
||||
#
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=CollisionInt01
|
||||
priority=2
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=1
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=CollisionComponent2
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Collision : resource select
|
||||
#
|
||||
[AudioResourceSelector]
|
||||
audio_source=CollisionComponent
|
||||
audio_resource_index=CollisionIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=CollisionResourceSelect
|
||||
|
||||
#
|
||||
# Collision2 : resource select
|
||||
#
|
||||
[AudioResourceSelector]
|
||||
audio_source=CollisionComponent2
|
||||
audio_resource_index=CollisionIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=CollisionResourceSelect2
|
||||
|
||||
#
|
||||
# Collision : collision speed -> resource select
|
||||
#
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionResourceSelect
|
||||
attribute_value_boundary1=2.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision2 : collision speed -> resource select
|
||||
#
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionResourceSelect2
|
||||
attribute_value_boundary1=2.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : collision speed -> attack time
|
||||
#
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=7
|
||||
control_value_boundary1=0.12
|
||||
control_value_boundary2=0.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision2 : linear velocity -> attack time
|
||||
#
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CollisionComponent2
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=200.0
|
||||
control_ID=7
|
||||
control_value_boundary1=0.12
|
||||
control_value_boundary2=0.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : linear velocity -> attack volume
|
||||
#
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=100.0
|
||||
control_ID=6
|
||||
control_value_boundary1=0.9
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision2 : collision speed -> attack volume
|
||||
#
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent2
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=6
|
||||
control_value_boundary1=0.9
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : linear velocity -> pitch
|
||||
#
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=100.0
|
||||
control_ID=4
|
||||
control_value_boundary1=-400.0
|
||||
control_value_boundary2=0.0
|
||||
exponent=3.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision2 : collision speed -> pitch
|
||||
#
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent2
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=4
|
||||
control_value_boundary1=-500.0
|
||||
control_value_boundary2=-100.0
|
||||
exponent=0.4
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Collision trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioCollisionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
normal_attribute=CollisionNormal
|
||||
audio_component=CollisionComponent
|
||||
trigger_state=1
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
dump_value=0
|
||||
|
||||
[L4AudioCollisionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
normal_attribute=CollisionNormal
|
||||
audio_component=CollisionComponent2
|
||||
trigger_state=1
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Cooling Tower Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,34.50,1.50
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Flame Machine component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=FlameMachine01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.5
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=FlameMachineComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Flame Machine : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=FlameMachineComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,15 @@
|
||||
/MA:229;0
|
||||
/VO:0;0
|
||||
/MI:229;0
|
||||
/CD:0;0
|
||||
/LI:0;0
|
||||
/MIC:0
|
||||
/SP:0
|
||||
/TR:114;0
|
||||
/BA:114;0
|
||||
/IPL:MIC- CDR- CDL- LIR- LIL- MIR- MIL-
|
||||
/IPR:MIC- CDR- CDL- LIR- LIL- MIR- MIL-
|
||||
/OPS:MIC- CDR- CDL- LIR- LIL-
|
||||
/AGC:-
|
||||
/IPG:1,1
|
||||
/OPG:1,1
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Mine component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=MineCoast01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=0.85
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=MineComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Mine : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=MineComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,370 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Door 1 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-25.20,32.70,10.20
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=25.20,32.70,10.20
|
||||
name=Location02
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.00,32.70,10.20
|
||||
name=CloseLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Door Closing components
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=DoorOpen01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorClosingComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=DoorOpen02
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorClosingComponent02
|
||||
|
||||
#
|
||||
# Door Moving components
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=DoorMove01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=DoorMovingComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=DoorMove02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=DoorMovingComponent02
|
||||
|
||||
#
|
||||
# Door Closed component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=CloseLocation
|
||||
resource=DoorClose01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorClosedComponent
|
||||
|
||||
#
|
||||
# Door Opening component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=CloseLocation
|
||||
resource=DoorOpen01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorOpeningComponent
|
||||
|
||||
#
|
||||
# Door Opened components
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=DoorClose01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorOpenedComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=DoorClose02
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=DoorOpenedComponent02
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Door closing triggers
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorClosingComponent01
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorClosingComponent02
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent01
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent02
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Door Closed triggers
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent01
|
||||
trigger_state=4
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent02
|
||||
trigger_state=4
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorClosedComponent
|
||||
trigger_state=4
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Door Opening triggers
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorOpeningComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent01
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent02
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Door Opened triggers
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent01
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorMovingComponent02
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door1
|
||||
attribute=SimulationState
|
||||
audio_component=DoorOpenedComponent01
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=door2
|
||||
attribute=SimulationState
|
||||
audio_component=DoorOpenedComponent02
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Demopack Explode Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Mine Explode component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=MineExplode01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=MineExplodeComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Mine Explode : resource select
|
||||
#
|
||||
|
||||
[!AudioResourceSelector]
|
||||
audio_source=RivetExplodeComponent
|
||||
audio_resource_index=RivetExplodeIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=RivetExplodeResourceSelect
|
||||
|
||||
#
|
||||
# Mine Explode : sample and hold -> resource select
|
||||
#
|
||||
|
||||
[!AudioSampleAndHold]
|
||||
audio_component=RivetExplodeResourceSelect
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Mine Explode : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=MineExplodeComponent
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Flea Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvmne.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=DemopackDropper
|
||||
attribute=SimulationState
|
||||
audio_component=MineReleaseComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Fuel Tank Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Fuel Tank component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=FuelTank01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.75
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=FuelTankComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Fuel Tank : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=FuelTankComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,193 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Gator Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\vtvmne.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireCenterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=DemopackDropper
|
||||
attribute=SimulationState
|
||||
audio_component=MineReleaseComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Grunt Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireCenterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# HVAC Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-0.76,28.20,-4.49
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=HVAC01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.85
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HVACComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=HVACComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# HVAC Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.30,30.00,17.10
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=HVAC02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HVACComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=HVACComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# HVAC Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.00,29.40,-0.60
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=HVAC02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HVACComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=HVACComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/MA:229;0
|
||||
/VO:0;0
|
||||
/MI:229;0
|
||||
/CD:0;0
|
||||
/LI:0;0
|
||||
/MIC:0
|
||||
/SP:0
|
||||
/TR:114;0
|
||||
/BA:114;0
|
||||
/IPL:MIC- CDR- CDL- LIR- LIL+ MIR- MIL-
|
||||
/IPR:MIC- CDR- CDL- LIR+ LIL- MIR- MIL-
|
||||
/OPS:MIC- CDR- CDL- LIR+ LIL+
|
||||
/AGC:-
|
||||
/IPG:1,1
|
||||
/OPG:1,1
|
||||
@@ -0,0 +1,135 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser Explode Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserHitExt01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=0.75
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=LaserHitExtComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Laser Explode : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=LaserHitExtComponent
|
||||
audio_resource_index=LaserHitExtIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=LaserHitExtResourceSelect
|
||||
|
||||
#
|
||||
# Laser Explode : Sample and hold -> resource select
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=LaserHitExtResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=LaserHitExtSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode : Sample
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitExtSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Laser Explode : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitExtComponent
|
||||
control_ID=1
|
||||
control_value=0.75
|
||||
|
||||
@@ -0,0 +1,135 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser Hit Craft Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserHitCraft01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=LaserHitCraftComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Laser Explode : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=LaserHitCraftComponent
|
||||
audio_resource_index=LaserHitCraftIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=LaserHitCraftResourceSelect
|
||||
|
||||
#
|
||||
# Laser Explode : Sample and hold -> resource select
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=LaserHitCraftResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=LaserHitCraftSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode : Sample
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitCraftSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Laser Explode : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitCraftComponent
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser Hit Internal Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode component
|
||||
#
|
||||
|
||||
[!Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserHitInt01
|
||||
priority=2
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=LaserHitIntComponent
|
||||
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserHitInt01
|
||||
priority=2
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
use_internal=0
|
||||
name=LaserHitIntComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Laser Explode : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=LaserHitIntComponent
|
||||
audio_resource_index=LaserHitIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=LaserHitIntResourceSelect
|
||||
|
||||
#
|
||||
# Laser Explode : Sample and hold -> resource select
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=LaserHitIntResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=LaserHitIntSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser Explode : Sample
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitIntSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Laser Explode : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=LaserHitIntComponent
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser fire component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserFireExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=1
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=LaserFireExtComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Laser Fire : resource select
|
||||
#
|
||||
[AudioResourceSelector]
|
||||
audio_source=LaserFireExtComponent
|
||||
audio_resource_index=LaserFireExtIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=LaserFireExtResourceSelect
|
||||
|
||||
#
|
||||
# Laser Fire : Sample and hold -> resource select
|
||||
#
|
||||
[AudioSampleAndHold]
|
||||
audio_component=LaserFireExtResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=LaserFireExtSampleAndHold
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,186 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mantis Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvlsr.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,132 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Maintenance Corridor 1 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-28.71,23.40,4.46
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=29.11,31.20,30.47
|
||||
name=Location02
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Generator component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=Generator02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=GeneratorComponent
|
||||
|
||||
#
|
||||
# Pipe Machine component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=PipeMachine01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=PipeMachine
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# GeneratorComponent : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=GeneratorComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Pipe Work : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=PipeMachine
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Maintenance Corridor 2 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=-14.09 17.10 18.75
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Generator component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=Generator02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=GeneratorComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# GeneratorComponent : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=GeneratorComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Maintenance Corridor 3 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=4.35 30.60 24.98
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Pulse component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=MaintPulse01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=PulseComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# PulseComponent : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=PulseComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Maintenance Corridor 4 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.00,23.10,25.50
|
||||
name=Location01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# PipeMachine component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=PipeMachine02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=PipeMachineComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# PipeMachineComponent : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=PipeMachineComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,69 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mantis External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
@@ -0,0 +1,161 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Ore Drop 1 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=-16.2 7.5 7.5
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-15.79 18.3 -152.10
|
||||
name=Location02
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=16.2 7.5 35.7
|
||||
name=Location03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier components
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=OreDrop01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=OreDrop02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent02
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location03
|
||||
resource=OreDrop03
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent01
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent02
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent03
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,143 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Ore Drop 3 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=16.13,12.00,35.70
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-15.90,11.10,49.50
|
||||
name=Location02
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-15.80,20.40,-151.47
|
||||
name=Location03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier components
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=OreDrop01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=OreDrop02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent02
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location03
|
||||
resource=OreDrop03
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent01
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent02
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent03
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,143 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Ore Drop 3 Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=16.13,12.00,35.70
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-15.90,11.10,49.50
|
||||
name=Location02
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-15.80,20.40,-151.47
|
||||
name=Location03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier components
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=OreDrop01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=OreDrop02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent02
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location03
|
||||
resource=OreDrop03
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=100.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=OreCarrierComponent03
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Ore carrier : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent01
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent02
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=OreCarrierComponent03
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,71 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Puck External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Player External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Translocation components
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=TranslocationExt01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=TranslocationComponent01
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Translocation trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=TranslocationComponent01
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,143 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Player Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Translocation components
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Translocation01
|
||||
position=0
|
||||
priority=4
|
||||
mix_presence=1
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=0.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=4.0
|
||||
name=TranslocationComponent01
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Translocation02
|
||||
position=1
|
||||
priority=4
|
||||
mix_presence=1
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=0.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=4.0
|
||||
name=TranslocationComponent02
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Translocation trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=TranslocationComponent01
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=TranslocationComponent02
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=TranslocationComponent01
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=TranslocationComponent02
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=4.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,146 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Puck Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvlsr.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Road Block External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,125 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Refinery Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-46.50,50.70,50.10
|
||||
name=Location01
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=74.70,50.70,50.10
|
||||
name=Location02
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Refinery component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location01
|
||||
resource=Refinery06
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RefineryComponent01
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=Location02
|
||||
resource=Refinery07
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RefineryComponent02
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Refinery : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=RefineryComponent01
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=RefineryComponent02
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
|
||||
@@ -0,0 +1,176 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Ripper Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvmne.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=DemopackDropper
|
||||
attribute=SimulationState
|
||||
audio_component=MineReleaseComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
@@ -0,0 +1,97 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetTravel01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RivetComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=RivetComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
@@ -0,0 +1,128 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet Explode External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetHitExt01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=0.75
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RivetExplodeExtComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Rivet Explode : resource select
|
||||
#
|
||||
[AudioResourceSelector]
|
||||
audio_source=RivetExplodeExtComponent
|
||||
audio_resource_index=RivetHitExtIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=RivetHitExtResourceSelect
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample and hold -> resource select
|
||||
#
|
||||
[AudioSampleAndHold]
|
||||
audio_component=RivetHitExtResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=RivetHitExtSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=RivetHitExtSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Rivet Explode : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=RivetExplodeExtComponent
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
@@ -0,0 +1,186 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun1
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireLeftComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun2
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireRightComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,219 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Road Block Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\vtvlsr.scp
|
||||
file=audio\vtvmne.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireCenterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun1
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mine trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=DemopackDropper
|
||||
attribute=SimulationState
|
||||
audio_component=MineReleaseComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet Explode Craft Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode component
|
||||
#
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetHitCraft01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=RivetExplodeCraftComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Rivet Explode : resource select
|
||||
#
|
||||
[AudioResourceSelector]
|
||||
audio_source=RivetExplodeCraftComponent
|
||||
audio_resource_index=RivetHitCraftIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=RivetHitCraftResourceSelect
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample and hold -> resource select
|
||||
#
|
||||
[AudioSampleAndHold]
|
||||
audio_component=RivetHitCraftResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=RivetHitCraftSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=RivetHitCraftSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Rivet Explode : Start control
|
||||
#
|
||||
[AudioControlSend]
|
||||
audio_component=RivetExplodeCraftComponent
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
@@ -0,0 +1,150 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet Explode Internal Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode component
|
||||
#
|
||||
|
||||
[!Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetHitInt01
|
||||
priority=2
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=RivetExplodeIntComponent
|
||||
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetHitInt01
|
||||
priority=2
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
use_internal=0
|
||||
name=RivetExplodeIntComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Rivet Explode : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=RivetExplodeIntComponent
|
||||
audio_resource_index=RivetHitIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=RivetHitIntResourceSelect
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample and hold -> resource select
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=RivetHitIntResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=RivetHitIntSampleAndHold
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet Explode : Sample
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=RivetHitIntSampleAndHold
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
#
|
||||
# Rivet Explode : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=RivetExplodeIntComponent
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV Scoring Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
# Score Zone component1
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ScoreZone01
|
||||
position=0
|
||||
priority=4
|
||||
mix_presence=0
|
||||
volume_mix_level=0.93
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=3.0
|
||||
name=ScoreZoneComponent1
|
||||
|
||||
#
|
||||
# Score Zone component2
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ScoreZone01
|
||||
position=1
|
||||
priority=4
|
||||
mix_presence=0
|
||||
volume_mix_level=0.93
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ScoreZoneComponent2
|
||||
|
||||
#
|
||||
# Score Kill component1
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ScoreKill01
|
||||
position=1
|
||||
priority=4
|
||||
mix_presence=0
|
||||
volume_mix_level=0.88
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ScoreKillComponent1
|
||||
|
||||
#
|
||||
# Score Kill component2
|
||||
#
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ScoreKill01
|
||||
position=0
|
||||
priority=4
|
||||
mix_presence=0
|
||||
volume_mix_level=0.88
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ScoreKillComponent2
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Score trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
# Score Zone
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=ScoreState
|
||||
audio_component=ScoreZoneComponent1
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=ScoreState
|
||||
audio_component=ScoreZoneComponent2
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
dump_value=0
|
||||
|
||||
# Score Kill
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=ScoreState
|
||||
audio_component=ScoreKillComponent1
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=ScoreState
|
||||
audio_component=ScoreKillComponent2
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=3.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvlsr.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,71 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Skeeter External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun2
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Speck Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvrvt.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Rivet trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun1
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireLeftComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=RivetGun2
|
||||
attribute=SimulationState
|
||||
audio_component=RivetFireRightComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,40 @@
|
||||
[macro]
|
||||
BoxedSolid::StoneMaterial=0
|
||||
BoxedSolid::GravelMaterial=1
|
||||
BoxedSolid::ConcreteMaterial=2
|
||||
BoxedSolid::WoodMaterial=4
|
||||
BoxedSolid::RockMaterial=5
|
||||
BoxedSolid::OurCraftMaterial=6
|
||||
BoxedSolid::OtherCraftMaterial=7
|
||||
TransientAudioRenderType=0
|
||||
SustainedAudioRenderType=1
|
||||
MinAudioSourcePriority=0
|
||||
LowAudioSourcePriority=1
|
||||
MedAudioSourcePriority=2
|
||||
HighAudioSourcePriority=3
|
||||
MaxAudioSourcePriority=4
|
||||
MinAudioSourceMixPresence=5
|
||||
LowAudioSourceMixPresence=4
|
||||
MedAudioSourceMixPresence=3
|
||||
HighAudioSourceMixPresence=2
|
||||
MaxAudioSourceMixPresence=1
|
||||
ManualAudioSourceMixPresence=0
|
||||
NullAudioControlID=0
|
||||
NoteAudioControlID=8
|
||||
AttackVolumeAudioControlID=6
|
||||
AttackTimeAudioControlID=7
|
||||
DurationAudioControlID=10
|
||||
VolumeAudioControlID=3
|
||||
PitchAudioControlID=4
|
||||
BrightnessAudioControlID=5
|
||||
StartAudioControlID=1
|
||||
StopAudioControlID=2
|
||||
IdleAudioControlID=9
|
||||
ProcessRequestsAudioControlID=11
|
||||
TempoAudioControlID=12
|
||||
FrontDirectPatchPosition=0
|
||||
RearDirectPatchPosition=1
|
||||
FrontLeftDirectPatchPosition=2
|
||||
FrontRightDirectPatchPosition=3
|
||||
RearLeftDirectPatchPosition=4
|
||||
RearRightDirectPatchPosition=5
|
||||
@@ -0,0 +1,201 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Spitter Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster3
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Template Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
vcsdir=s:\resource\rp\l4\audio
|
||||
@@ -0,0 +1,69 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Mantis External Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvext.scp
|
||||
file=audio\lsrext.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireExtComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.0
|
||||
dump_value=0
|
||||
@@ -0,0 +1,186 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Vole Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[include]
|
||||
file=audio\vtvint.scp
|
||||
file=audio\vtvlsr.scp
|
||||
file=audio\chute.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
# Booster Loop
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster1
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Booster2
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=BoosterLoopComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Laser trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=2.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=LaserGun
|
||||
attribute=SimulationState
|
||||
audio_component=LaserFireIntEmptyComponent
|
||||
trigger_state=3
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.5
|
||||
dump_value=0
|
||||
@@ -0,0 +1,534 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# External VTV Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Engine combo component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=EngineComboExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=EngineComboComponent
|
||||
|
||||
#
|
||||
# Collision component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=CollisionExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=CollisionComponent
|
||||
|
||||
#
|
||||
# Booster component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=BoosterExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=BoosterComponent
|
||||
|
||||
#
|
||||
# Booster loop component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=BoosterLoopExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=BoosterLoopComponent
|
||||
|
||||
#
|
||||
# Death component1
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=DeathExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=2.0
|
||||
name=DeathComponent1
|
||||
|
||||
#
|
||||
# Death component2
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=DeathExt01
|
||||
priority=1
|
||||
mix_presence=2
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=-200
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=2.0
|
||||
name=DeathComponent2
|
||||
|
||||
#
|
||||
# Horn component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Horn01
|
||||
position=0
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HornComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Engine combo : amplitude smoother -> amplitude
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=EngineComboComponent
|
||||
number_of_samples=4
|
||||
control_ID=3
|
||||
name=EngineComboAmplitudeSmoother
|
||||
|
||||
#
|
||||
# Engine combo : amplitude mixer -> amplitude smoother
|
||||
#
|
||||
|
||||
[AudioControlMixer]
|
||||
audio_component=EngineComboAmplitudeSmoother
|
||||
first_input_control_ID=100
|
||||
last_input_control_ID=103
|
||||
output_control_ID=3
|
||||
name=EngineComboAmplitudeMixer
|
||||
|
||||
#
|
||||
# Engine combo : linear acceleration -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalAcceleration
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineComboAmplitudeMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=7.0
|
||||
control_ID=3
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine combo : linear velocity -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineComboAmplitudeMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=250.0
|
||||
control_ID=3
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine combo : linear velocity -> pitch
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineComboComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=250.0
|
||||
control_ID=4
|
||||
control_value_boundary1=-700.0
|
||||
control_value_boundary2=1200.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine combo : linear velocity -> filter
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineComboComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=250.0
|
||||
control_ID=5
|
||||
control_value_boundary1=1.0
|
||||
control_value_boundary2=0.78
|
||||
exponent=2.0
|
||||
dump_value=0
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Collision : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=CollisionComponent
|
||||
audio_resource_index=CollisionExtIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=CollisionResourceSelect
|
||||
|
||||
#
|
||||
# Collision : collision speed -> resource select
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CollisionResourceSelect
|
||||
attribute_value_boundary1=2.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : collision speed -> attack time
|
||||
#
|
||||
|
||||
[!AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=7
|
||||
control_value_boundary1=0.18
|
||||
control_value_boundary2=0.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : collision speed -> attack volume
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=2.0
|
||||
attribute_value_boundary2=30.0
|
||||
control_ID=6
|
||||
control_value_boundary1=0.9
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Collision : linear velocity -> pitch
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CollisionComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=200.0
|
||||
control_ID=4
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=-400.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Engine combo trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
# HACK - seem to require this for when the replicant first appears
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=EngineComboComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=EngineComboComponent
|
||||
trigger_state=0
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=EngineComboComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Collision trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
audio_component=CollisionComponent
|
||||
trigger_state=1
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=1.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Booster trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=Entity
|
||||
attribute=BoosterOn
|
||||
audio_component=BoosterComponent
|
||||
attribute_match_value=1
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=Entity
|
||||
attribute=BoosterOn
|
||||
audio_component=BoosterComponent
|
||||
attribute_match_value=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=Entity
|
||||
attribute=BoosterOn
|
||||
audio_component=BoosterLoopComponent
|
||||
attribute_match_value=1
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioLogicalTrigger]
|
||||
subsystem=Entity
|
||||
attribute=BoosterOn
|
||||
audio_component=BoosterLoopComponent
|
||||
attribute_match_value=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Death trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent1
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent1
|
||||
trigger_state=2
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent2
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent2
|
||||
trigger_state=2
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Horn trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioIntegerTrigger]
|
||||
subsystem=Entity
|
||||
attribute=HornBlast
|
||||
audio_component=HornComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=2
|
||||
control_value_on=0.0
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,901 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Includes
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[include]
|
||||
file=audio\colint.scp
|
||||
file=audio\buttons.scp
|
||||
file=audio\scoring.scp
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Cockpit wind component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=CockpitWindDrone01
|
||||
position=0
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=1
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=CockpitWindComponent
|
||||
|
||||
#
|
||||
# Cockpit turbulence component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=CockpitWindRush01
|
||||
position=0
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=1
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=CockpitTurbComponent
|
||||
|
||||
#
|
||||
# Engine thrust component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=EngineThrustInt02
|
||||
position=1
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=1
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=EngineThrustComponent
|
||||
|
||||
#
|
||||
# Scrape component
|
||||
#
|
||||
|
||||
[Static3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=ScrapeInt01
|
||||
priority=1
|
||||
mix_presence=0
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=ScrapeComponent
|
||||
|
||||
#
|
||||
# Booster component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=BoosterInt01
|
||||
position=1
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=6.0
|
||||
name=BoosterComponent
|
||||
|
||||
#
|
||||
# Booster loop component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=BoosterLoopInt01
|
||||
position=1
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=6.0
|
||||
name=BoosterLoopComponent
|
||||
|
||||
#
|
||||
# Death components
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=DeathInt01
|
||||
position=0
|
||||
priority=4
|
||||
mix_presence=1
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=0.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=DeathComponent01
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=DeathInt02
|
||||
position=1
|
||||
priority=4
|
||||
mix_presence=1
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=-200
|
||||
brightness_mix_level=0.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=DeathComponent02
|
||||
|
||||
#
|
||||
# Horn component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=Horn01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HornComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Cockpit wind : linear velocity -> amplitude
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitWindComponent
|
||||
attribute_value_boundary1=5.0
|
||||
attribute_value_boundary2=200.0
|
||||
control_ID=3
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Cockpit wind : linear velocity -> pitch
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitWindComponent
|
||||
attribute_value_boundary1=5.0
|
||||
attribute_value_boundary2=300.0
|
||||
control_ID=4
|
||||
control_value_boundary1=-1800.0
|
||||
control_value_boundary2=2800.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Cockpit wind : linear velocity -> filter
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitWindComponent
|
||||
attribute_value_boundary1=5.0
|
||||
attribute_value_boundary2=300.0
|
||||
control_ID=5
|
||||
control_value_boundary1=1.0
|
||||
control_value_boundary2=0.4
|
||||
exponent=2.0
|
||||
dump_value=0
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Cockpit turb : linear velocity -> amplitude
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitTurbComponent
|
||||
attribute_value_boundary1=70.0
|
||||
attribute_value_boundary2=200.0
|
||||
control_ID=3
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Pitch Mixer : pitch mixer -> pitch
|
||||
#
|
||||
|
||||
[AudioControlMixer]
|
||||
audio_component=CockpitTurbComponent
|
||||
first_input_control_ID=100
|
||||
last_input_control_ID=102
|
||||
output_control_ID=4
|
||||
name=CockpitTurbPitchMixer
|
||||
|
||||
#
|
||||
# Cockpit turb : linear velocity -> pitch mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitTurbPitchMixer
|
||||
attribute_value_boundary1=70.0
|
||||
attribute_value_boundary2=250.0
|
||||
control_ID=100
|
||||
control_value_boundary1=-100.0
|
||||
control_value_boundary2=0.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Cockpit turb : angular velocity -> pitch mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=1
|
||||
motion_value=3
|
||||
audio_component=CockpitTurbPitchMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=0.3
|
||||
control_ID=101
|
||||
control_value_boundary1=-200.0
|
||||
control_value_boundary2=0.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Cockpit turb : filter smoother -> filter
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=CockpitTurbComponent
|
||||
number_of_samples=7
|
||||
control_ID=5
|
||||
name=CockpitTurbFilterSmoother
|
||||
|
||||
#
|
||||
# Cockpit turb : angular velocity -> filter smoother
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=1
|
||||
motion_value=3
|
||||
audio_component=CockpitTurbFilterSmoother
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=0.3
|
||||
control_ID=5
|
||||
control_value_boundary1=0.1
|
||||
control_value_boundary2=0.8
|
||||
exponent=0.4
|
||||
dump_value=0
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Engine thrust : amplitude smoother -> amplitude
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=EngineThrustComponent
|
||||
number_of_samples=20
|
||||
control_ID=3
|
||||
name=EngineThrustVolumeSmoother
|
||||
|
||||
#
|
||||
# Engine thrust : amplitude mixer -> amplitude smoother
|
||||
#
|
||||
|
||||
[AudioControlMixer]
|
||||
audio_component=EngineThrustVolumeSmoother
|
||||
first_input_control_ID=100
|
||||
last_input_control_ID=103
|
||||
output_control_ID=3
|
||||
name=EngineThrustAmplitudeMixer
|
||||
|
||||
#
|
||||
# Engine thrust : linear acceleration -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalAcceleration
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineThrustAmplitudeMixer
|
||||
attribute_value_boundary1=0.1
|
||||
attribute_value_boundary2=7.0
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.4
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : angular velocity -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=1
|
||||
motion_value=3
|
||||
audio_component=EngineThrustAmplitudeMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=2.0
|
||||
control_ID=101
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : linear velocity -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineThrustAmplitudeMixer
|
||||
attribute_value_boundary1=10.0
|
||||
attribute_value_boundary2=250.0
|
||||
control_ID=102
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=-2.0
|
||||
exponent=1.5
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : height above terrain -> amplitude mixer
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=HeightAboveTerrain
|
||||
audio_component=EngineThrustAmplitudeMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=40.0
|
||||
control_ID=103
|
||||
control_value_boundary1=0.25
|
||||
control_value_boundary2=-0.75
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : pitch smoother -> pitch
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=EngineThrustComponent
|
||||
number_of_samples=30
|
||||
control_ID=4
|
||||
name=EngineThrustPitchSmoother
|
||||
|
||||
#
|
||||
# Engine thrust : pitch mixer -> pitch smoother
|
||||
#
|
||||
|
||||
[AudioControlMixer]
|
||||
audio_component=EngineThrustPitchSmoother
|
||||
first_input_control_ID=100
|
||||
last_input_control_ID=102
|
||||
output_control_ID=4
|
||||
name=EngineThrustPitchMixer
|
||||
|
||||
#
|
||||
# Engine thrust : linear acceleration -> pitch mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalAcceleration
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineThrustPitchMixer
|
||||
attribute_value_boundary1=0.1
|
||||
attribute_value_boundary2=7.0
|
||||
control_ID=100
|
||||
control_value_boundary1=-600.0
|
||||
control_value_boundary2=200.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : angular velocity -> pitch mixer
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=1
|
||||
motion_value=3
|
||||
audio_component=EngineThrustPitchMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=2.0
|
||||
control_ID=101
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=200.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : height above terrain -> pitch mixer
|
||||
#
|
||||
|
||||
[AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=HeightAboveTerrain
|
||||
audio_component=EngineThrustPitchMixer
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=40.0
|
||||
control_ID=102
|
||||
control_value_boundary1=-100.0
|
||||
control_value_boundary2=100.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : filter multiplier -> filter
|
||||
#
|
||||
|
||||
[AudioControlMultiplier]
|
||||
audio_component=EngineThrustComponent
|
||||
first_input_control_ID=100
|
||||
last_input_control_ID=101
|
||||
output_control_ID=5
|
||||
name=EngineThrustFilterMultiplier
|
||||
|
||||
#
|
||||
# Engine thrust : hinge -> filter multiplier
|
||||
#
|
||||
|
||||
[AudioHingeScale]
|
||||
subsystem=Entity
|
||||
attribute=ThrusterPitch
|
||||
audio_component=EngineThrustFilterMultiplier
|
||||
attribute_value_boundary1=-1.321
|
||||
attribute_value_boundary2=1.321
|
||||
control_ID=100
|
||||
control_value_boundary1=1.0
|
||||
control_value_boundary2=0.7
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Engine thrust : filter smoother -> filter multiplier
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=EngineThrustFilterMultiplier
|
||||
number_of_samples=15
|
||||
control_ID=101
|
||||
name=EngineThrustFilterSmoother
|
||||
|
||||
#
|
||||
# Engine thrust : linear acceleration -> filter smoother
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalAcceleration
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=EngineThrustFilterSmoother
|
||||
attribute_value_boundary1=0.1
|
||||
attribute_value_boundary2=7.0
|
||||
control_ID=101
|
||||
control_value_boundary1=0.5
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.3
|
||||
dump_value=0
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Scrape : collision speed -> attack time
|
||||
#
|
||||
|
||||
[!AudioScalarScale]
|
||||
subsystem=Entity
|
||||
attribute=CollisionSpeed
|
||||
audio_component=ScrapeComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=70.0
|
||||
control_ID=7
|
||||
control_value_boundary1=0.2
|
||||
control_value_boundary2=0.1
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Scrape : linear velocity -> amplitude
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=ScrapeComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=100.0
|
||||
control_ID=3
|
||||
control_value_boundary1=0.8
|
||||
control_value_boundary2=1.0
|
||||
exponent=0.2
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Scrape : linear velocity -> pitch
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=ScrapeComponent
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=200.0
|
||||
control_ID=4
|
||||
control_value_boundary1=-400.0
|
||||
control_value_boundary2=400.0
|
||||
exponent=0.5
|
||||
dump_value=0
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Booster : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=BoosterComponent
|
||||
audio_resource_index=BoosterIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=BoosterResourceSelect
|
||||
|
||||
#
|
||||
# Booster : Linear velocity -> resource select
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=BoosterResourceSelect
|
||||
attribute_value_boundary1=30.0
|
||||
attribute_value_boundary2=150.0
|
||||
control_ID=100
|
||||
control_value_boundary1=0.0
|
||||
control_value_boundary2=1.0
|
||||
exponent=1.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
# Boost Loop : filter smoother -> filter
|
||||
#
|
||||
|
||||
[AudioControlSmoother]
|
||||
audio_component=BoosterLoopComponent
|
||||
number_of_samples=7
|
||||
control_ID=5
|
||||
name=BoosterLoopFilterSmoother
|
||||
|
||||
#
|
||||
# Boost Loop : angular velocity -> filter smoother
|
||||
#
|
||||
|
||||
[AudioMotionScale]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=1
|
||||
motion_value=3
|
||||
audio_component=BoosterLoopFilterSmoother
|
||||
attribute_value_boundary1=0.0
|
||||
attribute_value_boundary2=0.3
|
||||
control_ID=5
|
||||
control_value_boundary1=0.1
|
||||
control_value_boundary2=0.8
|
||||
exponent=0.4
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Wind trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioMotionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitWindComponent
|
||||
attribute_value_threshold=5.0
|
||||
control_ID_on=1
|
||||
control_ID_off=2
|
||||
control_value_on=0.0
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Turbulence trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioMotionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=LocalVelocity
|
||||
motion_type=0
|
||||
motion_value=3
|
||||
audio_component=CockpitTurbComponent
|
||||
attribute_value_threshold=70.0
|
||||
control_ID_on=1
|
||||
control_ID_off=2
|
||||
control_value_on=0.0
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Engine thrust trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
# HACK - seems to require this for when the entity first appears
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=EngineThrustComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=EngineThrustComponent
|
||||
trigger_state=0
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=EngineThrustComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Scrape trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioCollisionTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
normal_attribute=CollisionNormal
|
||||
audio_component=ScrapeComponent
|
||||
trigger_state=2
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=CollisionState
|
||||
audio_component=ScrapeComponent
|
||||
trigger_state=2
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Death trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent01
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent02
|
||||
trigger_state=2
|
||||
inverse_trigger=0
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent01
|
||||
trigger_state=2
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
[AudioStateTrigger]
|
||||
subsystem=Entity
|
||||
attribute=SimulationState
|
||||
audio_component=DeathComponent02
|
||||
trigger_state=2
|
||||
inverse_trigger=1
|
||||
control_ID=2
|
||||
control_value=0.0
|
||||
dump_value=0
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Horn trigger
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[AudioIntegerTrigger]
|
||||
subsystem=ControlsMapper
|
||||
attribute=HornBlast
|
||||
audio_component=HornComponent
|
||||
attribute_value_threshold=0.0
|
||||
control_ID_on=1
|
||||
control_ID_off=2
|
||||
control_value_on=0.0
|
||||
control_value_off=0.0
|
||||
inverse_trigger=0
|
||||
dump_value=0
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV laser Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Laser fire component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserFireInt01
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.75
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=1.0
|
||||
name=LaserFireIntComponent
|
||||
|
||||
#
|
||||
# Laser fire empty component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=LaserFireIntEmpty
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=0
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=LaserFireIntEmptyComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#------------------------------------------------------------------
|
||||
|
||||
#
|
||||
# Laser Fire : resource select
|
||||
#
|
||||
|
||||
[AudioResourceSelector]
|
||||
audio_source=LaserFireIntComponent
|
||||
audio_resource_index=LaserFireIntIndex
|
||||
control_ID=100
|
||||
min_control_value=0.0
|
||||
max_control_value=1.0
|
||||
dump_value=0
|
||||
name=LaserFireIntResourceSelect
|
||||
|
||||
#
|
||||
# Laser Fire : Sample and hold -> resource select
|
||||
#
|
||||
|
||||
[AudioSampleAndHold]
|
||||
audio_component=LaserFireIntResourceSelect
|
||||
control_ID=100
|
||||
sample_duration=0.0
|
||||
name=LaserFireIntSampleAndHold
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV Mine Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Mine release component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=MineRelease01
|
||||
position=1
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.95
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.5
|
||||
name=MineReleaseComponent
|
||||
|
||||
#
|
||||
# L€
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# VTV rivets Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Rivet fire left component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetFireLeft
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.25
|
||||
name=RivetFireLeftComponent
|
||||
|
||||
#
|
||||
# Rivet fire right component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetFireRight
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.25
|
||||
name=RivetFireRightComponent
|
||||
|
||||
#
|
||||
# Rivet fire center component
|
||||
#
|
||||
|
||||
[DirectPatchSource]
|
||||
location=OriginLocation
|
||||
resource=RivetFireCenter
|
||||
position=0
|
||||
priority=3
|
||||
mix_presence=2
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=1
|
||||
compression_duration=0.25
|
||||
name=RivetFireCenterComponent
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Wellhead Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead drill component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=WellheadDrill01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=WellheadDrillComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead drill : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=WellheadDrillComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Wellhead Capped Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.0,0.0,0.0
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead drill component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=WellheadDrill02
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=0.9
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=WellheadDrillComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead drill : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=WellheadDrillComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Wellhead Device Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=-35.83, 27.30, -68.80
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead device component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=WellheadDevice01
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=WellheadDeviceComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Wellhead drill : Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=WellheadDeviceComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Wellhead Device Audio Script
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioRenderTypes
|
||||
#
|
||||
# TransientAudioRenderType = 0
|
||||
# SustainedAudioRenderType = 1
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourcePriority
|
||||
#
|
||||
# MinAudioSourcePriority = 0
|
||||
# LowAudioSourcePriority = 1
|
||||
# MedAudioSourcePriority = 2
|
||||
# HighAudioSourcePriority = 3
|
||||
# MaxAudioSourcePriority = 4
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioSourceMixPresence
|
||||
#
|
||||
# ManualAudioSourceMixPresence = 0
|
||||
# MaxAudioSourceMixPresence = 1
|
||||
# HighAudioSourceMixPresence = 2
|
||||
# MedAudioSourceMixPresence = 3
|
||||
# LowAudioSourceMixPresence = 4
|
||||
# MinAudioSourceMixPresence = 5
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# AudioControlID
|
||||
#
|
||||
# NullAudioControlID = 0
|
||||
# StartAudioControlID = 1
|
||||
# StopAudioControlID = 2
|
||||
# VolumeAudioControlID = 3
|
||||
# PitchAudioControlID = 4
|
||||
# BrightnessAudioControlID = 5
|
||||
# AttackVolumeAudioControlID = 6
|
||||
# AttackTimeAudioControlID = 7
|
||||
# AudioControlIDCount = 8
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio locations
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
[L4AudioLocation]
|
||||
location_offset=0.00,14.40,-47.70
|
||||
name=OriginLocation
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Audio source components
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# HVAC component
|
||||
#
|
||||
|
||||
[Dynamic3DPatchSource]
|
||||
location=OriginLocation
|
||||
resource=HVAC03
|
||||
priority=1
|
||||
mix_presence=3
|
||||
volume_mix_level=1.0
|
||||
pitch_mix_offset=0.0
|
||||
brightness_mix_level=1.0
|
||||
use_brightness_scale=0
|
||||
use_attack_time_scale=0
|
||||
has_compression_curve=0
|
||||
compression_duration=0.0
|
||||
name=HVACComponent
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Non-trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------
|
||||
# Trigger watchers
|
||||
#------------------------------------------------------------------
|
||||
#
|
||||
|
||||
#
|
||||
# Start control
|
||||
#
|
||||
|
||||
[AudioControlSend]
|
||||
audio_component=HVACComponent
|
||||
control_ID=1
|
||||
control_value=0.0
|
||||
|
||||
@@ -0,0 +1,201 @@
|
||||
[ordinals]
|
||||
bitmap=Ordinal::BitMap::1
|
||||
bitmap=Ordinal::BitMap::2
|
||||
bitmap=Ordinal::BitMap::3
|
||||
bitmap=Ordinal::BitMap::4
|
||||
[Ordinal::BitMap::1]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=000038000003C000001FF00000000F00
|
||||
bitmap=0000F8000003C000003FF80000000F00
|
||||
bitmap=0001F8000003C00000707C0000000F00
|
||||
bitmap=0001F8000003C00000603C0000000F00
|
||||
bitmap=00007801FC0FF00000003C3DF807FF00
|
||||
bitmap=00007803FE0FF00000003C3FFC0FFF00
|
||||
bitmap=00007803C703C00000003C3E3C1F0F00
|
||||
bitmap=000078078303C0000000783C1E1E0F00
|
||||
bitmap=000078078003C0000000783C1E1E0F00
|
||||
bitmap=00007807C003C0000000F03C1E1E0F00
|
||||
bitmap=00007807F003C0000001E03C1E1E0F00
|
||||
bitmap=00007803FC03C0000003C03C1E1E0F00
|
||||
bitmap=00007801FE03C0000007803C1E1E0F00
|
||||
bitmap=000078007F03C000000F003C1E1E0F00
|
||||
bitmap=000078001F03C000001E003C1E1E0F00
|
||||
bitmap=000078000F03C000003C003C1E1E0F00
|
||||
bitmap=000078060F03C0000078003C1E1E0F00
|
||||
bitmap=000078071E03E0000078003C1E1F1F00
|
||||
bitmap=00007803FE01F000007FFC3C1E0FFF00
|
||||
bitmap=00007801FC00F000007FFC3C1E07EF00
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
x=128
|
||||
y=32
|
||||
width=8
|
||||
[Ordinal::BitMap::2]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=001FFF0000003C0000003C03C0780000
|
||||
bitmap=001FFF0000003C0000007C03C0780000
|
||||
bitmap=00000E0000003C000000FC03C0780000
|
||||
bitmap=00003C0000003C000001BC03C0780000
|
||||
bitmap=0000700F3E1FFC000003BC0FF07BF000
|
||||
bitmap=0001E00F7E3FFC0000073C0FF07FF800
|
||||
bitmap=0003800FFE7C3C0000063C03C07C7800
|
||||
bitmap=0007F80FFE783C00000C3C03C0783C00
|
||||
bitmap=0007FE0F80783C0000183C03C0783C00
|
||||
bitmap=00001E0F00783C0000383C03C0783C00
|
||||
bitmap=00000F0F00783C0000703C03C0783C00
|
||||
bitmap=00000F0F00783C00007FFF03C0783C00
|
||||
bitmap=00000F0F00783C00007FFF03C0783C00
|
||||
bitmap=00000F0F00783C0000003C03C0783C00
|
||||
bitmap=00000F0F00783C0000003C03C0783C00
|
||||
bitmap=00000F0F00783C0000003C03C0783C00
|
||||
bitmap=00180F0F00783C0000003C03C0783C00
|
||||
bitmap=001C1F0F007C7C0000003C03E0783C00
|
||||
bitmap=000FFE0F003FFC0000003C01F0783C00
|
||||
bitmap=0007FC0F001FBC0000003C00F0783C00
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
x=128
|
||||
y=32
|
||||
width=8
|
||||
[Ordinal::BitMap::3]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=001FFF03C07800000000FC03C0780000
|
||||
bitmap=001FFF03C07800000003FC03C0780000
|
||||
bitmap=001E0003C07800000007C003C0780000
|
||||
bitmap=001E0003C0780000000F0003C0780000
|
||||
bitmap=001E000FF07BF000000F000FF07BF000
|
||||
bitmap=001E000FF07FF800001E000FF07FF800
|
||||
bitmap=001E0003C07C7800001E0003C07C7800
|
||||
bitmap=001FFC03C0783C00001EFC03C0783C00
|
||||
bitmap=001FFE03C0783C00001FFE03C0783C00
|
||||
bitmap=00001F03C0783C00001F1F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00000F03C0783C00001E0F03C0783C00
|
||||
bitmap=00180F03C0783C00001E0F03C0783C00
|
||||
bitmap=001C1F03E0783C00001F1F03E0783C00
|
||||
bitmap=000FFE01F0783C00000FFE01F0783C00
|
||||
bitmap=0007FC00F0783C000007FC00F0783C00
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
x=128
|
||||
y=32
|
||||
width=8
|
||||
[Ordinal::BitMap::4]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=001FFF03C07800000007FC03C0780000
|
||||
bitmap=001FFF03C0780000000FFE03C0780000
|
||||
bitmap=00000F03C0780000001F1F03C0780000
|
||||
bitmap=00000F03C0780000001E0F03C0780000
|
||||
bitmap=00000F0FF07BF000001E0F0FF07BF000
|
||||
bitmap=00001F0FF07FF800001E0F0FF07FF800
|
||||
bitmap=00001E03C07C7800001E0F03C07C7800
|
||||
bitmap=00003E03C0783C00001E0F03C0783C00
|
||||
bitmap=00003C03C0783C00000F1E03C0783C00
|
||||
bitmap=00003C03C0783C000007FC03C0783C00
|
||||
bitmap=00007803C0783C000007FC03C0783C00
|
||||
bitmap=00007803C0783C00000F1E03C0783C00
|
||||
bitmap=00007803C0783C00001E0F03C0783C00
|
||||
bitmap=0000F003C0783C00001E0F03C0783C00
|
||||
bitmap=0000F003C0783C00001E0F03C0783C00
|
||||
bitmap=0000F003C0783C00001E0F03C0783C00
|
||||
bitmap=0000F003C0783C00001E0F03C0783C00
|
||||
bitmap=0000F003E0783C00000F1E03E0783C00
|
||||
bitmap=0000F001F0783C00000FFE01F0783C00
|
||||
bitmap=0000F000F0783C000007FC00F0783C00
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
x=128
|
||||
y=32
|
||||
width=8
|
||||
[largebitmap]
|
||||
bitmap=BitMap::Large::Slag
|
||||
[BitMap::Large::Slag]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=0000000001FC0F000000000000000000
|
||||
bitmap=0000000003FE0F000000000000000000
|
||||
bitmap=0000000007C70F000000000000000000
|
||||
bitmap=0000000007830F000000000000000000
|
||||
bitmap=0000000007800F01FF00FFE000000000
|
||||
bitmap=0000000007800F03FF81FFE000000000
|
||||
bitmap=0000000007C00F0707C3E1E000000000
|
||||
bitmap=0000000007E00F0603C3C1E000000000
|
||||
bitmap=0000000003F00F0003C3C1E000000000
|
||||
bitmap=0000000001F80F0003C3C1E000000000
|
||||
bitmap=0000000000FC0F0003C3C1E000000000
|
||||
bitmap=00000000007E0F01FFC3C1E000000000
|
||||
bitmap=00000000003F0F03FFC3C1E000000000
|
||||
bitmap=00000000001F0F07C3C3C1E000000000
|
||||
bitmap=00000000000F0F0783C3C1E000000000
|
||||
bitmap=00000000000F0F0783C3C1E000000000
|
||||
bitmap=00000000060F0F0783C3C1E000000000
|
||||
bitmap=00000000071F0F03C7C3E3E000000000
|
||||
bitmap=0000000003FE0F03FFC1FFE000000000
|
||||
bitmap=0000000001FC0F00FBC0FDE000000000
|
||||
bitmap=0000000000000000000001E000000000
|
||||
bitmap=0000000000000000000001E000000000
|
||||
bitmap=0000000000000000000301E000000000
|
||||
bitmap=0000000000000000000383E000000000
|
||||
bitmap=00000000000000000001FFC000000000
|
||||
bitmap=00000000000000000000FF8000000000
|
||||
x=128
|
||||
y=32
|
||||
width=8
|
||||
[smallbitmap]
|
||||
bitmap=BitMap::Small::Slag
|
||||
[BitMap::Small::Slag]
|
||||
bitmap=00000000000000000000000000000000
|
||||
bitmap=000000000000000000001E3000000000
|
||||
bitmap=000031300000000000003031F0FC0000
|
||||
bitmap=00003832198C000000001C30198C0000
|
||||
bitmap=00000E31F98C000000000733198C0000
|
||||
bitmap=00000333198C000000002333198C0000
|
||||
bitmap=00001E31F8FC000000000000000C0000
|
||||
bitmap=00000000010C00000000000000F80000
|
||||
x=64
|
||||
y=16
|
||||
width=4
|
||||
@@ -0,0 +1,32 @@
|
||||
hmi*.386
|
||||
bitmaps.egg
|
||||
build.bat
|
||||
dearcrp.bat
|
||||
makeegg.bat
|
||||
menu.bat
|
||||
rp.bat
|
||||
rpcam.bat
|
||||
rpgo.bat
|
||||
rplook.bat
|
||||
rpnet.bat
|
||||
rpprep.bat
|
||||
setenv.bat
|
||||
showenv.bat
|
||||
rpl4.bld
|
||||
test.bld
|
||||
vr*.*
|
||||
32*.exe
|
||||
build*.exe
|
||||
flyk.exe
|
||||
netnub.exe
|
||||
resli*.exe
|
||||
rpl4*.exe
|
||||
*.ini
|
||||
dpmi*.ovl
|
||||
rpl4.res
|
||||
audio\*.*
|
||||
gauge\*.*
|
||||
maps\*.*
|
||||
models\*.*
|
||||
solids\*.*
|
||||
video\*.*
|
||||
@@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
rem build.bat
|
||||
set s0=test.bld
|
||||
if not exist %s0% set s0=
|
||||
rpl4tool.exe -b rpl4.bld %s0%
|
||||
set s0=
|
||||
@@ -0,0 +1,2 @@
|
||||
vcsdir=s:\resource\rp\l4\cameras
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
rem --------------------------------------
|
||||
rem - %1=o restore to the directory
|
||||
rem - %1=f freshen to the directory
|
||||
rem - %2=path to the zipfile
|
||||
rem --------------------------------------
|
||||
|
||||
if "%1"=="o" goto RESTORE
|
||||
|
||||
if "%1"=="f" goto FRESHEN
|
||||
|
||||
:RESTORE
|
||||
pkunzip -o -d %2\rp.zip
|
||||
goto END
|
||||
|
||||
:FRESHEN
|
||||
pkunzip -n -d %2\rp.zip
|
||||
goto END
|
||||
|
||||
:END
|
||||
@@ -0,0 +1,7 @@
|
||||
joystick.ini
|
||||
audio\vcs.cfg
|
||||
gauge\vcs.cfg
|
||||
maps\vcs.cfg
|
||||
models\vcs.cfg
|
||||
solids\vcs.cfg
|
||||
rpl4tool.exe
|
||||
Binary file not shown.
@@ -0,0 +1,15 @@
|
||||
[object]
|
||||
gatfile=gauge.gat
|
||||
|
||||
[lods]
|
||||
level0=100000
|
||||
|
||||
[vertices]
|
||||
v0=50, 0, 100
|
||||
v1=-50, 0, 100
|
||||
v2=-50, 0, -100
|
||||
v3=50, 0, -100
|
||||
|
||||
[level0]
|
||||
linelist=a_concrete v0 v1 v2 v3 v0
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,70 @@
|
||||
[object]
|
||||
gatfile=gauge.gat
|
||||
|
||||
[lods]
|
||||
level0=0.1
|
||||
level1=1
|
||||
level2=10
|
||||
level3=100000
|
||||
|
||||
[vertices]
|
||||
v0=1, 0, -4.5
|
||||
v1=1, 0, 4.8
|
||||
v2=-1, 0, 4.8
|
||||
v3=-1, 0, -4.5
|
||||
v4=-1, 0, 4
|
||||
v5=-2.8, 0, 3.2
|
||||
v6=-2.8, 0, -3.2
|
||||
v7=-1, 0, -4
|
||||
v8=2.8, 0, -3.2
|
||||
v9=2.8, 0, 3.2
|
||||
v10=1, 0, 4
|
||||
v11=1, 0, -4
|
||||
v12=-3.8, 0, -2.7
|
||||
v13=-2.8, 0, -1.3
|
||||
v14=-3.8, 0, -1.8
|
||||
v15=-3.8, 0, -0.5
|
||||
v16=-2.8, 0, -1
|
||||
v17=-2.8, 0, 0.9
|
||||
v18=-3.8, 0, 0.4
|
||||
v19=-3.8, 0, 1.7
|
||||
v20=-2.8, 0, 1.2
|
||||
v21=-2.8, 0, 3.1
|
||||
v22=-3.8, 0, 2.6
|
||||
v23=3.8, 0, 1.7
|
||||
v24=3.8, 0, 2.6
|
||||
v25=2.8, 0, 3.1
|
||||
v26=2.8, 0, 1.2
|
||||
v27=3.8, 0, -0.5
|
||||
v28=3.8, 0, 0.4
|
||||
v29=2.8, 0, 0.9
|
||||
v30=2.8, 0, -1
|
||||
v31=3.8, 0, -2.7
|
||||
v32=3.8, 0, -1.8
|
||||
v33=2.8, 0, -1.3
|
||||
v34=-2.8, 0, 3.5
|
||||
v35=0, 0, -4.6
|
||||
v36=2.6, 0, 3.5
|
||||
|
||||
[level0]
|
||||
linelist=a_vtv v0 v1 v2 v3 v0
|
||||
linelist=a_vtv v4 v5 v6 v7 v4
|
||||
linelist=a_vtv v8 v9 v10 v11 v8
|
||||
linelist=a_vtv v12 v6 v13 v14 v12
|
||||
linelist=a_vtv v15 v16 v17 v18 v15
|
||||
linelist=a_vtv v19 v20 v21 v22 v19
|
||||
linelist=a_vtv v23 v24 v25 v26 v23
|
||||
linelist=a_vtv v27 v28 v29 v30 v27
|
||||
linelist=a_vtv v31 v32 v33 v8 v31
|
||||
|
||||
[level1]
|
||||
linelist=a_vtv v4 v22 v12 v7 v4
|
||||
linelist=a_vtv v31 v24 v10 v11 v31
|
||||
linelist=a_vtv v0 v1 v2 v3 v0
|
||||
|
||||
[level2]
|
||||
linelist=a_vtv v0 v31 v24 v1 v2 v22 v12 v3 v0
|
||||
|
||||
[level3]
|
||||
linelist=a_vtv v34 v35 v36 v34
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
[object]
|
||||
gatfile=gauge.gat
|
||||
|
||||
[lods]
|
||||
level0=10000
|
||||
|
||||
[vertices]
|
||||
v0=-50, 0, 15
|
||||
v1=-45, 0, -15
|
||||
v2=-35, 0, -45
|
||||
v3=-10, 0, -50
|
||||
v4=10, 0, -50
|
||||
v5=30, 0, -35
|
||||
v6=45, 0, -15
|
||||
v7=50, 0, 50
|
||||
v8=-50, 0, 50
|
||||
|
||||
[level0]
|
||||
linelist=a_redrock v0 v1 v2 v3 v4 v5 v6 v7 v8 v0
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user