BT410 5.3.67: pose_chase was upside down -- harness bug, wire exonerated
The operator caught it: the 5.3.65 image showed the mech hanging from its own ground-shadow plate (-y is up in the bridge world). The follow-up pinned down what was and wasn't wrong, and the reconstruction survives untouched. Right, by three independent wire-level proofs: MAD.SKL offsets are a coherent Y-up model (hip +5.29, knees descending, torso ascending -- anatomical only read +Y-up); the BGF vertex extents agree (foot meshes extend -1.0 below their ankle to the sole, torso +3.8 up to the missile pods); and the SHIPPED pod's wire carries the same signs (hip +6.21, knees negative, vehicle root a pure yaw with det +1). Our wire and shipped's are convention-identical -- no flip exists between game and board in either game. Wrong: the ad-hoc chase camera. It borrowed the aerial up-hint from the calibrated live-bridge world (where -y is up) and applied it to a raw scene-space render of Y-up wire data; the symmetric checkerboard ground disguised the inversion. The shipped capture rendered upside-down through the same harness, which is what cleared the wire. Both conventions now documented in the roadmap: wire/scene space is Y-up in both games; the live bridge presents -y-up via its calibrated mirror family (FP_RIGHT_SIGN / CAGE_TWIST_SIGN, COCKPIT-CAGE-NOTES.md). Tooling: pose_probe.py replaces the throwaway harness (updir=+1 scene space default, -1 for the bridge sense). pose_chase_upfixed.png is the corrected milestone image: the MadCat right side up -- chicken-walker legs, purple knee actuators, feet planted, shadow under the feet. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -54,3 +54,40 @@ LOG: ISA Plug & Play BIOS enabled
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LOG: VGA ROM BIOS init callback
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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LOG: WARNING: No translation support (to host) for code page 0
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LOG: DOS keyboard layout loaded with main language code US for layout us
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LOG: XMS: 50 handles allocated for use by the DOS environment
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LOG: EMS page frame at 0xe000-0xefff
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LOG: COMMAND.COM env size: 720 bytes
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LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
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LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
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LOG: COMMAND.COM stack: 0x0749
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LOG: pixratio 1.350, dw false, dh false
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LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
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LOG: SHELL:Redirect output to COM3
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LOG: VPXLOG: fifosock client connected
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VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
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LOG: 237273074 ERROR MOUSE:Unhandled videomode 79 on reset
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LOG: pixratio 1.000, dw false, dh false
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LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
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VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00311d60/4.51048e-39 [44]00326744/4.62882e-39 [48]ffffffff/nan
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LOG: 684478479 ERROR INT10:PutPixel unhandled mode type 7
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LOG: SHELL:Redirect output to RC.TXT
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:12 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
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LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
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@@ -0,0 +1,72 @@
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#!/usr/bin/env python3
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"""pose_probe -- offline chase render of the articulated mech in a fifodump.
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py pose_probe.py <capture.fifodump> <out.png> [updir]
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Frames the camera on the LAST-articulated root (board.anim_abs), a chase
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offset away, and renders one frame. The proof harness for any "is the mech
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posed/assembled right?" question -- offline, against a copy of the live dump,
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zero interference with a running pod.
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UP SENSE (updir, default +1): the wire's model/scene data is Y-UP -- proven
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three ways on 2026-07-29: MAD.SKL offsets are anatomically coherent only with
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+Y up (hip +5.29 above ground, knees/ankles descending), the BGF vertex
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extents agree (foot meshes extend -1.0 below their ankle joint, torso +3.8
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above shakey), and the SHIPPED pod's wire carries the same signs (hip +6.2,
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knees negative, yaw-only vehicle root -- no flip anywhere on the wire). So a
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scene-space render wants screen-up = +Y, which is updir=+1 here.
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The LIVE bridge world is the other way around -- "-y is up here" -- because
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the calibrated live path (fp_cam / the mirrored det -1 root-basis family,
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FP_RIGHT_SIGN, COCKPIT-CAGE-NOTES.md) maps the wire into Dave's GL
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presentation. The first version of this harness copied the aerial camera's
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up hint from that world and rendered the mech hanging from its own shadow;
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the operator caught it. updir=-1 reproduces that view if you ever need it.
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"""
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import sys, os, struct
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sys.path.insert(0, r'C:\VWE\TeslaRel410\dpl3-revive\patha')
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os.environ.setdefault('SDL_VIDEODRIVER', 'dummy')
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import numpy as np
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from vrboard import VirtualBoard, Msg
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from vrview import Renderer
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cap = sys.argv[1]
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out = sys.argv[2] if len(sys.argv) > 2 else "pose_probe.png"
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updir = float(sys.argv[3]) if len(sys.argv) > 3 else 1.0
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data = open(cap, "rb").read()
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board = VirtualBoard()
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off = 0
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while off + 8 <= len(data):
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if data[off:off+4] != b'VPXM':
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off += 1; continue
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ln = struct.unpack_from('<I', data, off+4)[0]
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body = data[off+8:off+8+ln]
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if len(body) >= 4:
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a = struct.unpack_from('<I', body, 0)[0]
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if a < 0x100:
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try: board.handle(Msg(False, 0xff, a, body[4:]))
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except Exception: pass
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off += 8 + ln
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if not board.anim_abs:
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print("no articulated roots in this capture"); sys.exit(1)
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r = Renderer(w=832, h=512); c = r.cache; c.maybe_rebuild(board)
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root = max(board.anim_abs.values(),
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key=lambda f: float(np.abs(np.array(f[9:12])).sum()))
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target = np.array(root[9:12]); target[1] += updir * 6.0 # mid-body
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eye = target + np.array([30.0, updir * 14.0, 40.0]) # above + beside
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fwd = target - eye; fwd /= np.linalg.norm(fwd); back = -fwd
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right = np.cross([0.0, updir, 0.0], back); right /= np.linalg.norm(right)
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up = np.cross(back, right)
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M = np.eye(4); M[0,:3], M[1,:3], M[2,:3], M[3,:3] = right, up, back, eye
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r.cam_matrix = lambda _b, _M=M: _M
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if c.view is not None and c.view in board.nodes:
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vb = bytearray(board.nodes[c.view].get('body') or b'')
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if len(vb) >= 56:
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struct.pack_into('<f', vb, 52, 1.0e6)
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board.nodes[c.view]['body'] = bytes(vb)
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r.draw(board)
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r.pygame.image.save(r.screen, out)
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print("wrote %s root at %s updir=%+g" % (out, target.round(1), updir))
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@@ -1352,3 +1352,44 @@ ISR and LBE4ControlsManager are archive code, but the mapper (BT/MECHMPPR.CPP)
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and the entire event/receiver plumbing (MUNGA/APP.CPP, RECEIVER.CPP) are ours.
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RIO_TAP produced no file on this path -- byte-level dialogue comparison needs
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a different tap point.
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--------------------------------------------------------------------------------
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CORRECTION FROM THE OPERATOR: pose_chase.png WAS UPSIDE DOWN -- HARNESS, NOT WIRE
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--------------------------------------------------------------------------------
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The operator caught it immediately ("-y is up here"): the 5.3.65 milestone
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image showed the mech hanging from its own ground-shadow plate. The follow-up
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established exactly what was and wasn't wrong, and the reconstruction survives
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untouched:
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WHAT IS RIGHT (three independent proofs, wire-level):
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* MAD.SKL offsets are a coherent Y-UP model: hip +5.29 above ground, thigh
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+0.24, knee -1.97 and ankle -2.39 descending, torso/missile mounts/eye
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ascending. Anatomically consistent ONLY read +Y-up.
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* The BGF vertex extents agree with the offsets: foot meshes extend -1.0
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below their ankle joint (the sole), toe meshes -0.65 below their joints,
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the torso mesh +3.8 above shakey (to the missile-pod tops), thigh meshes
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reach down past the knee joint. One space, both data families.
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* THE SHIPPED POD'S WIRE CARRIES THE SAME SIGNS. bt4.raw.bin's mech
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skeleton: hip node (0,+6.21,0), knees negative, paired thighs +/-1.71,
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and the vehicle root (df1) is a PURE YAW (+1 on the Y diagonal, det +1) at
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its world position -- no flip anywhere between game and board, in either
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game. Our wire and shipped's are convention-identical.
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WHAT WAS WRONG: the ad-hoc chase camera in the 5.3.65 render. It borrowed
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fifobridge's aerial up-hint ([0,-1,0], correct for the calibrated LIVE-bridge
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world where -y is up) and applied it to a raw scene-space render of Y-up wire
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data -- screen-up landed on model-down, mech hangs from its shadow, and the
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symmetric checkerboard ground disguised it. The shipped capture rendered
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upside-down through the same harness, which is what cleared the wire.
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THE TWO CONVENTIONS, so nobody trips on this again:
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* WIRE / scene space: Y-UP. Both games, models and skeletons alike.
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* LIVE bridge presentation: -y is up. The calibrated path (fp_cam, the
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mirrored det -1 root basis, FP_RIGHT_SIGN / CAGE_TWIST_SIGN family) maps
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between them; COCKPIT-CAGE-NOTES.md documents that machinery.
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TOOLING: pose_probe.py replaces the throwaway harness -- updir=+1 default
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(scene space), updir=-1 reproduces the bridge-world sense. Verified:
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pose_chase_upfixed.png shows the MadCat right side up -- chicken-walker legs,
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purple knee actuators, feet planted, shadow quad UNDER the feet, weapon-pod
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arms. The milestone stands, now with the correct picture.
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