BT410 Phase 5.3.19: teardown SOLVED -- flying missiles are the DEFAULT
The death-row page fault was the THIRD strike of the uninitialized zone-array trap: the staged spawn rides the mech family's resourceID, whose DamageZoneStream makes the Entity base ctor allocate the 20-pointer damageZones[] array with UNINITIALIZED slots -- the Missile never fills it, and ~Entity's teardown deleted 20 garbage pointers through trash vtables (the dtor-chain bisect showed every dtor completing, then EIP-in-heap). Fix: the Projectile ctor NULLs every inherited zone slot. RULE, now three-crashes-proven: any entity subclass that does not FILL the allocated zone array must NULL it -- the engine never initializes the slots, on construction OR destruction. Missiles are now the default SRM delivery (BT_MISSILE_INSTANT=1 = the 5.3.18a instant-hit as an A/B opt-out). Verified: 20 launches -> 20 detonations -> 20 clean death-row teardowns over a 110s mutual fight, zero faults; smoke + novice regressions green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -145,14 +145,13 @@ void
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//
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if (targetWithinRange && owner != NULL
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&& owner->GetTargetEntity() != NULL
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&& getenv("BT_MISSILE_FLIGHT") == NULL)
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&& getenv("BT_MISSILE_INSTANT") != NULL)
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{
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//
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// DEFAULT delivery (the 5.3.18a arcade economy): the instant-hit
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// cluster message. The flying-Missile path below is complete and
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// live-verified through DETONATE, but its DEATH-ROW TEARDOWN still
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// page-faults (the 5.3.18 frontier, MISSILE.NOTES.md) -- opt in
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// with BT_MISSILE_FLIGHT=1 until the dtor chain is closed.
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// DEV opt-out (BT_MISSILE_INSTANT=1): the 5.3.18a instant-hit
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// cluster message, kept for A/B damage-economy checks. The flying
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// Missile below is the DEFAULT since 5.3.19 (teardown closed: the
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// Projectile ctor NULLs the inherited zone slots).
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//
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SendDamage(owner->GetTargetEntity(), damageData);
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}
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@@ -1,73 +1,74 @@
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# MISSILE.CPP / SEEKER.CPP / MISTHRST.CPP / PROJTILE.CPP — the flying rounds
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**Status: PARTIAL (5.3.18) — the guided flight loop is LIVE-VERIFIED through
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DETONATE (spawn → fly → home → proximity fuse → cluster damage lands once),
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but the death-row TEARDOWN page-faults, so the spawn path is opt-in
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(`BT_MISSILE_FLIGHT=1`); the default delivery remains the 5.3.18a instant-hit
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cluster message.**
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## Interfaces
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- `SEEKER.HPP` + `MISTHRST.HPP` are AUTHENTIC survivors (CODE/BT/BT/). The
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Subsystem base chain is the NAME ctor (binary FUN_0041c52c) with the
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shipped strings "Seeker" @00512e1e and **"MissleThruster"** @00512e25 (the
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1995 misspelling is authentic — keep it).
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- `MISSILE.HPP` / `PROJTILE.HPP` are STAGED (only MISSILE.TCP / PROJTILE.TCP
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survive). Binary chain: Entity → Projectile (@004be1bc, 0x340) → Missile
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(@004bf5b4, vtable @00512f2c, 0x368). Our staged chain matches:
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Projectile : Mover (make-message path), Missile : Projectile.
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## What is verified live (BT_MISSILE_FLIGHT=1 fight run)
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ONE cluster Missile entity per SRM salvo, spawned through the real Mover make
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machinery mid-weapon-sim (the Entity ctor self-registers — the engine
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tolerates mid-roster-walk creation, as the binary did); flight telemetry
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shows thruster acceleration (150→153 u/s) and closing range; the proximity
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fuse (rangeToTarget <= 20u staged) delivers `damageData` (salvo-split amount,
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burstCount=missileCount) exactly once via TakeDamageMessage with the LAUNCHER
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as inflictor; lifetime fizzle retires unexploded rounds. Guidance constants
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are binary-decoded (steer deadband 1e-4, turn gain 4.0, seeker loft
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200/50/300/0.1 — .rdata @004bec18/@004bf594).
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## THE OPEN CRASH (the 5.3.18 frontier)
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After the first detonated round's `~Missile` completes (dtor log proves it),
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the frame page-faults with EIP IN THE HEAP (0x9FEAEF-style) — something
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calls through freed missile memory or a base-dtor releases a structure
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wrongly. The Seeker/MissileThruster are the FIRST SUBSYSTEMS and the Missile
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the FIRST ENTITY ever DESTROYED in the reconstructed sim — the whole
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~Entity/~Mover/~Subsystem teardown path is virgin. Checked already: NOT
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AlwaysExecute (flag-only), NOT interestZoneID (message base NULLs it), NOT
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the subsystemArray idiom (matches ~Entity's expectations exactly), Sensor
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holds no pointers. Latent bug FIXED on the way: the Subsystem NAME ctor left
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`damageZone` UNINITIALIZED (the resource ctor NULLs it) — garbage for every
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name-built subsystem. Next suspects: ~Mover's collision/interest release
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(collisionLists array delete), the executive's per-frame entity chain vs
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mid-frame delete (FryDeathRow one-per-frame), the host-manager update-record
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writer touching a condemned entity.
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## Engine truths learned (load-bearing)
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- `ResourceFile::SearchList(id, type)` CRASHES (@0x414938) when `id` is not
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in the top-level directory — it derefs its inner FindResourceDescription
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unconditionally. `FindResourceDescription(int)` is the NULL-safe probe.
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- Resource IDs in MakeMessages must be FAMILY ids: the Mover base ctor runs
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its own `SearchList(resourceID, GameModelResourceType)`, and member
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resources resolve only through their family head.
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- The streamed `explosionModelFile` is a small INDEX (SRM6 reads 17), a
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model-list indirection like voltageSourceIndex/ammoBinIndex — decoding it
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into the real projectile family is the projectile-model brick. Until then
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the round spawns on the OWNER's family (GameModel member provably present;
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our staged flight reads none of the Mover mass/drag).
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## Staged / deferred
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- Muzzle = mech origin; the authored MuzzleVelocity arc through the MOUNT
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segment world frame (fire builder @0x4bcc60:8758-64, z NEGATED + mech
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velocity) is the muzzle wave.
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- Flight envelope defaults (lifetime 10s, burn 2s @120 u/s², launch 150 u/s,
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fuse 20u) pending the missile GameModel record decode (model +0x44
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lifetime, +0x48 thrust, +0x50 detonation mode).
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- Cluster SPLASH + explosion entity (ClassID 0x5C @004be078), world-geometry
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collision (@0042291c), target-velocity intercept lead, Missile
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WriteUpdateRecord (tag 0x78) for MP replication.
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# MISSILE.CPP / SEEKER.CPP / MISTHRST.CPP / PROJTILE.CPP — the flying rounds
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**Status: LIVE and DEFAULT (5.3.19) — the full entity lifecycle is verified:
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spawn → guided flight → proximity detonation → death-row teardown, 20/20/20
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over a 110s mutual fight with zero faults. `BT_MISSILE_INSTANT=1` keeps the
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5.3.18a instant-hit delivery as an A/B dev opt-out.**
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## Interfaces
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|
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- `SEEKER.HPP` + `MISTHRST.HPP` are AUTHENTIC survivors (CODE/BT/BT/). The
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Subsystem base chain is the NAME ctor (binary FUN_0041c52c) with the
|
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shipped strings "Seeker" @00512e1e and **"MissleThruster"** @00512e25 (the
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1995 misspelling is authentic — keep it).
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- `MISSILE.HPP` / `PROJTILE.HPP` are STAGED (only MISSILE.TCP / PROJTILE.TCP
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survive). Binary chain: Entity → Projectile (@004be1bc, 0x340) → Missile
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(@004bf5b4, vtable @00512f2c, 0x368). Our staged chain matches:
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Projectile : Mover (make-message path), Missile : Projectile.
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## What is verified live (BT_MISSILE_FLIGHT=1 fight run)
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ONE cluster Missile entity per SRM salvo, spawned through the real Mover make
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machinery mid-weapon-sim (the Entity ctor self-registers — the engine
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tolerates mid-roster-walk creation, as the binary did); flight telemetry
|
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shows thruster acceleration (150→153 u/s) and closing range; the proximity
|
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fuse (rangeToTarget <= 20u staged) delivers `damageData` (salvo-split amount,
|
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burstCount=missileCount) exactly once via TakeDamageMessage with the LAUNCHER
|
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as inflictor; lifetime fizzle retires unexploded rounds. Guidance constants
|
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are binary-decoded (steer deadband 1e-4, turn gain 4.0, seeker loft
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200/50/300/0.1 — .rdata @004bec18/@004bf594).
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## The teardown crash — SOLVED (5.3.19)
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The dtor-chain bisect (logs in ~Missile/~Projectile/~Seeker/~MissileThruster)
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showed the whole chain COMPLETING, then the fault. The killer was the third
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strike of the uninitialized-zone-array trap: the staged spawn uses the MECH
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FAMILY's resourceID, whose DamageZoneStream makes the Entity base ctor
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allocate the 20-pointer `damageZones[]` array (entity.cpp:1032, slots
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UNINITIALIZED) — the Missile never fills it, and `~Entity`'s teardown loop
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`if (damageZones[i]) delete damageZones[i]` called 20 virtual dtors through
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trash vtables (EIP-in-heap AFTER the subsystem dtors — exactly the bisect
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signature). FIX: the Projectile ctor NULLs every inherited zone slot.
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**RULE (three crashes now): any entity subclass that does not FILL the
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allocated zone array must NULL it — the Entity base never initializes the
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slots, on construction OR destruction.** Also fixed en route: the Subsystem
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NAME ctor left `damageZone` uninitialized (the resource ctor NULLs it).
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Ruled out along the way: AlwaysExecute flags, interestZoneID (message base
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NULLs it), the subsystemArray idiom, Sensor caching, FryDeathRow timing (an
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app task, one delete per frame, not mid-walk).
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|
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## Engine truths learned (load-bearing)
|
||||
|
||||
- `ResourceFile::SearchList(id, type)` CRASHES (@0x414938) when `id` is not
|
||||
in the top-level directory — it derefs its inner FindResourceDescription
|
||||
unconditionally. `FindResourceDescription(int)` is the NULL-safe probe.
|
||||
- Resource IDs in MakeMessages must be FAMILY ids: the Mover base ctor runs
|
||||
its own `SearchList(resourceID, GameModelResourceType)`, and member
|
||||
resources resolve only through their family head.
|
||||
- The streamed `explosionModelFile` is a small INDEX (SRM6 reads 17), a
|
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model-list indirection like voltageSourceIndex/ammoBinIndex — decoding it
|
||||
into the real projectile family is the projectile-model brick. Until then
|
||||
the round spawns on the OWNER's family (GameModel member provably present;
|
||||
our staged flight reads none of the Mover mass/drag).
|
||||
|
||||
## Staged / deferred
|
||||
|
||||
- Muzzle = mech origin; the authored MuzzleVelocity arc through the MOUNT
|
||||
segment world frame (fire builder @0x4bcc60:8758-64, z NEGATED + mech
|
||||
velocity) is the muzzle wave.
|
||||
- Flight envelope defaults (lifetime 10s, burn 2s @120 u/s², launch 150 u/s,
|
||||
fuse 20u) pending the missile GameModel record decode (model +0x44
|
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lifetime, +0x48 thrust, +0x50 detonation mode).
|
||||
- Cluster SPLASH + explosion entity (ClassID 0x5C @004be078), world-geometry
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collision (@0042291c), target-velocity intercept lead, Missile
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WriteUpdateRecord (tag 0x78) for MP replication.
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@@ -1,135 +1,135 @@
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//===========================================================================//
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// File: misthrst.cpp //
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// Project: BattleTech Brick: Mech weapons //
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// Contents: MissileThruster -- the missile's propulsion subsystem //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
|
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
|
||||
//
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// The class interface is the AUTHENTIC surviving CODE/BT/BT/MISTHRST.HPP.
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// Bodies reconstructed via the BT411 decomp (ctor @004be7c4). The Subsystem
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// base chain is the NAME ctor with the shipped string "MissleThruster"
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// @00512e25 (the 1995 misspelling is AUTHENTIC -- keep it). No streamed
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// resource in the pod content: the flight envelope defaults below are
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// STAGED until the missile GameModel record decode (see MISSILE.NOTES.md).
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//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(MISTHRST_HPP)
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# include <misthrst.hpp>
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#endif
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|
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#if !defined(MISSILE_HPP)
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# include <missile.hpp>
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#endif
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|
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//
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// STAGED-DEFAULT burn envelope (a believable SRM: short hard burn).
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//
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static const Scalar DefaultBurnTime = 2.0f;
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static const Scalar DefaultThrusterAcceleration = 120.0f; // u/s^2
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static const Scalar DefaultThrusterClimb = 0.0f;
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Derivation
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MissileThruster::ClassDerivations(
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Subsystem::ClassDerivations,
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"MissileThruster"
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);
|
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|
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const MissileThruster::IndexEntry
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MissileThruster::AttributePointers[] =
|
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{
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ATTRIBUTE_ENTRY(MissileThruster, BurnTimeRemaining, burnTimeRemaining),
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ATTRIBUTE_ENTRY(MissileThruster, MaxThrusterRotationRate, maxThrusterRotationRate),
|
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ATTRIBUTE_ENTRY(MissileThruster, ThrusterAcceleration, thrusterAcceleration)
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};
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|
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MissileThruster::AttributeIndexSet
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MissileThruster::AttributeIndex(
|
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ELEMENTS(MissileThruster::AttributePointers),
|
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MissileThruster::AttributePointers,
|
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Subsystem::AttributeIndex
|
||||
);
|
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|
||||
MissileThruster::SharedData
|
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MissileThruster::DefaultData(
|
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MissileThruster::ClassDerivations,
|
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Subsystem::MessageHandlers,
|
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MissileThruster::AttributeIndex,
|
||||
MissileThruster::StateCount
|
||||
);
|
||||
|
||||
//
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//#############################################################################
|
||||
// Construction (binary @004be7c4). The const burn/thrust envelope streams
|
||||
// from the missile resource in the binary; staged defaults here.
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//#############################################################################
|
||||
//
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||||
MissileThruster::MissileThruster(
|
||||
Missile *owner,
|
||||
int subsystem_ID,
|
||||
SubsystemResource *subsystem_resource
|
||||
):
|
||||
Subsystem(
|
||||
owner,
|
||||
subsystem_ID,
|
||||
"MissleThruster",
|
||||
(RegisteredClass::ClassID)ThrusterClassID,
|
||||
DefaultData
|
||||
),
|
||||
thrusterAcceleration(
|
||||
(subsystem_resource != NULL)
|
||||
? subsystem_resource->thrusterAcceleration
|
||||
: DefaultThrusterAcceleration
|
||||
),
|
||||
thrusterClimb(
|
||||
(subsystem_resource != NULL)
|
||||
? subsystem_resource->thrusterClimb
|
||||
: DefaultThrusterClimb
|
||||
)
|
||||
{
|
||||
Check(owner);
|
||||
|
||||
burnTimeRemaining = (subsystem_resource != NULL)
|
||||
? subsystem_resource->burnTime
|
||||
: DefaultBurnTime;
|
||||
maxThrusterRotationRate = 0.0f;
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
MissileThruster::~MissileThruster()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
MissileThruster::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// MissileThrusterSimulation -- bleed the burn. (Driven from the Missile's
|
||||
// MoveAndCollide integrator, not a roster Performance -- the binary folds
|
||||
// the thruster work into the integrate pass.)
|
||||
//#############################################################################
|
||||
//
|
||||
void
|
||||
MissileThruster::MissileThrusterSimulation(Scalar time_slice)
|
||||
{
|
||||
Check(this);
|
||||
|
||||
if (burnTimeRemaining > 0.0f)
|
||||
{
|
||||
burnTimeRemaining -= time_slice;
|
||||
if (burnTimeRemaining < 0.0f)
|
||||
{
|
||||
burnTimeRemaining = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
//===========================================================================//
|
||||
// File: misthrst.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: MissileThruster -- the missile's propulsion subsystem //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// The class interface is the AUTHENTIC surviving CODE/BT/BT/MISTHRST.HPP.
|
||||
// Bodies reconstructed via the BT411 decomp (ctor @004be7c4). The Subsystem
|
||||
// base chain is the NAME ctor with the shipped string "MissleThruster"
|
||||
// @00512e25 (the 1995 misspelling is AUTHENTIC -- keep it). No streamed
|
||||
// resource in the pod content: the flight envelope defaults below are
|
||||
// STAGED until the missile GameModel record decode (see MISSILE.NOTES.md).
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(MISTHRST_HPP)
|
||||
# include <misthrst.hpp>
|
||||
#endif
|
||||
|
||||
#if !defined(MISSILE_HPP)
|
||||
# include <missile.hpp>
|
||||
#endif
|
||||
|
||||
//
|
||||
// STAGED-DEFAULT burn envelope (a believable SRM: short hard burn).
|
||||
//
|
||||
static const Scalar DefaultBurnTime = 2.0f;
|
||||
static const Scalar DefaultThrusterAcceleration = 120.0f; // u/s^2
|
||||
static const Scalar DefaultThrusterClimb = 0.0f;
|
||||
|
||||
Derivation
|
||||
MissileThruster::ClassDerivations(
|
||||
Subsystem::ClassDerivations,
|
||||
"MissileThruster"
|
||||
);
|
||||
|
||||
const MissileThruster::IndexEntry
|
||||
MissileThruster::AttributePointers[] =
|
||||
{
|
||||
ATTRIBUTE_ENTRY(MissileThruster, BurnTimeRemaining, burnTimeRemaining),
|
||||
ATTRIBUTE_ENTRY(MissileThruster, MaxThrusterRotationRate, maxThrusterRotationRate),
|
||||
ATTRIBUTE_ENTRY(MissileThruster, ThrusterAcceleration, thrusterAcceleration)
|
||||
};
|
||||
|
||||
MissileThruster::AttributeIndexSet
|
||||
MissileThruster::AttributeIndex(
|
||||
ELEMENTS(MissileThruster::AttributePointers),
|
||||
MissileThruster::AttributePointers,
|
||||
Subsystem::AttributeIndex
|
||||
);
|
||||
|
||||
MissileThruster::SharedData
|
||||
MissileThruster::DefaultData(
|
||||
MissileThruster::ClassDerivations,
|
||||
Subsystem::MessageHandlers,
|
||||
MissileThruster::AttributeIndex,
|
||||
MissileThruster::StateCount
|
||||
);
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Construction (binary @004be7c4). The const burn/thrust envelope streams
|
||||
// from the missile resource in the binary; staged defaults here.
|
||||
//#############################################################################
|
||||
//
|
||||
MissileThruster::MissileThruster(
|
||||
Missile *owner,
|
||||
int subsystem_ID,
|
||||
SubsystemResource *subsystem_resource
|
||||
):
|
||||
Subsystem(
|
||||
owner,
|
||||
subsystem_ID,
|
||||
"MissleThruster",
|
||||
(RegisteredClass::ClassID)ThrusterClassID,
|
||||
DefaultData
|
||||
),
|
||||
thrusterAcceleration(
|
||||
(subsystem_resource != NULL)
|
||||
? subsystem_resource->thrusterAcceleration
|
||||
: DefaultThrusterAcceleration
|
||||
),
|
||||
thrusterClimb(
|
||||
(subsystem_resource != NULL)
|
||||
? subsystem_resource->thrusterClimb
|
||||
: DefaultThrusterClimb
|
||||
)
|
||||
{
|
||||
Check(owner);
|
||||
|
||||
burnTimeRemaining = (subsystem_resource != NULL)
|
||||
? subsystem_resource->burnTime
|
||||
: DefaultBurnTime;
|
||||
maxThrusterRotationRate = 0.0f;
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
MissileThruster::~MissileThruster()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
MissileThruster::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// MissileThrusterSimulation -- bleed the burn. (Driven from the Missile's
|
||||
// MoveAndCollide integrator, not a roster Performance -- the binary folds
|
||||
// the thruster work into the integrate pass.)
|
||||
//#############################################################################
|
||||
//
|
||||
void
|
||||
MissileThruster::MissileThrusterSimulation(Scalar time_slice)
|
||||
{
|
||||
Check(this);
|
||||
|
||||
if (burnTimeRemaining > 0.0f)
|
||||
{
|
||||
burnTimeRemaining -= time_slice;
|
||||
if (burnTimeRemaining < 0.0f)
|
||||
{
|
||||
burnTimeRemaining = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,65 +1,84 @@
|
||||
//===========================================================================//
|
||||
// File: projtile.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: Projectile -- the flying-round entity base (Missile derives) //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// PARTIAL (binary ctor @004be1bc, vtable @00512a5c, 0x340 bytes): the base
|
||||
// chains the Mover make path -- the MakeMessage's resourceID is the
|
||||
// projectile GameModel, so the Mover ctor streams the authored mass / drag /
|
||||
// inertia. The tracer/ballistic body (the unguided MoveAndCollide, smoke
|
||||
// trail, PROJTILE.TCP surface) joins the autocannon wave; the Missile
|
||||
// subclass carries the only flying rounds in the 4.10 pod content.
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(PROJTILE_HPP)
|
||||
# include <projtile.hpp>
|
||||
#endif
|
||||
|
||||
Derivation
|
||||
Projectile::ClassDerivations(
|
||||
Mover::ClassDerivations,
|
||||
"Projectile"
|
||||
);
|
||||
|
||||
Projectile::SharedData
|
||||
Projectile::DefaultData(
|
||||
Projectile::ClassDerivations,
|
||||
Mover::MessageHandlers,
|
||||
Mover::AttributeIndex,
|
||||
1,
|
||||
(Entity::MakeHandler)Projectile::Make
|
||||
);
|
||||
|
||||
Projectile*
|
||||
Projectile::Make(MakeMessage *creation_message)
|
||||
{
|
||||
return new Projectile(creation_message);
|
||||
}
|
||||
|
||||
Projectile::Projectile(
|
||||
MakeMessage *creation_message,
|
||||
SharedData &shared_data
|
||||
):
|
||||
Mover(creation_message, shared_data)
|
||||
{
|
||||
Check(creation_message);
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
Projectile::~Projectile()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
Projectile::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
//===========================================================================//
|
||||
// File: projtile.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: Projectile -- the flying-round entity base (Missile derives) //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// PARTIAL (binary ctor @004be1bc, vtable @00512a5c, 0x340 bytes): the base
|
||||
// chains the Mover make path -- the MakeMessage's resourceID is the
|
||||
// projectile GameModel, so the Mover ctor streams the authored mass / drag /
|
||||
// inertia. The tracer/ballistic body (the unguided MoveAndCollide, smoke
|
||||
// trail, PROJTILE.TCP surface) joins the autocannon wave; the Missile
|
||||
// subclass carries the only flying rounds in the 4.10 pod content.
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(PROJTILE_HPP)
|
||||
# include <projtile.hpp>
|
||||
#endif
|
||||
|
||||
Derivation
|
||||
Projectile::ClassDerivations(
|
||||
Mover::ClassDerivations,
|
||||
"Projectile"
|
||||
);
|
||||
|
||||
Projectile::SharedData
|
||||
Projectile::DefaultData(
|
||||
Projectile::ClassDerivations,
|
||||
Mover::MessageHandlers,
|
||||
Mover::AttributeIndex,
|
||||
1,
|
||||
(Entity::MakeHandler)Projectile::Make
|
||||
);
|
||||
|
||||
Projectile*
|
||||
Projectile::Make(MakeMessage *creation_message)
|
||||
{
|
||||
return new Projectile(creation_message);
|
||||
}
|
||||
|
||||
Projectile::Projectile(
|
||||
MakeMessage *creation_message,
|
||||
SharedData &shared_data
|
||||
):
|
||||
Mover(creation_message, shared_data)
|
||||
{
|
||||
Check(creation_message);
|
||||
|
||||
//
|
||||
// LOAD-BEARING: the Entity base ctor ALLOCATES the raw damage-zone
|
||||
// pointer array whenever the resource family carries a DamageZoneStream
|
||||
// (entity.cpp:1032) and leaves the slots UNINITIALIZED -- filling them
|
||||
// is the derived entity's job (the Mech's Pass 3). A projectile has no
|
||||
// zones, so NULL every slot; otherwise ~Entity's teardown walks the
|
||||
// array and deletes 20 garbage pointers (virtual dtor calls through
|
||||
// trash vtables -- the 5.3.18 death-row page fault, EIP-in-heap after
|
||||
// the subsystem dtors completed).
|
||||
//
|
||||
if (damageZones != NULL)
|
||||
{
|
||||
for (int dz = 0; dz < damageZoneCount; ++dz)
|
||||
{
|
||||
damageZones[dz] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
Projectile::~Projectile()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
Projectile::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
+195
-195
@@ -1,195 +1,195 @@
|
||||
//===========================================================================//
|
||||
// File: seeker.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: Seeker -- the missile's homing-guidance subsystem //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// The class interface is the AUTHENTIC surviving CODE/BT/BT/SEEKER.HPP
|
||||
// (07/12/95 GDU). Bodies reconstructed from the binary via the BT411
|
||||
// decomp: ctor @004bec34, LeadTarget @004beae4 (constants .rdata
|
||||
// @004bec18..28). The Subsystem base chain is the NAME ctor (binary
|
||||
// FUN_0041c52c) with the shipped string "Seeker" @00512e1e.
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(SEEKER_HPP)
|
||||
# include <seeker.hpp>
|
||||
#endif
|
||||
|
||||
#if !defined(MISSILE_HPP)
|
||||
# include <missile.hpp>
|
||||
#endif
|
||||
|
||||
//
|
||||
// Lead/guidance tuning (binary .rdata, BT411-decoded).
|
||||
//
|
||||
static const Scalar SeekerLeadMinRange = 200.0f; // _DAT_004bec18
|
||||
static const Scalar SeekerLeadFloor = 50.0f; // _DAT_004bec20
|
||||
static const Scalar SeekerLeadMaxClamp = 300.0f; // _DAT_004bec24
|
||||
static const Scalar SeekerLeadCoef = 0.1f; // _DAT_004bec28 (loft gain)
|
||||
|
||||
Derivation
|
||||
Seeker::ClassDerivations(
|
||||
Subsystem::ClassDerivations,
|
||||
"Seeker"
|
||||
);
|
||||
|
||||
const Seeker::IndexEntry
|
||||
Seeker::AttributePointers[] =
|
||||
{
|
||||
ATTRIBUTE_ENTRY(Seeker, TargetPosition, targetPosition),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeToTarget, rangeToTarget),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeFromCreation, rangeFromCreation)
|
||||
};
|
||||
|
||||
Seeker::AttributeIndexSet
|
||||
Seeker::AttributeIndex(
|
||||
ELEMENTS(Seeker::AttributePointers),
|
||||
Seeker::AttributePointers,
|
||||
Subsystem::AttributeIndex
|
||||
);
|
||||
|
||||
Seeker::SharedData
|
||||
Seeker::DefaultData(
|
||||
Seeker::ClassDerivations,
|
||||
Subsystem::MessageHandlers,
|
||||
Seeker::AttributeIndex,
|
||||
Seeker::StateCount
|
||||
);
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Construction (binary @004bec34): snapshot the firing geometry -- the
|
||||
// creation point, the homing target + aim offset, and the initial ranges.
|
||||
//#############################################################################
|
||||
//
|
||||
Seeker::Seeker(
|
||||
Missile *owner,
|
||||
int subsystem_ID,
|
||||
SubsystemResource * /*subsystem_resource -- none streamed; the binary
|
||||
chains the NAME ctor*/,
|
||||
Entity *target,
|
||||
const Point3D offset
|
||||
):
|
||||
Subsystem(
|
||||
owner,
|
||||
subsystem_ID,
|
||||
"Seeker",
|
||||
(RegisteredClass::ClassID)SeekerClassID,
|
||||
DefaultData
|
||||
),
|
||||
creationPoint(owner->localOrigin.linearPosition),
|
||||
targetOffset(offset)
|
||||
{
|
||||
Check(owner);
|
||||
|
||||
targetEntity = target;
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
targetPosition = targetOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
}
|
||||
|
||||
Vector3D delta;
|
||||
delta.Subtract(targetPosition, creationPoint);
|
||||
rangeToTarget = delta.Length();
|
||||
startingRangeToTarget = rangeToTarget;
|
||||
rangeFromCreation = 0.0f;
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
Seeker::~Seeker()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
Seeker::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// LeadTarget (binary @004beae4): re-aim at the (moving) target each slice --
|
||||
// refresh the aim point from the target's live position + offset, then past
|
||||
// SeekerLeadMinRange loft the aim upward by SeekerLeadCoef x the clamped
|
||||
// excess (the authored missile arc). The target-velocity intercept term is
|
||||
// STAGED (the binary projects along the target's Mover velocity; our
|
||||
// per-frame refresh converges on live targets headlessly).
|
||||
//#############################################################################
|
||||
//
|
||||
void
|
||||
Seeker::LeadTarget()
|
||||
{
|
||||
Check(this);
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
|
||||
Vector3D toMissile;
|
||||
toMissile.Subtract(
|
||||
targetPosition,
|
||||
GetEntity()->localOrigin.linearPosition
|
||||
);
|
||||
Scalar range = toMissile.Length();
|
||||
|
||||
if (range > SeekerLeadMinRange)
|
||||
{
|
||||
Scalar lead = range - SeekerLeadMinRange;
|
||||
if (toMissile.y >= SeekerLeadFloor && lead > SeekerLeadMaxClamp)
|
||||
{
|
||||
lead = SeekerLeadMaxClamp;
|
||||
}
|
||||
targetPosition.y += SeekerLeadCoef * lead;
|
||||
}
|
||||
|
||||
rangeToTarget = range;
|
||||
|
||||
Vector3D fromCreation;
|
||||
fromCreation.Subtract(
|
||||
GetEntity()->localOrigin.linearPosition,
|
||||
creationPoint
|
||||
);
|
||||
rangeFromCreation = fromCreation.Length();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::FindTarget(Scalar /*time_slice*/)
|
||||
{
|
||||
Check(this);
|
||||
LeadTarget();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::ResetToInitialState()
|
||||
{
|
||||
Check(this);
|
||||
rangeToTarget = 0.0f;
|
||||
rangeFromCreation = 0.0f;
|
||||
startingRangeToTarget = 0.0f;
|
||||
}
|
||||
//===========================================================================//
|
||||
// File: seeker.cpp //
|
||||
// Project: BattleTech Brick: Mech weapons //
|
||||
// Contents: Seeker -- the missile's homing-guidance subsystem //
|
||||
//---------------------------------------------------------------------------//
|
||||
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
|
||||
// All Rights reserved worldwide //
|
||||
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
||||
//===========================================================================//
|
||||
//
|
||||
// The class interface is the AUTHENTIC surviving CODE/BT/BT/SEEKER.HPP
|
||||
// (07/12/95 GDU). Bodies reconstructed from the binary via the BT411
|
||||
// decomp: ctor @004bec34, LeadTarget @004beae4 (constants .rdata
|
||||
// @004bec18..28). The Subsystem base chain is the NAME ctor (binary
|
||||
// FUN_0041c52c) with the shipped string "Seeker" @00512e1e.
|
||||
//
|
||||
|
||||
#include <bt.hpp>
|
||||
#pragma hdrstop
|
||||
|
||||
#if !defined(SEEKER_HPP)
|
||||
# include <seeker.hpp>
|
||||
#endif
|
||||
|
||||
#if !defined(MISSILE_HPP)
|
||||
# include <missile.hpp>
|
||||
#endif
|
||||
|
||||
//
|
||||
// Lead/guidance tuning (binary .rdata, BT411-decoded).
|
||||
//
|
||||
static const Scalar SeekerLeadMinRange = 200.0f; // _DAT_004bec18
|
||||
static const Scalar SeekerLeadFloor = 50.0f; // _DAT_004bec20
|
||||
static const Scalar SeekerLeadMaxClamp = 300.0f; // _DAT_004bec24
|
||||
static const Scalar SeekerLeadCoef = 0.1f; // _DAT_004bec28 (loft gain)
|
||||
|
||||
Derivation
|
||||
Seeker::ClassDerivations(
|
||||
Subsystem::ClassDerivations,
|
||||
"Seeker"
|
||||
);
|
||||
|
||||
const Seeker::IndexEntry
|
||||
Seeker::AttributePointers[] =
|
||||
{
|
||||
ATTRIBUTE_ENTRY(Seeker, TargetPosition, targetPosition),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeToTarget, rangeToTarget),
|
||||
ATTRIBUTE_ENTRY(Seeker, RangeFromCreation, rangeFromCreation)
|
||||
};
|
||||
|
||||
Seeker::AttributeIndexSet
|
||||
Seeker::AttributeIndex(
|
||||
ELEMENTS(Seeker::AttributePointers),
|
||||
Seeker::AttributePointers,
|
||||
Subsystem::AttributeIndex
|
||||
);
|
||||
|
||||
Seeker::SharedData
|
||||
Seeker::DefaultData(
|
||||
Seeker::ClassDerivations,
|
||||
Subsystem::MessageHandlers,
|
||||
Seeker::AttributeIndex,
|
||||
Seeker::StateCount
|
||||
);
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// Construction (binary @004bec34): snapshot the firing geometry -- the
|
||||
// creation point, the homing target + aim offset, and the initial ranges.
|
||||
//#############################################################################
|
||||
//
|
||||
Seeker::Seeker(
|
||||
Missile *owner,
|
||||
int subsystem_ID,
|
||||
SubsystemResource * /*subsystem_resource -- none streamed; the binary
|
||||
chains the NAME ctor*/,
|
||||
Entity *target,
|
||||
const Point3D offset
|
||||
):
|
||||
Subsystem(
|
||||
owner,
|
||||
subsystem_ID,
|
||||
"Seeker",
|
||||
(RegisteredClass::ClassID)SeekerClassID,
|
||||
DefaultData
|
||||
),
|
||||
creationPoint(owner->localOrigin.linearPosition),
|
||||
targetOffset(offset)
|
||||
{
|
||||
Check(owner);
|
||||
|
||||
targetEntity = target;
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
targetPosition = targetOffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
}
|
||||
|
||||
Vector3D delta;
|
||||
delta.Subtract(targetPosition, creationPoint);
|
||||
rangeToTarget = delta.Length();
|
||||
startingRangeToTarget = rangeToTarget;
|
||||
rangeFromCreation = 0.0f;
|
||||
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
Seeker::~Seeker()
|
||||
{
|
||||
}
|
||||
|
||||
Logical
|
||||
Seeker::TestInstance() const
|
||||
{
|
||||
return IsDerivedFrom(ClassDerivations);
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// LeadTarget (binary @004beae4): re-aim at the (moving) target each slice --
|
||||
// refresh the aim point from the target's live position + offset, then past
|
||||
// SeekerLeadMinRange loft the aim upward by SeekerLeadCoef x the clamped
|
||||
// excess (the authored missile arc). The target-velocity intercept term is
|
||||
// STAGED (the binary projects along the target's Mover velocity; our
|
||||
// per-frame refresh converges on live targets headlessly).
|
||||
//#############################################################################
|
||||
//
|
||||
void
|
||||
Seeker::LeadTarget()
|
||||
{
|
||||
Check(this);
|
||||
|
||||
if (targetEntity == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
targetPosition.x =
|
||||
targetOffset.x + targetEntity->localOrigin.linearPosition.x;
|
||||
targetPosition.y =
|
||||
targetOffset.y + targetEntity->localOrigin.linearPosition.y;
|
||||
targetPosition.z =
|
||||
targetOffset.z + targetEntity->localOrigin.linearPosition.z;
|
||||
|
||||
Vector3D toMissile;
|
||||
toMissile.Subtract(
|
||||
targetPosition,
|
||||
GetEntity()->localOrigin.linearPosition
|
||||
);
|
||||
Scalar range = toMissile.Length();
|
||||
|
||||
if (range > SeekerLeadMinRange)
|
||||
{
|
||||
Scalar lead = range - SeekerLeadMinRange;
|
||||
if (toMissile.y >= SeekerLeadFloor && lead > SeekerLeadMaxClamp)
|
||||
{
|
||||
lead = SeekerLeadMaxClamp;
|
||||
}
|
||||
targetPosition.y += SeekerLeadCoef * lead;
|
||||
}
|
||||
|
||||
rangeToTarget = range;
|
||||
|
||||
Vector3D fromCreation;
|
||||
fromCreation.Subtract(
|
||||
GetEntity()->localOrigin.linearPosition,
|
||||
creationPoint
|
||||
);
|
||||
rangeFromCreation = fromCreation.Length();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::FindTarget(Scalar /*time_slice*/)
|
||||
{
|
||||
Check(this);
|
||||
LeadTarget();
|
||||
}
|
||||
|
||||
void
|
||||
Seeker::ResetToInitialState()
|
||||
{
|
||||
Check(this);
|
||||
rangeToTarget = 0.0f;
|
||||
rangeFromCreation = 0.0f;
|
||||
startingRangeToTarget = 0.0f;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user